ValBaine

Jominda Fallenbridge __'s page

1,238 posts. Alias of Foxy Quickpaw.


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Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Init: 3d6 + 4 ⇒ (3, 4, 5) + 4 = 16

"Melly step back."

"Well, your lordship fled town. You could have returned to your nice guard house. But instead you chose to burn in hell. Well, that'a a Cheliax thing I guess." Jominda comments, while setting the other guy left standing by Khamul on fire with an explosice bomb.

Explosice Bomb (Touch): 3d6 + 8 ⇒ (4, 4, 6) + 8 = 223d6 + 5 ⇒ (1, 4, 2) + 5 = 12
6 Splash damage for the other. 1d6 burning for the hit guy for each round.
Cascading Dice: 1d6 ⇒ 2


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

@DM ShadowBloodMoon
Can we have spoilers what evidence there is to find before the weekend starts? Then we can sort out without you if we stay or leave.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Just for clarification as it repqatedly sounded like some assume Zarque is in that extradimensional room:

Zarque wrote:

Zarque stealthily followed the giant lady stomping around, but if she notices, or is told by Khamul, the person heading for the carriage house, she will intercept them with a blink and maybe some gliding if needed.

Coming up from behind, hopefully unnoticed, she will make an extradimensional room and “help” the person into it if they somehow manage to avoid falling into it, though it will be a long and steeply slanted room so as to minimize any sound the person makes yet the fall will be uncomfortable while still being non-lethal. There is a 5’ ledge at the top where Zarque will stand, her stature keeping her invisible from the grounds above.

I don't know what ability Zarque used, but from the wording I assume the result to be something like that of Create Pit. And Zarque stands near the edge of it unable to be seen from below.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Let's go identify the other guys." Jominda prompts Melly to follow.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Anyways, we got that additional guy. Did you find anything of interest in the house? Anything that further ties Ironbriar to those murders?" Jominda inquires.

"Or Melly, do you know of any rooms you are not allowed to enter, that are always locked, or maybe even hidden from the casual observer?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda silently chuckles. Khamul seems to be more intimidating than even her large form. She has to admit that he compensates being small really well with that ankle biter energy that demands respect.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Well, we caught Ironbriar red handed sacrificing a woman in a religious ritual. I didn't know that woman, but some of my group did. Sadly Ironbriar got away in the turmoil that ensued when we blew up the event."

"So coming here to get him before he can flee was the logical next step. But he seems to be one step ahead of us again."

"With the evidence we got and Ironbriar fleeing, this place will swarm with official investigations by noon. We just didn't want to wait for the administration to get out of their comfortable beds to look into this." Jominda tells.

"So Melly, in hindsight, could it have been known that the honored Justice Ironbriar was leading a double life as a murderous priest of Norgorber? And if yes, when did it start?" she inquires.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda sighs. She picks up the dropped goods herself and pushes them on the servant. "Come with me please."

Jominda leads the way in direction of the carriage house to meet Zarque on the way while keeping a close look on the woman.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"So far we have killed no one. Only sent them to sleep and tied them up. But that is a really helpful information. Thank you." Jominda clarifies.

"I'll let go of you. Please don't run away. There are others of our group on the premises, and even if no one would attack you with a leathal weapon, being knocked out is still hurting badly."

"Feel free to collect the stuff I made you drop with my clumsiness. We'll wait here for my companion to come back out of the house, and then I'll escort you to the other guards and servants in the carriage house. We're not here to apprehend servants, but you have to wait until we have finished our investigations. I hope you understand that." Jominda lets go of the woman to have her hands free for what sounds like a bolting guard coming towards her.

Readied Punch: 3d6 + 6 ⇒ (4, 3, 3) + 6 = 161d4 ⇒ 3

Am I at the front or back entrance of the house?


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"You hear that? This is the last two guards going down. You better stay with me. That's at the moment the safest spot here."

"And I guess I'm even less scary now that I'm back to my normal size."

