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Vic Wertz wrote:
When do the announcements of location, ticket sales, etc. go up? I don't want to miss it, and would love to an alarm date on my calendar not to miss it.
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When or where might we find out the final schedule? I see the gaming section online, but can't find the other sessions. If you're still working on it, that's fine - I just want to make sure I don't miss when and where I might be holding my session.
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Anyone who has ever played a game with this guy at the helm knows he's got his chops, both in rules and RP. Frankly I was amazed to find out he was only 3 stars, but as we all know, the number of games you've run in PFS is not always a fair indicator of your skill or experience. Congrats for making it to the level of 'upper classman', my good friend, and I'm sure we'll see 4 and 5 stars out of you in due time. Rob just ran The Waking Rune for Gamescape North in San Rafael (Northern Cal), high tier hard mode, and it took EVERYTHING we had to survive and beat that scenario. I won't leave any spoilers, but my sphincter puckered more than once during the run. Good show!
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James Jacobs wrote:
...and THAT's how you get ANTS!
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Welp, this makes some definite ontological claims to the Golarion universe (that it is 'real' - coexisting with our own reality).
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Anyone that wants to join us at DunDraCon, this is actually one of my favorite cons, because if it's small size and small community feel. It's got some growing pains as the con becomes more popular, but it works hard to keep the feeling family. Pathfinder Society has found a real home there, and we've got a large offering for such a small convention with 10 slots of 12 tables each. Even for our size, we get to know each other really well, and hang a lot more than we might at a larger con with more competition for our attention. We've got great enrollment so far, but also plenty of tables yet to fill for judges. We also have plenty more 'ambassador' slots that allow for someone to be pathfinder-in-charge and help the players find their tables, get them signed up for slots, publishing table assignments, and making sure the judges have everything they need. It's a tremendously helpful thing to do, and if every player were to pick up at least one slot as ambassador, we'd have an awesome community experience. So come and join us, participate, and enjoy what BAPS has to offer!
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Richard Pett wrote:
You're welcome at our table (in person or virtually) any time you like! :)
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What an amazing final episode for the book. Farthing was brought to the BRINK of death in a surprise and flat-flooted attack from the Devil Fish, revived by quick party members, only to have Floater take a serious pounding from the BBEG in the final encounter, too far away for the rest of us to aid him in time (sneaky bastard should have waited for the party!) Thankfully, Sindara came to our rescue in the end. This has been an extremely fun run. I feel like our group consistently made the zig course of action when the book was expecting the zag, and our role play allowed it to happen smoothly and with great rewards. Looking forward to starting in on book two!
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So many good responses, it's hard to be original. I'll voice my short assent, and add what I can: 1) Dragons: Make them important, scary and part of a good story arc, or don't use them at all. Players should not kill dragons indiscriminately. 2) Goblins: I like goblins as much as the next guy, but unless we're seeing a massive goblin war, or some secret sub-plot where the goblins are being uses as special ops trained shock troops by the Aspis Consortium, maybe they should get a rest for a little while and bring them back when they're interesting again. let's not over-use them. 3) Orcs: I for one would LOVE to see some more orcs, but only if we see the culture and plot-lines that go with them. If we're doing anything Dwarven, these baddies need to be part of the story. 4) Drow: Bring them back, carefully, and tie them to Drow cultural motivations. Otherwise, they're just an evil elf with a tan. They are in it for the long haul, and are excellent for long-term plot lines. 5) Dinosaurs: Could be interesting, but need to be a challenge. Again, plot lines are everything. I would ask 'why dinosaurs?'. 6) Undead: let's move to the less-frequented undead, or heavily modified varieties. I like them as a theme, and are good for tomb raiders, but please make them more interesting than ghouls and zombies. 7) Swarms: swarms are interesting as tactical complicators - they should be enemies that appear WITH OTHER enemies. 8) Outsiders: I like outsiders, but make them more 'outsider' than the typical devils/demons. 9) Humanoid NPCs: Absolutely - we only get moral ambiguity and complication in plot when we are against enemies that maybe have not-so-clear ethical motivations. Humanoids are most like us (hell, they *ARE* us) and give us the best chance of seeing ourselves in our enemies. I'd like to see more uncommon creatures, and more slimes, oozes, molds, etc. - those are old-time classic mainstays of the genre. Just make sure that whatever is used, it matches the ecology of where they are found, and mean something to the story line. Let's have some thinking monsters with some deep plot motivations and with better tactics. I'm tired of seeing the awesome spellcasters getting beaten down before they cast because the PCs beat them on the initiative roll, and the tactics were too rudimentary to give them the advantages they would normally have if they were part of a PC group. Give them time to prep, give them meat shields, and for god's sake, don't put them in a tiny room with no cover! I'd also like to see MORE TRAPS! More crypts with scary s++& taking off heads and dropping us into spikey pits! Walks in the woods with bear traps taking off our legs, crossbow traps shooting out our eyes, chests with poison darts. Come on, give the rogue some plot juice!
