Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
fort save vs malaria day 2 w Byron's help: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
More if needed.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
I have two checks to make, yes? fort vs malaria: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11
fort vs blinding: 1d20 + 6 ⇒ (13) + 6 = 19 Jeskit lies in bed with a fever for the better part of the day. When he can gather the strength, he nods to Byron recognizing his efforts.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Gronkh Maha wrote: My father passed peacefully on Monday. Due to the pandemic we couldn't have a funeral and yesterday I drove 14 hours to get home. Now I'm in self-quarantine for the next 2 weeks and some PbP pathfinder will hopefully be a good form of needed escapism. Thanks for botting me while I was gone. I can't imagine. My sincerest condolences.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit stands up and sheathes his weapon. Golthwur, over here with that wand. Get it around to the others. Jeskit will walk over to the tied down woman and hack at the bonds with his greatsword.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit allows the blightspawn to flee. He kneels down and paces his breathing to try to slow the spread of poison. Fort vs poison w/ antitoxin: 1d20 + 6 + 2 + 5 ⇒ (12) + 6 + 2 + 5 = 25
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Quote: Jeskit is infected, and finds his strength fading. He makes a feeble swing with his staff, but does not connect. The reroll had me passing, no? fort save vs poison, antitoxin: 1d20 + 6 + 2 + 5 ⇒ (10) + 6 + 2 + 5 = 23 AoO: 1d20 + 6 ⇒ (17) + 6 = 23
Jeskit is unable to reach the creature so he readies an attack if it were to come into range. readied attack: 1d20 + 6 ⇒ (7) + 6 = 13
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
I've got a masterwork composite +3 bow if someone can make use of it. not magical, though. problematic. fort: 1d20 + 6 ⇒ (3) + 6 = 9 The creature has lowered itself enough for Jeskit to engage and he lashes out. sansetsukon: 1d20 + 6 ⇒ (7) + 6 = 13
1 star reroll: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
will save vs mind effecting: 1d20 + 7 ⇒ (18) + 7 = 25 Jeskit gets a small running start and leaps up to try to slam the enemy. jump: 1d20 + 3 ⇒ (16) + 3 = 19
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit follows the flying creature and advances. His height and reach, enough to connect with his weapons. sansetsukon: 1d20 + 6 ⇒ (12) + 6 = 18
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit whirls the sectioned-staff around his back and into the blightspawn's head. sansetsukon, PA: 1d20 + 6 ⇒ (15) + 6 = 21
Paydirt, finally?
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit fears for his compatriots as we succumb to more ill effects. The only exit is to defeat this creature. sansetsukon: 1d20 + 6 ⇒ (18) + 6 = 24
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Yeah just added the stats and it'd by a +3 to hit with a d8+7. the sansetsukon is 2d8+9 at +6. I'm almost certainly getting past DR if I hit.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
will. +2 vs mind effecting. an additional +2 vs mind effecting and poison: 1d20 + 3 ⇒ (17) + 3 = 20 Jeskit has no alternative so he attacks with his masterwork staff. sansetsukon, PA: 1d20 + 7 ⇒ (5) + 7 = 12
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
GM wrote: Your attack bonus should be 2 less by my reckoning, Jeskit, but AC19 still hits. Right, I still had my charge modifier in I guess. Ref vs fire: 1d20 + 3 ⇒ (16) + 3 = 19 AoO vs Mayor: 1d20 + 6 ⇒ (12) + 6 = 18
Jeskit pursues the Mayor with his hulkish form. sansetsukon, no PA: 1d20 + 7 ⇒ (16) + 7 = 23
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
I presume the Enlarge casting may complete before Jeskit attacks. Jeskit grows to a frightening size and takes his sectioned-staff through a twirl. He attempts to land the tree trunk-sized weapon on the mayor's head. sansetsukon, PA, enlarged. AC 20: 1d20 + 8 ⇒ (13) + 8 = 21
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10 Jeskit pushes his way past Horace and rushes at the mayor, a force slows his attack initially. will: 1d20 + 3 ⇒ (14) + 3 = 17 Jeskit's natural hot-bloodedness allows his sectioned-staff to interact with the mayor. sanetsukon, charge. AC 20 for the round. : 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
I always confuse wands and scrolls for the gish classes. Cool. Golthwur can hang onto it if we get into bleed trouble in there. Good to go.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Hmm, magical sickle? Let me see that. Jeskit tests the weight in his meaty hands. If no one else needs it, I can swing a two-hander with the best of them.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit walks back to retrieve his staff and slings the greatsword. Finally. That was a bother. I'm no worse for wear but I think we could all use some healing. Should we do this quickly or retreat to the barn?
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Time for a different approach. Jeskit regrettably drops his sectioned staff and draws a greatsword as he stalks the creature. greatsword: 1d20 + 6 ⇒ (20) + 6 = 26
BOOOOOOO... edit:YAAAAAYYYYY confirm: 1d20 + 6 ⇒ (15) + 6 = 21
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit tries another strike with his staff but is seeing the diminishing effects. sansetsukon AoO, flank: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
I've got a wasteland blightbreaker/chirugeoun that can use this for healing infusions. The point of Communal spells on the list, as I've read, is to be able to use wands and staves that have the spell. well we'll play it as you like. interesting new interaction.
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit twirls the sectioned-staff and swings up with middle section to try to catch the creature on it's chin. sansetsukon, flank: 1d20 + 8 ⇒ (16) + 8 = 24
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
edit: celebrated learning something new, then i did some research. I think this is a generous interpretation. So i looked into it. Here's a developer note on Alchemists and Communal spells. TLDR: Communal only affects the drinker. Infusion suggests only that the Extract may be created with sharing enabled. The act of drawing and drinking is still a standard action for anyone who has it. There's no language that allows the Alchemist to "cast" it on another person. Thoughts?
Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Jeskit doesn't normally fight with a clear head so ideas come to him that vary from the default "smash it". He approaches the blinded monster and swings his sectioned-staff at the scythe to knock it out of his hands. disarm: 1d20 + 7 ⇒ (17) + 7 = 24
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