Kobold

Jynnjun's page

299 posts. Alias of avr.




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I tried my hand at a guide. Here it is:

The Bloodrager: Anger with Style

So tell me, what have I missed, what have I got wrong, what's unclear or just ugly to you?


Maybe you remember from school those old copies of Lord of the Fries, or To kill a mocking burger, or considering where this thread is perhaps Sorsha's baking guide Rise of the Runelords is more your cup of tea. Anyway, what books have got your taste buds going?


Here and now meaning in real life. And yes, the magic items would function somehow, though unless you personally can cast PF spells you might have difficulty activating items which require spellcasting ability. How would you get kitted out?


If you use a weapon with entropic strike you can use one of the weapon properties (more at higher levels) with the strike. Mostly that seems straightforward but there are a couple of properties I wonder about. Namely injection and thrown. Injection because it feels like the injected substance might be destroyed by the entropy, thrown because it strongly implies that the ability is for melee.

Do they work with entropic strike? Should they?


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I've noticed that when a post is added to a thread there's often a minute's delay before the new post can be seen when viewing the thread. It's possible to see that the post has been added to the thread before then when looking at a forum or other list of threads, but it's listed with a time like '11:39 pm' rather than '1 minute ago'. I'm not sure when this started.

Something less common and possibly related is that sometimes a new thread doesn't display the first post for a while. This can take much longer than the problem I described above. Here's an example where the first post showed up 20 minutes after I replied to a thread.


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It's happened a few times recently that threads have been closed for the reason that they've wandered off the original topic. Is this necessary?

If part of the reason is that the thread is getting heated perhaps that could be mentioned in the reason the thread is being closed?


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There's a lot of fantasy RPGs out there. D&D 5e is relatively popular if not as dominant as some of the editions of yesteryear, Savage Worlds or GURPS have systems which expand out into other genres relatively well, Shadow of the Demon Lord is quick to set up and play, PF1 has all the options and fan/third party support you could ask for. I could keep on going with other games.

What does PF2 offer that none of the others do as well - or even at all?


For lengthy discussions or wanderings off-topic, here's the place.


The late night is still and smoky in the high port of Blackfish as you board an unguarded vessel. The lamps along the catwalk leading up to her have gone out as no one refilled them in time; stores of oil are running low in the city.

Will's Bluebird is a little unkempt due to a lack of recent maintenance but her lines are good. Somehow the street gangs haven't noticed the lack of guards yet and stripped her bare, but you saw an urchin scurrying off as you approached, they'll be here soon enough.


Something that grated on me and which I'm sure could be fixed without too much hassle are some points of organisation. Little things like the list of success results going success - critical success - failure - critical failure. If they were organised from most successful to least or vice versa they'd be easier to look up and make sense of instantly. Putting the rules for demolishing structures in the bestiary may make sense, but dents should be defined there (or somewhere else in the bestiary, with a page reference back to that) rather than referring back to page 175 of the rulebook. References between different books should be avoided IMO.


The Orventian Empire has fallen at the hands of the Free Coalition. The Coalition didn't survive the end of the war either though; too many losses, a culture of secrecy which worked well in wartime but not for governance, and too many people who wanted the freedom that the 'Lition preached but never gave. Still, many warlords and polities have sympathies or philosophies aligned that way.

Around here in the Northeast there's not much room for those who don't sign up with one of the powers, and they're big on press-ganging and requisitioning interesting items. Someone expects another war. Your group grabbed a smallish ship, a Lancer, and made off rather than submit to effective slavery. It looks like you're locked out of any profitable trade. What are you going to do to survive?

For the way sky islands work you can read this, though you're in the Northeast fringe rather than the Northwest.

Character creation:
Open until the end of the 10th of August.

Character level 4, 25 point buy on attributes, humans, fetchlings or genie-touched only. The 'nonhumans' are humans touched by magic rather than distinct races.

I have no problem with Spheres, Path of War or Dreamscarred's Psionics, but none of these are required. If you want other 3rd party stuff ask. Systems not used by the PCs probably won't be in the game.

