Dwarf

Kargakan's page

45 posts. Organized Play character for Gayel Nord.


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First impression of the fight.

This was the first time, i fought at this level.

First, i really donc like the need to constently gain panache with specific action and lose Them after an attack. You miss your thing and you have nothing but a martial without feat or Power. Keaping it is more useful than having additional damage.

I need to confirm but i think you Will lose panache if you riposte... Not fun. The fighter has a feat. (A second tree feat to be exact) that have the same Power but not the same restriction.

I hate losing because i don't have panache.
The finisher would more helpful if it was an incapacitate trait.

Critical miss work more often against beast than class enemy.

The studious strike of the investigateur should be closer the ranger tracking Power. My opinion.


I accept.


"We don't! And we don't care! We are here to find the Lord of Absalom! exclaims Kargakan.


1.grab. 2. Specific dwarf feat (2 actions)

Kargakan catches the yellow halfling's arm. And attacks two Times and parry.

grab: 1d20 + 23 ⇒ (10) + 23 = 33

1d20 + 20 - 4 ⇒ (17) + 20 - 4 = 33
2d4 + 2 + 4 + 4 ⇒ (2, 3) + 2 + 4 + 4 = 15 and 1d6 ⇒ 5 bleed from Wounding.
1d20 + 20 - 8 ⇒ (20) + 20 - 8 = 32
2d4 + 2 + 4 + 4 ⇒ (4, 1) + 2 + 4 + 4 = 15 multiply by two. And 1d12 ⇒ 4 bleed for Wounding. 1d6 + 1 ⇒ (4) + 1 = 5 from crit

Post is in construction


"Orvin, let's me this halfling. I think i found my Target." smirks Kargakan.


Question dm, how are they able to give +13 to damage? I have boosted Kargakan the best i could and the best with panache is +10.


Leap 15ft, grab and finisher

Kargahan leaps while doing a back somersault toward yellow he attempt to grab him.

grab: 1d20 + 23 ⇒ (4) + 23 = 27

1d20 + 20 - 4 ⇒ (2) + 20 - 4 = 18
2d4 + 6 ⇒ (4, 1) + 6 = 11 Wounding1d6 ⇒ 1

Orvin, attack their mind or body! They are as Quick as a Goblin who drink coffee!


1. Step. Second grab. Third...Confident finisher!
grab1: 1d20 + 23 ⇒ (13) + 23 = 36
grab2: 1d20 + 23 ⇒ (7) + 23 = 30

attack finished second attack + agile+ feat: 1d20 + 18 ⇒ (10) + 18 = 28
2d4 + 2 + 4 + 4d6 ⇒ (2, 1) + 2 + 4 + (1, 5, 3, 2) = 20

bleed: 1d6 ⇒ 3

Kargakan steps toward the "evil?" witch and grabbed her. He uses the stabbing side of his clan dagger.

"You are no match for us Laddie."


first action move, Second action tumble, third trip. They were some modifications in the stats (Kagakan cannot have 20 of strength.so it migrate to dex.

dering-do tumble: 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29
dering-do tumble 2: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34

trip 1+derring-do: 1d20 + 23 ⇒ (3) + 23 = 26
trip 2+derring-do: 1d20 + 23 ⇒ (9) + 23 = 32

Kargakan runs toward the halfing, he jumps behind Aarius, attempt to smash the halfing into the ground using his weight and he returns on his feet.


Sadly, i Will try to use athlétic for this if this is possible. I am still last

Kargakan aims to jump and goes pass the orc and the halfling. (What gear have the halfling also.)


I hope we start a fight soon. The playtest is almost finish.


Kargakan follow also. Weapon in hand and ready to jump into action!


"Time to go to cassomir then."


"Done. Can we go now?"


There somme feats there doesn't seem to have a value to exist. This one

DIZZYING PARRY FEAT 2
SWASHBUCKLER
Your brazen style makes the most of parrying weapons. When
you use the Interact action with a weapon that has the parry
trait to gain a circumstance bonus to AC, increase the bonus
from +1 to +2.

As no actual value since there a fighter feat at the same level that does better. (give a parry +2 ac circonstance to all one-handed weapon with out shield) If i could shield block it. That would be better.

I have realise that a buckler is counter productive because the sturdy shield cannot be apply to a Buckler (with mean shield block is counter productive)

FLAMBOYANT ATHLETE FEAT 4
SWASHBUCKLER
Prerequisites expert in Athletics
Your panache allows you to perform incredible feats: climbing,
swimming, and leaping far beyond your normal capacity.
While you have panache, you gain the following benefits.
• You gain a climb Speed and swim Speed equal to half
your land Speed.
• The DC of High Jumps and Long Jumps decreases by 10
from the original DC. This doesn’t combine with similar
abilities like Raging Athlete.
• The distance you can move with a vertical Leap increases
to 5 feet. Your distance for a horizontal Leap increases to
15 feet if your Speed is at least 15 feet, or to 20 feet if
your Speed is at least 30 feet.

This other feat for exemple, would be super interesting... if panache could be obtain outside of combat. Which is not. I would like to have a form panache outside of encounter mode. To have a swim speed could be helpful. And you can do this with panache outside of combat. (Like climbing the hightest tower to open a window while guards are in patrol. You know Action with guts.

PRECISE FINISHER FEAT 6
SWASHBUCKLER
Prerequisites Confident Finish
Even when your foe avoids your Confident Finish, you can still
hit a vital spot. On a failure with Confident Finish, you use
your full precise strike damage instead of half.

This is an almost garantie damage since 4d6 is great in pfs2.

