Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules would've triggered her own Mesmeric Mirror, seeming to split into a trio of vexing daredevils as the massive claw swung her way. Mirror images - a 1 actually connects: 1d3 ⇒ 3 (Of course, this presumes that the beast doesn't have a way to see past the pair of false Jules.) She claps furiously for Eric's performance.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Cool - we'll just need to keep an eye on the images then when it next attacks.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
I honestly expect that Eric's Mirror Images will be ignored, but I placed them on the battlefield just so folks viewing from the outside will see them.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules nods grimly & soars around the huge monstrosity into a flank, using her now strangely elongated arms. "I haven't seen arms like this since that time in the dancing pits in Vudra." she mutters. As she closes, she glances at the beast long enough to implant her Hypnotic Stare. (-3 to its WIll saves). Her blade flashes as she strikes, as she averts her gaze. 20% concealment chance low misses: 1d100 ⇒ 2
Note to whoever hits first - be sure to add the +4 bonus damage from the Painful Stare. 2nd note - Jules is fine with Katswiri having the scrolls.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules taps herself with her wand of Mage Armor (incorporeals, don't'cha know) & will offer hits from the wand to all who want one. She also chugs her potion of Fly (good for 5 minutes - thanks for the reminder).
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Katswiri wrote: Eric (or anyone else), do you benefit from Eagle's Splendor, or already have a +4 CHA from headband? Jules' headband is a mere +2, so that spell would boost her Spell DCs, Will save, & valuable skills by +1. She'd be glad to have the boost.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Also voting for Eshimka.
She still has the following spells active at this point:
And tokens have all been moved.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Side note: Jules also has 17 temp HP from her own False Life
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
And (finally) on the her attack. mithral rapier attack vs the giant's FF AC: 1d20 + 13 ⇒ (15) + 13 = 28
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules moves to gain a flank on the giant, most likely provoking as she moves (at which point she'll trigger her Mesmeric Twins for 3 of her). Her BoF bonus will stay in the +2 Attack/Reflex/AC slot, which combined with her Expert Duelist trait bumps her AC up from 24 to 27 while she's moving. Once in the flank, she'll use the Fervor attack boost to power her Combat Expertise (-2 Attk for +2 AC).
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Eric Trade Prince wrote: With the good doctor not posting for over 4 days, can we just delay him? Yes - can we?
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Hey there cmloble. Have I misread the composite actions?
She also has Deathless armor & negates up to 10 negative energy damage per instance.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules would have triggered the Mesmeric Mirrors for Amwari as the bear attacked, had he requested it, granting him a pair of false-Amwari targets for the bear.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules is surprised at the giant's alacrity but has a plan for situations like this one. She moves near enough to engage her Hypnotic Stare on her target (reducing his Will save by -3 & removing the memory of it having happened). Once that's in place, she taps into her angelic ancestry and channels a Glitterdust (DC 19 Will save of be blinded) that catches both the Giant & his bear minion. (I see that Amwari would fall into that spread as well - if he'd rather not be included, Jules can focus on only the giant vampire.) Note that her BoF bonus would be to AC/Reflex saves this turn.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Since it came up, I feel the need to add Julia's Skills here, for later reference. Acrobatics +18
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules' information skills pale in comparison to the rest of the party, so need to waste time rolling them As she climbs the stairs toward facing off against the vampire & his minions, she casts Expeditious Retreat on herself & drinks her potion of Fly. Blade in hand, she readies to move onto the platform.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
((Jules used her Wand (6 charges) to heal those 30HP damage))
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Dr. Zephyrus Vitruvian wrote:
Jules' has better versions of all that gear, so she'll pass. She also has no issues with it staying with the original owner for now.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Amwari ibn Horrit wrote:
These would be my suggestions for those extra spells 1st level Liberation Command or Weapons Against Evil
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Forgot to also dose Jules with an Antitoxin & an Antiplague just before heading into the bad zone.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Undiana Jones wrote: The wand of ray of exhaustion could be handy for Riddy to take if no one else wants it. I'm fine with Riddy taking the wand. Question for our GM - are you ok with using that average value for wand healing? Basically, 2 charges = 11 HP healed? If so, she'll have used 6 charges to heal 33 HP (of 30 needed). Then, so far as prep spells go, Jules spings up the following on herself. Mage Armor: from her wand - Duration: 60 minutes.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules has been casting her own False Life spell each morning.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules knows very little about the natural world and is not much of a swimmer, so she's taking the hard road past this obstacle. Hard Acrobatics: 1d20 + 18 ⇒ (12) + 18 = 30
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Fwiw, to speed things up for Jules, she's implanted the Mesmeric Mirror effect into Eric & Amwari again. It's a free action for her to trigger it (once you get attacked, either by a weapon or a targeted spell), so when you decide you need it, just post "Mirrors" & they'll bip into existence for either 9 minutes or until they've taken a hit apiece for you. Same situation for her Painful Stare.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Katswiri wrote: I'm hoping Expeditious Retreat downgraded that check to easy, and that a 21 is good enough for an Easy skill check. That was my hope as well.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules is usually a fair hand at Stealth.
