Ninja

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Goblin Squad Member. 40 posts. No reviews. No lists. 1 wishlist.


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I have yet to receive this order. The same thing happened last month, and it showed up a month late. I can wait a week more, so don't send replacements yet. I just wanted to put this on your radar. I will let you know if it doesn't show up. It went to Springfield MA, which is on the other side of the state.

Thank you,
Joe


I think a historical sourcebook would appeal to only a small subset of the community. I think the best use of resources might be to publish a historical line of novels. This would provide the fluff people desire.


Sean K Reynolds wrote:

I know what game you mean. :)

What game was it? It sounds so familiar, I know I played it but can't place it. Was it one of the Ultima games?

EDIT: Ah, thanks Mama Loufing. That was a fun game. I put hours into it, but that was so long ago - and I played so many RPGs that they all start to blend together.


TriOmegaZero wrote:
My spellbook is magically immune to water. :)

I am assuming this is the wizard's "travelling" spell book, and thus not destroying years of work. I would rule that the spell book is a magical item equivalent to the highest level spell contained there-in. It would get a saving throw accordingly.

Also, the save would have to be warrented by a special occasion. For example, specifically targeted by an elemental water attack of some sort. Maybe the entire PC ends up getting submerged in raw elemental water as the result of doing something stupid?

I think it is important to, on occasion, challenge the PC's ability to think and prepare. Sometimes the hazards of adventuring come from directions other than anticipated.

As always, a good DM will keep his players in mind. A challenge to the PC's spell book is fair game for an experienced player. This would be cruel to a newer player.


Sean K Reynolds wrote:

Thanks for all the input so far!

To clarify, I doubt this book will have entries for karate, judo, and other Earth names, mainly because most games don't take place on Earth. We'll probably either go with practical names ("Defensive Acrobatic Style," "Offensive Scorpion Style," and so on) or create flavorful names (roper style, dragon style, etc.) and in each's introductory paragraph, pointout "This style is good for emulating combat styles such as X, Y, and Z."

In other words: it is important for a fan of judo to be able to find the word "judo" in th book so he can play a character based on his own knowledge, but it is important to avoid the baggage associated with prominently using the name of that style in the book (I'm sure anyone who takes the Karate Initiate feat is going to be the target of endless Karate Kid jokes, for example).

My vote is to go with the flavor names and tie them to a Pathfinder location, or language. For example, 'Tien Ka' could translate as 'Fist of the Motherland'. Maybe 'Tzufu Za' after the Tzu-fu Temple is such-and-such a region?

Also, rather than using the word judo which breaks flavor, I would just describe the style. One who practices judo will naturally pick that style. In other words, your inspiration behind the style will be secret but obvious to those "in the know".


mortellan wrote:
Lilith wrote:
I love this one - awesome! :D

Thanks Lilith! Good to see Erik approves too. Thanks for the link help Flash!

The rest of the adventuring party will come shortly this week.;)

I am pretty sure Erik is from Greyhawk, so he may be biased.


gamer-printer wrote:

Well I will be publishing Ninja as a prestige class for Pathfinder, and it will be before the release of Tien Xia, Ultimate Combat and Ultimate Magic probably early next year.

Kaidan: a Japanese Ghost Story setting.

Ninja will be a prestige class with Sudden Strike, Ki Powers (all new ones), Poison and alchemical training, a Death Attack, some martial arts training/features. The Ki powers will cover all special movement, bonuses to AC, ATT/DAM, saves, special attacks, or other 'magic' like powers. A ninja though only 10 levels will have no Rogue Talents as Ki powers will function better for that aspect.

Five ninja houses will exist with each having a preferred weapon, specific unique tactics, common ninja training for every house and higher level powers unique to each house. One is more wilderness, one is more seduction, one is more stealthy, another melee, and the last more arcane.

Prerequisites: Ki pool, Ranks in Stealth: 8 and Disguise: 5, and requires at least one level in fighter (bushi), jugondo (sorcerer), or shinobi (rogue).

