Sean K Reynolds wrote:
What game was it? It sounds so familiar, I know I played it but can't place it. Was it one of the Ultima games? EDIT: Ah, thanks Mama Loufing. That was a fun game. I put hours into it, but that was so long ago - and I played so many RPGs that they all start to blend together.
TriOmegaZero wrote: My spellbook is magically immune to water. :) I am assuming this is the wizard's "travelling" spell book, and thus not destroying years of work. I would rule that the spell book is a magical item equivalent to the highest level spell contained there-in. It would get a saving throw accordingly. Also, the save would have to be warrented by a special occasion. For example, specifically targeted by an elemental water attack of some sort. Maybe the entire PC ends up getting submerged in raw elemental water as the result of doing something stupid? I think it is important to, on occasion, challenge the PC's ability to think and prepare. Sometimes the hazards of adventuring come from directions other than anticipated. As always, a good DM will keep his players in mind. A challenge to the PC's spell book is fair game for an experienced player. This would be cruel to a newer player.
Sean K Reynolds wrote:
My vote is to go with the flavor names and tie them to a Pathfinder location, or language. For example, 'Tien Ka' could translate as 'Fist of the Motherland'. Maybe 'Tzufu Za' after the Tzu-fu Temple is such-and-such a region? Also, rather than using the word judo which breaks flavor, I would just describe the style. One who practices judo will naturally pick that style. In other words, your inspiration behind the style will be secret but obvious to those "in the know".
gamer-printer wrote:
gamer-printer wrote:
Some histories tell of families of samurai fleeing into the mountains rather than commit seppeku once defeated in battle. It was in these mountains where they met the Yamabushi and tempered their warrior arts with Mikkyo/Tendai/Shugendo mysticism. Thus the ninja were born. Some say so anyway.
You guys are too funny. It is all just a matter of opinion. There is no "right" answer. I myself am torn. I would love a ninja core class, depending on what it looked like. Paizo could consult Stephen Hayes to get a real historical perspective. He is fairly accessible. Anyway, the ninja was a jack-of-all trades and could be represented by a number of current core classes. I think a core class would make sense if Paizo could find a unique angle to focus on. I would like to see what they came up with. At the same time, a "prestige class" might be a better way to go (for the record I hate Pretige classes as a concept). This way a rogue, a monk, a druid, etc. might be able to take classes in "ninja". Perhaps Paizo can come up with another way. Maybe a list of ninja skills or feats? Maybe ninjustsu is not a class at all. It could be a discipline or philosophy applied to a skill/feat. A fighter might not be a ninja, but could study ninja kenjustsu? An alchimist could learn some ninja recipies. A rogue could learn some ninja stealth techniques. I am very interested to see what happens here.
KnightErrantJR wrote: I'm curious to see if anyone has used the factions from the faction guide (as in the PCs gaining points with various factions) in any of the APs. As I was reading through the Faction Guide, I was thinking of what factions might be appropriate for the various APs, and it got me to thinking if anyone had used this with the APs, and how this has added to or altered how the story has played out having these outside players with a hand in the events going on. I do not have the Faction Guide. However, the new AP Racing To Ruin involves several factions all competing for a common goal. Depending on their presence in the faction guide, this may be a good opportunity to use the guide?
Mark Moreland wrote:
Mark, sweet! Can I send you a check for several hundred dollars too?!!?
Fox45 wrote: Okay so I bought the Harrow deck and got my players hooked on playing Towers. But now having just read the Prodigal Sons 4 of 6 in Kingmaker Blood for Blood in which they were playing Towers of Sellen so now my players all want to know how to play Towers that way and I have no idea how to come up with rules for it. Help me out here. I LOVE that game!!! Really. How could I not?
redcelt32 wrote:
1) Knowledge (Core Rules) +20 2) Craft (Oratory) +153) Perform (Dungeon Mastery) +25 4) CHA of 16+, OR STR if you have the Mighty D20 feat. Optional skill points in Bluff, Diplomacy, and Intimidate depending on your cast of PCs. Just my 2 coppers.
