Venster Arabasti

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I realize that everyone is sick and tired of Mystic Theurge threads.

That said, I haven't actually found a guide for the Prestige Class and figured I'd give a shot at writing one. I want to check to make sure I don't have anything wrong.

Here's what I found as ways to "cheat" entry into the class based on the FAQ. Let me know if/where I misunderstand things, or if I'm missing anything you can think of

Classes

Cleric with Trickery Domain. At first level, the copycat ability functions as Mirror Image. This qualifies for the arcane half.

Oracle with Wood Mystery. At first level, the oracle can take the Bend the Grain revelation. This qualifies for the divine half.

Races

Aasimar, Incorruptible Racial Trait. This gives Corruption Resistance as a SLA. This qualifies for the divine half.

Drow. Drow get Darkness as an SLA. This qualifies for the arcane half.

Tengu, Long-Nose Form. 3rd level Tengus can take a feat which gives Alter Self as an SLA. This qualifies for the arcane half.

Tiefling. Tieflings get Darkness as an SLA. This qualifies for the arcane half.

Duergar. Duergar get invisibility as an SLA. This qualifies for the arcane half.

Kitsune. Kitsune get Alter Self as an SLA. This qualifies for the arcane half.

Svirfneblin. Svirneblins get Blur and Blindness/Deafness as SLAs. This qualifies for the arcane half.

Half Elves, Drow Magic. At the cost of Adaptability and Multitalented, Half-Elves get Darkness as an SLA. This qualifies for the arcane half.

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Okay, so if I'm understanding everything, I see two main 3rd level Mystic Theurges:

Drow/Tiefling/Duergar/Kitsune/Svirfneblin/Half-Elf (with an SLA for the arcane half) with an arcane class (doesn't matter) and Oracle (Wood Mystery - with the first revelation being Bend the Grain)

Aasimar (Incorruptible) Cleric (Trickery) and an Arcane class (doesn't matter)

... am I understanding everything correctly?


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Here's my compilation GM Guide (with a new, 3rd chapter added.) I've also tried some new formatting and design work.

Please let me know your thoughts and any possible additions or new subjects to cover.

I'm also hosting it in multiple sites because some people (especially those on mobile devices) are having problems with some drop sites.

Dropbox: https://www.dropbox.com/s/oph4prrax7exj53/CompiledGM.pdf

Skydrive: https://skydrive.live.com/redir?resid=652EA6399D011D3!107&authkey=!AK5G vgq8AwYimSM&ithint=file%2c.pdf


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I've been working on a new guide for another Words of Power class - and is probably the most under-appreciated class in that system.

The Guide: https://www.dropbox.com/s/g196mx15afictws/Jargonaut.pdf

Thoughts, suggestions, and corrections would be most appreciated.


Could a few people PM me - preferably people with a lot of experience with Summon Monster and are experts with monster stat blocks?

I'm working on a new game aid and would love a few extra sets of eyes to help me beta test.


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Time for a new guide, this one for the Blockbuster Wizard: https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf

Oh, I'm trying out Dropbox.com instead of Google Docs - I'm running into issues with them destroying the quality of images embedded in PDFs. Please let me know how good/bad the document quality is for you. If it's suitable, I may start storing my guides in Dropbox instead of Google.


I've completed the rough draft of a second GM guide, this time concerned with session structure and giving your players the maximum enjoyment with the same basic content.

The Guide: https://docs.google.com/open?id=0B5kvBvq2DEHjRU5FRWV6eDAwa1k


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I've got a new mini-guide for those casters that are wanting to have some undead minions.

The Guide: https://docs.google.com/file/d/0B5kvBvq2DEHjRWFhSWc1ZzAzaDg/edit


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I started a new guide: a GM Guide to Campaign Design.

Here's the link: https://docs.google.com/file/d/0B5kvBvq2DEHjLUs1bHB2UERIcnc/edit

Let me know if anyone has any suggestions or improvements.