It looks like you have done some excellent research here. I'd say your plans for the ninja draw a lot of accurate connections to the historical version, as depicted in the Bujinkan. I will plan to check this out!!!

Monk of four levels is a requirement to get the Ki pool.

So while all your various arguments 'might' apply to Tien Xia, you already can see what my ninja prestige class will look like!

GP


gamer-printer wrote:

Yamabushi are Daoist/Buddhist ascetic monks, though a literal translation is 'mountain warrior', the meaning is not quite the literal translation. They were exorcists in old Japan, among other things.

Yamabushi dwelled in the mountains to get away from society and the empire (since they were an illegal organization for much of its history), they did not dwell in the wilderness due to a love of nature - it was the isolation they sought to better follow the path of their beliefs. The beauty of nature was appreciated by all Japanese, not just some sect hiding in the mountains.

As an aside the word Shugenja, used in previous editions is not quite correct. Shugendo is the religion of the yamabushi, and many rural peoples of Japan, following the path of Shugendo is 'shugenja'. However the best translation of 'shugenja' is a worshipper of Shugendo, which is not necessarily a Yamabushi.
GP

Some histories tell of families of samurai fleeing into the mountains rather than commit seppeku once defeated in battle. It was in these mountains where they met the Yamabushi and tempered their warrior arts with Mikkyo/Tendai/Shugendo mysticism. Thus the ninja were born.

Some say so anyway.


You guys are too funny. It is all just a matter of opinion. There is no "right" answer. I myself am torn. I would love a ninja core class, depending on what it looked like. Paizo could consult Stephen Hayes to get a real historical perspective. He is fairly accessible.

Anyway, the ninja was a jack-of-all trades and could be represented by a number of current core classes. I think a core class would make sense if Paizo could find a unique angle to focus on. I would like to see what they came up with.

At the same time, a "prestige class" might be a better way to go (for the record I hate Pretige classes as a concept). This way a rogue, a monk, a druid, etc. might be able to take classes in "ninja".

Perhaps Paizo can come up with another way. Maybe a list of ninja skills or feats? Maybe ninjustsu is not a class at all. It could be a discipline or philosophy applied to a skill/feat. A fighter might not be a ninja, but could study ninja kenjustsu? An alchimist could learn some ninja recipies. A rogue could learn some ninja stealth techniques.

I am very interested to see what happens here.


KnightErrantJR wrote:
I'm curious to see if anyone has used the factions from the faction guide (as in the PCs gaining points with various factions) in any of the APs. As I was reading through the Faction Guide, I was thinking of what factions might be appropriate for the various APs, and it got me to thinking if anyone had used this with the APs, and how this has added to or altered how the story has played out having these outside players with a hand in the events going on.

I do not have the Faction Guide. However, the new AP Racing To Ruin involves several factions all competing for a common goal. Depending on their presence in the faction guide, this may be a good opportunity to use the guide?


Mark Moreland wrote:
Kyle Baird wrote:
What if we're the crazy type that wants to spend several hundred dollars to get a massive 1-piece version made? Is it possible to make arrangements to purchase the art and have it done locally?
Yes, send a check for several hundred dollars to my attention at Paizo.com and I'll see what I can do. No promises, though.

Mark, sweet! Can I send you a check for several hundred dollars too?!!?


Fox45 wrote:
Okay so I bought the Harrow deck and got my players hooked on playing Towers. But now having just read the Prodigal Sons 4 of 6 in Kingmaker Blood for Blood in which they were playing Towers of Sellen so now my players all want to know how to play Towers that way and I have no idea how to come up with rules for it. Help me out here.

I LOVE that game!!!

Really. How could I not?


redcelt32 wrote:

So I thought I would pose the question, what do you think is important, and why?

1) Knowledge (Core Rules) +20

2) Craft (Oratory) +15
3) Perform (Dungeon Mastery) +25
4) CHA of 16+, OR STR if you have the Mighty D20 feat.

Optional skill points in Bluff, Diplomacy, and Intimidate depending on your cast of PCs.

