Valeros

Jing Long's page

44 posts. Alias of Ashe.


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54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Will have to double back and move into the central chamber with skivven and check the northern door there.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Making good time. I will put up my shield while you check the door to the right Skivven.

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move to door with skiven
Use wand of shield charge 10min duration.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Round 7

Skivven check the north door.

Jing will move and open the north door if Skivven gives the go ahead of it not being trapped. If it is trapped will check East door next.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Round 4
Use wand resist energy Cold, for Resist 20 for 1hr 10min.
5' step.

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Round 5
Draw wand of shield. Scout room.

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Round 6

Scout/walk around chamber looking for exits.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

A chamber lets check it out.

Jing steps forward draws another wand and uses it.

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5' step toward the chamber

Move: Draw wand of mage armor

Standard: Use wand


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Sounds good.

Jing will stay close to Skivven and use his wand of false life next.

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Move: Keep moving with Skivven
Standard: Use wand of false life 1d10 + 10 ⇒ (7) + 10 = 17


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Nice touch, I'm guessing fire resistance doesn't help with this? Do we make a check now or wait for 10mins to pass?

Well this is new. Skivven check for exits to the right of us while I prepare. If you find a door go ahdead and check it.

Jing starts with using his wand of magic weapon

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I assume it was ok to enter holding two wands:

Move Action: Move Right 30'
Standard: Use wand Magice Weapon


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

@Jelani. I ended up going with Combat Reflexes over Dragon Style. Combat reflexes sets up for vicious stomp next level. 3 Attacks at level 5 is pretty good. I will be leveling in Bloodrage (arcane). The plan will be to take Combat expertise at level 9, Bloodrager 6 as my bloodline feat and retrain Combat Expertise into Dragon Style and take Combat style mastery at level 9 so I can fuse Dragon and Pummeling on round 1.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Yep think I'm good


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

A charge of haste is only 225gp, May be better than Magic Missile. Three of my attacks should drop any of them and It gives Andrezi and his crew extra attacks and +1 to AC. Just another thought.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

So pretty.

Appraise: 1d20 - 2 ⇒ (2) - 2 = 0

This thing is worth millions. I think we can all retire.

@Jelani:
Sticking with build, will be changing out armor of the pit for Dragon Style.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Sounds good thanks for running this Jelani. Talk when you can :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Nice, see how much better Isaac is than the sneak attack idea. Cross blooded orc/dragon is really good at dealing damage. Just don't get hit :) Flik its flatfooted we won init. No AoO unless it has combat reflexes, but hey better safe than sorry :) 88Damage in a round we are pretty bad ass, sorry to see us split up next go. Maybe the power of random will bring us back together :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Well I'm not much for plans. Follow me.

Jing grins as he leaps into battle charging across the dungeon floor spining and whirling his staff in a beautiful display of skill, grace and ferocity. He smashed into the crab leaving its shell cracked and oozing from te devestating hits.

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Swift Action into pummeling Style
Free Action Rage

Full Action Charge/Pummeling Charge
Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Attack: 1d20 + 14 ⇒ (16) + 14 = 30

Damage: 1d10 + 15 ⇒ (4) + 15 = 19
Damage: 1d10 + 15 ⇒ (9) + 15 = 24

Current AC: 24, Rage Remaining 3/6


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Yes it seems we have explored all ends this way. Lets go back.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Ready for Jelani now, we will sit around for the nex min to heal up then go on.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Jing approached the goblin and feels around on the floor for the sleeping ratfolk.

uh... I have never tried to tie up anything invisible before I may be tieing legs to arms or what not. Why don't you take a moment to assist me and let my burns heal a bit while were at it. You know since you can see it.

Just want to use the 9 round remainging to rest and be at full HP for the monster. Too bad I only bought one charge of false life.

After Flik helps Jing tie up the rat, Jing rest as Flick checks the room. He hands the other end of the rope to Isaac.

There you go he should wake up soon... You can walk your new pet rat man. Besides it gives you something to keep in front of you when we find the monster.