"How about you tell me how this annoying electrical fence is turned off?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"We just need to find another cultist with a cloak." Jominda suggests.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda takes the nice looking black stones and the silver dust. Then she takes the cloak of one of the curates and dons it. Next she grabs a scythe. "What do you say? Persuasive?" She takes on the doom and gloom expressions she'd expect from a cultist with a death wish.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

As Jominda is not willing to take another hit from that woman, she bombs her out of existance.

Bomb: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 144d6 + 5 ⇒ (1, 1, 2, 1) + 5 = 10
Bomb: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 134d6 + 5 ⇒ (6, 5, 3, 3) + 5 = 22


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda crosses her arms and tries to make a straight face. That scythe left a bad cut. She is ready to end that annoying cultist, but leaves it to Herm and Yilgwi to do so for now.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Will DC17: 1d20 + 5 ⇒ (1) + 5 = 6
Will DC17: 1d20 + 5 ⇒ (15) + 5 = 20

"Your lousy god is a pipsqueak. What do you do for a living? Tortouring the pet of little kids?" Jominda angrily shouts at them, before dousing them in more explosions.

Ranged Touch: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 134d6 + 5 ⇒ (5, 5, 6, 6) + 5 = 27
Ranged Touch: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 214d6 + 5 ⇒ (4, 6, 4, 5) + 5 = 24


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Fort save: 1d20 + 7 ⇒ (19) + 7 = 26

Jominda shakes off the attempt of magic at her and easily evades the scythe.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda keeps bombing away at the evil women.
Bomb: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 234d6 + 5 ⇒ (2, 1, 3, 2) + 5 = 13
Bomb: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 244d6 + 5 ⇒ (1, 1, 4, 6) + 5 = 17


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

As nothing happens Jominda starts bombing away at one of the cultists, selecting the one by trying to get as much skeletons into the blast as possible.
Explosive Bomb: 1d20 + 9 ⇒ (8) + 9 = 174d6 + 5 ⇒ (6, 5, 1, 1) + 5 = 18


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda takes some more time to create two extracts. "Yilgwi, healing is now your task. So I can provide you with this invisibility potion. I'll take one too. I fly out and start the attack with a big bang, and you move in to destroy the skeletons."

After handing the extract to Yilgwi, Jominda drinks hers and disappears from sight. Then the door all came in through opens again by an invisible hand.

Waiting for everyone to get into position. I guess Yilgwi will need a stealth roll.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Awww." Jominda comments. "I was hoping to make some explode! But it is more effective this way."

"So, Yilgwi charges in first to clear the coast, or shall I start with bombardement from above?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jomida takes a look. "Well. That's a lot of walking bones. Are they dangerous?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda is dumbfounded by the action taking place. "Hey, you're dead already. What's the point in hanging yourself again?" she blurts out.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda unpacks her alchemist equipment to prepare for the day. For those interested, can take a closer look at the making of explosives. "Are we going to explore during the day too? As there are no solid lines of defence but some wolves hidden here and cultists hidden there, we could manage. What do you think?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"You held them all off. I was in a very comfortable position for this fight. But if another one arises, you need not wake me. I'm out of everything." Jominda tells, turns around in her bedroll and falls asleep again.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Bomb: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 164d6 + 5 ⇒ (5, 5, 2, 1) + 5 = 18
Jominda throws her last explosive at the wolf.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Bomb TWF: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 244d6 + 5 ⇒ (6, 4, 4, 3) + 5 = 22
Bomb TWF: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 224d6 + 5 ⇒ (3, 5, 6, 5) + 5 = 24
Bomb TWF: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 134d6 + 5 ⇒ (4, 4, 2, 1) + 5 = 16
Bomb TWF: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 124d6 + 5 ⇒ (3, 3, 1, 2) + 5 = 14

Jominda doesn't care to get up. She throws bombs with both hands at the intruders.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda waits to see how many of them come in, to make best use of her bombs.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"My words exactly!"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"You won't go to sleep before the meal, will you?" Jominda asks Herm. She speculates on a yes, as the amount of food divided through the number of persons who would eat seems not filling.

