Spell Sovereign

Julien Slade's page

31 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


RSS


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Day job

Craft sculpture: 1d20 + 7 ⇒ (13) + 7 = 20


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"I guess idol minds really are the devil's workshop."

Had to end it on a wisecrack like a CSI episode.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Thanks for running this. It was fun. I'm wondering if I can use inspiration on my day job, and if I can assume that happens on another day.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"I hate to break a historical artifact, but it is attacking us."

Julien rushes toward the idol and throws an alkys at it.

attack: 1d20 + 2 + 1d6 ⇒ (12) + 2 + (6) = 20 Using my last 2 inspiration
damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien rushes over to Tera, weapons in hand, and takes a good look at the idol, keeping clear of the entangling vines.

Kn. History: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

The sharp-eyed half-elf spots the idol in the corner. "Somebody handle that idol!", he shouts, as he charges the ape, swinging his hooked club in a fierce trip attack.

Charging, and spending 2 pts. to use inspiration on the attack.
trip: 1d20 + 1 + 2 + 1d6 ⇒ (14) + 1 + 2 + (5) = 22


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

I should have an extra +2 initiative right now from my luck pool, ao should be ahead of the ape. Move to east side of him.

Julien skirts around behind and attempts a trip.
trip: 1d20 + 2 ⇒ (15) + 2 = 17 flanking also?


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien gives Kazuo a concerned look before hurrying off after the others.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

No biggie, but Julien's initiative should be +4 right now with a point in his luck pool.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

I guess one is dead? I only see one on the map.
Julien, with a clear line of sight, hurls both alkyses in quick succession.

alkys 2wf thrown: 1d20 ⇒ 2
second one: 1d20 ⇒ 2

"Empirical evidence suggests that something is wrong with these."


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

The half-elf is quick to react. Julien tries to remember if he has read of anything like these floating heads.

Kn. History: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25

He rushes toward the creature and swings his aklys.

I believe that is a 30' movement, between the tables(?). Acrobatics if necessary. acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15

Attack: 1d20 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

What happened when Tera read the scroll?


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"The Tik Taan idols--where are they?" While the others see to healing, Julien tries to get information from the scribe. He looks around the room for anything else that seems significant.

Kn. History: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24 inspiration


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

I just realized I can read magic (spell-like ability) but I can't cast any scroll spells.

Not that it matters now, but does the scroll count as level 4 or 5?


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"Fear not, Shechera, we will fix you." I hope.

Do Shechera and Digger look like the other ape-men?

Julien calls to the voice in the cabinet that it is safe.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien aims an aklys at the feet of the other ape but misses.

trip: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5 using 2-weapon fighting

Not sure if I get a high ground bonus. If that fails by 10 or more I will drop it.

He gives up on that line of attack and aims the other at the ape's head.

throw: 1d20 + 2 - 2 + 1 ⇒ (1) + 2 - 2 + 1 = 2 assuming high ground


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"Subdue them, but don't kill them. I think they are under a curse."


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien addresses the ape men: "What are you looking for?"

Trying to figure out if they are intelligent, or what kind of creatures they are.

Kn. Nature: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (5) = 24 inspiration


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien charges in and hops up onto the desk.

looks like a DC10 for Hop Up. Using a point of luck pool.
acrobatics: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13

status:

HP 8/8
1/1 (remaining) Comp. Languages
1/1 Detect Secret Doors
1/1 Erase
1/1 Read Magic
Luck Pool 1/2
Daring: 1 pt: +d6 on Acrobatics, Climb, Esc. Artist, Fly, Ride, Swim
Opportunistic Evasion: 1 pt to avoid dmg after successful Reflex save

Inspiration Pool 4/4
0 pts: Know/Ling/Spellcraft
1 pt: any skill check
2 pts: attack or save
Replenishes on insp roll of 6 or natural 20 on Sense Motive or Knowledge


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Julien rushes toward the sound of screams.

I have moved myself 30'. I wasn't sure if I had the option of being closer when the surprise round starts.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"Good work, comrades. Now to ascertain what is going on here? Did these particular individuals have something in common to cause them to reanimate now?" He strokes his beard as he ponders.

Kn. History: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13 free inspiration on knowledge


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Hopefully there is room for me to do this. I have 30' movement.

Julien scoots around the back of the party past Digger, drawing his other aklys. He takes the weapon he already held and twirls it toward the nearest undead.

ranged attack on the axe-head one

alkys: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 1 ⇒ (8) + 1 = 9 bludgeoning


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Going to assume we've all been introduced.

Julien strides forward at a brisk walk. "Keep moving, this mist is unnatural!"

Cross the chamber and see if the mist continues.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Well, that's jumping right in!


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"The game is afoot! Let's be off." Julien steps forward and strides up the steps, peering into the fog, with an alkys in one hand.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

GM, I get an extra +1 to detect traps.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

"Whatever it is, reason and logic should help us deal with it. And arms." Julien paths his twin aklys clubs on their cords, looking around at his well-equipped companions. "Surely this mist is not natural in origin. Which means there is likely an arcane origin. What do you think, miss..." He looks at Tera for an answer.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Make that Dark Archives, that's the one I was thinking of.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

PFS 110694-3
Faction: Shadow Lodge
Initiative: +2 (+2 more when inspiration pool >0)
Perception: +5 (+1 more for traps)
Sense Motive: +5


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

A good question. Do it like this:

[ dice=Perception ]1d20 + 3 [ / dice ] (without the spaces)

and it comes out like this:

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

A neatly dressed half-elf enters, nodding at the others and introducing himself as Julien Slade.


Male Half-Elf Investigator (Empiricist) 1l HP: 9/9 | AC: 17 | T: 13 | FF: 14 | CMD: 14 | Fort: 1 | Ref: 5 | Will: 1 (+2 charm/compulsion; +2 enchantment) | Init: +4* | Perc: +5 (+1 traps)

Can you put me in this game and drop Myles from the other game?

Thanks,
Wolfwaker