Orc

Kalig's page

795 posts. Alias of DeathQuaker (RPG Superstar 2015 Top 8).


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Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig nods at Dorick and follows, trusting other helpers like Soraya and Lena will take care of the body.

Once away from the crowd, she shares with the party her observation that the murderer was wearing Galtan linen and thus likely from the original settler group-- and that attempts to blame this therefore on Harlan or Fendir's folk need to be nipped in the bud.

She also says to Francoix along the way, "I've seen you nervous before, but you're keeping cool here. So I'm guessing you've seen stuff like this before. Any thoughts?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig says to Dorick and Francoix quietly, "Tell them to go home. Make sure they don't trample over the footprints. We need to see how Melgus got here, and do some tracking preferably before it gets too dark. We also don't want the people out after dark if there is a killer on the loose."

Since Kalig was patrolling the town to be sure no one else had been getting sick, she has her healer's kit with her. I hope that is okay to assume. She pulls a pair of tweezers out of the kit to dislodge the bit of cloth from the man's fingernails.

Perception anything distinguishing about the cloth: 1d20 + 10 ⇒ (14) + 10 = 24

"Mia, can your assistant go inform Aristide? I think it's best if the news to Fergus comes from him." She looks up at her fellow druid. "We need to find the set of footprints leading away from here."

I assume there is not a second Survival check but instead we need to take the time to do this. You can roll for me if I am wrong.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Deep breaths, Connetlie, and stay put," Kalig advises the tanner as she carefully approaches the body.

Before examining, she stops to look and listen to be sure whatever did this isn't still here.

Perception, look for trouble: 1d20 + 10 ⇒ (7) + 10 = 17

If it seems safe for the moment, she kneels down and examines the body, trying to determine if he is dead, cause of death, and how long ago dead (e.g., how cold/stiff is the body).

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Heal: 1d20 + 8 ⇒ (4) + 8 = 12

(She will answer Mia's question as she figures out the answers herself.)

If in the unlikely event this person turns out to be alive, Kalig casts stabilize on him before other healing magic becomes available, asking Mia to assist if need be.

If he is dead, she looks for signs of where who or what did this went.

Survival: 1d20 + 12 ⇒ (11) + 12 = 23


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

No problem. I know you were originally planning to co-GM this and we lost that co-GM a while back so this is more than you had originally planned for.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Hey GM Vayelan, everything ok?


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

It's fine with me. I like the idea of the Downtime rules but they are overly complex and poorly explained. I wish they had publicly playtested them, but I know they don't have time for everything.

Kalig patrols around the town, making sure no one else is getting sick and telling the farmers to encourage the kits to become barn cats. Anyone showing signs of illness she instructs--or as needed, drags off--the afflicted to Soraya's clinic. She also uses speak with animals to chat with some of the cats if they let her come close enough to ensure they are adjusting as well as they might.

She spends the rest of her time working on her garden and building her outhouse, and working with Matilda, who is put to work helping till ground and drag boards and stones. (She'll also speak with animals with her on occasion if the spell is available.)


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Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Happy holidays to you! I'll be busy for the next few days as well; may check with my phone as I can.

I feel like we're at a bit of an impasse here; Kalig had proposed a wildcat hunt but I think we can handwave that especially as Mia has largely been M.I.A. and I was thinking she could throw some of her druidy stuff that is less Kalig's forte around. I think Kalig's only other plans as regards this plot was to take a bath and wash down Matilda. :)


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Someone also needs to talk to the villagers about making sure they wash themselves and their clothes regularly, to reduce the chances they get fleabitten. Soraya, I know this is unexciting alchemy, but if we get some tallow from Hatha the Butcher, could you show one of the newer arrivals or unskilled laborers here how to make soap?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig nods at Soraya. "Mia, why don't we see if we can find some cats in the grasslands? They'll be skittish, but if we prep the right spells we might be able to convince a few to re-nest by the grain silos. The wild cats won't be pets, but they might let us take weaned kits who are ready to leave the nest, and domesticate them a bit."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"We are druids, we can find connections with animals others cannot. I am speaking for what your average farmer can accomplish. Feral cats--not mere strays, but born-wild ones that never grew up close to people--are dangerous and have a wicked bite. I knew a man who had to have his hand amputated due to an infected bite from a wild cat who lived under his barn."

