Ratfolk Troubleshooter

Jixxe's page

96 posts. Alias of Herkymr the Silly.


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hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I think I will withdraw from this unfortunately. Ihave a new job and have been sick and may have a hernia on top of all that. Sorry I wasn't meaning to bum out but I don't want to slow anyone or game play down either.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Got the new job. Paperwork and such by friday. Looks like a better gig.
will take some time to get jixxe up and running again


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Have it limited down to two offers. SHould have a decision by friday at the lastest and back playing about monday hopefully


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I'm still here but changing employers so things will still be crazy until atleast the first of the month.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I will not be able to do much game wise until the first of the month. Super busy with the season. Bot me as needed.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe, following close behind the two, nods in agreement, The tea shop while we still can I suggest.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I'd prefer to get boy back to the agency and then cake shop


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

The ratman simply waits for the others to figure out what to do. He is not in his element at the moment.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

luck: 1d100 ⇒ 93
luck: 1d100 ⇒ 60


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe waits for all to enter and brings up the rear.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe moves up and off to the side of the door where he isn't quite so visible by those with in the doorway.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jinx stays near the group allowing them to remain on the opposite side of the street and a little behind him. He hopes that he won't be caught off guard or maybe be able to give some sort of an advanced warning to the group.
perception: 1d20 + 6 ⇒ (3) + 6 = 9


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

tanks for da bombs away.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

The honey cakes were left so they can wait...if they've been safe till now they will be safe for a little while longer. Lets check out the workshop. Jixxe suggests


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe waits until they get out of the asylum and down the street a bit before revealing that he knows the cake shop. Honey cakes is the slang for leaving something there for someone else. Maybe we should go see what honey cakes this fellow left at the shop. He proposes


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

sense motive on inmate: 1d20 + 5 ⇒ (4) + 5 = 9

Not sure what's up with the inmate, Jixxe runs off a gut feeling.
intimidate: 1d20 + 5 ⇒ (6) + 5 = 11
inspiration: 1d6 ⇒ 2

What ya looking at? He slams his fists together emphasizing his comment. Ain't ya never seen the interrogation of a criminal?
He flashes his agency badge belligerantly.
bluff: 1d20 + 2 ⇒ (9) + 2 = 11


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

In a voice just loud enough to be heard by those close to him, We have others attention now as well. Stay sharp! Jixxe states.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

perception to hear what he's babbling: 1d20 + 6 ⇒ (5) + 6 = 11
Not understanding the babble, Jixxe dismisses the orderlies and then stands next to the door ready to attack anything that comes through before the "interview" is done.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Safety and company are always good. I'll follow along.being interesting if this guy you know is the same one that I used to avoid because he asked to many questions of the wrong kind. jixxe quips in


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I think that maybe the zombies were of such as well?Queries the ratman around a hunk of bacon just inserted into his maw.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

There were children that we rescued and there were alchemical wax zombie that had to be destroyed. This Helldrick almost killed one of the Lord's and we ran into another agent that was there Jixxe says in a rushed drawl. That's the basics if you need more detail ask away.
With that Jixxe scampers to the food line and delicately chooses the most delectable pieces of meat from that heaped on platters. He turns his nose up at the vegetables and bread stuffs.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

THink I got it updated except for feat and money spending


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

does all the gold have to be spent?


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

THanks for the help. I will see wh at I can do once I get done with training monday. Maybe I wont be so brain fried and it will make more sense and not so much frustration.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I think I will bow out. Just spent about 1hr trying to understand the whole leveling and got nothing but frustrated. If this frustration happens every time we level it will take the fun away from just playing.

unless someone can stream line it very easily so I can input it simply in a stat block


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Sorry for short notice... but I was just informed I have training next 4 days. it is 10 hrs a day so I will be exhausted when done and not likely to post. Please DMPC me if needed during this time. I will be posting again on tuesday.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
Jixxe wrote:
Jixxe, growing impatient, walks up to the doors and opens them. If there is no trap whats the use in being so cautious.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe, growing impatient, walks up to the doors and opens them. If there is no trap whats the use in being so cautious.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Knowing he will be of little use at this time, Jixxe moves aside to allow for bones and khardon to examine willicks.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe moves to the door and waits for Seljak to pull willicks from the darkness.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe moves closer to Seljak and assists in the dismantling of the trap.
dd: 1d20 + 6 ⇒ (16) + 6 = 22


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1
Iryani Kalyeer wrote:

I'm sorry for not keeping up. We're having trouble with the little one and I just don't find the time at the moment.

You'll solve the mystery without me.

