Abra Lopati

Jurgen, The Huntsmaster General's page

162 posts. Organized Play character for Ascalaphus.


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Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"That's a Razmiran mask.. shady people, but what would they be doing in a remote village like this?"

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen will also put some work in inspecting the rest of the burial chamber to see if he can figure out just who the intruders were. Were they just tomb robbers?

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Easy now, it's alright, the nightmare is over. We destroyed the talking skeleton."

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen immediately applies his wand (also a great way of unmasking undead pretending to be alive).

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen helps him up, looking him over to make sure he's alright/not bleeding out anymore, then also turns towards the huddled figure.

"Miss? Are you alright? I'm Jurgen.. I grew up in Kassen too, and these are my mates, we've come to save you."

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen quickly applies his wand to Araklifest.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

And again!

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Here goes the last one..."

PBS ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
acid damage: 1d6 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

I've moved Asar so that he can actually reach Heir

"Heir, this isn't working for me, his armor is too strong. I got some more acid but I'm afraid of splashing you."

That'll teach me not to just bring a six-pack of holy water.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

to hit: 1d20 + 6 ⇒ (1) + 6 = 7

"Well. Thanks for telegraphing my timing."

And Jurgen slinks aside.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen keeps peppering Asar with arrows
to hit: 1d20 + 6 ⇒ (16) + 6 = 22
blunt arrow: 1d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen strides off the stairs again, grabbing his bow and taking a shot at the miscreant.

To hit, PBS: 1d20 + 6 ⇒ (3) + 6 = 9

Woran, could you paint in where all the disarmed stuff is lying? It's becoming a thing...

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen tries to inch back from the skeleton in front of him.
tumble: 1d20 ⇒ 2
Not so much. Bring your AoO.

Jurgen nodes at Heir while backing up the stairs.
"Thanks for the rescue. Now let's freshen things up a bit!"

He throws his last flask of holy water at Green.

holy water to hit, ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14
holy water damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6

That should probably hit; otherwise it'll scatter 1 space. Splash damage is 1 for purple. Heir will also get wet but unless he's been holding out on us, shouldn't be hurt.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen tiptoes up the stairs, taking out his own wand for some more healing along the way.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen opens his eyes, sees the nasty skeleton looming over him. "Noooooope"

cast defensively: 1d20 + 4 ⇒ (18) + 4 = 22

Jurgen vanishes, gets up and ever so quietly steps away.

stealth: 1d20 + 19 ⇒ (12) + 19 = 31

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

stabilize: 1d20 + 2 ⇒ (19) + 2 = 21

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

the fire continues to burn!: 1d6 ⇒ 5

"Tut tut tut. Trying tricksy tactics like that? Let me give you a good look at this fist, see if you can disarm that."

Jurgen raises his cestus-enclosed hand up at the skeleton, and then gives Araklifest a tap while murmling some arcane words, casting Vanish, so that Asar can get an unobstructed look at a flipped bird.

Unless Asar has some really special abilities, disarmed items would fall on the ground at the erstwhile wielder's feet, but picking them up would provoke. However, unless Asar can see invisible things, Araklifest is free to pick up his mace with impunity as a move action, still leaving him a standard action.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"You're some kind of spellcaster now? Fancy yourself a hotshot necromancer? Let's see how hot you like it."

Jurgen tosses an alchemist's fire in his face.

to hit, PBS: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

fire: 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Marching order should be about the same as shown here: Heir in front of Jurgen and Araklifest in front of Z-K.

"Anyone want to make any last preparations before we go in?"

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen ushers everyone to the other side of the bridge and whispers (then winces at the noise the statues make) "I suspect this might be the main burial room, I would not be surprised if the main risen dead are here... it takes something to come back from the grave, and that something tends to come with a flair for the dramatic."

He takes a pebble, casts Light on it and tosses it into the room to get an idea of what's in there.

throw: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

With the statue constrained into crossing only half the bridge, Jurgen marches up to just in front of it, stands on its toes and holds it to tango and carry him back across the bridge.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Eh, is there anything sturdy on this side we can loop it around?

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Right, no way can I make that jump. Lets just climb down the pit and up the other side again." With a knotted rope and walls to brace against that's DC 0.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Noting the statues don't seem to be actively fighting, Jurgen looks around for other theories.

"You'd think this is some sort of puzzle... can you see a switch somewhere?"

Jurgen is going to search his side of the bridgefront.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"More statues... I don't like the look of it. And that bridge looks suspicious too. Let's see if we can cross it without getting bottlenecked."

