Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Johnny stops his song at the sight of the orc hewing.. The buff lingers for 2 rounds longer "Anyone need heals? Man you guys are stout with your blades.." I think pulling the blade was more for flavor.. Regardless GMs game, Gms call imo..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Inspire Courage will affect your bomb damage as well..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Givin the opportunity he would jump out of the truck to inspire his allies.. Acro: 1d20 + 3 ⇒ (16) + 3 = 19
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Sorry folks ive been on vacation.. Ill attempt to catch up.. Round 8 Johnny will start an inspiring song for his allies..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 "Perhaps we should get in there and lend a hand.."
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 He sings to inspire yes.. Ill add the rounds back.. Of to bed ill catch up in the morn..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Johnny will continue to fire and on round 8 will sing again for a round, resetting inspire.. "Round 6" attack+inspire+higher ground: 1d20 + 7 ⇒ (13) + 7 = 20
"Round 7" attack+inspire+higher ground: 1d20 + 7 ⇒ (7) + 7 = 14
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Is there a map somewhere that im missing? This is also not showing up in my campaign tab.. Actions: Round 1-Jump in truck and hunker down.. stealth: 1d20 + 11 ⇒ (9) + 11 = 20 Round 2-Ride Out Round 3-Inspire Courage.. Adding +1hit/dam Round 4-End Inspire, Lingering Performance keeps it up for 2 more rounds.. Then fire shortbow if target is presented.. Attack+Inspire+Higher Ground: 1d20 + 7 ⇒ (17) + 7 = 24
Round 5-Take a look around perc.: 1d20 + 14 ⇒ (20) + 14 = 34
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Johnny hops into the back of the truck and holds on.. "Names Johnny, nice to meet yall.. Mind if i tag along?" He stops his singing, but you all still feel the uplifting effects for another 2 rounds..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Why is this not showing in my campaigns tab?
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Round 4 Seeing the bot of fire Johnny will cast Create Water on him.. And continue his singing..
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 It appears im not on the initiative count so ill roll.. Oh and was there a map link somewhere i missed? Init: 1d20 + 3 ⇒ (6) + 3 = 9
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Freed from his entrapment Johnny bolts from the ship and tries to get a hnadle on whats going on.. Perc.: 1d20 + 14 ⇒ (11) + 14 = 25
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Did someone get Johnny out of the crash?
Male
Usable: Paragon Halfling Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8 Vital: Gestalt Bard 2/Cleric 2 HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30 Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11 Johnny hears a vehicle approach.. " Can anyone here me.. Help! Im stuck and cant get out.."
In shuttle and after crash: Dreaming of slim halfling girls Johnny is bumped awake by some not normal turbulence.. What in Desna's name.. Johnny peers out the window at the rapidly approaching ground.. Bracing himself for impact he yells out "Not this isn't very lucky at all.. Desna be praised if i make it out this one.." and the CrAsH! BoOM.. Everything goes black... Waking up later he discovered he was alive.. But not in good shape as a large piece of something was pinning him down.. Escape: 1d20 + 2 ⇒ (4) + 2 = 6
But its just not meant to be and panic takes over.. Yelling "Is there anyone out there that can help me? Im stuck and can't seem to wriggle free.. HELP!!! HELP!!!"
Gobo you shoulda just kept those first stat rolls and not felt bad about it lol.. My guy is deff not a fighter, but fighter types need buffs and heals and that what he does so.. And he can drive anything uner the sun :) and he disables traps and such.. Nice support guy imo.. Wait so 2 people are going unarmed fighter/monk? Come on now gestalt parties become beastly for their diversity and the ability to have whats needed for any situation..
In the ultimate combat theres an entire section called Vehicles.. All land based vehicles are controled by either Profession(Driver), or an associated skill depending on what it is your driving etc.. Now this only talks about animal drawn vehicles for the most part, and some magical/alchemical ones, but imo it would be the same thing for a more modern vehicle.. Profession rolls for money is only used in PFS really.. Profession
Ok ive finished my guy for the most part.. All info is in his profile.. I just have to come up with a backstory, but in short hes a exploring treasure hunter that carries an aura of luck around with him.. Out of the camp traits presented so far i think he would be a Vault Hunter, although he could certainly pull off Stunt Driver as well.. Oh btw its not a ride check, its profession(driver) that your looking for.. |