GeraintElberion wrote: The problem here is that creating your own character is a big part of the fun and excitement, players want to take control of their characters, not somebody else's, but creating a character is a complex undertaking. I kept on reassuring my players that: "This bit is complex so that the actually game can be simple." I wrestled with this problem myself preparing a game for zero experience players. I wanted the first game session to serve as incentive for them to return. Two hours fighting through the character creation process was not going to do it. Not to mention, that was two hours less playing. My solution was to create characters and base them on the players RL personalities. If a player wants to play something different, they can start taking levels of the new class starting at level 2.
Yasha wrote:
Yasha - Minsc FTW. I spent far too many hours playing BG to argue. Well played sir.
Erik Mona wrote:
"I have known many gods. He who denies them is as blind as he who trusts them too deeply. I seek not beyond death. It may be the blackness averred by the Nemedian skeptics, or Crom's realm of ice and cloud, or the snowy plains and vaulted halls of the Nordheimer's Valhalla. I know not, nor do I care. Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content." - Conan, "Queen of the Black Coast" (1934)
Xpltvdeleted wrote: I would honestly prefer to see PF 2E as a different "style" of RPG rather than an overhaul of the current system. A PF modern would open up the setting to alot more genres (modern, western, sci-fi, etc) which I would love to see. There is so much that has yet to be explored in Golarion, that they have a decade's worth of products to do. There are possible expansions to the existing rule set, such as a modern version, as another direction for revenue. I also think Paiso will allow their customers to help drive what direction they go in. They seem to listen to our input more than any other developer I've seen. Hopefully, if there is a subsequent edition it will revamp the magic system.
Michael Brock wrote: I'm going to need two. One for my collection. The other will be for me having put on a board, coated, and hung in my game room. I'm only going to get one, which will likely stay folded and unassembled somewhere. Maybe tucked into one of my hardcovers. Unless I can think of a good way to convince my wife that this is the newest fashion in wall-paper. Maybe I can trick her in thinking it is the newest French, toile style. Then I may need several maps! Will these come in any varying color schemes?
Mark Moreland wrote: Mike was always big on maintaining his privacy, especially with regard to gaming fans. I know he asked us to take down a picture of him from the wiki, and he removed all the biographical information that we'd pieced together from the internet for his article. I'm not sure if he's still even writing for RPGs, but I haven't seen anything new from him since Dragons Revisited, so I'd say no. With luck, he has made his stealth roll and evaded the stalker. Sounds like a full retreat. I wish him luck.
Evil does not get to enjoy the same rights as the good, law-abiding citizens. This includes the right to own property. Therefore, the Paladin is enforcing righteous justice by commandeering those goods for the cause. Really, it doesn't matter. Make it up. Craft some justification. This is your game, so make it what you want it. Flexibility is one of the perks of a good RPG. - My two cents.
Sean K Reynolds wrote:
Conan just wouldn't be Conan without the apathy of Crom. Plus, your barbarian needs SOMETHING to yell as he flails and foams across the battlefield.
Mageye wrote: I see a therapist for bipolar disorder and also am part of a assemblies of god church. I had a visit with my therapist today. Well I decided since I had quite a bit of a wait before my appointment to read my Pathfinder core rulebook in the waiting room since I wanted to refresh myself on the rules. Well my therapist ask if he could look at the book and I said sure he then went on to tell me that being a christian man that I shouldn't play games like pathfinder that they promote the work of the devil. I later after the appointment was thinking about this when I got a phone call from the pastor of the church I go to about something there putting on anyway I asked the Pastor about his thoughts on D&D and he said he had no comments on that subject. So I guess I'm wondering whats so bad about the game that makes these men say I shouldn't play it? A therapist who states what you should do "as a Christian man" should be fired on the spot. The only exception to this is if you chose him based on the fact that he is a "faith based therapist" (i.e. that is what you were looking for). I am concerned that this guy is volunteering HIS opinions, rather than guiding YOUR thoughts/feelings. I recommend that you work with both a psychologist who can provide pharmacological care, and a psychotherapist who can help you moderate your thoughts/moods. Anyone can claim to be a "therapist" or a "counselor". Make sure this guy is a board certified professional. The above is based on my experience specifically with bi-polar disorder. I am not a clinician. I am also an atheist, so that may render my entire view point invalid to you. Don't go to your physician to fill a cavity, or your dentist for an apendectomy. By the same logic, go to your therapist for your mind and your pastor for your soul. Good luck.