Jurgen directs the party to assemble on one side of the bridge, waiting to see if the statues do anything.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen leads the team on a quick inspection of the room (Detect Magic, take 10 perception 15) and if there's nothing interesting, on to the next.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

After the bats leave, Jurgen walks into the bathroom again, trying not to see anything horrible.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Fine, whatever." Jurgen plunders everyone's packs for blankets, towels and whatnot and makes a pile of it to cover the party. Then peeks out from under it, wiggles his fingers to cast Open/Close on the door, and quickly draws them back under the pile.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"What if we lie on the floor, cover up with blankets and then open the door to let them past?"

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

A couple seconds later Jurgen comes to his senses and comes walking back all casual like, like a cat who wants you to forget you just saw it fall over.

"I'm not sure what that noise is.. I saw myself in the water slashing at you guys. Not sure what's with the water but I think we should avoid looking directly into it."

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Jurgen tries to listen what's making that sound.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Gaah!" Jurgen runs back screaming like a little girl.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen casts Detect Magic, then walks forward to take a look into the water.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen eyes the basin skeptically, motions everyone into a "ready to receive" formation, then tosses a pebble in with an overhand throw, to see what might stir from the waters.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Are everyone's wounds clean and healed up? This is not a good environment in which to have open wounds.."

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Is everyone alright? Are any of you proficient in the medicinal arts? These kind of zombies can be infectious, we should take a moment to ensure we're all alright. Also, that we're slightly less covered in GORE. Yeesh."

Jurgen starts using Prestidigitation to clean himself and the others of zomgore.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Yikes! Look out where you're blasting! I'm practically a lighting rod in this armor!"

A bit disappointed in the last surge of juice, Jurgen heals again.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

And he steps back to give ZK some clear shooting lines.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

With Heir ready for action again Jurgen turns to tend to his own injuries.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Oh, never mind, I confused Zoma-Khat with Araklifest, hadn't registered on me that ZK was doing stuff, but acting after not before the zombies.

Jurgen's hit pretty hard by that zombie again, but Heir looks even worse off. Jurgen takes advantage of the cover provided by the hard corner to paddle back a bit to Heir and tap him with the wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

If Araklifest shot at blue, wouldn't that have prevented him from attacking and critting Heir? It matters quite a bit for what I'll do on my turn. Also, if you decide to use Blue's to-hit roll on me then, it wouldn't confirm because of the cover from the corner.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen is distracted by the momentary shower of gore and gets hit in the back. Be edges back a bit, drops the battleaxe in the square east of him in case Heir or Araklifest want to pick it up. (He's still holding the dagger in his other hand.)

He then flicks a wand out of his sleeve and heals himself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

dagger vs. green: 1d20 + 4 ⇒ (19) + 4 = 23
confirm?: 1d20 + 4 ⇒ (20) + 4 = 24

muhahaha

damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

Jurgen staggers back a bit from the zombie's slam, then takes advantage as the zombie lurches towards him to slit it open from neck to navel.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

dagger vs. green: 1d20 + 4 ⇒ (13) + 4 = 17
slash!: 1d4 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen's literally cornered, trying to seize a tactical advantage before taking a better look at the zombies. "Yuck." Then he realizes he also picked up the magic dagger.

"Araklifest, you wanna borrow one of these?"

dagger: 1d20 + 4 ⇒ (8) + 4 = 12
slashing: 1d4 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Religion: 1d20 + 5 ⇒ (19) + 5 = 24

"Right, zombies..."

Noting the zombie is slow to react, Jurgen begins to take the long way around, dropping his bow and grabbing an axe enroute.

"Tight quarters boys, and more zombies... hold your nose and spread out so we can all get at them, but don't let them flank us. And use cutting blades, no sense clubbing their spongy flesh."

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"This doesn't seem right.. the original tomb is way too old for that smell, and the undead ambushed my fellow villagers on the upper level. So who else died here?"

We move forward a bit.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

When did Araklifest even cast shield in the first place? Isn't that a vestigial note from three combats ago?

With nothing more to accomplish here, Jurgen leads the group back to the room just below the stairs and into the unexplored corridor.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

What buffs?

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"This probably... does something... I dunno. But the whole layout of the crypt is some sort of test so we're either supposed to dial this thing up or down. Given that the pillar with the arrows was already loaded up, I think this one is already in the "wrong" position and we should turn it."

Can I just take my time to eventually make the strength check?

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen will examine the wheely thing.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen takes another blunt-arrow shot at the remaining skeleton

to hit: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

punch!: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Jurgen punches the skeleton in front of him to bits and then gingerly steps forward, trying to retrace the skeleton's steps to find out where the ledge is without falling off of it moving half speed