COMBINATION FINISHER FEAT 6
SWASHBUCKLER
You’ve learned to combine a series of attacks with a powerful
finishing blow. Your finishers’ Strikes have a lower multiple
attack penalty: –4 (or –3 with an agile weapon) instead of –5
if they’re the second attack on your turn, or –8 (or –6 with an
agile weapon) instead of –10 if they’re the third or subsequent
attack on your turn.

Because as a gymnast, i will always have a -minus if a do something.

I didn't want to take this one
VIVACIOUS BRAVADO [one-action] FEAT 8
SWASHBUCKLER
Requirements You have panache.
Your panache swells your ego with bravado, granting you a
temporary reprieve from your pain. You gain temporary Hit
Points equal to your level plus your Charisma modifier that
last as long as you have panache.

because you lose it after a finisher.

And I have taken this one.

DERRING-DO FEAT 10
FORTUNE SWASHBUCKLER
Prerequisites swashbuckler’s style that gains panache from
a skill action
When you execute the skill associated with your
swashbuckler’s style above and beyond what is necessary
to gain panache, the universe always seems to smile on you.
When you already have panache, if you perform a skill action
that would normally give you panache on a success, you can
roll twice and use the higher result on your check.

But I know i would not be useful when I want to gain a panache.

There a lot of power that give flat-footed to someone and I was wondering if a rogue would find it more useful.


Hum... She is resentful... but that not mean she is responsable.

" Do you know where his study is? it seems people see him there."


"I am sure you casted a lot of spell and even commune with the gods. What did they say?"


"Yes... Do you have circus in Thassilon? or competitions?"asks the dwarf.


43907


Kargakan reuses Disturb Undead at the skeletal horror.

for 11 positive: 1d10 ⇒ 2


disrupt undead is a range spell... without a range attack.


Kargakan continues to activate the trace of goodness inside the zombie.

fort 11 postive: 1d10 ⇒ 4


Kargakan looks at his spear and than look at the skeleton. He repeats.

He sighs. Looking at the zombie now, he forms a fist with his hand like he was crushing something. The zombie shakes. A dark ooze goes out of him.

disrupt undead fort 11: 1d10 ⇒ 10

succes. half. Crit:no dam. Failure: full crit. double. Trait positive


I suggest that we go on the Northeast corner. We could buy also planks for the Quicksand."


I think this is funny that we are changing our game each Three week because of the update. Php is not the best format to play testing.


Kargakan thanks to the rope climbs with ease. (Assurance)


"But Daniel.... Could you heal us before?"


Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

Reflex: 1d20 + 2 ⇒ (8) + 2 = 10

The armor reeks of blood as Kargakan liberates one of his hands from his spear.

8/18 hit points left. With a persistant damage 1

I don't have a Choice now... I have to.

A cold wind sweeps into the room as even those resistant to cold shiver.

Kargakan's hand fiddles in unatural way like it has no bones inside.

For a flick of second, the dwarf's appearance changes to become... something with a lot of eyes.

Three void-colored bolts ejects themselves from the eyes of Kargakan and thrusts into the Ooze.

A loud scream of pain goes out of Dwarf.

magic missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14


Reflex: 1d20 + 2 ⇒ (4) + 2 = 6

"I knew i would be bitten by them!"

Without asking, Kargakan moves closes to the sludge and attack IT.

attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
attack: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

attack: 1d20 + 3 - 5 + 1 ⇒ (18) + 3 - 5 + 1 = 17
attack: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


"Well, there other places before to look right?"


"Urgathoa, isn't she the Goddess of foodies?"


nature,trained: 1d20 + 3 ⇒ (8) + 3 = 11


Kargakan just looks up at the celling.
"You realise we probably have no way to fight a swarm right? Alchemical item are costing a ton those Days."


What are the rules for swarm?


To work in any type of surface is a feat that Kargakan learns by walking hard in the mushroom's field. But he is stronger than agile. So he will try to climb the outside with assurance even if he wears a splint mail.

10 Athletics with assurance... i don't know if Kardakan's knowledge could help him.


nature, trained: 1d20 + 3 ⇒ (5) + 3 = 8

nature, trained: 1d20 + 3 ⇒ (19) + 3 = 22

"Being a farmer taught me many things about nature."


Kargakan is a little supscicious of Fazgyn. This "test" of his was dangerous. The farmer will look on the koblolds's body for a clue.


His long spear on hands, Kardakan laughs on the danger as he move and attacks the one who hit him.

attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

attack: 1d20 + 3 - 5 + 1 ⇒ (18) + 3 - 5 + 1 = 17
damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


"I could try to disarm IT, but it Will be difficult"

(Trained, thievery in the negative)


Kargakan will use his eye for the danger. (perception +3)


His long spear on hands, Kardakan continues to attack Black.

"Damien, get out of here! You're life is more important!"

attack vs black: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

attack vs black: 1d20 + 3 - 5 + 1 ⇒ (8) + 3 - 5 + 1 = 7
damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

attack vs black: 1d20 + 3 - 10 + 1 ⇒ (5) + 3 - 10 + 1 = -1
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

But his farmer's hands are not suited for combat.


Long spear. (I know i must create my online profile.)


His long spear on hands, Kardakan laughs on the danger that surround Him.

"Ah ha!You fall under our trap!"

attack vs black: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 2 ⇒ (2) + 2 = 4

attack vs black: 1d20 + 3 - 5 ⇒ (7) + 3 - 5 = 5
damage: 1d8 + 2 ⇒ (1) + 2 = 3

attack vs black: 1d20 + 3 - 10 ⇒ (14) + 3 - 10 = 7
damage: 1d8 + 2 ⇒ (4) + 2 = 6

But his farmer's hands are not suited for combat.


Kargakan Will look out for danger. perception +3


Inside his heavy armor, Kardakan whispers in grim voice.
"Violence is the last solution...but for some, this is a language."