3 000 gp in items to start with, enhancement/resistance bonuses on items don't exist and automatic bonus progression is in use; the +1 armor or weapon attunement applies to any item you use. You can get a +1 equivalent weapon or armor without needing an enhancement bonus on the item. You do need to attune to use those. If you want a specific armor, weapon or wondrous item with enhancement or resistance bonuses and another ability ask me to work out the pricing.

Rather than alignments select three Loyalties. Empire and Coalition are possibilities but you need to make at least a couple of your own whether concepts, groups or desires of your character. Radiant and shadow are not loyalties but can be used as stand-ins for good and evil in character abilities. You can use and refluff deities but be aware that mass churches do not exist.

If you want to name and detail a couple of contacts feel free. Not required.

Background skills are in use.

Have a character sheet somewhere I can see, I don't much care where.

There are a few spot bans - meditative spells, mass dazzling blade and dazing spell mainly. No classes are outright banned, though some archetypes, feats and prestige classes may need refluffing. If you later look to be aiming at some horribly extreme character I may ask you to tone it down a bit but I have fairly broad tolerances and I don't think it's too likely.


It's about time I tried my hand at running a play by post game, I think. I've played in a few but haven't run any myself, though I have run enough face to face games over the years.

What would you be most interested in of these?

Airship pirates! Making your way in a world of floating islands where for whatever reason your characters aren't inclined to sign up with the remnants of an empire or the Jacobinite rebels who broke it. This would be a fairly open campaign where you could choose your own way. Pathfinder.

Hunting the Snark. Chasing down a strange beast across many strange worlds. This would be a more structured game in all probability. Starfinder.

The Essence of Magic. In a steampunkish city people have been turning spontaneously into monsters. You have been asked to find out why and stop it. Pathfinder, E6.

Any of these would be in homebrew worlds. Besides liking the freedom of that I'm just not that familiar with Golarion or the Pact Worlds.


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Some people intentionally bring up old threads. Some accidentally bring up seven year old threads discussing rules or situations which have changed since then, without noticing the date.

My suggestion is that replying to a thread which hasn't had a post in a year should bring up a warning message (not a popup) above the reply telling the person replying that.

This is a nice to have, not something urgent.


Just a quick question. Does anyone know if they're more humanoid or more frog in this respect? Eggs etc.


Over in General Discussion someone suggested that the wizard elemental schools could use subschools like the classic arcane schools. I thought this seemed like a good idea. Here's my first draft of one of them. Comments, suggestions?


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Does this combo work together?
Get Heighten Spell; cast Mount at whatever level you like. Cast Alter Summoned Monster on the summoned mount to get a 2 hour/level earth elemental or whatever.


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Without this talent in the game almost all GMs (IMO) would allow something like this to occur for any PC. With it in the game a significant minority will assume that you must be a member of one build of one class, taking a specific talent to do it.

The text of the talent I'm referring to:

Silent Dispatch talent wrote:
Silent Dispatch (Ex): If the stalker vigilante knocks an opponent unconscious, kills the opponent, or otherwise renders the opponent unable to act before the opponent’s first action in a combat, the stalker can roll a Stealth check with a –5 penalty. The result indicates the Perception DC to hear the stalker’s attack (rather than the normal DC of –10 to hear pitched combat).


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Surprise Round:

ooc:
I am using a masterwork fiddle which is a +2 on preform checks idk if that helps in any of my spells or not but i thought I would throw that out there.

Rodjer is going to start singing and playing a soft lullaby, directed and the sport between the back four bandits.

Lullaby: DC 14 Will Save:
Takes -5 on perception and -2 on the will save for sleep

Golden daggers kiss your eyes,
Death awaits you when you rise.
Sleep,
stupid bandits,
Do not cry,
And I will kill with a lullaby.

Where I'm hiding you know not,
Therefore sleep, I wont get shot,
Sleep,
stupid bandits,
Do not cry,
And I will kill with a lullaby.

Round one:
Rodjer will then change his song to one of power to render the bandits unconscious.

Sleep: DC 15 Will Save (don't forget lullaby):
Renders the closest/ lowest HD creatures helpless and they can only be waken by a standard action.

