HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Morharis Neptamu wrote: "Perhaps we should take a peek inside the sarcophagus. Just to be sure it hasnt been tampered with and that the one within has been properly buried." "Perhaps we should. It would be good to identify who it is if possible anyway." Jeggare opens the sarcophagus.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
I forgot about that houserule. In that case, slight retcon. "I am uncomfortable with stripping the resting place of the dead. Do it if you feel the need, but I think we should leave the sarcophagi alone, lest we bring down the righteous wrath of the dead."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"I agree. We should not disturb the corpses themselves, nor the grave goods in the shrines, but the dead have no use for these decorations." On the one hand, this being Egypt-like and Jeggare following the old gods, this is iffy. On the other hand, if we don't pry up everything that we can, we're going to be way under wealth and suffering her ebefore long.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare steps in and punches some kittens from reach. Attack: 1d20 + 6 ⇒ (3) + 6 = 9 Or not. "I still feel the fire would work better!"
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Missed this post somehow. Jeggare looks inside the urns, and if he finds nothing, waves for everyone to follow him toward the east door.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare also charges inand strikes the creature from Reach. Attack: 1d20 + 8 ⇒ (10) + 8 = 18
And if it hits, I also Grapple it. Grab: 1d20 + 9 ⇒ (16) + 9 = 25
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Only three times, actually. Jeggare rubs his own jaw. "I don't believe you've quite mastered the technique yourself, Braydir. The positive energy burst afterward is a key part of the process."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Braydir, come here and let me see those wounds. Hold still." Jeggare takes a second to concentrate, then socks Braydir in the face. Spending a Full Round to get my Enduring Crane Strike back, then nonlethally smacking Braydir with my bare fists and applying the healing to him. He also should have healed two more HP from the last one. Nonlethal: 1d3 + 4 ⇒ (3) + 4 = 7
I keep doing this until he's topped up, or he tells me to cut it out. Nonlethal: 1d3 + 4 ⇒ (2) + 4 = 6
Nonlethal: 1d3 + 4 ⇒ (1) + 4 = 5
Nonlethal: 1d3 + 4 ⇒ (2) + 4 = 6
Nonlethal: 1d3 + 4 ⇒ (1) + 4 = 5
Nonlethal: 1d3 + 4 ⇒ (2) + 4 = 6
So, he originally was dealt 17 damage. I healed 4 in combat. 4 in round 1 of this. 4 in round 2. 6 in round 3. So, he's topped up on normal HP, but is left with 5 nonlethal damage. "I am sorry for the rough treatment, friend. My medical style is unorthodox, I admit."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare moves in slightly, channeling holy energy through his gauntlets. With one hand, he strikes the bug. The other he waves toward Braydir, restoring some of his vitality. Crane Strike: 1d20 + 6 ⇒ (9) + 6 = 15
Healing to Braydir: 1d6 ⇒ 2 Using Enduring Crane Strike. Lets me hit an enemy and also heal damage to an ally or myself. It looks like it works regardless of if the attack actually hits.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare moves up to the front of the group and stands ready. He has Reach, so AoO if one moves up to him: 1d20 + 6 ⇒ (13) + 6 = 19
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"It doesn't seem like they notice or care about us out here. Maybe they are supposed to guard this specific room? Hajar, try blasting one from out here."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Did nothing in this place stay dead? What roused them so?" Do the skeletons notice when I talk? I make no attempt to stay quiet.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare summons a fare of orange energy around his fists and einds back for an extra strong punch! Attack: 1d20 + 6 ⇒ (13) + 6 = 19
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Will: 1d20 + 4 ⇒ (15) + 4 = 19 Jeggare moves in, the urge to rest washing off him like a wave on a cliff. He lashes out with his gauntlet, spikes growing from the knuckles as he slams them toward the creature. Attack: 1d20 + 6 ⇒ (14) + 6 = 20
The spikes embed themselves in the sand, crippling the creature with pain. Shards of Iron Strike, deals damage and the sand monster is Staggered, no save.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Well, she certainly doesn't seem unfriendly at least. Kind of weird to see a statue made of sand though." "Why does this house have an evil spirit?" he asks.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare reaches out and touches another head. Come On And Slam: 1d20 + 6 ⇒ (15) + 6 = 21
He crushes the next one in between two palms.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Kn. Religion: 1d20 + 9 ⇒ (19) + 9 = 28 "I told you so." Jeggare steps in to attack. Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm?: 1d20 + 6 ⇒ (16) + 6 = 22
I'll be incredibly surprised if these things have more than 10 HP. Jeggare plucks one of the heads from the air, and slams it palm first into the ground. It splatters like a ripe melon, and moves no more.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare is more curious about the garden, but follows after Malik so they're not spread out too much. "Things have been very calm recently. I don't trust it."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Braydir Thornak wrote:
"Do the gods interfere every time you ask? Even as a priest, you do not have all the power of your god on tap. These people even less so." "Non-interference looks much the same as abandonment to those who have never known different."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare takes a look around the shrine. Perception: 1d20 + 6 ⇒ (1) + 6 = 7 "I guess they felt they were abandoned by the gods?"
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"I support your desire to lay them to rest, Khere, but they have lain for years in relative peace. Can they not wait a few minutes longer?" "Or we could bury them now, no? We are in no particular hurry. I would hate for you being weighed down to result in injury that could otherwise be avoided."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Well, if nobody else is going to take it... Jeggare steps in and slams an armored palm down on the bug. Attack: 1d20 + 6 ⇒ (2) + 6 = 8 Or, tries to.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Forgive me Jibril but I must burn them." Jeggare says, and throws a flask of Alchemist's Fire. Touch: 1d20 + 3 ⇒ (17) + 3 = 20
...Balls.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare likewise moves in slightly (but attacks from Reach) and tries to lay the hurt on a skeleman. Third Time Lucky: 1d20 + 6 ⇒ (8) + 6 = 14
"Ah, good! I was beginning to wonder if I was somehow cursed."
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Agreed, but we should still look around and see what this building holds." Jeggare carefully look around and slowly moves in. Perception: 1d20 + 6 ⇒ (15) + 6 = 21
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
I'm good with starting at the nearest and going around. Jeggare shrugs as nobody steps up to move, and goes to check out the door to room #5. Perception: 1d20 + 6 ⇒ (3) + 6 = 9
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"Yes, I think we'd better move on. No use in wasting time." Jeggare bows his head and gestures in a flourish for the trapmeisters to proceed with checking the next door.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Well, I don't have it, and I'm tired of waiting, so Jeggare walks into the room. "Since it has not attacked or fled, perhaps it is friendly?" he says, and tries to walk past the creature. whatever it is.
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
"I am sure we will handle whatever may come with aplomb. Though perhaps it might be best to give the snake a chance to flee, no?"
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Since they're taking a full minute to make sure the door is safe, Jeggare sees no harm in pointing out little details to Jibril. Aid Perception: 1d20 + 6 ⇒ (10) + 6 = 16
HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)
Jeggare takes the offered hand, squeezes just ever so slightly harder than Braydir, and winks at him. "Yes!" is all he says to Jibril's suggestion.
|