Trufax. Have a friend who is a vet who told me about this. Cat bites--real ones that deeply break skin, not play bites from a pet--are awful and often require heavy antibiotics and sometimes even surgery to treat.

"Mia, could you summon some cats? I know a summoning doesn't last long, but maybe they could spread some scent around the town."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"A shame we found no strays in that ruined fishing village. I wonder if there are feral cats in the area. Adults may be untameable, but not so much their kits."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"If there's a chance it'll help, then by the gods, work on it, girl," Kalig says. "You don't need my permission. Do you need help gathering ingredients?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig tends to the patients carefully, though her bedside manner leaves a lot to be desired. Once done, she leaves patients in Soraya's more than capable hands, knowing the witch will not let the patients wander off too soon. She tells Soraya the diagnosis and asks her if she knows of any alchemical insect repellents. After cleaning herself she tells the group and Lord Aristide about the diagnosis of typhus, and that it is caused by fleas,usually carried by rodents.

"So Dorick was right about biting insects, just a different kind. We need to urge everyone not just to trap rodents but keep clean. Anyone with pets also needs to keep their pets clean. At least this disease won't afflict the leshys, and likely not the locathah. Lord Aristide, the dwarves should be warned. Brightshield's cat mentioned there were no mice to catch on the barges, so they were unlikely to have brought the illness or take the creatures with them, but someone might have been bitten while they were here. I don't like those bigoted bastards, but they are still our strategic allies. I do not know if the Keleshites would have brought it or would have been exposed. Now for me, I need a bath and then to wash my donkey. If you see me bruised tomorrow, you will know why."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Maybe I/Kalig was being too subtle conveying the information, but I was hoping some folks would go look for the rodents. She would clarify that if no one did it.

Once she has the spells prepared, Kalig casts diagnose disease on the most afflicted patient.

She also casts delay disease on Rolf and Davin.
Caster Level Check: 1d20 + 3 ⇒ (15) + 3 = 18
Caster Level Check: 1d20 + 3 ⇒ (16) + 3 = 19

If it works, she sternly advises them that any abatement they feel is temporary and they are to stay here and rest while they are treated.

She will assist with treating the injury. The diagnose spells should give her a +4 bonus to Heal if she's been able to identify the ailment. This can either be an aid to Soraya's treatment, or if Soraya as an NPC can aid her, that's great. These are all "Treat Disease" checks.

Heal Davin: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Heal Rolf: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27
Heal Buckel: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Heal Farmer: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"In some remote villages, the source of a lot of fevers is traced to rodents. Like those little longtailed hoppers we've seen around. Could be a disease they carry, or fleas upon them, or maybe something in their flesh--maybe someone caught and ate them without adequate cooking."

"In the morning, I can prepare a spell that can help us identify the disease, but disease can spread quickly. We shouldn't wait to see what else we can learn--but I will leave it to Soroya to decide how much questioning the ill can take at once. Just if you go looking too deep, take care not to expose yourself."

Diagnose disease is on the druid list so I can prep it for the next day. I'll also prepare delay disease.

Kalig will thank Brekka for her help, and tell them they will reserve her medicines if the guards fall ill, so the town is not left defenseless.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig frowns. "And contagion or no, fear of it will cause problems as well."

She asks Soraya not just details about the illness, but also who the afflicted are--are they old, young, farmers, fishers, etc. And did they have contact with the dwarves recently, or the Keleshites before that.

