M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang complements Arfsnarf, saying “You are a goblin that is always welcome by me.” That is quite wordy for him. The rest of you get a much shorter “Thanks!” that is more typical of him. Rewrote that a couple of times, trying to make it shorter. :) Zendel of Oprak wrote: Then he turns to heart-brother Kalang, and grunts. It's the hobgoblin grunt that means, 'Shall we go now?' KaLang gives a grunt of assent.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Now I am going to have to pick out an ancestry feat… Still thinking about Runtsage for either Burn It or Goblin Scuttle. Going to need another adventure before I can afford the rune for my armor.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang spends some time helping around the forge before returning through the Maze. He is happy to be working with Tonfer. Earn Income Craft Blacksmithing: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Critical Success, 4 GP
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Salaish Talenduth wrote: In the top section of my Chronicle, none of the boxes are checked. Unfortunately to the best of my knowledge RPGChronicles doesn’t offer a way to mark the check boxes. In order to mark them a GM would have to download them and mark them individually, then mail them out. Looks like it would be boxes 2-5 for this adventure. Bret
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
As the werecat falls, KaLang says “Good job everyone.” He checks everyone and is soon ready to leave. —— In response to Viltydus’s offer, KaLang grunts his assent. Then realizing what he did, says “Agreed.”
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang turns to the other werecat and says “You chose this when you attacked us.” Then he lets out a shout as he brings his halberd down on them.
DC 19 Basic Fortitude vs 3 Sonic, CF they are prone He then uses his little protective spell before attacking again.
Finally he carefully steps back from the creature so that it will have to come out of the brush to continue the attack.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Yes, it takes one action to light a wayfinder up. It will stay like that until your next daily preparations or you want it to end. You shouldn’t need to spend an action in combat to light it as you probably should have it lit as you wander through the dark forest.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang grunts before striding back a short distance. Only move 5’, but Haste requires it be a stride.
He then draws a sigil in the area and slashes down at the red werecat. “Melt!”
He then takes his stance.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang moves up next to Zendel and readies his halberd to attack when an opponent comes in reach. Readied Attack: Add bonus for Zendel’s identify if appropriate +1 Striking Halberd: 1d20 + 11 ⇒ (6) + 11 = 17 Reach, Versatile S Slashing damage: 2d10 + 4 ⇒ (1, 6) + 4 = 11
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Darkvision. I am not using a light source. “Time to get you to Port Valen. If they are foolish enough to attack us on the way, we will deal with them.”
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang's Society (T): 1d20 + 9 ⇒ (5) + 9 = 14 KaLang gives a grunt of annoyance. “Not your choice. Just as you stepped forward to save others, we are here to save you. It is our decision to make.” “Your choice is how much of a burden you will be. You can cooperate which increases all of our chances, or waste time and effort trying to do this alone when we are here.”
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Having found the woman, KaLang let’s those who are good at talking convince her of what is going to happen. He looks around and starts checking for any magical auras. Changing Exploration to Detect Magic, almost doubling my initiative modifier.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang will do his best to follow the tracks of the lycanthropes. KaLang's Survival (T): 1d20 + 6 ⇒ (14) + 6 = 20 Decided it doesn’t hurt that much to have two people doing it.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
When Viltydus awakens the group, KaLang is quick to respond. He dons his armor and grabs his equipment, hustling to the head of the path and then checking that everyone else is with them before going in. He inspects the battle site while asking “Any idea who was involved in the battle?” I am guessing it is Survival to inspect the site, and suspect it is a secret roll.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
After he is finished in the shop, KaLang asks Tonfer if he knows of anyone who has magical scrolls for sale. After fighting the weapon spirit, he has decided that he wants a scroll of See Invisibility. Let me know if this is a problem.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Zhamie Zhapp wrote: contemplating whether I should get a pearly white spindle aeon stone... Yes. In the time it takes you to treat one person (10 minutes) you can get back about a third of your hit points.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang looks down and notices the flame. Patting it out, he grunts in amusement that he hadn’t really noticed it during the battle. Heairing that there will be no more tasks for the day, KaLang offers to help Tonfer clean up the smithy. While doing so, he mentions his interest in learning to craft magical weapons and asks some advice — other than be careful when doing it near legendary sites. By the time that the shop is cleaned up, he is also healed.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang moves up to and then over the counter in order to get to the spirit. He casts his minor protective spell and then swings his halberd at the spirit.
Persistent Fire: 1d4 ⇒ 3 Takes away one of the temp HP
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
What would it take to go over the counter in the corner? I’m tninkomg of moving to where the chair is pictured so there would be no cover for the creature. How many actions, and would it take an athletics or acrobatics check to do it?
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Spell attack SOMEONE, acid damage: 1d20 + 11 ⇒ (2) + 11 = 133d8 ⇒ (3, 1, 3) = 7 Huh! I didn’t know you could include multiple dice expressions in the same command. Looks like it works though.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Two less damage because going into stance gives 2 Temp HP. Also gives same amount each round I’m in stance. KaLang's Fortitude (E), Frightened: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12 There is a crunching sound from where the rat is wrapped around KaLang’s boot. KaLang cast a minor magical defense and then stabs downward twice at the rat.
