There somme feats there doesn't seem to have a value to exist. This one
DIZZYING PARRY FEAT 2
SWASHBUCKLER
Your brazen style makes the most of parrying weapons. When
you use the Interact action with a weapon that has the parry
trait to gain a circumstance bonus to AC, increase the bonus
from +1 to +2.
As no actual value since there a fighter feat at the same level that does better. (give a parry +2 ac circonstance to all one-handed weapon with out shield) If i could shield block it. That would be better.
I have realise that a buckler is counter productive because the sturdy shield cannot be apply to a Buckler (with mean shield block is counter productive)
FLAMBOYANT ATHLETE FEAT 4
SWASHBUCKLER
Prerequisites expert in Athletics
Your panache allows you to perform incredible feats: climbing,
swimming, and leaping far beyond your normal capacity.
While you have panache, you gain the following benefits.
• You gain a climb Speed and swim Speed equal to half
your land Speed.
• The DC of High Jumps and Long Jumps decreases by 10
from the original DC. This doesn’t combine with similar
abilities like Raging Athlete.
• The distance you can move with a vertical Leap increases
to 5 feet. Your distance for a horizontal Leap increases to
15 feet if your Speed is at least 15 feet, or to 20 feet if
your Speed is at least 30 feet.
This other feat for exemple, would be super interesting... if panache could be obtain outside of combat. Which is not. I would like to have a form panache outside of encounter mode. To have a swim speed could be helpful. And you can do this with panache outside of combat. (Like climbing the hightest tower to open a window while guards are in patrol. You know Action with guts.
PRECISE FINISHER FEAT 6
SWASHBUCKLER
Prerequisites Confident Finish
Even when your foe avoids your Confident Finish, you can still
hit a vital spot. On a failure with Confident Finish, you use
your full precise strike damage instead of half.
This is an almost garantie damage since 4d6 is great in pfs2.
COMBINATION FINISHER FEAT 6
SWASHBUCKLER
You’ve learned to combine a series of attacks with a powerful
finishing blow. Your finishers’ Strikes have a lower multiple
attack penalty: –4 (or –3 with an agile weapon) instead of –5
if they’re the second attack on your turn, or –8 (or –6 with an
agile weapon) instead of –10 if they’re the third or subsequent
attack on your turn.
Because as a gymnast, i will always have a -minus if a do something.
I didn't want to take this one
VIVACIOUS BRAVADO [one-action] FEAT 8
SWASHBUCKLER
Requirements You have panache.
Your panache swells your ego with bravado, granting you a
temporary reprieve from your pain. You gain temporary Hit
Points equal to your level plus your Charisma modifier that
last as long as you have panache.
because you lose it after a finisher.
And I have taken this one.
DERRING-DO FEAT 10
FORTUNE SWASHBUCKLER
Prerequisites swashbuckler’s style that gains panache from
a skill action
When you execute the skill associated with your
swashbuckler’s style above and beyond what is necessary
to gain panache, the universe always seems to smile on you.
When you already have panache, if you perform a skill action
that would normally give you panache on a success, you can
roll twice and use the higher result on your check.
But I know i would not be useful when I want to gain a panache.
There a lot of power that give flat-footed to someone and I was wondering if a rogue would find it more useful.