Wander Weir wrote:
Next Gencon needs dunk tank. Only "lucky" attendees are selected "at random" to participate. There could even be a small prize, like a Paizo button, to overcome resistance.
Soliloquies wrote:
No joke. I WILL buy adult sized, Paizo underoos. No only will I buy them, I'll even wear them to the grocery store early in the morning when my wife needs milk for her cereal. My glee would only be dwarfed by her shame. Please do this. Soap - Nerds needed this in-scentive looong ago. A little soap a day keeps wedgies away.
Jess Door wrote:
I just found this thread. I'm sorry to break it to you folks, but I'm afraid you have all clearly failed your saves and are now suffering from what is known as the Reynoldian Curse. In some regions, it is known as "SKRath's Failing". I first encountered this blight shortly after cracking open my hardcover, Ghostwalk. Once my eyesight returned a week or so later, I was able to finish reading the book. The curse effect different material in different ways. Obviously, a sourcebook like this results in disolving pages. A minor campaign setting ends up in temporary blindness (Will DC 15). My advice is to have Remove Curse cast on your purchase. Also prior to reading any material written by Sean; cast Bless, Prayer, or any other like magics. Remember, this must happen before reading it. Simply possessing the item will not trigger the curse. The evil is in the actually written words. Good luck & may Caiden bless your spirits.
Evil Lincoln wrote:
I think the antithesis edition of Honest Abe is onto something here. A creative DM could find a number of uses for such an item. Having been used to house an evil Lich's soul, it may have some negative energy residue. This might have a very slow, suble effect on the PCs over time if they decide to keep it. It might also draw the attention of a prospective Lich looking to cut corners, be it cost or time.
Doodlebug Anklebiter wrote:
In my opinion, there are few places more ripe for Union representation than Falcon's Hollow. The men and woman who support the lumber industry there are bled dry for a mere pittance. How ironic in the "land of freedom" lies this capitalistic cesspool of oppression.
hogarth wrote:
Good info. I haven't gone looking for them, but I will now. Thanks.
Ashanderai wrote:
I'm a big AE/Diamond Throne fan, and discoverer Rite products via the Your Turn boards. If only I had unlimited time and funds. However, the more I read the more I'm interested in Jade Oath.
Erik Mona wrote:
I remember you from the GH threads on the AOL forums. Boy was that a long time ago. That was my first exposure to SKR also, who I think was the voice of TSR on the forums. Not sure. Too long ago. Getting old as we speak. This is a great thread, but it would be even better if it went like this: "I loved X AP, except for Y part. I fixed this by..." Those of us who have not run someof these yet would be very well served if DMs would post some of their recommendations for fixes. I'm sure Paizo would benefit from this type of feed back also. Thought part 6 was a rail road? So, what did you add to hook your players instead? Just my 2 coppers.
This looks great. As a student of ninjutsu, I would have designed this class with many of the same abilities. It looks like a very fun class to play, but I am partial to both rogues and monks and this is the best of both worlds. I would have tied a "ninja" class to the 5 chinese elements as this was a huge part of their system (called Go-Dai). They were very closely tied to nature with roots in Shinto and Tendai Buddism. I will plan on picking this up!
Dark_Mistress wrote:
Neat!
Rite Publishing wrote:
Depends on which of my lists he is on at the time. I normally would not single someone out like that without providing some diversion. Maybe ALL the PCs are kept out as the evil nemesis laughs at them. He might yell, "You think you are dealing with a half-wit? I've known you were coming for me before even YOU knew it!" Then he proceeds to gather all of his (very visible) expensive magic items and steps through a magic portal to destination unknown. A lot of potential here. I'd have to come up with a counter-measure the PCs could uncover with some research though.
Rite Publishing wrote:
On a more serious note, I like the potential with this item. I think I may have an NPC use this against a specific PC. For example, the PCs storm the bad guys hide-out but the Paladin can't cross the thresh hold. Let's see you take him down without your holy meat shield! Mua-ha-ha! This could be a good challenge for groups that use the same combat routines in order to force them to make some adjustments.
Dabbler wrote:
You would make the Bujinkan proud!
LazarX wrote:
I've too studied ninpo. Ninja didn't use katana. They used ninja-to, which are short, straight blades. Come to thinkof it, ninja used whatever was on hand - obi, geta, pudgy geisha - anything! |