@Red: Stealth could be very important for something like that. As Red's arm tenses to open the first door, Kardess' hand shoots out to hold it in place. He whispers, "Please, allow me." Kardess mixes some powder into a vial and drinks it. Then he listens at the door a moment, before carefully cracking it open and listening again, and then inching the door a little wider to peek inside. Cast heightened awareness. Take 10 for 27 Perception (+2 vs. traps) and 28 Stealth.
Kardess waits until everybody is almost ready to leave for the day, then takes a few minutes to prepare and study the scrolls. Crunch: Cast alchemical allocation
Drink potion of heroism Decipher scrolls Carry potion of fly in hand at all times. DC 22 Spellcraft (cure moderate wounds): 1d20 + 1d6 + 10 ⇒ (19) + (6) + 10 = 35
Potion distribution works for me. @Andor: Taking 10 is not allowed on aid another attempts. "We really need to come up with a better disguise method. Perhaps Laria can recommend somebody? An actor, perhaps?" Kardess points to a few missed spots on the ratfolk's disguise. Everybody please roll aids on all Disguise checks. It is a free chance to improve our rolls--there is literally no risk, only reward. Crunch: Disguise (aid)(Roldala): 1d20 ⇒ 8
Disguise (aid)(Kardess): 1d20 ⇒ 8 Disguise (aid)(Slitheren): 1d20 ⇒ 16
Kardess melts into the shadows, far away from the party. The dottari must have heard that! After a couple minutes of silence, he comes out of hiding. "Are we sure our search is complete?" Kardess covers his eyes with his right hand. "The Shadow often hides things by letting us find something less valuable." When Roldala holds out her wand, Kardess accepts the stick and touches her with it twice. Crunch: Use Magic Device: 1d20 + 11 ⇒ (2) + 11 = 13
Use Magic Device: 1d20 + 11 ⇒ (11) + 11 = 22 Use Magic Device: 1d20 + 11 ⇒ (12) + 11 = 23 Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6 Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Kardess closes his eyes for a moment in prayer and ritual, then begins examining the sight. Crunch: Cast heightened awareness and alchemical allocation
Drink a potion of heroism Activate extend potion Keep a potion of fly in hand Perception: 1d20 + 17 ⇒ (5) + 17 = 22
I've taken on more than I should have, and find myself at slightly above my bandwidth limits. I should still be able to post twice a day, but I don't have the energy to be one of the decision makers. I'm happy to follow wherever you guys lead the party, but for this game I need to be just a follower.
Kardess quickly mixes a few powders with some sort of purplish liquid, then swallows it along with a potion. Next, he removes a vial from his left wrist sheath and replaces it with the bottle he had in hand. Crunch: Cast alchemical allocation
Activate extend potion Drink a potion of heroism Last 100 minutes Perception: 1d20 + 15 ⇒ (1) + 15 = 16 +2 vs. traps
Potion of fly in hand now.
Kardess follows Red downstairs, but places a small hand on the man's hip before he starts moving anything. "We should pray before uncovering the shadows beneath those rocks." Kardess covers his eyes for a minute, his lips moving quietly the entire time. He then walks around the collapsed rocks and looks carefully at them, before helping Red move the largest stones. Crunch: Perception: 1d20 + 13 ⇒ (15) + 13 = 28 +2 vs. traps
Knowledge (dungeoneering): 1d20 + 4 ⇒ (12) + 4 = 16 Strength (aid): 1d20 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11 Strength (aid): 1d20 + 2 ⇒ (1) + 2 = 3 Strength (aid): 1d20 + 1d6 + 2 ⇒ (7) + (1) + 2 = 10 Strength (aid): 1d20 + 2 ⇒ (3) + 2 = 5 Strength (aid): 1d20 + 2 ⇒ (13) + 2 = 15 Strength (aid): 1d20 + 2 ⇒ (1) + 2 = 3
Kardess takes a copper piece from his belt pouch and throws it at the rafters, getting the faerie dragon's attention. Once he catches the little trickster's eye, the wayang winks and nods his head. Walking around the bar, Kardess wakes the proprietor and tells him, "We appear to have a flying prankster. Is the faerie dragon a regular?" Crunch: Move Movement
Standard Aid another (wake Clenchjaw) Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Sorry, yesterday got the better of me. Laid down for a nap after dinner, and didn't get out of bed until 7 this morning. Kardess leans toward Slitheren and whispers, "That's a faerie dragon, and he just used one of his innate magical abilities to disappear for a few seconds. He's probably only moving to a new hiding spot." "Though pranksters, they rarely cause any real harm. This is an unusual spot to find a free-spirited creature of the wilderness, though. I suspect he serves a like-minded magic user, who can be found somewhere in this room right now." And anyone like-minded with such a fey-like being almost certainly chafes under Thrune tyranny. Crunch: Knowledge (arcana): 1d20 + 1d6 + 11 ⇒ (5) + (3) + 11 = 19 Going with spell-like abilities, since I remember those and can work them into the dialogue right away.
Spellcraft: 1d20 + 1d6 + 8 ⇒ (13) + (4) + 8 = 25
Profile updated to reflect purchases. The sheathes will contain a potion of fly and potion of protection from acid. Whenever it won't be untoward, Kardess will carry the potion of heroism in hand. "Untoward" is very open to GM interpretation, though at the very least I assume most social situations would be awkward times to have a potion in hand.
I forgot to follow up on part of a post. The items I had wanted to acquire were two spring-loaded wrist sheathes. Is it okay to say Kardess purchased them at some point today?
Kardess looks to Andor and their other nearby companions, "Perhaps we should start with a single night per week? And see how that goes?" Turning back to the bartender, the gnome says, "I don't currently have any smokesticks--and would need to experiment first to design a pick-me-up. Unfortunately, I am new in town and still need a place to setup my laboratory. Perhaps you have some empty space? I would happily provide alchemical goods at cost in exchange for the use of an appropriate room." And that would give us a good excuse for being here so often, if House Thrune ever gets curious.
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