Just my 2 coppers.


GeraintElberion wrote:
The problem here is that creating your own character is a big part of the fun and excitement, players want to take control of their characters, not somebody else's, but creating a character is a complex undertaking. I kept on reassuring my players that: "This bit is complex so that the actually game can be simple."

I wrestled with this problem myself preparing a game for zero experience players. I wanted the first game session to serve as incentive for them to return. Two hours fighting through the character creation process was not going to do it. Not to mention, that was two hours less playing.

My solution was to create characters and base them on the players RL personalities. If a player wants to play something different, they can start taking levels of the new class starting at level 2.


Yasha wrote:

More wisdom of a decidedly stabbity nature....

[i]"Swords, not words!"

"Despair not! I shall inspire you by charging blindly on!"

"Make way, villainy! Hero, coming through!"

"I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again! Evil, meet my sword! SWORD, MEET EVIL!!"

Proof that a man and his hamster cannot be underestimated.

** spoiler omitted **

Yasha - Minsc FTW. I spent far too many hours playing BG to argue.

Well played sir.


James Jacobs wrote:
And getting a PC to say Pazuzu three times is weirdly easy.

"Knock, knock..."

"Who's there?"

"Pazuzu, Pazuzu, Pazuzu..."

"Pazuzu, Pazuzuz, Pazuzu who? AHHHHHHH!!!!"

Piece of cake.


Colin McComb wrote:
I just wish they'd stop giving me full-body searches every time I leave the word mines.

Yeah, sure you do. That's how we know the word mines are intentional.


Erik Mona wrote:

CROM, where is the wizard who killed my mother?

CROM, if you're my god, then show me the way!

"I have known many gods. He who denies them is as blind as he who trusts them too deeply. I seek not beyond death. It may be the blackness averred by the Nemedian skeptics, or Crom's realm of ice and cloud, or the snowy plains and vaulted halls of the Nordheimer's Valhalla. I know not, nor do I care. Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content." - Conan, "Queen of the Black Coast" (1934)


Xpltvdeleted wrote:
I would honestly prefer to see PF 2E as a different "style" of RPG rather than an overhaul of the current system. A PF modern would open up the setting to alot more genres (modern, western, sci-fi, etc) which I would love to see.

There is so much that has yet to be explored in Golarion, that they have a decade's worth of products to do. There are possible expansions to the existing rule set, such as a modern version, as another direction for revenue.

I also think Paiso will allow their customers to help drive what direction they go in. They seem to listen to our input more than any other developer I've seen. Hopefully, if there is a subsequent edition it will revamp the magic system.


Michael Brock wrote:
I'm going to need two. One for my collection. The other will be for me having put on a board, coated, and hung in my game room.

I'm only going to get one, which will likely stay folded and unassembled somewhere. Maybe tucked into one of my hardcovers.

Unless I can think of a good way to convince my wife that this is the newest fashion in wall-paper. Maybe I can trick her in thinking it is the newest French, toile style. Then I may need several maps!

Will these come in any varying color schemes?


Mark Moreland wrote:
Mike was always big on maintaining his privacy, especially with regard to gaming fans. I know he asked us to take down a picture of him from the wiki, and he removed all the biographical information that we'd pieced together from the internet for his article. I'm not sure if he's still even writing for RPGs, but I haven't seen anything new from him since Dragons Revisited, so I'd say no.

With luck, he has made his stealth roll and evaded the stalker. Sounds like a full retreat. I wish him luck.


Evil does not get to enjoy the same rights as the good, law-abiding citizens. This includes the right to own property. Therefore, the Paladin is enforcing righteous justice by commandeering those goods for the cause.

Really, it doesn't matter. Make it up. Craft some justification. This is your game, so make it what you want it. Flexibility is one of the perks of a good RPG.

- My two cents.


Sean K Reynolds wrote:
Enevhar Aldarion wrote:
Well, they ARE going the "Faiths of" books for the divine casters, so keep up hope that they will do similar Golarion-themed books for the rest of the classes.