Heal to Diagnose: 1d20 + 8 ⇒ (3) + 8 = 11

She also wonders if she's heard of any such afflictions either when in the wilderness or through similarly small hamlets.
Knowledge Nature: 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge Local: 1d20 + 8 ⇒ (13) + 8 = 21

If she has no idea, she makes a suggestion: "Mia is the next obvious person, although she is not... experienced in the ways of the world, she knows medicines. However, I wonder if we could also consult with one of Fendir's wives. Bekk... Brekka, I think? I thought she was something of a hedge witch or medicine woman. And I don't think likely to stir up a fuss."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Hey folks -- ready to move on, but I'm getting concerned. We've lost Soraya and we've had some very infrequent posts. I try to post as often as I can but then I just feel like I am monopolizing the game. Dorick's been posting a great deal, and Francoix some. Other folks have been pretty scarce.

Is everyone still here, and ready to go? If you just feel like there is nothing for you to respond to, what would help? I remember when this game started it was mega-active and now it's a lot less involved. I think this is a really cool game with some great players so I'd had to see it fade into inactivity.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig nods in agreement with Brightshield, and then after bidding her farewell, helps with the unloading where needed.

Ready to move on


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Perhaps the first step is to establish trade. We are working on getting the different groups who live here to consider themselves part of one community. A fourth group also inclined to isolationism and racism will only make things worse. But if over time those who trade with us see us managing well, we might be able to overcome some differences." She thinks. "Maybe a festival as well, when the time is right. Something to encourage everyone to come out and play with one another, as well as welcome visitors from other places."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig returns the nod to the hobgoblin and heads on her way once things seem calmed.

When Lady Brightshield apologizes. "We can handle impoliteness, Brightshield," Kalig says, never one to offer honorifics. "But fomenting conflict in a barely unified town is a danger to those of us who live here."

"That said I apologize for drawing my weapon on your employee. I speak a few languages and some of them are blunter than others."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig stands and listens, trying to let the humans deal with it, but hearing what the dwarves have to say, the better part of valor fails.

"We and Fendir's tribe of hobgoblins marched here on foot over the course of several fortnights, and they protected us night and day. You honorless weaklings have the luxury of sailing down here on a barge and you whine about how you've been inconvenienced, when without these folk there would be no settlement here to meet you at all--nor anywhere to run from the Taldanes."

"If you want to be part of this town, you can start by thanking Fendir's people. If you don't, you can head right back the way you came."

She retrieves her flail from its slot under the shield on her back. "And if you've got a problem with tuskers, you can start with me."

Diplomacy???: 1d20 + 5 ⇒ (15) + 5 = 20
Intimidate: 1d20 - 1 ⇒ (9) - 1 = 8


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig follows Dorick, asking Buckel along the way what he has already tried in intervening.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

You will be missed! Soraya was a great addition to the party.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Your attempt to hold up your end of the deal speaks of the honor they lack, then. And that is sorely needed here." She looks around. "We also struggle with different groups remaining insular. But we need to be united if we are to survive this frontier, with or without supplies. If you feel like you need to make up for what may be lacking with the arrivals here, using your diplomatic skills toward overcoming those barriers here would more than make up for it--and set an example to others."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Your kin's worries are allayed but yours aren't. You're tense. Is it the advance that disturbs you, or something else?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Reply to the Cat:

Kalig acts appropriately offended. "No mice? Well, you'll find plenty here." She gestures in the direction of the farms and the wood-and-clay grain silos they have been building. "Plenty of fish too." She plucks a strand of fish drying on a rack near the docks and offers it (taking note to offer the fisherman a copper or two later). "Maybe you're sick of fish, but we have better to offer later."

"As for your mama, you are doing well to care for her. It seems we shall see what is wrong if we follow." She points to Dorick offering to escort Lady Brightshield.[/b]

Kalig follows Dorick (along with the cat) as he escorts Lady Brightshield to Aristide.

