My money is on Azrin in a straight melee fight, but on the Captain if it starts at a good range or if there are obstacles. If you had gone monk 3rd, Azrin, you would have had a faster movement speed and a +4 to acrobatic jumps which could have meant catching him after starting at range, but he could just run around you and throw every turn if you start at a good range, or rebound his shield if there are turns/obstacles. I'm not sure I could take either of you in a fight...
An odd kangaroo walks in, wearing a brightly colored silken amulet known as a tie, as well as a few rings. He looks around at the awesome (and most likely, insane) assortment of beings and shrugs. I've gotten most of his background, his followers, herald, sephira and portfolio done. For those who'd rather have a kangaroo than a giant holy skeletal monk as their godly companion, I'd be happy to have shared adventures. I have played animals before and it would be fun |