Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Aureum Ophir wrote: And (I believe) the Critical Arc effect does 2 damage to A8 Aureum: on a crit you get to roll your trick attack damage twice also. Jehir darts into the room and then darts to one side. He swings his doshko at the nearest Akata (A9). Doshko: 1d20 + 5 ⇒ (17) + 5 = 22
"All right, let them have it!" From my current position I should be able to make an AoO with my spear if A8 makes a run for the door, and people in the doorway still have a clear line of fire at A8. Edit: if Miraj (plus Aureum's arc effect) already took down A8, then I will instead move to the white "X" and attack A9 instead.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Guys: I've been having internet connectivity issues the last few days. My connection has been going out for long periods. I'm hoping that the problem is over but I can't say for sure. I'm going to try and get caught up but since my window for posting may be limited I will handle threads that require short posts first.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Diedre Lhashi wrote: ** spoiler omitted ** "Ah..." Jehir stares at Diedre blankly. "Somehow, I don't think I want to know." He shakes his head as the group moves on, coming to another door. "Wait... let's check this door too. Might be something alive on the other side." Jehir listens to the door, and then examines it for anything that looks like it might trigger a trap. Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: "JOKES ARE ON YOU!!" bellows the second, adding "only reason for marrying is preferring tax statuses, and GOBLINS DON'T PAY NO TAXES ANYHOW!" "So you marry a goblin and you don't have to pay tax any more? Hmmm..." Jehir muses. "That doesn't sound so bad." Jehir looks over to Miraj and winks. "Which one did you want? Ah... we can decide later. But we gotta find some dresses that will fit a goblin. Can't get married without a dress." Once the door is secure Jehir chuckles. "Give them something to think about while we are gone." He hefts his spear and gets ready for the next room.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"I don't think you can declare salvage rights when a ship is in a parking orbit," observes Jehir. "How many other goblins are there?"
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"SHE has a temper?" Jehir says, as the dark clouds of his solar armor roil around him. "I am ready to chop these trespassers into little bits!" Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19 He turns to face the goblins. "How did you get here? And why were you hiding in here?" Jehir shouts. Call that an Aid if you want. We probably don't need it though. :)
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"My guess... that sounds like more akatas. Take aim at the door." Jehir steps back and then raises his doshko, prepared to strike whatever comes out of the room. Suggest everyone readies attacks against whatever comes out (assuming it is hostile). If Miraj is going to open the door, he should probably open it and then step back to give the others a line of fire to the door. Or someone else could be the one to open it so Miraj can shoot. Readied Attack (doshko): 1d20 + 5 ⇒ (14) + 5 = 19
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote:
Okay... will do. Jehir takes two of the "salt water grenades," keeping one in hand and stowing the other in his pack. When Miraj shouts his challenge, he presses his ear to the door to see if he can hear anything in the chamber beyond. Perception: 1d20 + 7 ⇒ (13) + 7 = 20 "If survivors are still in environment suits, they might not be able to hear us."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: In addition, you've gained more Stamina, Hit Points, and spell slots from reaching second level, but you haven't regained any Resolve or spell slots that you have already spent today. If that's the case, I'm not sure if I should spend my last resolve point to recover the 9 SP or wait for more damage so I can recover 18. Thoughts?
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
So I get: 7+CON SP = 9 SP
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: So, to my question. Entiren, Jehir, and Lauren - would you feel cheated if I ruled that you counted as humanoid for the sake of effects that target creatures of the humanoid type? In PF games where I am the GM I have a house rule that makes all the various planetouched races coult as humanoids. I think having a blanket immunity to hold, charm, and dominate person is pretty powerful. I'm pretty sure that Borai don't have immunity to those effects though. starjammerSRD wrote:
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Miraj Pavana wrote: "Let's make sure ve download und store a copy of those logs," Miraj suggests. "Dump all zee data of ship systems. Zee lawyers will have to work out vat this means for zee miners claim." "We should also encrypt a copy and send it to the Ambassador. In case something happens to our copy or the computers. Either while we are here... or on our way back." "If the Log shows that the Acreon had completed the survey it was hired for and was on its way home, it certainly weakens Astral Extractions' case. They may not want copies of that log to remain existing."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
If others are taking a 10-minute rest then Jehir will also. Is there a medicinal that is like anititoxin but for diseases?