Actually, the Faiths of... books are for ALL characters, not just divine casters. They'll answer the question of "Why should my barbarian (or fighter, etc.) worship a god? They don't get spells."

Conan just wouldn't be Conan without the apathy of Crom. Plus, your barbarian needs SOMETHING to yell as he flails and foams across the battlefield.


Mageye wrote:
I see a therapist for bipolar disorder and also am part of a assemblies of god church. I had a visit with my therapist today. Well I decided since I had quite a bit of a wait before my appointment to read my Pathfinder core rulebook in the waiting room since I wanted to refresh myself on the rules. Well my therapist ask if he could look at the book and I said sure he then went on to tell me that being a christian man that I shouldn't play games like pathfinder that they promote the work of the devil. I later after the appointment was thinking about this when I got a phone call from the pastor of the church I go to about something there putting on anyway I asked the Pastor about his thoughts on D&D and he said he had no comments on that subject. So I guess I'm wondering whats so bad about the game that makes these men say I shouldn't play it?

A therapist who states what you should do "as a Christian man" should be fired on the spot. The only exception to this is if you chose him based on the fact that he is a "faith based therapist" (i.e. that is what you were looking for). I am concerned that this guy is volunteering HIS opinions, rather than guiding YOUR thoughts/feelings.

I recommend that you work with both a psychologist who can provide pharmacological care, and a psychotherapist who can help you moderate your thoughts/moods. Anyone can claim to be a "therapist" or a "counselor". Make sure this guy is a board certified professional.

The above is based on my experience specifically with bi-polar disorder. I am not a clinician. I am also an atheist, so that may render my entire view point invalid to you. Don't go to your physician to fill a cavity, or your dentist for an apendectomy. By the same logic, go to your therapist for your mind and your pastor for your soul.

Good luck.


Wander Weir wrote:

I think the soaps are kind of a neat idea. If it weren't for the price of shipping and handling, I'd probably try them out.

Besides, making things like this available at Gen Con is practically a public service. Now if they can just figure out a way to make water spontaneously appear in thin air...

Next Gencon needs dunk tank. Only "lucky" attendees are selected "at random" to participate. There could even be a small prize, like a Paizo button, to overcome resistance.


Soliloquies wrote:
waynemarkstubbs wrote:

You're selling soap? Really?

Will the next item in the store be a Paizo-branded barrel scraper?

Underoos with the Iconics on the buttocks?

No joke. I WILL buy adult sized, Paizo underoos. No only will I buy them, I'll even wear them to the grocery store early in the morning when my wife needs milk for her cereal. My glee would only be dwarfed by her shame. Please do this.

Soap - Nerds needed this in-scentive looong ago. A little soap a day keeps wedgies away.


Jess Door wrote:

Yeah, I'm really careful with my books, but mine just did the same thing - and it's pages 51-62, like as you mentioned.

Is there any word on if there's a new printing of this without this issue? Or if there are any care suggestions on how to avoid having this happen?

I just found this thread. I'm sorry to break it to you folks, but I'm afraid you have all clearly failed your saves and are now suffering from what is known as the Reynoldian Curse. In some regions, it is known as "SKRath's Failing". I first encountered this blight shortly after cracking open my hardcover, Ghostwalk. Once my eyesight returned a week or so later, I was able to finish reading the book.

The curse effect different material in different ways. Obviously, a sourcebook like this results in disolving pages. A minor campaign setting ends up in temporary blindness (Will DC 15).

My advice is to have Remove Curse cast on your purchase. Also prior to reading any material written by Sean; cast Bless, Prayer, or any other like magics. Remember, this must happen before reading it. Simply possessing the item will not trigger the curse. The evil is in the actually written words.

Good luck & may Caiden bless your spirits.


Evil Lincoln wrote:
Ambrus wrote:
Evil Lincoln wrote:
It doesn't cease to be a lich's phylactery just because lich is dead.

Doesn't it? Without a lich's soul hidden inside, it's little more than a pretty box. Besides, I'm not certain it ever really was a proper phylactery to begin with.