She gets her plate and cutlery out of her backpack and lines up to receive her serving.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"We're not in danger of that right now. When is the food ready?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Does gluttony count as a sin with your faith?" Jominda inquires, as sh ecan vividly imagine that such delicious meals everyday might lead to that.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Hmmm, that smell is delicious." Jominda praises Yilgwi. "I hope it doesn't draw attention. I don't want to share this food beyond our group."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"You don't want to touch that with your hands, do you?" Jominda replies.

As everything is set she asks "Do we set up a watch, or do we put up some kind of alarm?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Thanks." Jominda says to Yilgwi. Then she looks around for a tool that can be used to clean up. Chains with hooks are not bad for dragging away intact skeletons, but the crubled remains of destroyed undead would need a broom. Or a shovel. But luckily she has a way to remove the parts that are not dust with magic. A hand of force appears and picks up one piece after another and throuws them out of the window.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"I got a scratch." Jominda tells.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"No. I haven't had the opportunity to create some for a while." Jominda replies.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"I'm down to five more explosives. If we continue and get then attacked during our rest, I have nothing left to fight anything. Everything bigger than a rabid dog, I have issues to hit with that club."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Mace: 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 6
Jominda swings her mace again, but steps away to leave it to the men to sinish that skeleton with the sharp sword.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda tries her luck too. She pulls out a light mace and hits the skeleton.
Light Mace: 1d20 + 7 ⇒ (3) + 7 = 101d6 ⇒ 2
Or not.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
"Cursed wench!" Jominda calls out while laying a bomb carpet over the cultist.

Bomb: 1d20 + 10 ⇒ (19) + 10 = 294d6 + 5 ⇒ (5, 2, 5, 3) + 5 = 20
Bomb: 1d20 + 5 ⇒ (16) + 5 = 214d6 + 5 ⇒ (5, 2, 3, 6) + 5 = 21
Explosive Bomb, excluding her allies, DC18


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda chucks some bombs at the big nasty trying to catch as many enemies as possible in the blast.
Expl. Bomb: 1d20 + 9 ⇒ (9) + 9 = 184d6 + 5 ⇒ (2, 6, 4, 4) + 5 = 21
Expl. Bomb: 1d20 + 4 ⇒ (17) + 4 = 214d6 + 5 ⇒ (3, 5, 4, 6) + 5 = 23
DC18


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Before Herms does something stupid, Jominda drags him out of the building. "What are we actually searching for? Not enough that we have demon wolves and evil cultists. Now we have those annoying haunts again. And no father Grimborrow to take care of them." she complains.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Will: 1d20 + 5 ⇒ (13) + 5 = 18
[Jominda watches the scene in horror, standing stiff in shock.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"It would look cool on me, but with all the sharp edges..." Jominda ogles the weapon sceptically.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"He's always been a snoibbish ass. But it was bearable, as long as the ones he tried to kill were werewolves." Jominda tells, not curtailing her frustration about that dead noble.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda checks on the wolves pulse.
Heal: 1d20 + 10 ⇒ (12) + 10 = 22

"Do we want him dead, or alive?" she inquires.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Yorikata ponders what lies before them and decides, that Herm is doing fine. Her chemical ingredients are not endless, and the strong men will have that covered. But just in case Duristan decides to flee she readies herself.

Bomb: 1d20 + 10 ⇒ (7) + 10 = 174d6 + 5 ⇒ (6, 3, 6, 1) + 5 = 21

Meanwhile Duristan keeps burning from the last bomb.
Fire: 1d6 ⇒ 5


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"But we're not opposed to kill him, are we?" Jominda asks.

Not waiting for an answer she starts throwing alchemical explosives.
Bomb: 1d20 + 10 ⇒ (20) + 10 = 304d6 + 5 ⇒ (3, 3, 5, 5) + 5 = 21
Bomb: 1d20 + 5 ⇒ (14) + 5 = 194d6 + 5 ⇒ (1, 6, 4, 5) + 5 = 21
Crit: 1d20 + 10 ⇒ (2) + 10 = 121d6 + 5 ⇒ (1) + 5 = 6


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"What's going on here?" Jominda asks.