Are you sleeping, are you sleeping?
Bandit scum, bandit scum?
Death will shortly find you, sleep will surely bind you
Ding dong dead, ding dong dead.


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So I had some free time and wrote a backstory for my character. If you got time and want to read it I would love to hear what you guys think!

Rodjer the Halfling Bards Backstory:
Born into a Chelish family of slaves, Rodjer’s family was killed in a bandit raid when he was a small child. Rodjer only survived because of the bravery of his mother and father who hid him in a barrel of potatoes and lured the bandits away. After the raid Rodjer was found a day later by the masters jester, Maverik, while we was assessing the damage from the bandit raid. Knowing the young child and the fate of his parents the old jester took Rodjer to be his apprentice to keep him from being killed as a slave that can’t work. As he grew, Rodjer was treated nicely but always as an outsider by all (the free folk and by the other Halfling slaves) except his master Maverik. As soon as he started training the boy it was apparent that Rodjer had an other-worldly gift with his fiddle. He could charm, confuse, and even hurt others as his talents grew. Fearing for the lad, Maverick planned on taking the boy on one of his jester like journeys to perform for a king in the “free” cities, and finding a home for him there.
On the road to the “free” cities Rodjer and Maverik were attacked by none other than more bandits! The old jester was fatally wounded and was about to be finished off, but Rodjer, harnessing the emotion of seeing his master and only true friend so close to death, was able to use his fiddle magic to kill every single one of the bandits. The young fiddler quickly ran to his master and held him in his arms as he tried to catch the last words of his dying friend. “My friend, you are gif *cough cough* gifted beyond what I or you can even imagine. Quick bring me the box from my saddle pack.” Rodjer quickly retrieved the box and brought it to him. “This was supposed to be our parting gift *cough cough* but I guess that time is upon us, take this, discover your true potential, and..”
Maverick never finished what he was trying to say. After weeping and burring his master, Rodjer came back to the box wondering what could be inside. He opened it and inside was the most beautiful fiddle Rodjer had ever seen in his life. As he picked it up he could feel power in its wood, a humming in its strings, and a sense of rightness in his hands. He began to play and as his sorrow poured from the instrument it was if the world grew still and the trees themselves bowed in grief.
It is now 5 years later and Rodjer, now a 20 year old young man, spend his days performing on the streets, in inns, and anywhere he thinks will earn him some coin, and he spends his nights spending that coin drowning out his past memories in whatever bar he hasn’t already been kicked out of for not settling on his tabs. after on particularly bad day of preforming and then an even worse night of drinking Rodjer once again finds himself without enough coin to pay for his tab, this normally would earn him a kick in the pants out the door and into the streets but this bar happened to be the favorite bar of the captain if the watch. Not liking those who break the law the captain threw young Rodjer into the cities jail and left him to sober up.
Upon waking, Rodjer was marched to the captain’s quarters and sat in front of the captain and a finely dressed noble looking man. “Look here sonny, it pains me to see a young Halfling throw his life away. I hear talk on the streets that you have a pure gift with that fiddle of yours. A pure gift only on the days you’re not still half drunk from the night before. If it was up to me you would spend the rest of your days in the jail performing for your cell, but luckily for you, this gentleman to my left has a… business proposition for you” The well-dressed man stepped forward and spoke in a slow even tone “Ah yes, the great drunken fiddler. I could possibly have use for a person of your entertainment for quest I am sending out. This group of adventures have been put together to go explore and settle an area of the stolen lands. They will need a form of entertainment and you seem like a perfect fit. I have arranged it with the captain, you are free to go for the night come back here with your answer in the morning. And Halfling, don’t try and run. It won’t end well for you.”