For the moment, she listens as the others talk.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig salutes those arriving, and then after appropriate general greetings, addresses the imperious leading lady who first comes to shore (casting speak with animals first):

"Hello, kit. What is the matter?"


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Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4
Quote:
The orcs and hobgoblins cluster closely, keeping strict company with their own kin, to watch the show of butchery. Like attendants at an auction, they begin laying claim to teeth and particular plates. A few times, calloused fingers reach out to try and seize a piece, but they are quickly driven back. As squabbling begins to bubble up not just between racial groups but even within them, you worry that a fight may break out.
Quote:

Dorick makes a point of getting involved with those disputing.

"What is all this ruckus about? There is plenty of the beast for everyone! Let us keep focused on getting it stripped and us back to our homes!"

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Kalig contributes with her own rough diplomacy, straightening and baring her teeth.

"We fought this beast, for all of the people of this town, which you are supposed to be a part of. We are doing the work of dressing it, and are not your servants. If you want a prize, you will join us and work for it." She pauses, pointing to some of the orc pig farmers. "Like you, you helped us make the musk. You have a right to make a claim. Others of you could help cut or fetch and carry and you too can make a claim." She places her hands on her hips. "But if you don't want to work, then take your quarrels away from here. If you don't like what we are saying, just remember which of us took this great beast down, and who did not, and think hard on what you choose to do next."

Aid Another, Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

=====
This assumes fighting does NOT break out.

The following day, after she has gotten some rest, she asks to see Aristide, along with any of her usual compatriots who are available to meet.

"I am worried about the orcs and hobgoblins. We have had them join us, and the hobgoblins in particular were supposed to be hired to protect the settlement. But they remain insular and tribal, and of course many of the humans and humankin fear them and make no overtures of friendship either. All keep to their own and it is hard to find openings to bring people together. But this town will fail if we cannot be united. If the hobgoblins only look to one another, we can't count on them for protection, no matter how Fendir urges them to build stockades. If the orcs never work with the other farmers or hunters, then there will be fighting when we hit shortages or bad weather. I don't know what to do. But we will tear ourselves apart if we don't come up with something."

===

Later through the week Kalig works on her stall and her garden.

Capital Checks
Knowledge Nature: 1d20 + 10 ⇒ (16) + 10 = 26
Survival: 1d20 + 12 ⇒ (13) + 12 = 25


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Since some of the orcs and hobgoblins have come to view the scene, Kalig calls out to the ones she recognizes as hunters, and asks them to help be sure the beast is dressed safely, so the tanner can finish his skinning properly and the bones and tendons can be acquired--noting of course that whomever helps, if successful, should have some of the parts to make bows and the like.

She offers whatever assistance she can:

Survival: 1d20 + 12 ⇒ (3) + 12 = 15
Knowledge Nature: 1d20 + 10 ⇒ (9) + 10 = 19

She nods to Francoix."We can't eat this beast but we've been up late fighting and working. I don't suppose you'd be able to whip up a porridge or something to supply some fortitude? We can't let this thing sit till morning, it'll just spoil and draw scavengers."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

While his ego may be annoying, Connetlie's skills are still useful. Armor or no, he is one of the few who can properly skin and preserve the hide, so Kalig thanks him (without elaboration or fanfare) for his hard work, and asks him what he would like in compensation.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig thanks the orcs about the information about the musk, which helped keep the other livestock safe. She offers them some of the teeth--or makes another suggestion based on their speculations.

She will also assist with handling appropriate disposal of the remains when the time comes.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"That thing is so big we'd have to work to dig a pretty deep hole to keep carrion at bay. Might be better to have draft animals drag it out well away from the town. Or burn it, but that'd take forever. Whatever we do, harvest whatever parts you all want from it first. A few teeth would be good gifts for the orcs and the hobgoblins. I'll go get the tanner."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig watches the creature die impassively; when it stops moving for a good few minutes, however, she punches the air. "Well done!"