bolstered stealth vs the life-challenged: 1d20 + 11 + 20 ⇒ (3) + 11 + 20 = 34
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules has See Invisibility on her spell list & tends to run with it active most of the time. She also has a 1/day Glitterdust from her Aasimar heritage & a wand of Fairie Fire as a backup as well.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules does her best to squirm thru the rocky field, casting Expeiditious Retreat to hasten her advance, bounding from one hiding place to the next. Escape Artist: 1d20 + 9 ⇒ (12) + 9 = 21 Back to the earlier conversation, Jules admits to having a potion of Fly tucked away in her kit.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules prefers the evasion option as well.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
"My armor already carries a Deathless rune, so you may not need to cover me with a Death Ward. Let's see what information we can gather before making that choice." offers Jules.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Based on the pace these scenes are being resolved, I get the feeling that we need to be a bit more on our game. Frequent check-ins, more actions ready to go, actions with contingencies, that kind of thing.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules is still using BoF to boost her AC.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
A single step brings Jules within reach of the Blue Mound. Her Hypnotic Stare sets it up for later pain. Followed by a pair of rapier strikes. Rapier strike 1: 1d20 + 13 ⇒ (19) + 13 = 32 Piercing damage: 1d6 + 6 ⇒ (1) + 6 = 7
Rapier strike 2: 1d20 + 8 ⇒ (4) + 8 = 12 Piercing damage: 1d6 + 6 ⇒ (6) + 6 = 12
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Katswiri wrote: Katswiri can Shield of Faith for +3 deflection bonuses. How much do people benefit from that? JUles has a Ring +2, so not much for her - just a +1 increase.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Eric Trade Prince wrote: Happen to have another barkskin? The lotus looks big and tough with a lot of reach. I can't parry what I can't reach so will eat an aoo or two and ac 28 probably wont cover it. It hasn't moved closer, maybe it cannot or just moves very slow. Our alchemist can probably bomb it into oblivion if we want to play safe. Fwiw, your base of 28 is way better than the 24 AC that Jules has. And remember, when it swings, Jules can trigger the Mesmeric Mirror implanted in Eric's psyche, giving him 2 mirror images - so just a 1 in 2 chance of getting hit at that point.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Dr. Zephyrus Vitruvian wrote:
Ok - I missed the link in that post. Thanks!
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Ok - the effects of that potion were not what Jules/I expected. Are there any mechanical benefits? Or is it just a case of IC distraction due to sensory overload?
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Getting Jules' Fort save out of the way, but really hoping that the spell was disrupted... Fort save: 1d20 + 8 ⇒ (15) + 8 = 23
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Being a devout Caydenite, Jules knows her way around a drink.
"Good fortunes!" she offers in way of a toast.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules utters a somewhat awkward phrase, wreathing her off-hand in a lambent glow (Casting Touch of Gracelessness) then slips toward the reddish mass of vines to deliver that spell. ToG vs Red's Touch AC including BoF bonus to attack and AC: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Fortitude save DC 16 for half Dex penalty
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules told both Eric and Umwari to let her know when they wanted her to trigger their mirror images, noting that they had to be attacked to initiate the figments.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Noted. Btw - Jules just implanted the Mesmeric Mirror trick - it's not active yet. But she did cycle up a Displacement spell, so though it's just 1 of her, she's not quite where she appears to be.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Looking down the various paths, all Jules sees are roiling mounds of vegetation, though there's someone lurking in the distance. Jules isn't much of a Nature buff, but she knows a little about the Local scene. Knowledge Local to ID Yellow: 1d20 + 6 ⇒ (12) + 6 = 18 As a defensive measure, Jules triggers a Displacement spell on herself, then takes a few steps forward.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules first casts Expeditious Retreat, speeding up enough that she won't lag behind the team while casting on the move.
She then pulls her wand of Lesser Restoration on the move & slows a bit as she murmurs keywords for nearly 20 seconds.
L Restoration on Jules: 1d4 ⇒ 1
(4 charges down, 3 remain in the wand) "Typical." She also implants another Mesmeric Mirror into her psyche. And, if time allows, she casts See Invisibility
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
There are other tables involved.
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules lines up several stabs with her rapier against her blinded fallen foe. She almost feels sorry for it, if it wasn't a mindless killing machine. Mithral Rapier Strike 1 vs Prone/Blinded/FF AC with the BoF bonus: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 Rapier Piercing & Silver damage: 1d6 + 6 ⇒ (3) + 6 = 9 Mithral Rapier Strike 2 vs Prone/Blinded/FF AC with the BoF bonus: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Rapier Piercing & Silver damage: 1d6 + 6 ⇒ (1) + 6 = 7 Paindul Stare on the first strike that connects: 3d6 ⇒ (5, 3, 4) = 12
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
+4 more damage from the Painful Stare on Blue if it takes damage
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules focuses her mind inward, implanting the Slip Bonds trick, then triggers it (free action) to slip free from the entangling webs.
BoF bonus is still boosting her AC - currently 26
Female Aasimar [Scion of Humanity (Chelaxian)] Mesmerist 9 [Vexing Daredevil] | HP 57/57| Temp HP 16 |AC 24 T 17 FF 18 | CMB +6, CMD 21 | F: +6, R: +13, W: +13 | Init: +5 | Perc: +12, SM: +6 | Speed 30ft | Active conditions: Resist Acid 5/Cold 5/ Electricity 5
Jules would trigger the Pain effect to go with the Fire/Steamball
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