Hm. A proper phylactery would have cost 120,000 gp to create initially. So how much of that goes into the box construction itself, and how much was wasted in magical components? The box must be fashioned of the most precious materials to accommodate such a high cost...

Evil Lincoln wrote:
I suspect it would have greater value to a certain kind of collector, and I don't mean ornate puzzle box enthusiasts.

Perhaps, though it's always tricky trying to find a collector willing to pay for historical artifacts. I'm still trying to find someone interested in the cadre of 10,000 year old Runelord statues I've got stowed up at Thistletop. =P

Well, there might be something more than historical value. It can't be easy to learn how to build a phylactery on your own. That's some pretty impressive eldritch secret, AFAIC, or everyone would be doing it. Some useful info must be gleaned from owning a completed phylactery — even if you don't intend to use it yourself. I guess that's the "added value" I'm assigning to the object, above and beyond "ornate box".

This is really a GM's call to make. I personally wouldn't downgrade an arcane object like a phylactery to "just a box" once the PCs picked it up. Sauron's One Ring was a phylactery of sorts, and it served as the MacGuffin for the whole danged epic! I would probably use it to tempt the wizard to lichdom over the course of the campaign. Your GM may feel differently, or maybe you'll show him this thread and he'll realize just how fun that would be and go ahead with it :).

I think the antithesis edition of Honest Abe is onto something here. A creative DM could find a number of uses for such an item. Having been used to house an evil Lich's soul, it may have some negative energy residue. This might have a very slow, suble effect on the PCs over time if they decide to keep it. It might also draw the attention of a prospective Lich looking to cut corners, be it cost or time.


Doodlebug Anklebiter wrote:

Just finished reading the Guide to Korvosa (haven't read the Curse of the Crimson Throne yet), and I was outraged, OUTRAGED! by Korvosa's anti-labor union-busting policies. As a shop-floor steward for the International Brotherhood of Teamsters Local 25 in this Material Plane, I would urge all working men and women and friends of labor, regardless of race, species or planar affiliation to join me in a boycott of all things Korvosan until the laborers of Korvosa win recognition of their rights.

Down with the bloated plutocrats, soft-handed bankers and rapacious raksashas! All power to the Ironsoots! Picket lines mean don't cross!

For more information, please contact either Pelindyr Vandervelde of the Amalgamated Coxswains, Navigators, Riverboat Laborers and Stevedores, Local 63 or Travis of Galt.

In my opinion, there are few places more ripe for Union representation than Falcon's Hollow. The men and woman who support the lumber industry there are bled dry for a mere pittance. How ironic in the "land of freedom" lies this capitalistic cesspool of oppression.


hogarth wrote:
Joe Towers wrote:

This is a great thread, but it would be even better if it went like this:

"I loved X AP, except for Y part. I fixed this by..."

Those of us who have not run someof these yet would be very well served if DMs would post some of their recommendations for fixes. I'm sure Paizo would benefit from this type of feed back also.

There are quite a few of those threads in the individual Adventure Path subforums.

Good info. I haven't gone looking for them, but I will now. Thanks.


Ashanderai wrote:

As the designer, I have to chime in and confirm what Steve says above.

As for the 5 Chinese elements, they were a strong influence with the inpiration for the class; however, the goal was to create a class that could be easily included in other fictional, Asian cultures. Keeping some degree of distance from the that inspiration and others helps to keep it from being tied down as a strictly Japanese-style class. This allows for DMs and players to more easily use it in other regions of the campaign setting without having to justify how the character came from that Japan-like homeland to where they are adventuring currently. Please keep in mind that this class was originally designed for Arcana Evolved in the Jade Oath setting.

You can see more of the Chinese element influence in the Heroes of the Jade Oath.

I'm a big AE/Diamond Throne fan, and discoverer Rite products via the Your Turn boards. If only I had unlimited time and funds. However, the more I read the more I'm interested in Jade Oath.