Jing laughs.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Its ok, he's a goblin not realz people anyways :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Jing ends his rage and takes a few deep breaths.

Yes knock him out Flik, we don't want to loose because we were nice.

Besides isn't this some game being ran by some all powerfull types for sport so we are true reserected after each battle or something so we can do it again :)

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5'step closer
Move Action Draw wand of infernal healing
Standard use wand

Current HP: 18/26 Fast Heal 1 for 9 more rounds, AC 26 DF 4/10, Rage 4/6


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Is the rat guy not posting? Just wondering whats going on.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Jing continues his rage after dropping the paladin. He steps up gaining the flank on the caster and puts him down as quick as the paladin. With a flourish of blows with his three section staff.

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5'Step to flank
Full Action Pummeling Style

Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Attack: 1d20 + 16 ⇒ (9) + 16 = 25

Attack Confirmation: 1d20 + 16 ⇒ (14) + 16 = 30 If one attack crits all attacks are crits

Damage: 2d10 + 34 ⇒ (7, 7) + 34 = 48
Damage: 2d10 + 34 ⇒ (10, 1) + 34 = 45

Current Stats:
HP: 23/32 AC 24 DF:3/10 Rage: 4/6

I think I exploded him


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Update: current HP: 23/32


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

That make way more sense. No go ahead keep both on the paladin. Hope they both hit. Is he wearing a shield or just full plate? Was he detecting good through the door or did he just get lucky? Funny though if they didn't win init. This would have been almost over :)

Current HP: 26/32


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

I'm assuming that was a touch of corruption or something for negative energy so an Anti Paladin. Well 9 damage is impossible. It only 1d6 at level 3, doesn't get the other d6 till level 4 just like lay on hands. Remember I have a reroll for a save, but I wouldn't use it on a reflex save unless I'm low on health. Stats reflect fire damage after resistance. Need to know how much touch of corruption was for to adjust. I haven't been smited correct? You know if you have I will attack assuming I'm not.

Current Stats:
35/32 HP AC 24 2/10 Divine Favor, Rage 5/6

Negative energy back to the abyss with you.

Jing rages and full attacks the Paladin with Pummeling Strike.

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Swift Action into Pummeling Style
Free Action Rage

Attack Flurry Rage w/DF: 1d20 + 14 ⇒ (11) + 14 = 25
Attack Flurry Rage w/DF: 1d20 + 14 ⇒ (18) + 14 = 32

Damage: 1d10 + 17 ⇒ (6) + 17 = 23
Damage: 1d10 + 17 ⇒ (7) + 17 = 24

Considered one attack for 47 damage, Assuming both hit.

5'step Forward staring at caster as his meatshield lays bloody and dead. I hope :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Jing watches Flik closely and the door. When the door doesn't open he speaks a few divine words as his god's favor washes over him. He then gives a nod to Flik showing he is ready for the door to be open.

Now or never. They mush have heard us. They must be preparing as well.

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Standard cast Divine Favor. Move up to the door with Flik.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

I don't know what I was thinking when I typed that. I meant curious to see what or whom is behid this door. :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

curious to see whats behind the other door :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Excelent, we finally found them.

Jing extends his arm and out pops a small twig. He utters a word while touching himself with the stick. A invisible barrier pops into existance as he drops the stick to the ground. He then draws a chakram from his belt and holds it at the ready.

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Swift Action: Draw wand
Standard Action: Use wand of Shield
Move Action Draw Chakram

So I don't think you can ready outside of combat so we are just preparing an ambush to get a surprise round. I think thats the plan for when they open the door.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

No worries. If I was on the other team I would be breaking the doors down and setting off traps :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Nice work Flik. Lets do it again. Left door.

Jing stands and watches as Flik does his job.

Hope I stay paired with this one. He is quite good at getting throgh these doors.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Yep press on at the door past the portcullis.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Lets see if we can lift this thing then.

