Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13
Kaelyn trudges forward through the snow, and barely able to see, she tosses a bomb toward the creature. "Moss troll!" she shouts as she attacks. Move action: Move closer to troll
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn pulls out the materials for another bomb, lofting it at the mephit. If my math is right, it should only be one range increment outside my normal range. Standard Action: Throw bomb at mephit Ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
"The thing with the wings is an ice mephit! It's weak against—" Weaknesses? Special attacks? Kaelyn dodges most of the cold air. She pieces together the ingredients for another bomb, and lofts it behind the creature. Standard Action: Bomb attack, targeting the grid intersection to the southwest of the mephit. Attack (DC 5 to hit an intersection): 1d20 + 6 ⇒ (4) + 6 = 10
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Focused, Kaelyn takes aim once more, releasing an arrow toward the weasel. Standard Action: Longbow attack, deadly aim, point-blank shot Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Knowledge (nature): 1d20 + 7 ⇒ (8) + 7 = 15 Kaelyn draws an arrow from her quiver, studying the creature as she looses the arrow toward it. She then moves quickly along the tree line, finding a better position. Standard Action: Longbow, Deadly Aim, Point-Blank Shot
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn steps forward as she begins mixing a concoction from her belt. She lofts it toward the doll. "Heads up, Hskoro!" Free Action: 5-foot step
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Knowledge (arcana? they're all +7): 1d20 + 7 ⇒ (1) + 7 = 8 Kaelyn moves to position herself for a better shot, and then looses an arrow at the doll. Move Action: Move west
Longbow (point-blank shot): 1d20 + 5 ⇒ (20) + 5 = 25
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "I'll keep an eye out for her as we move toward the hut," Kaelyn says, nocking an arrow and looking around. Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Back up! They're weak against fire! I don't want to hit anyone! Kaelyn begins preparations to mix a bomb and loft it at the attackers. Standard Action: Ready an action to throw a bomb at either frostfir once my allies have had a chance to move away. Readied Action: Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Splash Damage: 4 fire
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Looking at the arrows, Kaelyn speaks up. "Well, these should help us if that weasel comes around again. I'd use them if no one else wants to."
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Yes, I agree with Sifvery. It is good that we saved the lady, but there is more going on here. Are there any bandits left alive that we could question?"
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements I've been going off of my character sheet the whole time, yes. This is the first time I've actually played this character (made with GM credit), and I was simply using the numbers I had put down. I assure you it was an honest mistake. I designed the character to be a high-damage archer, though obviously I should have realized that those numbers were too high at this level. Again, my apologies for my (perhaps egregious) error. It would have, at most, made a difference of 3 points of damage on anything that isn't a crit. And on this particular crit, the damage on a longbow is x3, so: Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements OH NO! I'm so sorry, I entirely screwed up my character sheet. Take off 5 damage from that shot. That's what I get for making the sheet too quickly...I had PBS and Deadly Aim activated on Hero Lab and didn't realize it, so I added those bonuses twice...it's fixed now.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn looses another arrow and then falls back, allowing space for others. Standard Action: Attack with longbow
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn pulls an arrow from her quiver and looses it at the necromancer. 15/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0 Standard Action: Attack necromancer Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Glancing to the east side of the lodge and assured that her companions have things under control, Kaelyn keeps her focus on the stairs. Something strange is going on up there. Ready an action to loose an arrow at whatever comes down the stairs. Readied Action: Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Seeing the final bandit fall (presumably), Kaelyn moves into the room, looking around for a sign of where the chanting is coming from. She hears noise from upstairs, and so moves into position across the room from the staircase. Double move to the other side of the room.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14 Kaelyn moves around, trying to find a good shot. Finding one, she looses an arrow toward one of the bandits. 15/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0 Free Action: Five-foot step
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Stand down! All of you, stand down!" Kaelyn shouts into the room to the bandits. She readies an arrow in the string of her bow as she says it. 15/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0 Standard Action: Prepare action to loose arrow at bandit she has the most clear shot at if anyone makes a hostile move.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn, too, has her longbow ready. "This is not friendly territory, and with the strange things going on in this forest, I would not recommend we take our time with diplomacy. Perhaps Hskoro and Gratmal to the front, and I'll cover them from behind?"
