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Restoration Subdomain: Restorative Touch, vs. Horror Adventures: Fear conditions https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/ healing-domain/restoration/ Restorative Touch cures:
List of Fear conditions from Horror Adventures:
Question 1:
RAW, it cures Shaken (the level 2 lesser condition). Question 2:
I have the Adventurer's Guide and loved the Elven Leafblade and Elven Thornblade. So, I decided to build a TWF rogue for PFS. I just entered level 4, then played a module chronicle sheet to apply to make me 5th and and have another module from being the GM on another adventure to make me 6th level. However, I am not happy with my AC, my attack (main hand +6 when TWF and piranha strike), though am OK with my damage (d4 + 10 + 3d6 sneak) with what I built up at 6th. I have the following statistics:
feats/talents:
traits:
main items currently:
I built my character up to level 6 (adding two-weapon defense and trap spotter for feat+talent, a +1 adamantine leafblade, and explored +2 dex belt, +1 mithral agile breastplate, +1 ring, +1 amulet), but my attack is pretty weak (as noted above). I'd like to get invisibility, but I would need to cast it in advance by dipping an arcane class and using wands/scrolls. Alternatively, I could retrain my weapon feats to combat reflexes, dodge, and mobility to enter shadowdancer prestige class. Another option is to get The Whole Time talent and a wand of invisibility. Or get to 36 fame (when I am currently at just 19) and spend 20,000 gp on a ring. I'd like to get a decent AC without hurting my attack. I'm thinking of taking a level of Ranger so I can: wear the mithral agile breastplate without hurting my to hit with ACP, cast lead blades/CLW/heightened awareness from wands, increase hp slightly, not hurt skills too much, retrain my leafblade proficiency into weapon focus for elven thornblade (since I would be an elven ranger and be proficient already then in both those weapons [elf treating elven weapons as martial and actually having martial weapons as a ranger]). Any recommendations? Starting a new character as a TWF slayer or ranger seems a poor solution, since I am 6th level with 15,468 gp on hand to patch up some deficiencies.
When in the PRODUCT REVIEWS section for the PFS Scenario #7-01, clicking on Page 2, 3, 4, or 5 takes me into the PRODUCT DISCUSSION section, rather than the correct page of product review. This is happening to me in both MS Edge and in Google Chrome. Pathfinder Society Scenario #7–01: Between the Lines (PFRPG) PDF
There are 21 product reviews, but I can only see numbers 1-5 on Page 1. I am running this scenario on Wednesday, and am looking to see if other people have some good ideas.
First Aid Gloves questions, mostly around Breath of Life [BoL] and Use Magic Device [UMD] "The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells..." UMD:
1. Can just anyone use these gloves? I assume "No." Since the item description says you are casting the spell, I assume it works as a Spell Trigger Item, and you have to have the particular spell on your spell list, or that you have to use UMD. 2. Does this require a UMD check if you do not have the cure/breath spell on your list of spells known currently?
3. Does this require a UMD check if you do not have the particular cure/breath spell on your list of spells available at all?
4. If so, what's the DC of the UMD check?
OR b. Emulate a class feature [cleric or oracle casting]: UMD result minus 20 is your class level
AND/OR c. Emulate an ability score: UMD result minus 15
Minimum Wisdom or Charisma for the BoL = 15
OVERALL:
Anyone with BoL on [any of] their class spell list[s] can successfully activate the BoL even at 1st level. Anyone else can try UMD to activate blindly at DC 25, but suffers a mishap on a result of 15 or less, where the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you, also with a 1 day lockout happening on a natural 1 [assuming the 1 fails] Anyone else with 15 Wisdom or 15 Charisma could instead try to use BoL with a UMD of DC 29 [using Wisdom for level 5 cleric casting] or 30 [using Charisma for level 5 oracle casting] with a 1 day lockout only happening on a natural 1 [assuming the 1 fails]. Anyone else with 14 or less Wisdom and 14 or less Charisma could instead try to:
For the Cure spells:
DC would be 21 to emulate a 1st level Cleric/Oracle/Witch to cast the 1st level spell CLW.