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I've finished a new guide to an under-used segment of the Pathfinder System: Words of Power. Suggestions and improvements are welcome; am considering writing a second Words of Power guide for the Oracle.

The Guide: https://docs.google.com/file/d/0B5kvBvq2DEHjY2pwRUNXcG5Ybjg/edit


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I've typed up another guide, this time for Shadow Evocation.

I'd appreciate comments and suggestions; I don't have the most experience with higher-level evocation spells, so some additional PoV on some of the spells would be nice.

The Guide: https://docs.google.com/open?id=0B5kvBvq2DEHjTVF4NEY4SXpSTUU


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I've just finished a guide for one of the most underused and powerful spells in a Sorcerer/Wizard arsenal: Shadow Conjuration.

It's also a reference manual for the spell, giving a quick one-stop place to see what spells you can translate Shadow Conjuration into.

The Guide: https://docs.google.com/open?id=0B5kvBvq2DEHjR1dOeEVkRUU4WlU


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I've written a guide to a different style of Cleric that I haven't seen covered before: A Reach Cleric.

Suggestions and Improvements are welcome; I'm hoping it can get added to the "Guide to the Guides".

The Guide: https://docs.google.com/open?id=0B5kvBvq2DEHjRWctNG05X0JINm8


Anyone willing to take a look at a new cleric guide and give it a read-through? I'd like a few people to look at it before submitting it here.


I'm GM'ing, and I'm tweaking the Summon Monster list - removing any evil-aligned entries and adding a few additional ones to replace them. Part of it is that I think good-aligned summoners got a bit of the shaft, and part of it is that the presence of a paladin in the party is going to put a damper on summoning Succubi for the SLAs.

Does anyone have any warnings or advice on these additions:

Summon Monster 5 Additions:
Janni, Genie
Djinni, Genie

Summon Monster 6 Additions:
Shiatan, Genie
Sphinx

Summon Monster 7 Additions:
Marid, Genie (no wishes)
Spirit Naga
Couatl


Don't know if this is the place to post this, but I've got a suggestion for future Bestiaries.

The bestiaries are understandably focused on evil-aligned creatures - most of the time, that's what parties are fighting. The issue crops up with Planar Binding - most of the time, PC's are binding good-aligned creatures (or failing that, at least non-evil ones.)

Could you try to tweak the Good-aligned outsiders so that they match up better with Planar Binding?

Lesser Planar Binding in Bestiary:

Evil Outsiders with 5-6 HD: Barghest, Bearded Devil, Nightmare
Neutral Outsides with 5-6 HD: Janni
Good Outsiders with 5-6 HD: Hound Archon

Planar Binding in Bestiary:

Evil Outsiders with 10-12 HD: Bebelith, Glabrezu, Hezrou, Barbed Devil, Bone Devil, Efreeti, Nessian Hell Hound, Rakshasa
Neutral Outsiders with 10-12 HD: Huge Elementals, Marid
Good Outsiders with 10-12 HD: Couatl

... see what I mean? It gets even more restrictive when you add Law/Chaos to it (Chaotic-Good spellcasters have a particularly miserable selection.)

I'm not asking for a percentage change of good vs evil in future Bestiaries, but could you shoot for the good creatures falling below the 6/12/18 HD for the binding spells? That way, good-aligned binders have as many choices to work with as the evil binders.

Anyway, let me know if this isn't the place to post this; new to the boards and relatively new to Pathfinder in general (3.5 convert.)


Okay, let's say I've got a Gnome sorcerer with Spell Focus and Greater Spell Focus (Illusion) with a Charisma of 20.

I cast Shadow Conjuration to make a pseudo-fake version of Web.

The people in the area need to roll a Will Save, DC=22 (10+5+4+1+2) Assuming they fail (or get unlucky and fail the 20%-Disbelieving-But-Still-Affected roll) how is the subsequent Reflex DC calculated? Does that reflex save count as a 4th level Conjuration save (DC=19) or a 4th level Illusion save (DC=22)?

Sorry if this is asking something that's already been answered, but I didn't see anything in a quick search of the help forum.