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I'm the GM for a homebrew setting in my game. In this setting, dark elves where simply native elves of the setting with a tribal culture, while "high elves" arrived in the continent from somewhere else. High elves came to "civilize" the barbaric humans and dark elves, and both became second class citizens. A portion of high elves wizards took some dark elves to a lab in to the Underdark, hoping to create empowered soldiers with magic experiments. Many dark elves died in the process, but the process was rendered stable and eventually the "drow" came to existance: empowered dark elves.
Drows eventually where able destroy the lab and kill their masters, feeing to the depths of the Underdark, creating a city called Kyone ("Alertness"). A caste of drow druids ensures food for the city. Only a really part of the drow rever Lolth (who revealed herself to a bunch of drows), but overall there is not a precise deity they worship. Most high elves despise the Elven Gods as they didn't protect them from the tragedy.
Drows from Kyone tend to dislike visitors, and won't accept any high elf in their city, though duergar and svirfneblin do come once in a while. Kyone is made out of three pillars that go up to the cieling of the Underdark.
http://www.animationsource.org/sites_content/zootopie/img_site/Nocturnal9.j pg

Now, I need to detail the three pillars as I don't really know what could be interesting for my two players (a human soulknife and a wizard/fighter high elf). As for now, I've got their names and general purpose.
"Living City" is the most populated pillar, where most non-noble drow live.
"Noble Tear" is the noble quarter.
"Vengeance" is the most military quarter.

The two players are looking for a trio of humans (cleric of Vecna, an ardent, an antipaladin) who are hunting down the only survivor of the elven laboratory, "Subject 14", an immortal drow the PCs freed from the lab. The villains want to get their hands on the projects of the experiments, and study Subject 14 to sell information to the best offer.

Anyone willing to help?


Guardian's shield is underwhelming, and if you change from a spirit to the other, you don't have access to armor and shield proficiency while you don't have the guardian spirit.

Guardian's Shield (Su): The spirit protects you, granting you a +1 armor bonus to AC, or increasing a light or medium armor's bonus by the same amount. You also gain a +1 shield bonus to AC when you use a shield. The armor bonus increases by 1 at 6th, and 11°.

Considering that an heavy armor is 2 or 3 AC points above a medium armor, I don't think this would be a great deal even combined with the Guardian spirit bonus.
And a medium with this spirit will be one point behind a full plate, two if you wore a tower shield.


As per title. What's the practical benefit? Why exactly should one do it? Taking other schools has obvious advantages of enlarging your spell known with another school of magic.
Is it simply a subpar way to get more spell of a single school, or does it have some merit?


How would you portray a down syndrome NPC respectfully with mental abilities like Intelligence, Wisdom and Charisma?


I'm trying to rewrite the monk for my games. I'm not worried about power, it's about focus. I read that the monk is somewhat incoherent, not exactly knowing what it wants to be/do. The monk feels a little like it's just like a bunch of random class features with no cohesion.

Do you think the monk isn't cohesive enough? What do you think the monk should do?


I was wondering, who would worship an evil deity. Possibly, why would a "sane" person do it. Anyone with any kind of logical capabilities. What gain would you get?
Being evil sends the characters into Hell or Abyss, and there he will suffer.

At the moment, I've come up with some rationalizations, but if you can help me with more, you are welcome.

  • You are mad.
  • Out of fear. You somehow fear your god. But why him/her in particular? There are plenty of evil deities, archdevils and archdemons. And you might just as well fear good deities now...It doesn't convince me fully as is.
  • Maybe...you hope you will ascend the ranks of Hell and Abyss and become a devil or demon yourself?
  • You genuinely believe your deity is right. Well ok, why would any sane character worship a god of massacre?


  • 1 person marked this as FAQ candidate.

    I get that bard's spells are spontaneous casting. But in AD&D they werent, and even before they were DIVINE CASTERS.

    Where does bard's magic come from? Does it pull it from the ass like a sorcerer? Is it another type of magic altogheter?


    Quote:

    Saving Throws and Illusions (Disbelief)

    Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

    A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

    A failed saving throw indicates that a character fails to notice something is amiss. a character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

    A wizard with arcane sight on himself is attacked by a rival wizard with a phantasmal killer (Will disbelief). The wizard automatically knows an illusion is coming to life, and even without arcane sight, he could identify the spell being cast with a Spellcraft check.

    1) By having arcane sight on, is he enabled to automatically disbelive the spell?
    2) By Spellcraft check, is he enabled to automatically disbelive the spell?
    3) Regardless of RAW, would you allow such a "nerf" on an already pretty limited spell? How would you work it if it happened to you as a DM?