Not really having a support system or a way to handle stress, Rodjer turned to the one activity that had gotten him through the last couple years, getting drunk as a skunk. At some point in the night Rodjer found himself in front of a stature of Cayden Cailean, the god of ale, freedom, bravery, and wine. Rodjer slumped down in front of the statue and put yet another bottle to his lips. RODJER. “Who was that?!? Who is there” Rodjer said rather surely, as he tried to stand up and look around he tripped over his own feet and went down in a heap of boy and alcohol. RODJER YOU EXCUSE FOR A HALFLING STAND UP. Rodjer managed to pull himself up and hold steady on the statue. “Seriously who is there? Is that you Geoffrey? I’ll slit yer stomach open if you try and steal my money again!” RODJER IT IS I, THE GOD CAYDEN CAILEAN ! BY THE STATE YOU ARE IN I WOULD SAY I AM THE GOD YOU SEAM TO UNKOWINGLY WORSHIP. I HAVE WATCHED OVER YOU SINCE YOU WERE A CHILD RODJER. I HAD GREAT PLANS FOR YOU! BUT IT SEAMS YOU ONLY WORSHIP THE WINE AND ALE SIDE OF ME. YOU ARE CERTAINLY NOT BRAVE AND YOU WASTE THE GIFT OF FREEDOM I HAVE GIVEN YOU. “Gift of freedom? If you are responsible for my freedom and have been watching over me since I was young then why are my parents dead? Why is Maverick dead? Why am I about to be sent to my death by adventure or by stinking in a jail? You no great god! You are just a drunken bastard. Leave me alone so I can drink away my pain!” AH YES YOU HAVE A LOT OF SORROW TO DROWN OUT. THAT IS OFTEN THE ROUTE THAT LEADS MANY MEN INTO UNKOWINGLY WORSHIP A PART OF ME. BUT YOU RODJER IT WAS NECESSARY TO FORGE YOU THROUGH THE FIRE. TO UNDERSTAND THE GIFT I HAVE GIVEN YOU! RODJER YOU HAVE THE POWER OF THE FIDDLE WIZZARDS OF OLD. WITH A FIDDLE IN YOUR HAND YOU CAN COTROL THE HEARTS OF MEN, BEASTS, AND TREES. I KNOW YOU HAVENT USED YOUR MAGIC SINCE THE NIGHT MAVERIK DIED BUT RODJER YOU HAVE THE POWER TO SHAPE KINDOMS. I KNOW SEEP DOWN THERE IS A FIRE IN YOU. THAT IS WHY YOU MUST GO ON THIE QUEST! YOU MUST FIND THAT FIRE AGAIN AND UNLOCK YOUR TRUE POTENTIAL. “And why should I go on this quest? Why do I need your magic gift? I am perfectly happy here!” RODJER LOOK AROUND YOU! YOU HAVE NO FRIENDS, NO FAMILY AND IF YOU DON’T GO ON THIS QUEST YOU WILL ROT IN JAIL FOR THE REST OF YOUR LIFE. HEAD MY ADVICE; GOING ON THIS QUEST IS THE ONLY WAY FOR YOU TO UNLOCK YOUR TRUE POWER. YOU MUST FIND YOUR OTHER HALF OF YOUR GIFT! THIS IS THE ONLY TRUE WAY FORR YOU TO SHAPE YOUR KINGDOM! GOODBYE NOW RODJER THE MORNING APROACHES AND YOU SHOULD MAKE YOUR DECISIONS SOON. OH AND TAKE A SHOWER YOU REEK. “What does that mean? My other half? My kingdom? What does that mean?” Rodjer kicks the statue and laughs “Why am I listening to this statue? It’s just another bad batch of Restovian ale!” Rodjer sniffs himself, “and I smell like a bed of roses!” As soon as he says that a great stream of water surges from the mouth of the statue and drenches Rodjer from head to toe.
As the sun comes up Rodjer once again finds himself sitting in the captain’s quarters, with the captain and the well-dressed noble across the room from him. “Well young drunken fiddler, have you decided your path?” “I have.” Rodjer said quietly. “Well what shall it be lad? Will ye be going with this group to be their jester or will you be a jester in a cell?” Rodjer sat in silence for a while then piped up and said “I have decided to go. But I want to go along as a full-fledged adventurer not just a silly jokester!” At this both the captain and the noble man burst into laughter. “You an adventurer? That is a good one young fiddler! You can call yourself whatever you want but do not be surprised when the other “adventurers” on your quest merely ask for your songs and not your sword! Come along young “adventurer” let’s take you to meet the others” As Rodjer left the room he could hear the captain still howling with laughter but her thought to himself I will one day be back! He will see! I will have a kingdom…