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I helped organize last year's Celesticon PFS group, and sadly I'll be at Burning Man this year, but Craig was wonderful to work with and I highly recommend this con to anyone who wants to step up and organize. Many of the BAPS crew are managing Pacificon that weekend, leaving very few resources within the community to help out, but there's room for PFS in both locations, if there's someone willing to volunteer to do the work of putting together a team of game masters, a schedule of games, and advertising the event. If anyone is interested, but lacks the experience, I can help that person learn the ropes and know the tools they'll need to make this a success.
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Alexander_Damocles wrote:
Punch Dragon Blue!
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Painlord wrote:
Only the best GMs are allowed to run at Kubla, and if you don't start out that way, you end up that way after you're through :).
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Azmyth wrote:
AW MAN! There goes my rogue witch knife fighter concept! Can we just ban certain hexes? :P
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Pickguy wrote:
I couldn't' have said it better myself. +1
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IMHO, there's nothing wrong with naming your character whatever you like, and styling it however you like, as long as you're legal. Frankly, and maybe this is heretical, but I personally view PFS as a place where you can from time to time get your silly on, because let's face it, you're leveling so quickly that you're not getting as attached to these characters as you do in say an adventure path, and sometimes you're looking to test out a character concept, or play around with an idea you've had, and having the tone be to SERIOUS can damper that. That being said, I think that we all come with our own expectations, and if folks don't want to sit at a table with Professor Dumbledore, they have that option to choose another table. I know I'll never turn away Darth Vader, but I might give them a askance glance and rib them about no Dark Side characters at the table. As long as they play legal, I'm fine. lightsabers aren't legal at the table because they're not an item listed (can we have Numerian relics in PFS?). If someone is insistent on talking about 'the force', well... I might just pull them aside and suggest they chill, because they're either talking nonsense and others will not 'understand' them, or more directly, they're a buzz kill for the folks who want to play fantasy. Go find a Star Wars game. :) I do like Mike Brock's idea about immortalizing 12th level characters in game content, and I do think that you'd have to be IP-clean and Golarian-pure to get that boon. Maybe that's incentive enough to curb the silly right out, but it won't' be for some, and frankly they're showing up and playing on their own time and often on their own dime, so what's the harm? Again, it's about table politics and making sure first and foremost, EVERYONE is having a good time. If there's problems at that level, then we have to trust our Judges to make good... judgements?
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These boons are an awesome idea, I can't wait to see more of them for future holidays and events. Question - any chance of creating regional boons that can be earned only in specific locations (much like special con event boons), to encourage interchange of players between regions and locations?
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Gorbacz wrote:
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Michael Brock wrote: Hi all. I've been working with the awesome folks over at Warhorn. They have now updated all classes for Pathfinder so when people sign up for an event that utilizes Warhorn, they can choose the class of their character instead of the old system of tank, striker, etc... Remember to donate when you use their service if possible so they can continue upgrading this awesome coordinator tool. Enjoy! Good news, makes it easier to specify class when they're in the system :).
