Count Lucinean Galdana

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Goblin Squad Member

Valandur wrote:
LordDaeron wrote:


Actually I have a doubt: People will be allowed to train in building of city other than the ones they are linked to?

In one of the blogs on crafting Ryan mentioned that in order to train more advanced crafting skills, players would have to seek out training facilities in other settlements, more advanced then their own. So I think people can go train in other settlements.

I believe that was specifically in reference to the NPC settlements (i.e. only player settlements will have training for the more advanced skills). I do think you will be able to seek training at other settlements, if they allow you access. It's not clear if the 1-step away alignment restriction applies only to joining a settlement or it it applies to any access at all. If the latter, then CG players would not be able to access a LG settlement for training.

Goblin Squad Member

Bluddwolf wrote:

There is a typographical error in the Thief: Flag bullet point, that I believe needs to be cleared up.

"Looting rights unlock after about 5 minutes so that anyone can loot a corpse. Looting an unlocked husk that you did not originally have looting rights to will mark you as a Thief."

I believe it was meant to say... "Looting a locked husk.... will mark you as a Thief."

I took it to mean that only those with looting rights are allowed access to the husk until they unlock. Once unlocked, anyone can loot, but they will get flagged if they didn't have looting rights before the unlock.

Goblin Squad Member

Also,

Quote:
Heinous: Certain incredibly evil actions (like raising undead or using slaves in a construction project) may briefly flag a character with the Heinous flag. These actions are universally considered wrong, and other players are not punished for attempting to stop another player from doing these things.

The text seems to imply that the heinous flag will be a short-lived flag allowing characters to act when they catch someone in the process of performing one of these actions, not a flag that's going to remain for a while. It seems more like the attacker flag than the criminal flag.

This would be in line with Stephen's explanation:

Stephen Cheney wrote:
Heinous itself was added to the design recently in response to players a month or so ago specifically worried that the general alignment systems meant their paladins would have to stand by and watch evil characters do horrible things that they couldn't stop without major penalties.

Goblin Squad Member

Nihimon wrote:
Kallan wrote:
Unfortunately a lot of people who might otherwise be interested don't have time or inclination to dig through all the forum entries.

I understand. That's why I put the effort into creating a source for new members of the community to quickly scan through the blogs and see which ones they might be interested in reading. And why I've tried to write friendly welcoming posts on the occasions like this when a bunch of new people show up.

Pathfinder Online - Community Information

And it is appreciated. I certainly found it useful. Might be nice if those introductory threads were sticky.

Goblin Squad Member

Nihimon wrote:
Summersnow wrote:
If they have done more they should perhaps they should have linked that under said faq response...

There's only so much information they can put there. They've been explaining their plans to the community here for over a year, and there's still a lot that hasn't even been designed yet. I think that's why they direct people who are interested here to these forums so that the community here can answer their questions.

So, if you have any questions, feel free to ask. There are quite a few people here who will try and answer your question as best they can, in as friendly a manner as possible.

Unfortunately a lot of people who might otherwise be interested don't have time or inclination to dig through all the forum entries. They read what's on the Kickstarter page, decide that's not for them and they're gone. I was almost one of them. I have no interest in PvP, but a lot of interest in a sandbox MMO. That it's associated with Paizo and Pathfinder is even better. I read the description and signed up, then noticed the PvP entry in the FAQ and almost withdrew my pledge.

On reflection, I decided to maintain my support. Even if it turns out not to be the game for me, I want to see PFO succeed, for the sake of the Paizo and Pathfinder brands.

That's not going to be true for everyone, though. I could probably have put together a guild-level pledge by now if there were a PvE-only option. No one I've talked to is interested in playing in an unrestricted PvP game. Having decided it doesn't interest them, they're not very likely to visit the forums.