HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
The Lost Voice wrote:
Well looks like we are in combat now.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
So the war was canceled, But I have been crazy busy at work getting our users set up for telework. I may not post again until the weekend, but I am back and working from home now. It looks as if GM did my actions this round. I can take the reigns back now thanks.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Hey all. Posting in all my games as I leave on Wednesday for vacation. I will return on Monday the 23rd. Please BOT me stating on Wednesday. Off to Camp, fight, drink, with 3500 friends in Missippi.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Flowing Creek: 1d20 + 11 ⇒ (11) + 11 = 22 Atsuko dances out of the way, avoiding the attack. She watches Morcrug finish the creature off. "I'm fine it failed to damage me." GM maybe don't put the rolls behind spoilers. I don't look at those so didn't know I was attacked. Atsuko will pretty much always avoid the first attack against her each combat or try with flowing creek maneuver.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko surprised at the appearance of the creature as her other allies is quick to react. She steps in to attack the creature. Attack: 1d20 + 7 ⇒ (7) + 7 = 14
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Collecting thigs from enemies is one thing. Taking from a tomb is another. Atsuko not wishing the dishonor of "grave robbing" leaves the room and moves to the next opening. Hate when writers do things like this. It is expected obviously for us to loot for wealth by level, but it is taking from a tomb being CG I would normally go ahead and collect the stuff but playing a samurai like character it seems dishonorable, please someone collect our phat lootz.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko's hand moves down to her blade. "If there is a man in that box it may not be happy we have destroyed his steed. Do the undead even have emotion? Someone with strength want to open the box. I will stand at the ready."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
"More bugs?" She shivers a bit. "There just so creepy and crawly. I can't explain my dislike. Well if anything else was close the sounds of combat should have attracted it or gave it time to prepare. Let us keep moving and checking rooms."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Round 5 Atsuko steps to continue to blank the creature. She looks for an opening and strikes out. Attack: 1d20 + 7 + 2 - 1 ⇒ (4) + 7 + 2 - 1 = 12 "This creature is much harder to strike then the others."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
I can't move my own token "Morcrug try and lead it away from the entry so we can surround it." Atsuko attempts to tumble out to flank the creature. Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20 If able to tumble to the flank she draws and attempts to cut into the bones. Flank Power Attack: 1d20 + 7 + 2 - 1 ⇒ (2) + 7 + 2 - 1 = 10
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atusko follows Morcrug after he cleaves into one of the creatures. With a quick step and her blade still down and tucked to her side and behind she cuts in an upward motion from low to high on the creature leaving her standing in a high guard. Move:5'Free or 10' depending on which Morcrug killed
Katana Attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Katana Attack Confirmation: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
[ooc]If only a 5' step was taken Atsuko shakes the blood and visceral from her blade and sheathes it regaining her maneuver from the previous attack. "Everyone alright?"
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Round 1 I didn't move as I'm guessing the beetles should be next to us since they attacked Dimitri Atsuko's hand moves to her hilt and as the beetles bite at Dimitri she draws and cuts in a motion the wave of energy cuts into both creatures. Attack Tidal Blade Power Attack: 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26
Damage: 1d10 + 1d6 + 3 - 2 ⇒ (2) + (4) + 3 - 2 = 7 Against both.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Thanks for the boting, was away for the long weekend. "This is all so strange. I think I just killed two undead and was dealing with a wizard when we awoke here. So we need to find a way out then? Let us not waste any more time with introductions then."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
"Others?" Atsuko assumes her stance with her hand moving to the her sheathed blade. "Yes I went unconscious as i moved into the swarm." She approaches Dymitri. "Ready yourselves if we are lucky it will be friends. With us awakening in coffins I fear it could be undead."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko's eyes open, but still weary from her slumber. What happened? Where am I? It's dark, no light. Fortunate I have my angelic blood to see. Am I in a box. There are seems. She braces her hands best she can an pushes against the lid. Yet she is too weak to move the lid off. She instead starts banging and screaming for help best she can. I had a donkey that carried some of my stuff as I'm low strength. Will it be outside somewhere?
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
So it seems we are doing theater of the mind which is fine but are we ignoring spell mechanics? He is using another full round spell. It took him all of round 1 to cast sleep. Summon Swarm would take all of round 2 and if I hit him it would be disrupted. There was no surprise round as we knew of each other and even if he had one he couldn't cast sleep. In a surprise round as its a full round spell. Round 2 Atsuko shakes off the effects of the spell and watches as the man starts to weave magic. She moves forward to disrupt the magic. Attack: 1d20 + 7 ⇒ (17) + 7 = 24
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Sleep has a casting time of one round. Are we rolling initiative since he is taking action against me? "You will not weave magic against me unopposed wizard the battle is at hand." Initiative: 1d20 + 6 ⇒ (11) + 6 = 17 Round 1
Attack Tidal Blade: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 Same attack roll used against both same damage to both.
Will Save: 1d20 + 2 ⇒ (20) + 2 = 22 "There is a wizard and they are casting magic at me. Aid me my friends." She call out to her companions.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko's hand moves to tsuka(hilt) of her blade adjusting it in her belt readying it to draw. She has no knowledge of what is going on but her angelic blood instinctively prepares her as the two guards if that is what the are seem to possible be undead. "You there. What are you doing at this place? There is something off about you and this ritual. I ask you to speak or I will take action to stop you." Sorry a week later then I attended. Connection issues at my wife's parents place for the holiday.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
"I will approach. The two of you hide and await my signal to come all if whatever there is not hostile. If attacked back me up." Assuming the other two agree Atsuko approaches the light and calls out as she does. "Hello... I'm Atsuko Kakita. I come to pay homage at the shrine." Also reminder. Leaving today on vacation. Won't be back until Monday to check in.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Yes indeed. I leave Tuesday after work and will be on a boat to mexico cruising, back on the 23rd then staying in south Florida working remotely for the week of christmas. So from Tuesday to Monday next week I will not be posting then limited posting the following week.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
"We should not delay. The caravan could leave without us if we don't return. I do not think resting is needed. We should continue our search for the shrine. Though this is tragic there is little we can do. Just be prepared and don't let ourselves end up the same way."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Perception: 1d20 + 6 ⇒ (14) + 6 = 20 "Strange. They made camp but tried to keep it hidden, but hidden from what or whom. Can anyone make out any tracks anywhere?" Survival: 1d20 + 2 ⇒ (13) + 2 = 15
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
"It is a shrine. Perhaps they came to pray, but ran into bandits or other mishaps. We can retrieve the body and ask the caravan about contacting any nearby settlements after we finish our task. Be on guard though. Shall we continue forward then?" Assuming so Atsuko will continue moving the group forward if they are done examining the half elf.
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko draws her wakizashi and makes her way forward cutting away vines and underbrush to try and make walking the path a bit easier. "These are not gardening tools." She is obviously not happy to treat her swords this way. "Let us make haste and be done with this task."
HP 12/12 | AC: 18 /T: 14 /FF: 14 | Perc. +6 | F: +4 / R: +4 /W: +2 | CMB -1 | CMD 13 | Speed 30ft| Init. +6
Atsuko takes point as they go off. "Are either of you better at tracking or finding direction then me? I can usually find north but that's about it." Survival: 1d20 + 2 ⇒ (7) + 2 = 9 GM the above is a bit vague and a really sandboxy style of post. Again something I have found will kill games as most players do not want such and why AP's are good as they have just enough railroading to keep you going while still presenting some choice. I'm fine with it and will not be going anywhere as long as the other 2 are interested in that style of play as well. It would help if you requested survival or perception rolls or made them on our behalf. Just an observation :) |