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Miraj Pavana wrote: So Miraj feels a little like Jack Burton in this classic scene from Big Trouble in Little China. Great scene. One of my favourite films.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir moves onto the bridge and waits by the door, quickly attempting to seal it once everyone is within. Diedre Lhashi wrote: Serum of Healing Mk I: 1d8 ⇒ 8 Hard to beat that roll. :) "Ah, thank you," says Jehir with a nod. "Here... I have one of those to replace yours." Jehir draws a healing serum and offers it to
"I won't be much help with the controls. I'll watch the door." Jehir turns and stands by the door, waiting for signs of activity. Any chance the door has windows in it that we can see into the corridor with?
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"I can't take much more of that... we need to finish this!" Jehir swings wildly with his doshko, bringing it down on the Akata's head. Doshko: 1d20 + 4 ⇒ (20) + 4 = 24 ...good time for that.
He then carefully takes a step back. If it's still alive, Guarded step back 5'.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: That sucks. I've mostly taken part in SFS scenarios and other short-term PbP commitments; I would hate to lose a game that I had put so much time and effort into. I hope you like this character better than that one! I like my other character too, but actually she would be better suited to an Against the Aeon Throne game, since she was an escaped slave from the Azlanti Star Empire. She was a mystic. If I played her again I would build her differently. We did a playtest of a level 10 adventure, and I found that playing a caster at higher levels becomes quite difficult. This is because the saving throws of enemies improve almost at a 1:1 ratio between CR and Save. I think this is faster than in Pathfinder. But if you compare the progression of your saving throws, at 1st level the save against your spells is 10 + 1 (1st level spell) + Ability Bonus, so at best 15 or 16 if you have spell focus. Let's say your ability bonus is +3, that would then be 15, or 16 with spell focus. At 10th level, the save against your best spells are 10 + 4 (4th level spell) + Ability Bonus. Your ability score bonus has probably increased by 3; 1 from gaining levels and 2 from implants. So the save DC is 21, or 22 with spell focus. So overall while the monsters have gained +9 to their saves, you have gained +6 with your best spells. So this means that the enemies are saving most of the time, especially when you try to use spells below your maximum level. I had command and hold person but they never ever worked. This means that for your build you really need to have your casting score maxed and you must take spell focus, just to give your spells a decent chance of sticking. Either that or stick to spells that don't have saving throws. I originally had her start with a WIS of 14 but if I played her again I would switch that to 18. After doing that playtest I gained new respect for the mindbreaker mystic connection, because their third level ability gives their mind-affecting spells an effect even when the save is successful.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir attacks furiously with his spear, trying to keep the Akatas away from his friends. I will attack A6. If it goes down on the first attack, I will attack A7 with the second attack. Hits give me +1 AC against an enemy I hit thanks to the blocking property. Spear -4 full attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Spear Damage +1 photon: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
BTW, GM: as I mentioned to you when we started this game, I was already in another Dead Suns game. Figured it was worth mentioning that that game has died. When the Paizo site went down for about two weeks at the end of August our GM never came back after it went back online. And ironically, we were about where we are now when the game died.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir stabs at the Akata with his spear as it goes by. Spear: 1d20 + 4 ⇒ (5) + 4 = 9 ...probably not. :(
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: Looks like you handled the missed grenade correctly, both here and on the map (with one exception - the save DC also takes your non-proficiency penalty). Really? That bites. Grenades already suck enough. I can never find the rules for the Save DCs of items though when I need to.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir advances a few feet while taking one hand off the doshko. He pulls out the frag grenade he pulled off the Vesk at the Fusion Queen. Seeing the Creature up ahead, and thinking that the other creature he injured is just to the left of the door, he lobs the grenade into the bridge. "Fire in the hole!" he shouts. Thrown Grenade -4 non-proficient vs. AC 5: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 ...oops. Was aiming for the yellow asterisk.