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Aethelwulf wrote:
You're very welcome, but outside of Rock Band, I don't do many public performances these days. :)
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Alex Greenshields wrote:
I'm getting scary flashbacks to high school glee club colliding with my gaming habit. Eyes are bleeding.
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Tangaroa wrote:
Yeah, just last night I ran this on low tier for the first time and nearly TPK'd the party when both gnolls ganged up on them in the hold. Between whip trips and strikes when prone, it took the burly front-line half-orc barbarian out pretty quickly. Way too powerful for a 1st level party.
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Hello everyone, So I'm about to run some Pathfinder Society games for young players at Kublacon in May, and I would like to compile a list of mods that indicate: a) if the mod contains adult themes (such as sexual innuendo, issues of torture, slavery, etc.)
I know this is HIGHLY subjective, but I'd like to get other poeple's responses to what each mod might have in it as far as challenging subject matter, and if they have any ideas for modification (and if those flavor modifications are considered LEGAL for play). I feel strongly that a resource indicating these bits of information would be INVALUABLE for creating an inviting environment for younger players (ages 8-12), and will help us perpetuate the hobby into the next generation. I'm willing to compile the list, if others will contribute. I want to avoid reading EVERY SINGLE MODULE myself, because it will take a prohibitively long time, and I still would like to play some of these mods :). Thanks if you can lend a note of opinion, enclosing modifications in spoiler tags, of course. :) Joshua
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Kids are great for Pathfinder Society, and I actually think the direct nature of the PFS modules helps keep things on track and teaches them the basics of the game. My boys (10 and 6) both play, and are doing great. I do have a concern about which mods might have more adult content in them, and which need to be modified or steered away from. I've had the boys at several cons, and this year I expect both of them to be able to play (though the youngest I will keep at my side, b/c he'll need the help and direction, and I do want to be able to pull him if the group is uncomfortable). The trick like anything is to be aware of the other players. Just like you don't want to behave like a jerk at the table, or dread that socially inept player, you have to make sure your kids aren't being 'that guy' or 'that chick' as well. But, you only learn how to be by being. Most of us that are life-long gamers (I started at 7 years of age w/ the basic box set, graduating to AD&D shortly afterwards) that have kids have the advantage that our kids have seen and been around gaming all of their lives, so they get it, and have had us to model behavior. For kids just starting out without any context, it may be harder to make that transition. I have also started running games for young players at the cons I attend, and I always have my kids with me for those specific games. It's a blast, and it helps teach younger players how to play, and how to be at the table, so they can join the 'big kids' as soon as they are ready and mature enough to hold their own. That being said, some folks just aren't comfortable around kids, and you have to respect that. They paid for the con just like you, and are expecting a certain experience. In most cases, however, I have found gamers to be quite accepting of younger players, since we've all 'been there'.
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Lou Diamond wrote:
Yeah, that was a little awkward for a paladin. I think you handled it well, however.
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Purple Dragon Knight wrote: You're likening Kirk's double hand chop to the martial skill of Chuck Mighty Norris and the raw power of the mid 80's Schartzanneggern'sausage? O_O I think he just partied too hard with Charlie Sheen. He didn't have the DNA of Adonis and tried some Charlie Sheen, but his face melted off and his head exploded. No tiger's blood.