She makes extra sure no danger is present out in the dusk... Perception: 1d20 + 10 ⇒ (6) + 10 = 16... and then dismisses her flaming sphere.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig directs the sphere back toward the bulette's hind legs (away from the crowd it is attacking). She loads a magic stone into her sling.

Flaming Sphere Damage, DC 15 Reflex Negates: 3d6 ⇒ (1, 3, 2) = 6

"Defend yourselves! The point is to bide time till it chokes to death, not get yourself killed showing off!"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Realized I should roll the effect of my spell

Fire Damage, Reflex DC 15 Negates: 3d6 ⇒ (6, 2, 2) = 10


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Setting her jaw, Kalig casts flaming sphere to meet the bulette as it barrels forward.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig accepts a bear's endurance and barkskin potion.

When she spots the creature, she taps the shoulders of those standing near her to alert them without making much noise.


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig casts magic stone on a few bits of rubble and stays on the alert.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"I'll talk to the farmers about herding the oxen into a safe space that we can surround with the musk. Can you all set up the meat trap?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"So we can surround the oxen with the musk, and that will make our bait look more attractive by comparison."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Now we're talking. And unpleasant though it may be, better it than we be slaughtered by it or,we die a slow death to starvation because of the damage it causes to our farms. We could get Francois to treat the bait-meat with something to mask the potion's scent."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Mmm, that's a good idea. If it's not wearable maybe we could use it to at least help drive it toward the trap. If anyone has actually come up with an idea of what that could look like."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Get well soon!


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Anything about poisonous plants?

Is anyone else working on any sort of trap while some of us go talk to people? We could ask the fish-people too...


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

I think Kalig's identification roll was good enough she would have determined that they were


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

Kalig says, "I'll go talk to the leshys. They may be aware of toxic plants or fungi we can make use of."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"I like the idea, but these beasties are large and tough... it'd need to be powerful. Soraya, Mia, you're the concoction makers, you think you could come up with something tough enough? If not to kill it, at least to make it sleepy or disoriented so we could take it out more easily?"


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Soraya's idea of a trap is sound. We need to secure the oxen somewhere where it is hard to reach... Perhaps on of those big stone ramps that it can't burrow into. Then for bait, maybe Mia and I could summon some suitable prey. Or... Silly though my story might be, some kind if convincing effigy. Some meat wrapped in hide, enhanced with a little magic. But where and how to pen it in..."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"without further information, I'd assume the worst, Seraphina. Since you apparently know something about them, perhaps you can suggest how we can trap it, because no matter our capabilities versus its own, we are all that stands between it and destroying our livestock. And if our livestock are destroyed, we lose food, fertilizer, and heavy labor, and the settlement is doomed. So we will take useful suggestions as to what to do. Anyone who prefers to run and hide and leave the town to its fate can so so now and get out of our way."


Urban Druid 4 [ HP: 31/31 AC: 16 T: 11 FF: 15 | CMD 16 | Fort +7(+5), Ref +3, Will +7 +1 vs death +2 vs div/ench| Init +1 Perc: +10/+12 scavenger] Goodberries 3/4

"Mmm. Can only be a land shark. Bad news. Probably the centaur wars drove it from bison to hunt to easy prey like our oxen. Still, it's us or it." Kalig then suddenly chuckles. "Sorry, this is a serious matter. But I remember a tale from a town in Ustalav, that was home to a small school of magic--mostly hedge mages more than anything. Bandits were terrorizing the town by driving a bulette toward them, and of course it was wreaking havoc upon the town's shepherds and their flock. The magic school's apprentices used simple cantrips to make the bandits smell and sound like sheep instead, and bulette and bandits were dealt with in one blow."

"I am very unsure as to whether something like that would work--but the point is Soraya's probably right--best to be clever than try to confront it head on--or at least save the frontal assault for plan B. The good news these creatures are generally solitary. The bad news is they do mate on occasion, and we need to be sure there's no breeding ground around here."

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