I have a question on Suppress Charms & Compulsions and volunteering to fail saves/resists. The spell is listed here:
This spell has this line:
The effect that I am mainly looking at is this:
In the overall rules for Magic are at least 3 points that are relevant:
"Spell Resistance...
"Concentration
Example Scenario Setup: Initiative 20: enemy caster
Initiative 19: party caster
Each party member with SR cannot elect to fail their SR at that initiative count, and the party caster must succeed on a caster level check to beat their SR Each party member without SR can elect to fail their save Initiative 18: rest of the party
Questions:
Is the above setup and explanation correct? Is this spell overpowered? The [generally 5th level] spell Break Enchantment forces the caster to make a caster level check, and our opposing spellcasters are generally higher level than the party, making that spell harder to succeed at. The [generally 3rd level] spell Dispel Magic forces the caster to make a caster level check, and our opposing spellcasters are generally higher level than the party, making that spell harder to succeed at [though only working for 1 target]. The [generally 2nd level] spell Suppress Charms & Compulsions forces the caster to spend all her standard actions preventing interparty fighting, but will be a lot more successful [perfectly successful, assuming no one has SR].
I was playing in PFS today in Emerald Spire, Splinterden.
I then bought something for < 150 gold by spending 1 PP at the opening of the game. I managed to get killed about 70% through. The group finished successfully. I then earn this:
Total before clearing conditions:
The PFS Guild Guide says this below the PP expenditures chart:
Since I have neither 16 PP nor 5,450 gp (and I don't want to force the table to pony up any gp), my only option is 8 PP and 2,450 gp. That leaves me with 2 permanent negative levels and:
I can then pay for NPC spellcasting at CL 7 * SL 4 * 10 gp = 280 gp for each Restoration to clear the negative levels (and times 2 that is 560 gp). Final tally:
Is this all correct? Is there a better way of spending the combination of PP and gp to solve my conditions [e.g. paying 4 PP for restoration #1 and 280 in gp for restoration #2] that people recommend? Had I not bought the item at the start for 1 PP, should I have just paid 16 PP for the raise dead, or is it better to spend gold to solve [part of] that condition?
CRB:
Observations:
[Table: Skill Check Bonuses
Questions: If the opponent goes in the surprise round, can the Bard attempt a countersong? If the opponent goes first in the initiative order, can the Bard attempt a countersong? If the Bard has already used his actions first in the initiative order, can the Bard attempt a countersong? If the Bard already has up an ongoing bardic performance (e.g. Inspire Courage) that uses one of the countersong skills, can the Bard attempt a countersong? Is a Spellcraft roll required to determine that a countersong should be executed? If a Spellcraft roll or a readied action is required to use countersong, it seems a very weak ability. Against a Banshee, the Wail is a level 9 spell and the Banshee has Charisma of 19 = +4, so the DC is 10 + 9 + 4 = 23 [Fortitude as laid out in the Banshee entry in the Bestiary 2]. If the Bard has a +22 to one of those Perform skills of countersong (with the assumption that a 1 on the d20 isn't an automatic failure since this is a skill check), is a roll even needed for anyone in the party?
I have an Elven Ranger with the TWF style. I gave him a bunch of Dex and Str both. I am looking to use a Rapier in the primary (probably +1 Keen at my level 6 for a while). I would like to have a nice off-hand weapon too. Since a second Rapier would hurt my to-hit in TWF, I am looking for a small offhand weapon that's good both for the theme and mechanically. Ideas:
I would likely call the weapon Elven Thinblade or Elven Lightblade (especially if using a d6), or Main Gauche (like the one from 2e, especially if only using a d4). As TWF takes up lots of feats already, I was looking to get Weapon Focus that works for both hands. I have seen some weapons that say that if you have skills with x, you also get them with y. Could one get away with a Rapier in the primary, and this not-exactly a Rapier in the offhand with just the one feat? |