The grenade bounces off the back of a chair and rolls to the south, disappearing from view. Then there is an explosion and the group can see debris flying past the doorway. Grenade Damage: 1d6 ⇒ 4 ... I think the reflex save is DC 13. "Uh... I meant to do that."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Entiren Vraken wrote: I can't move my token right now, so our someone could do so for me, it would be greatly appreciated. Done.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Laurenzia "Lauren" Th'Chenta wrote: I'm not. Aureum and I think Miraj got them. I'm using a pulsecaster pistol. Actually, I just remembered that in Starfinder nonlethal damage only matters if it is the damage that brings the creature to 0 HP, otherwise it is just regular damage. So I guess it won't matter most of the time.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Laurenzia "Lauren" Th'Chenta wrote: Nonlethal Electricity Damage: 1d4 ⇒ 4 Lauren: If you are using one of the pistols we found, they were Static Arc pistols which do 1d6 lethal electricity damage. "Here they come," Jehir calls out. He hurls his spear at the figure in the door. Returning Spear -2 range: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"All right, let's move out. Quietly." Jehir steps forward warily out of the engine room and into the hall. He stands watch as Bubbles makes his examination. stealth: 1d20 + 5 ⇒ (8) + 5 = 13
If it's allowed I will be moving forwards with spear ready to throw as if it is a readied action. The perception check might not be high enough to spot danger in time though.... :(
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Diedre Lhashi wrote: "Good idea, Lauren, thanks. Aureum needs a moment," "As do I," says Jehir, as he patches his wounds through his armor. Since I am at 0 SP exactly this is a good time to spend resolve to recover SP.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir looks to see if the creature notices Diedre's distraction, then swings again. Doshko: 1d20 + 4 ⇒ (7) + 4 = 11
Hopefully that is a hit if it is flat-footed.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote: ...and would not have been again to regain attunement until his turn in Round 1. I know that. But the first round was the surprise round where I threw the spear the first time. Nobody else got to act that round. Call it "round 0" if you like, but I was in combat for that, and there is nothing saying photon mode can't be activated in a surprise round.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM Jimbles wrote:
Woot! A decent hit. Don't forget that photon mode will add +1 damage. The only time I won't have photon mode going in combat is when I have just used supernova, which shuts photon mode down until my next turn starts, so things like AoOs won't benefit if I have done that. "Two more of them!" Jehir shouts into the comm as he advances into the corridor. "I'll leave a line of fire open!" He steps to one side to allow the others to fire down the hall as he attacks. Tactical Doshko: 1d20 + 4 ⇒ (3) + 4 = 7 ...meh.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"Whatever is here on the ship has waited for days," Jehir says over his communicator. "It can wait a few minutes more. There's no air, so unless these things are telepathic or they can hear our comm broadcasts, they won't have heard us." Jehir looks at Aureum. "Go ahead and rest. I'll stand watch." Jehir takes a position by the open door and holds his spear ready, in case more creatures appear. Basically a readied action to throw in case something shows up.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Heh, you botted me 4 minutes ago! :) Sorry, lost my net connection at work last night but I am home now. Right now it looks like I can't get at A2 without provoking. "Diedre! Aureum! Get away from that thing!" I will Delay until there is a square adjacent to A2 that I can enter (preferably Deidre's square). Once the space is open I will move in and attack: Doshko: 1d20 + 4 ⇒ (6) + 4 = 10 Probably not unless someone else does harrying fire...
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Miraj Pavana wrote: Miraj will take possession of one of the static arc pistols, one with 8 charges left, unless someone wants it instead. As he waits for the door to open, Jehir takes one of the Arc Pistols. He swaps the battery from his laser pistol to the Arc Pistol, and vice versa. He holds up the arc pistol. "Anyone need this? I am not likely to. It is now fully charged." The static arc pistols are better than laser pistols damage-wise (1d6 vs. 1d4) so if you use a laser pistol might as well grab one. They also do the same damage as a Tactical Auto but target EAC so they are arguably better than those too. Unless the fact that they are here means the enemy is immune to electricity in which case save them for later. :) Since we are indoors, I will likely not need any weapons other than my spear and doshko.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
GM: Is the internal gravity of the ship active? Jehir looks around. "I don't see any damage from rampaging creatures, so I assume that whatever they are they are small enough to fit through these doors." Before Lauren opens the door, jehir stops him. "Wait! There could be one of those things behind the door! Let me get into position first." Jehir stands to one side of the door, ready to swing his doshko at anything that might be on the other side. Basically I want to ready an attack in case there is something hostile on the other side of the door. I propose that this should be SOP while exploring this ship. I assume that photon mode will not apply for this attack, but if it does add 1 damage. readied attack (if necessary): 1d20 + 4 ⇒ (9) + 4 = 13