    Indipendently from the rules (i don't think there is anything against it), would you let a druid remain one, after being turned into a vampire?


    I often read about him and his acclaimed fighter builds, but I can't find them on the internet.

    Can someone direct me there?


    One of my players is using a dwarf paladin of Moradin. It has high saving throws, can heal himself swift, can summon his mount, devastates evil outsiders and is really lucky with dices. He's also immune to many spells or effects, and being a dwarf really helps against spellcasters. I'm coming to think paladins are the real anti-mage.

    I have some troubles to giving him some significant difficulty


    What books do you think the Pathfinder should have?

    Is there some type of content Pathfinder RPG did not think of, and you'd like to exist?

    For Example: Bestiary 4.
    A small book of archetypes.
    A guide to roleplay.
    Another campaign setting!!
    Pathfinder Unhearted Arcana!
    Official psionics, official "epic" level (possibly more down to earth)
    Don't know if there is one...a Planar Handbook?
    A book to city adventures? Political adventures?
    A book of quick adventures and storyhooks...
    Suggestions for high level plays.
    Pathfinder Spell Compendium!
    A book on undeads?
    A book on evil gameplay?

    What do you think?


    As per title. Please, I'd like to hear about both Psionics Unleashed and D&D 3.5.

    Can a psion 3th with Intelligence 11 augment a power to CL 3°? Example:
    Magath is a Shaper 3. His Intelligence is 11. Can he manifest an astral construct with 3 pp with everything it brings?


    Hi there!
    I'm GM a game in an homebrew setting. It has all the D&D 3.5 PHB deities, + Lolth, Eilistraee and Sune.
    In the great lands of Panzrel and Anglonas, some dark forces are giving black magic to various people.
    They are Belial and Xiao, and they're the bosses of the Court of the Miracles.

    Belial is the result of the Pride of Gabriel, a wizard who thousands of years ago wanted to become immortal, and gambled with the gods:
    "I will create a perfect being, and you will grant me eternal life!"
    Gabriel knowing no such being could exist, created a great illusion, called Belial, and was granted immortality. Belial was aware he's an illusion, and hated his creator, Gabriel. He called the gods, betrayed his creator, in hope they would grant him existance. Gabriel was condemned to eternal aging without death, but Belial was denied his gift and ignored. Despair threw him in the arms of the Dark Powers (Ravenloft), who imprisoned him in Mnèmosine, a new realm made of pure illusion and shadow from the Plane of Shadows. He managed to send a simularum proxy through the Mists to act within the Material Plane. He wants to become real, but he will never be. So, he strives to bring the Material Plane into Mnèmosine, by feeding it with evil acts, black magic. This way, the "existance" will be no more.

    Now, down to buisness. The campaign also as another BBEG, Xiao. He's a monk, with a mask, three swords on his back and dark clothes.
    And I have no idea why he should be selling black magic and promoting evil acts. And what could be his objective. Xiao is actually background-less, though he has a lover, Veladrel, a powerful elf magus.

    Plus, I don't know how to build him. I planned to make PC battle Belial just the session before Xiao, the last boss.

    The characters 'til now are:
    - Amelia/Lareya El'Falashelen, a drow half-celestial rogue1/cleric of Eilistraee X CG, daughter of Cenwyn an high-level drow rogue/shadow dancer CN devoted to Olidammara. Fanatical, naive, altruistic.
    - Drew El'Falashelen, a drow half-red dragon rogue 2/ranger X CN, principally bow and two handed sword, poisons, favored enemy (human). Brother to Amelia and son to Cenwyn. Troublemaker, troubleshooter, often questioning and bothering morality. He fears and hates horses.
    - Kee Mimic, human monk, LN. Sexually open, prideful, introverted.
    - Ardaran Tyr'Valad, infernal sorcerer, LN. He's a member of the Tower of Bonds, a bank/notary/judge organization. Strictly lawful, likes to sign contracts for almost everything, greedy, subtle.
    - Xuè Faninto, human bard from another continent, LN. He's lost his memory. He and Rasul (his vystani friend) were commanders at a king's court,

    Mature Audience Only:
    but Rasul raped the king's daughter
    , and deleted Xuè's memory of the last five years and threw him away, because the bard was the only one who knew about this. Rasul wanted to be a normal person in his friend's mind. Drummer, sensual, kind, respectful, curious, skill monkey, enchanter, archer.

    I need:
    - Stat for a challenging 20° monk, maybe with swords. He'll be paired with a high level elf magus and some other stuff. 25 point buy.
    - A background for said monk, coherent with the story.

    Thank you in advance!