With the aid of Isaac Jing squats down and grabs the bars of the portcullis lifting with all his might. Casting guidance before trying.

Damn thing is heavy, best not to waste time

If unable to lift I suggest going through the door that was trapped.
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Cast Guidance

Str Check: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Lets take a look beyond the portcullis. If we can raise it I would vote to go that way. How about you two.

We will maintain the stealth approach for now.

Jing follows behind Flik


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

I had considered it, but some may tie us up and slow us down. If they were just damaging we could heal it off with magic.

I must make the best use of the team given me.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

As the others survey the room Jing Long takes a few moments to prepare himself.

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Cast Magic Weapon, then False life, then mage armor all from wands.

False Life: 1d10 + 10 ⇒ (2) + 10 = 12

He then waits an looks on as Flik works to disable the trap.

Current HP:
38

Lets go Flik, We need to hunt down the other team and then the flag


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Hey Jelani, No I will stick with build. I figured you would rule that way. We will have to wait on the FAQ. They realy did this one to themselves. Making one EX and the Other SU so now everyone is like different sourse so they stack. We will see.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Its up for FAQ at the moment, but the Sacred Fist and the Monk add wisdome. Sacred fist is Supernatural, Monk is Extraordinary so as of now they stack? Its being debated and as I said I have FAQ'ed the thread as well as over 100 others. I'm cool if you want to error on the side of caution and not allow it to stack. I think I'm still pretty strong, but they may FAQ the answer and say they do stack. I would say 60% or so are rolling with that assumption now. These build have started to creep into society play, well not mine, just the monk sacred fist ones.

Sarpadian: is there anythink you need help with. I'm really good with system mastery and Eben seems like he knows what he's doing as well and Jelani is an awesome DM and knows the system really well as well though I'm not sure if he will be offering advince :)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

I'm a follower of the always left and always together. I will be away this weekend, SCA event. I will be active tomorrow from work but then off the computer until sunday night.

If gobo has a higher spot than me he can take the lead if not I will. Mine is a +10


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

New and improved, you guys get a free ride to victory :)

@Jelani, I spoilered Pummeling Style and Charge, they are on the SRD but not hyperlinked for some reason. Jabbing style, grabbing style and others from the ACG are hyperlinked not sure what the deal is.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

ah on second thought it would be kind of fun, but not sure if I could hit anything. Sticking with Jing Long how he is.

Edit: Changed my mind again. I will be changing Jing Long a bit don't worry AC will be a bit higher and still flurrying with 3 section staff, but will be able to Pounce :) So any AC under 20 I should take out on a charge. Will post when done with changes.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Stealth needs cover to work, we have no idea what he layout will be like, and we go off an average team Init. again its your build to play, but if your not on my team next go around you will be murderated :) I'm thinking of a different build as well. I'm going to throw it together and see which one I like more.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Its your character to build and play, but too much set up to get an average of 3 extra damage is not worth it


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

sarpadian, your CL is 3, but your still only a level 2 wizard so you only have level 1 spells. If you want to do a wizard type your better off being an enchanter and trying things like sleep. Color spray will be really good the first two matches. Whats the rogue level for anyways. If you just played a level 3 wizard then you would have scorching ray if thats your plan.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Not bad, but I built Jing Long to destroy the oposition then get the flag. I'm not terrible at stealth but moving at half nocks me down to 10' of movement a turn. Yeah I'm not sure if it will be as easy as just finding the flag and grabbing it. Either your build will be great at it or get caught out by himself. Now your AC is good I wasn't expecting others to be up around mine so good job there. Mine will be 28 buffed and down to 26 raging. I too will be using around 1000gp of consumables. This is fine if you win. I used to do arena stuff back in 3.5 it was the core coliseum as long as you win you can keep up. If you start loosing though you will fall behind for sure. I though about just getting CL10 wand of Fireball with a few charges and make it easy, but that wouldn't have been that fun. If you go with what you got looks fine. Feel free to bounce question or ideas off me.

Character is in the profile :)