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Jehir steps out into the corridor. He scans the area in either direction. "I don't need light," Jehir says. "But I don't see any threats here." Perception: 1d20 + 6 ⇒ (16) + 6 = 22 "Nevertheless," he says, and he reaches up and grips his solar mote. The black smoke squeezes out from between his fingers and runs down his arm, covering his torso and limbs. Activating Solar Armor, FWIW.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"We should send a message to the Stewards. Ask them to pick up the drifting ship. We're not far from the Station and they will probably want to know what happened."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
As Miraj locks on and fires, Jehir does the same, though his shot goes wide. Gunnery +1 computer: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7 "We've taken pretty heavy damage. We can't afford to let her make another pass," says Jehir.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
If any of you guys are in Canada, Happy Thanksgiving! Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Gunnery +1 computer bonus: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
"Nice! Let's try to stay on their tail!" Jehir shouts as he hits the fire button, sending another laser bolt in to the enemy ship.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Since our ship has moved, I'm going to go ahead with my action. I don't think the Science action will affect my roll, but if she Locks On successfully then even better. "Whoa, careful! She's coming up fast..." As the enemy ship grows in the viewscreen Jehir snaps off a shot before the enemy slips by. Laser +1 computer +2 encourage: 1d20 + 2 + 1 + 2 ⇒ (17) + 2 + 1 + 2 = 22
"Got Him! Ha! A very palpable hit." I will hit the aft side since that is the side that Miraj will also be firing at.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Miraj Pavana wrote: Luck's gotta break soon: 7, 5, 13, 8, 8, 4 (Miraj' d20 rolls) and 10, 8, 3, 10 (Jehir's d20 rolls). I'm back, and happy to add another 8 to your collection. :)
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Gunnery +1 Computer -2 range: 1d20 + 2 + 1 - 2 ⇒ (8) + 2 + 1 - 2 = 9 Jehir fires the laser cannon, but the beam narrowly misses the enemy ship. "This ship is fast!" Jehir says. "I can't get a lock."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Hello folks. I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon. Bot me in the meantime if necessary.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Entiren Vraken wrote: On the next round, would anybody object to Entiren using one of the +1 computer bonuses on the initiative check? It might help us to actually go first for once. Initiative is arguably the most important roll of the round and should always get a +1 bonus from the computer.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Miraj, you didn't specify what weapon you were firing, and you didn't roll damage. An 11 might be a hit if the ship's tier is low enough... maybe. I'm guessing you probably fired the coilgun. "Focus, everyone. Firing lasers..." Jehir takes aim and then fires the Laser Cannon as enemy the ship passes by. Gunnery +1 computer bonus: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
"Miraj, she's all yours." Miraj has a better gunnery check than me, by 1.
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Earlier... Miraj Pavana wrote: "In my experience, it is more likely he zat vill get us in hot water." "If that is what you think, we shouldn't have agreed to fetch the package for him in the first place. But now that we have, I do not care to break faith with someone so powerful. He would likely see our calling the Stewards a betrayal, or at the very least a lack of discretion, one that would damage our reputation." "But if we turn it over to his people before going through any checkpoints, then the problem is solved. A diplomatic tag on the package gets it through customs with no inspections whatsoever. This is why I asked him to have his people meet us at the airlock." ... Out in Space... "Roger that. Targeting..." Jehir says, aiming the main cannon at the enemy ship. I'm not sure if I can, but if I am allowed to "Ready" an action I will fire IF and only if the enemy ship fires first (I think we all know it will, but Jehir doesn't). Coilgun +1 computer bonus: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 ... uh, I guess we'll call that a warning shot. :)
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Diedre Lhashi wrote: "Ok, now I'm officially nervous," she says as she reaches up and adjusts one of her ponytails. "They've added a friggen turrent to this boat. What the hells does this guy think we're going to run into between here and the Acreon? It's just in quarantine orbit for crying out loud." "It's a Steward vessel. Perhaps they were planning on the upgrade anyway." Miraj Pavana wrote: "... Maybe it will be nothing, but I'd feel better giving zee stewards advance notice that when ve return, ve vill be bringing something back zat they might vant to inspect. Zat way, if it does turn out to be something dangerous or wrong, ve won't be charged with smuggling or sued for damages zat might ensue. If ve do it on zee down low, then Nor von't know ve tipped zem off und vill just assume zee stewards were being efficient." "This is why I asked the Ambassador to have his people meet us at the airlock when we arrive. If they put a diplomatic designation on the package then they can get it through customs themselves." Which I did in this post. "Frankly, I don't want to interfere with the package at all. There's no way that you could prevent the Ambassador from hearing about it if we notified the Stewards. That's a big organization, and word will get around. If the Ambassador is smuggling things into the station, I don't want to be the one that got him in hot water."
Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 |
Laurenzia "Lauren" Th'Chenta wrote: I almost never feel rushed in PbP, except occasionally as GM if I have a bunch of players in a vastly different timezone. This past weekend I had to pull double shifts the day before and the day going in. I got very little sleep on Sunday before coming back to work. |