I don't really get the DC system of UMD here. Activating a Fireball from a Staff will always be DC 20 and you can also add you own modifiers if higher than the default.
I understand a scroll could be of 19th caster level for example and you could not activate it with just DC 20 UMD, but shouldn't this rule also apply for a Staff or a Wand? at least for the minimum Caster Level required.
Talonhawke wrote: No after all that you have a full round of action Meaning you can cast a spell like a summon that normally wouldn't go off till you came back around. And you can still move after casting it. And your doing it at no cost of spell slots to stop time. Actually the real question here is, activating Time Stutter, is a standard action?
Hello everyone,
Time Stutter (sp)
Tho I am trying to figure out how it actually works with only one round in hand. It sais : You can briefly step out of time, pausing the world around you. This ability acts as the time stop spell, except that you gain only 1 round of apparent time. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th. So lets make that scenario here.
So after all this, you basically end up having one extra Move Action? Am i getting this right? Thanks.
Hello everyone,
1) Can i have multiple spells that require concentration active? what i mean is NOT to concentrate on a spell and cast another one, but rather use the extra rounds that Illusion school gives me on concentration spells (Extended Illusions). So lets say i cast a Major Image, let it follow a script while i cast another one on the next round do some other stuff and confuse enemies on the battlefield. 2) Some spells (like Persistent Image) say that the illusion follows a script. What exactly indicate a script for this matter? Can i write down like 100 different scenarios of how the illusion would react to different conditions like a code? 3) Can someone with See Invisibility actually see that you are invisible? or does he just see you like he would normally do if you were not Invisible?
4) Can you create an Invisible Illusion? create an illusion with ex. Major Image that it would only be visible to people with See Invisibilty 5) I got randomly teleported to the Earth Plane by Prismatic Spray, but i had no Plane Shift. Is it legit to cast Banishment/Dismissal on myself to return back to the Material Plane? 6) Ready Action - Cast Wish/Limited Wish
7) Counterspell - Wish/Limited Wish
Hello everyone, i got a few questions that i can't seem to find answers that are both written clearly and be logical at the same time. So: 1) Can you Ready Action to cast a spell, without defining which spell, on specific conditions?
2) Can you counterspell a quickened spell?
3) If a character makes a Ready action and the condition he specifies is triggered, is he commited to do the action to matter what or can he choose to pass?
Thanks
Hello everyone,
Example :
Lets take Reincarnate spell as an example : Level 4 Druid/Shaman, Level 5 Witch.
I wanted to ask what happens in these situations where a spell has different spell level on different classes.
J4RH34D wrote:
Yes it might not sound quite clear, but all i meant is that if for example the original attacker rolls a 15 on a Ranged Touch attack, he has to compare that to the new target's(the one affected by Shadow Redirection) Touch AC.
Hello guys, I was thinking of creating a new spell for my Illusionist wizard.
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School: Illusion(shadow), Sorceror/Wizard(Level ?) Casting Time : 1 Immediate Action
Using some sort of "portal" from the Shadow Plane (which is reflection of the Material Plane in a way) you can as an immediate action, redirect a Projectile(arrow, javelin etc) or a Ray targeting you, to any creature or object within the spell range. The original attacker must succeed on an Attack Roll on the new target with his/her AC/Touch AC.
I would appreciate some opinions on this spell as well as ideas about what level should this spell be. I was think of it being somewhere between 4-5lvl maybe even 6 considering its Immediate Action.
"Check spell resistance only once for any particular casting of a spell or use of a spell-like ability. If spell resistance fails the first time, it fails each time the creature encounters that same casting of the spell. Likewise, if the spell resistance succeeds the first time, it always succeeds." This particular paragraph from Core Rulebook page 565 really confuses me.
Deepsight increases someone's Darkvision from 60ft. to 120ft.
I understand that this might sound stupid, but if someone actually has Darkvision casted upon himself for a very long time, lets say for 2 levels, its actually like these whole 2 levels he is being preparing for Deepsight feat to increase his Darkvision...
Hello everybody, just got my illusionist wizard to 13 and its really hard to decide which spells to use... So was thinking about project image but there are some things that seem tricky in terms of mechanics. I know there are some other topics about this specific spell but i can't seem to find all the answers i need so i will try to gather them all here So i have these following questions: 1)When i use my image to cast a spell for me, do i have to use somatic/verbal components my self or i am just concentrating on the image to do so? like what happens if i am grappled? 2)There is a line where it says "The projected image can't cast any spells on itself except for illusion spells".
3)Can the image be destroyed by attack or spells? if yes, what is his HP/AC?
Starglim wrote: Yes. What were the issues? Well some of us were arguing if this can happen, because enemies were actually aware that rogue went behind that wall, but provided him total cover so enemies could not see him, so no stealth needed here... The problem was when rogue wanted to come out and if he can use stealth to just show himself just a little on the edge of the wall where it would provide him cover to sneak attack.Here is a screenshot:
We had some big issues at last night's session with our rogue, so here is the situation... We had a fight and in the middle of the fight rogue was left with very low hp, so he decided to use retreat, hides himself behind a wall that provided him total cover and heal himself for 2 rounds with wand. After that rogue joins again the battle and he wanted to come out and throw a javelin to a target... The question is, could the rogue move using stealth skill to pop-out unnoticed so his attack could result in sneak attack against a target? PS.Of course the target was within his 30ft to sneak attack and just had to barely show himself in the egde of the wall where he would have cover and not walk into the room completely... |