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Hyla Arborea wrote:
I've read through the entire thread on the subject (as well as several others) because I'm completely captured by the concept of Aroden and how it affects the cultures of Golarion, and makes very strong claims about the metaphysics of godhood. Gods can be created from mortals, and gods can die... or can they? All we know is that the clerics of Aroden have lost connection with their diety, some really bad things happened across the globe, and the consensus is that Aroden is no more. Now, of course we have the official cannon voiced that Aroden is dead and gone and is no more and (at least in terms of official releases) he will never return. That's cool, and of course is open to different interpretation in the home game, subject to every GM's ruling. But beyond the subject of whether or not Aroden is dead, and assuming that he is and gone forevermore, I do think there's an interesting debate here around whether or not Clerics, Paladins, etc. can continue to call themselves 'of Aroden' and still gain powers as if Aroden were still around and giving these divine casters their powers. One thing that I keep seeing in the debate is what appears to be a category error that is happening between whether or not a cleric/paladin who worships NO god but holds specific domains/philosophies is THE SAME as a cleric/paladin who worships a SPECIFIC god that then dies or ceases to be (or even just chooses not to give powers to their believers). To me, these are not the same, and they can be explained by several different ontological models. I think the best model (and supported by the textual references made so far in all of the posts in this thread) is that *ALL* divine powers, by definition, come from one ore more deities--period. If a cleric/paladin chooses not to follow a specific god, but follows a philosophy or set of domains, their powers do not just arise from the world of perfect ideals (this is not Plato's world), but instead come from the gods that manage those domains that align with the cleric/paladin's beliefs. There's an appeal made to the pantheon around 'glory', and the gods that manage 'glory' say, 'okay, sure, you're a good kid, here's your powers'. Oracles are an extension of this idea - the whole pantheon ponies up some powers in support of this admirable individual who identifies/personifies what those gods personally support. If, however, all the gods that supported a specific domain were to just cease to be, it stands to reason that all those who are in alignment with those domains would lose their domain powers. So, a cleric that continues to TRULY believe they are following a specific god, and pray to that god to get powers, they aren't gonna get jack unless some other god takes pity on them (or wants to screw with them). So it is feasible that a cleric of Aroden will continue to get powers, but not because the cleric has anything to do with it, but rather because other gods want it to be. Another model could be exactly the world of perfect ideals, where the gods themselves are just instantiations of the philosophical concepts, and only exist as personifications of some greater power/force. I don't think the campaign supports this model, but it's an option for individual GMs. In which case, those who worship dead gods would still be served by the world of perfect ideals because they are going straight to the source of godly power. We've seen at least one specific example of a cleric of Aroden losing their powers, and a bunch of text that speaks of the disintegration of the church of Aroden, so this model seems somewhat unlikely, if not directly contradicted. If divine powers don't come from gods, and don't come from something behind the gods, then where else could they come from? Collective consciousness, individual belief (magic is the world created by our beliefs), etc. etc. but again, those who are true believers shouldn't lose their powers if this were the case. What's left? An over-god, who makes decisions on its own whims. Again, not supported by the copy, but not directly contradicted. If you like this view, go for it. I know this one's been beaten totally to death, but thanks for reading yet one more opinion on the subject :)
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Dogbert wrote:
Artoo!!! Ar-too!! Where'd that blasted droid run off to?!
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BenS wrote:
Well played. No matter what actually happened to Aroden himself (GM discretion), the overall effect is to set the race of humanity on their own path to greatness. The king is dead - long live the king!
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I'm fascinated with this entire concept of the (im)mortal man that is uplifted to godhood and then dies, and what exactly it means to the cultures involved, as well as the metaphysics of godhood. I'm currently developing my own particular story to this plot line - I'm not sure if I *want* Paizo to fill in the details, or just leave it as an open question. perhaps it's more interesting that way - once you know the truth, it changes the story to something definite and somehow less faith-reliant. How do Aroden's clerics *know* he's dead, just because he won't talk to them? Maybe he's just pissed at them for their own decadence? Of course, I *do* want to know what the Paizo storyline is, if it's already been determined :).
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I'll be there with my game face on, ready to persecute the peasants... I mean provide a fun and exciting adventuring experience to the players. :) Painlord wrote:
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I'm 38, Male, married, planning on coming in Friday morning and leaving Monday morning. I'm coming up by myself this time, and looking to share a room with anyone who wishes to do so. I'm going to book a double double room, so as to keep the sharing option open. My AAA rate on the website appears to be a little cheaper than the con block rate, so I am tempted to go with that, unless there's a strong reason not to - there was mention of activities happening near the room block - is that a worthwhile concern?
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