Little ones are hard. BUt definitely worth it. Let real life be first rest comes in time. best wishes


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe approaches the door right behind Lazastrahd with his mace drawn.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Take her gear. No chance of her interacting with another one of these creations if we run into it. Jixxe states as he walks forward and holds his hand out for her to give him her equipmentwe will return it when the charm is gone and she is certain.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Helldrick is a tiefling she made that part clear.....pauses Jixxe , no offense Bones He pauses for a momement before going on...The angle of these controls is wrong. They would have killed whomever was working in the control area. Also, piecing things together, it would have been a rather bizarre way of killing herself. BUT if she was set up, perhaps by an "accomplice" with the intent to make it look like a suicide or make us end our chase here... Perhaps they wanted us to think mind control was the goal. I think we need to find Helldrick. Jixxe states in a thoughtful manner. But what to do with her.... he pauses again thinking, perhaps a quick jolt or slap to her head would remove the magical blockage? We can't just leave her and she is so far the only link we have to Helldrick. I wouldn't think she'd be good to leave outside either. what to do? what to do?
Jixxe begins to pace while waiting for others to chime in.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

dm:
thanks that is kinda what i was thinking but wanted to be clear


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

GM:
I am not understanding: Something odd, the controls seem to have been set so that the wax construct in her could attack the one at the controls. Then they seem to have been smashed.
Are you just saying that the construct with destroyed consoles was set to attack its controller?
Or does the "girl" also have some sort of smashed controls on her?
Not completely understanding. Please clarify.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

She's under some sort of charm!Illusion or mind completion I can't tell for sure which. Whatever she does don't let her get away. Jixxe says in a rushed and excited voice.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

sense motive: 1d20 + 3 ⇒ (16) + 3 = 19

Hmmm. do tell more to your story. Jixxe muses almost to himself.

[ooc]casts detect charm

Pray tell who is this Helldrick?Jixxe asks nonchalantly


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

clinical mental health counselor. -- not quite as diff I'm told but still daunting. Thanks for the well wishes with it I can use all the karma sent my way.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

These are to basic of controls for manual control. Something else is up. Jixxe states after looking at the remainder of the controls. This takes more than mechanical ingenuity to make it function.
Jixxe proceeds to dismantle and remove some of the gears, pocketing those things that he can easily fit with in his clothes.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I have to retake it this time. But it isn't built to let someone pass the first time.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe approaches the controls to get a better look. perception: 1d20 + 3 ⇒ (11) + 3 = 14 or Disable: 1d20 + 6 ⇒ (17) + 6 = 23 Which ever feels more appropriate dm.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

I have a licensing exam for my state that is monday so don't except a post before monday night as it may not happen before then.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

How long before I am able to join in? I led the ladies outside so that would take sometime.

for when I do get back
reflex: 1d20 + 3 ⇒ (2) + 3 = 5
reflex: 1d20 + 3 ⇒ (3) + 3 = 6
reflex: 1d20 + 3 ⇒ (19) + 3 = 22
reflex: 1d20 + 3 ⇒ (19) + 3 = 22

-2 con 1 min = -1 hp total for 1 min


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe will take the time to lead the ladies outside to the remainder of the guards and safety


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Jixxe watches from the sidelines as others talk to the "witnesses." I hope we don't keep getting these "hostages of time" or we wont be able to catch the bad one cuz they'll have to much time to get away. he t hinks


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

save: 1d20 + 3 ⇒ (20) + 3 = 23

stregn+inspir: 1d20 - 1 + 1d6 ⇒ (4) - 1 + (3) = 6

Jixxe amble as ever, dodges the acid. Pulling strength from a fountain of inspiration, he pushes into the door. perception while pushing door: 1d20 + 2 ⇒ (2) + 2 = 4 Looking for an area that someone/thing could squeeze in if smaller. -reduce personed


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

Lets time this one. Khardon when they pull the next lady free, shoot the zombie. Lets see if we can drop it where it lays so we can get through.Jixxe bellows over his shoulder as he rushes to grab more water. buckets full: 1d2 ⇒ 2 Rushing back with two buckets he pours them over Seljak.


hp 13/13 Fort +3, Ref +3, Will +3 |judgement 1/1| inspiration 6/6 |spells inv UL& 2/2 & inq 2/2| Inquisitor =detect charm/persuasive goad |Investigator=Prepped = Reduce person/Shadow hand Hero points 1

alchemy: 1d20 + 8 ⇒ (11) + 8 = 19 Thinking quickly, Jixxe looks around for possible neutralizers to the acid. Chunks of carpet, water to help dilute, and even dirt to help cake and coat. k.arcana : 1d20 + 4 ⇒ (2) + 4 = 6 He even tries to determine if reducing them with magic would decrease the vibrations they cause. perception: 1d20 + 4 ⇒ (15) + 4 = 19
He sees several cushions on nearby chairs and rushes to get them. Maybe if we can cover the zombie's after they are separated from the hostages, we can cover them and reduce the splash of their explosion.He thinks as he rushes to get the cushions. He also keep his eyes out for anything like a loose carpet or tapestry.

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