My apologies to everyone. Still getting into the groove of my new job. I think I've got it figured as far as scheduling, and how much time I can spend online. I think the days of posting every day are behind me. :( I'll have my level 2 figured out by tomorrow, and will take whatever leftovers from the split are available.
Sorry everyone...yes, moving is such a fun time :) Two days unloading the truck and now unpacking. "One too many days in the dungeon has left me with a sour taste in my mouth, Verik." Jericho will move towards Verik, twirling his dagger as he moves closer. "I was asked to bring you in alive...let's hope I can keep that promise." 1d20 + 6 ⇒ (10) + 6 = 16 Attack
After enduring the pain of his muscles and bones mending themselves back together, Jericho gives Neva a nod of thanks. Moving back into the doorway, he attempts to catch Baldrago's sword in the swordbreaker and disarm him. "Call off your dogs Verik..." 1d20 + 10 ⇒ (12) + 10 = 22 Disarm roll Should get an extra +4 because Baldrago is using a bladed weapon. Willing to take the AoO. Even without the +4 I passed. :)
Jericho winces as he stands up to his full height, looking down at Parn, shaking his head."Sorry, friend." Looking around at the mention of Verik, Jericho sees the two new combatants and moves to close with them. Clutching his side, he moves to end the fight quickly. 1d20 + 6 ⇒ (12) + 6 = 18 atk :: 1d4 + 4 ⇒ (1) + 4 = 5 no access to dabbleboard, will need someone to move me to closest enemy
Round 3 Ducking under the hammer, Jericho rolls across the floor, getting in behind Parn. Jericho slashes at Parn's exposed lower back, hoping to disable his old ally. "I warned you friend..." 1d20 + 6 ⇒ (5) + 6 = 11 Attack roll :: 1d4 + 4 ⇒ (1) + 4 = 5 Damage
Rolling around was just flavor text...unless you want some rolls. 1d20 + 2 ⇒ (17) + 2 = 19 Acrobatics
His knees buckle under the force of the hit, but he manages to stay on his feet. Moving in closer, Jericho flicks his wrist, maneuvering the butcher's weapon around so that he can pull it out of his hands. 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13 disarm will move token later...dabbleboard doesn't work on my phone
"Cressida did say alive..." Watching the slow trickle of patrons receiving food, Jericho sighs and looks up into the sun. This is how you fight against the monarchy? Helping peasants? Those months in that cell...what has happened out here? Standing up and sheathing his dagger, Jericho turns to the group. "The rear will be less protected than walking in through the front door. If there are any animals in there, they're probably already dead." Turning to the building, he watches for a minute, looking up at the sky once more. Forgive me brother. Without turning back, "There should be a storage room just off the rear doors. It's rarely used, and if we need to, we can hide there until Verik shows up."
"I could always just go over and talk to them. They do know me. Those two out front used to run errands before Verik moved them up in the ranks." Jericho chuckles to himself. "Looks like recruiting numbers have fallen off if they're pulling guard duty." Jericho watches the patrons coming out with the packaged meat. "We used to send out vials of poison wrapped in bacon to agents who were supposed to take out key officials." He pauses, thinking for a moment. "At least that was the plan. A lot of the guards would intercept the poison before it ever got close to the target." ---------------------------------- When one of the meat patrons comes nearby, Jericho will attempt to get one of the packages. He will do so out of sight of the two guards. He wants to see what's going on with the meat. ---------------------------------- "Please, could you help a lowly vagrant. Been shamed by the landlord, sent out on the street. Just a morsel or two, and I'll be on my way." Bluff 1d20 + 1 ⇒ (5) + 1 = 6. Cloud, sorry if I'm reading too much into my past with Verik...making the whole situation come alive for Jericho. I have no idea what's going on--didn't read my modules so I wouldn't spoil anything.
Jericho watches the men outside the meat plant, twisting the dagger in his hand, the knuckles blazing white. After a few moments he sheathes the dagger, and turns to Rutter. "No, I wouldn't expect Verik to be out in plain sight. He'll be inside where he can surround himself with his comrades." To Senjin, "There are spies everywhere, so we can assume that they know."
Jericho takes Neva's hand, unaccustomed to the gesture. "Jericho," he says, his voice gravelly, like he had too much to drink the night before. Taken aback by Neva's easy tone, he steps in closer to her. "When we find Verik, perhaps he'll be able to help you rest easier." Stepping back, he nods to each of his new companions, and turns back to Cressida. "I'd prefer to take my gold up front. Wouldn't want it getting tied up in bureaucratic red tape."
"Verik?" Jericho tenses at the name, and quickly recovers. He half-heartedly salutes Cressida, and turns to the group. "Any of you gone after a guard before?" he asks. Without waiting for an answer, "Don't let their normally docile behavior fool you. Verik will put up a fight, and likely send at least one of you to the temple." |