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements This is what I've dreamed of for so long—but if things are this difficult, do I really want to continue...? Waking from her reverie, Kaelyn acts quickly, drawing an arrow and loosing it toward the creature. "I can use fire, but it will hit your zombies!" she shouts. 15/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0 Standard Action: Attack with longbow (PBS, Deadly Aim)
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Sorry, I'm here! I checked on Monday morning and it wasn't my turn yet, and then wasn't able to get back to a computer until now. Should be good to go though, sorry!
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Tricky creatures, those winter-touched," Kaelyn says, catching her breath. "Well done, though, all. We made short work of those foes. Stay on your guard, there is surely more danger to come." Kaelyn checks her gear and then prepares to continue on.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9 Seeing the creature's ice-cold skin and remembering the words of the guard about the winter-touched, Kaelyn pulls the ingredients for a bomb from her belt and lofts it toward one of the creatures. 15/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0
Standard Action: Attack with a bomb (point-blank shot) Bomb Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Perception: 1d20 + 4 ⇒ (16) + 4 = 20 "Show yourself!" Kaelyn shouts as she draws her bow, looking around for whatever produced the tiny arrows.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Much appreciated, sir," Kaelyn says, shaking herself off and catching her breath. Determined, she grits her teeth and speaks. "Let's move."
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements 8/15, HD 2; AC 17, Touch 13, FF 14, CMD 15 (20 v. grapple); Fort +4, Ref +5, Will +0
Struggling with the creature, Kaelyn reaches to her belt and pulls out a flask of clear liquid. She breaks the flask over her back, covering herself in a slick substance. Move Action: Draw alchemical grease
+5 on Escape Artist checks and on my CMD to be grappled (should help on the check to maintain grapple, yes?) Now let's just hope I can survive another round of attacks. Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "Save your wand's charge for me today, friend," Kaelyn says, taking a long swing from a vial handing from her belt. "I've got myself covered for today—I'll prepare something different tomorrow." Kaelyn drinks extract of endure elements.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements As the zombies fall under Necress's control, Kaelyn relaxes a bit and puts away her bomb materials. Kaelyn watches the wiry man approach and listens to him speak. When he finishes, she responds. "Greetings, Jocephus. I am Kaelyn Stills of Absalom. Glad you could join us. Stay on alter—strange things are afoot."
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements I've seen these before—what are they?
"Zombies! Kaelyn heeds Necress's request, but pulls a bomb from her belt, ready to loft it on the zombie. Round 1, Init 2
Standard Action: Ready an action to throw a bomb at the southern zombie once Necress gives the go ahead to attack.
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements "This place makes me uneasy—we should tread carefully." She goes to examine the fine carriage, studying the heraldry. Knowledge (nobility): 1d20 + 7 ⇒ (12) + 7 = 19
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Knowledge (nature) on 'winter-touched': 1d20 + 7 ⇒ (18) + 7 = 25 Also, Kaelyn plans to prepare an Endure Elements extract each day, so she shouldn't need a Cold Weather Outfit. "I think we should check with the wounded guard—perhaps he will know what types of dangers we put ourselves into."
Stats: AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4 Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements Kaelyn, mustering up her courage, speaks confidently. "I have some skill in tracking, so I can help as we enter the Wood. Strange things are afoot here, though, so perhaps we should gather as much information from town as we can before entering." Pausing for a moment, Kaelyn continues. "Bandits seem strange to me as well. A fine group of rangers, the High Sentinels, usually patrol these woods, so it seems odd that bandits were able to attack a caravan on their watch." |