Erik Mona wrote:

I decided to switch my avatar to a piece of art that Paizo owned as well as to something that was more reflective of the Pathfinder era rather than the Dungeon era, glorious as it was.

I remember you from the GH threads on the AOL forums. Boy was that a long time ago. That was my first exposure to SKR also, who I think was the voice of TSR on the forums. Not sure. Too long ago. Getting old as we speak.

This is a great thread, but it would be even better if it went like this:

"I loved X AP, except for Y part. I fixed this by..."

Those of us who have not run someof these yet would be very well served if DMs would post some of their recommendations for fixes. I'm sure Paizo would benefit from this type of feed back also.

Thought part 6 was a rail road? So, what did you add to hook your players instead?

Just my 2 coppers.


This looks great. As a student of ninjutsu, I would have designed this class with many of the same abilities. It looks like a very fun class to play, but I am partial to both rogues and monks and this is the best of both worlds.

I would have tied a "ninja" class to the 5 chinese elements as this was a huge part of their system (called Go-Dai). They were very closely tied to nature with roots in Shinto and Tendai Buddism.

I will plan on picking this up!


Dark_Mistress wrote:
Joe Towers wrote:
Wicht wrote:
I'm nervous about being misunderstood, having made some light-hearted comments elsewhere on the internet this week only to have them taken as a serious rant.
Interesting.
Aawww you beat me to it... now I have to stab you in the face with a plastic spork.

Neat!


Rite Publishing wrote:

@Joe;

Just make sure the Meat shield has something to do, like have some minions then ambush him outside, or if he has a ranged weapon remind him he can still use that.

Depends on which of my lists he is on at the time.

I normally would not single someone out like that without providing some diversion. Maybe ALL the PCs are kept out as the evil nemesis laughs at them. He might yell, "You think you are dealing with a half-wit? I've known you were coming for me before even YOU knew it!" Then he proceeds to gather all of his (very visible) expensive magic items and steps through a magic portal to destination unknown.

A lot of potential here. I'd have to come up with a counter-measure the PCs could uncover with some research though.


Rite Publishing wrote:

In an age of magic superstitions have true powers, so you better leave this vessel underneath your house!

Check it out HERE

On a more serious note, I like the potential with this item. I think I may have an NPC use this against a specific PC. For example, the PCs storm the bad guys hide-out but the Paladin can't cross the thresh hold. Let's see you take him down without your holy meat shield! Mua-ha-ha!

This could be a good challenge for groups that use the same combat routines in order to force them to make some adjustments.


Wicht wrote:
I'm nervous about being misunderstood, having made some light-hearted comments elsewhere on the internet this week only to have them taken as a serious rant.

Interesting.


Dabbler wrote:
Joe Towers wrote:
I've too studied ninpo. Ninja didn't use katana. They used ninja-to, which are short, straight blades. Come to thinkof it, ninja used whatever was on hand - obi, geta, pudgy geisha - anything!
Very true! shinobigatana were of really bad quality, and most ninja would grab a katana if they had the chance. The katana steel was of high quality, though.

You would make the Bujinkan proud!


LazarX wrote:
Sebastian wrote:
I suppose if you want to completely ignore history, then, yes, katanas are bastard swords. But, if you want a historically accurate rpg (and, let's face it, historical accuracy has long been one of D&D's main selling points), then a katana needs its own stats. It should do 3d12 damage, have a critical hit range of 12-20/x6, and be immune to sunder attacks because it is made of microscopic layers of steel and vibranium.
Actually, Katanas were made they way they were because of the abysmal quality of Japanese steel. Without the layering, the Katana would otherwise shatter at the first strong exchange of blows. I'd say that a masterwork sword made of Damascus steel would stand straight up to an average katana. There are just not that many of them which have a family history of being handed down father to son, which accounts for the legendary mystique attached to katanas.

I've too studied ninpo. Ninja didn't use katana. They used ninja-to, which are short, straight blades. Come to thinkof it, ninja used whatever was on hand - obi, geta, pudgy geisha - anything!