+1 Striking Halberd, IC, Frightened: 1d20 + 11 + 1 - 1 ⇒ (5) + 11 + 1 - 1 = 16 Reach, Versatile S
+1 Striking Halberd, IC, Frightened, MAP: 1d20 + 11 + 1 - 1 - 5 ⇒ (10) + 11 + 1 - 1 - 5 = 16 Reach, Versatile S
Persistent Fire: 1d4 ⇒ 1 No damage
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Resist Fire 2 from heritage, so only 6 damage KaLang decides it is best to concentrate attacks and focuses on Red. He is able to draw a sigil and attack inspite of the rat attached to his leg.
He then enters his stance. Persistent Fire: 1d4 ⇒ 2 None because of Fire Resist
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Ra'uf Steelwheels, Dog of War wrote: Ra'uf doesn't have striking, mostly because I wasn't paying attention to my funds before joining the game. He will happily take the upgrade if no one else does, but has a +1 already, so is willing to defer. You would need to double check with the GM, but we are in a town and adding a rune doesn’t take very long. Once the current encounter is done, you may be able to buy the striking rune here. Tonfer seems pleased enough, they would probably even affix it for you.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Updated hero points on slide. Still have one left. :) KaLang is pleased with the work. He stows the tools he was using back in place. At Tonfer’s warning, he quickly grabs his halberd and brings it to a ready position.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang works with Tonfer on the crafting. It is obvious he knows his way around a forge. Since trouble is expected, he makes sure his weapon is set someplace he can easily reach it. Crafting E, specialty Blacksmithing, Salaish: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16 I am guessing that is a failure Reroll if it was a failure: Crafting E, speciality Blacksmithing, Salaish, promo: 1d20 + 9 + 1 + 1 + 1 ⇒ (17) + 9 + 1 + 1 + 1 = 29
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
I could offer Magical Mentor provided you don’t mind that I just realized that I didn’t have it yet and downloaded it tonight, Unlikely to matter here, but better to have it should the situation come up in another game. The mentor boons don’t cost ACP, you just need to remember to pick them up off the boon page.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang looks over the blacksmith’s tools as much as the weapons. He seems keenly interested in the shop. With a firm handshake, KaLang says “A pleasure to meet you, Tonfer! I look forward to helping with this.” KaLang would like to do the Crafting check. He has specialty crafting in Blacksmithing. Would that apply to the Crafting check?
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
As the group travels through the forest and now into the town, KaLang’s wounds slowly heal. Pearly White Spondel, recover 1 HP/minute
KaLang says “Another task in town? Surprising.”
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Pardon me for asking, but where should the hero points be tracked? In each of our profiles, in the slide deck somewhere, someplace else? KaLang should now be at 2 hero points.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang allows the last embers of the fire to die out on his halberd before he cleans the blade. He waded through the creek until he can get past the area of the writhing plants. Once back on dry land, he says “We should make sure there is no chance of setting the forest ablaze.” Having said that, he tosses the bodies into the stream to extinguish the fires. He appears to completely ignore the mitflits throwing the verbal abuse at the group.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
7 damage + 14 damage - 2 temp hit points from Arcane Cascade = 19 damage KaLang doesn’t appear impressed by the red woodling creature’s attack. “Red wood, soon to be dead wood.” He spends an action to recharge his spellstrike and then strikes at this woodling with Produce Flame.
If that missed, spend a Hero Point: +1 Striking Halberd, IC, promo: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32 Reach, Versatile S That fey is really hoping the first attempt hit. You can only spend a hero point on a failure. :)
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
With Yellow having fled and Blue come right up to him, KaLang changes his focus. He says “Testing…” just before chanting a phrase and moving the tip of his weapon to draw a sigil in the air. He then thrusts the weapon at Blue.
The flame bursts around the fey, causing it to catch fire. He then catches a spark from the flame on his blade and maintains it.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Pursue a lead, which takes a minute. You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21 Trained Failure KaLang almost avoids the plants, but some manage to wrap around his ankle. He struggles to get into position in the creek. He says “Look wooden, would fire work well?” Then he swings his halberd af Yellow.
Finally he brings up his defensive magic. Stride through difficult terrain with -10’ movement. Guess I wasn’t actually in the creek before
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
Nature: 1d20 + 6 ⇒ (20) + 6 = 26 Since Zhapp’s description sounded more like survival, I am going nature. My bonus is also the same in each, the intent is to cover both skills. KaLang keeps an eye out for natural hazards as the group makes their way through the forest. He points them out along with some of the more interesting flora and fauna along the way. Exploration: Detect Magic (Arcana +11)
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
“I have offensive elf magic, but it is different than the type of magic you are interested in.” He explains the principles he uses and how you concentrate to cause the magic to go where you want.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
KaLang admits he only knows the basics, but suggests that Tandel could likely answer many questions about Iomedae. Summon Hireling…
Tandel, the human follower of Irori, does his best to answer Huali‘s questions about Iomedae. Just noticed that Society is allowed. Doh!
After that, KaLang mentions how different groups view the Azlanti and their legacy.
M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
I bring three glyphs as does Hilary. Everyone gets to start with a total of two hero points. Hilary also has a Campaign Coin.
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