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Jeb Shakes's page
110 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).
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HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Sorry, vacation got me. I have the chronicle and thanks again for running!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb lets out a low whistle. "Well that's not something you see every day, is it? Good job, y'all. Sorry I didn't have much to contribute there at the end an' all."
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb will try to aid another, having no natural skill in any of those himself! Aid, DC 10: 1d20 ⇒ 8
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb fires again at the green phantom!
Boom!: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage plus spending a grit for UP CLOSE AND DEADLY 2d6 ⇒ (6, 4) = 10 additional damage!
Pow!: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Fortune favors fools, small children and ships named Enterprise, sir!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Not a one, sir! Jeb lives dangerously. And usually awkwardly.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
HP 39/59
Jeb grins. "At least it ain't me hitting myself..." He fires twice, point blank at Green!
Pistolero!: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 for 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage!
Pistolero!: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb sighs and raises his pistol as he steps forward to put himself in front of his friends. "At least these jerks aren't making me spout nonsense or hit myself..." He shoots once at the green guy!
Pistolero!: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Fort: 1d20 + 6 ⇒ (12) + 6 = 18
"AHHH-CHOOO!"
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
"Mutually assured destruction is a fine strategy for peace!" Looking around, Jeb seems to come back to himself. "What the heck was that thing?!?"
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HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Confusion: 1d100 ⇒ 49
"Trickle-down economics will bring the poor out of poverty! Cutting taxes will raise more revenues for government! Less government regulation means private enterprise will police itself!" Jeb spouts nonsense while glancing about wide-eyed!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Confusion: 1d100 ⇒ 57
The needle tears a hole...: 1d8 + 1 ⇒ (4) + 1 = 5
HP 47/59
Jeb hits himself again in the head, hating this damnable thing.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Alektara, he attacked you so on your turn you automatically attack him, no roll required.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Confusion!: 1d100 ⇒ 64
I hurt myself today...: 1d8 + 1 ⇒ (4) + 1 = 5 damage to self.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Will Save: 1d20 + 5 ⇒ (11) + 5 = 16
So close.
Confusion %: 1d100 ⇒ 72
Jeb whacks himself in the head with his pistol. 1d8 + 1 ⇒ (1) + 1 = 2 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb, being the sort of feller who prefers acting to thinking, fires!
Pistolero!: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 for 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
I'll go first. High Touch AC seems to be the winner here.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
"Kel, Alektara! GET OUT OF HERE!" He steps in front of them and fires at the wall!
Pistolero!: 1d20 + 12 ⇒ (7) + 12 = 19 for 1d8 + 5 ⇒ (3) + 5 = 8 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
I didn't move until the others were out. If they didn't leave, I didn't either.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Hearing his comrades, Jeb also retreats, though he waits for the others to go before he moves, putting himself between the haunt and his friends.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb aims his pistol at the something happening and shoots it if it seems necessary. And it always seems necessary at the time.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb nods and heads down the stairs.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb looks a little apprehensive. "I hate the waiting for the attack. You know it's coming, but I hate waiting for it." He keeps his loaded pistol up and ready to fire.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb begins to aim in the direction Alektara is pointing!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb nods to Celedrian and gestures with his pistol. "I'm with you."
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Spluttering and spitting out water, Jeb emerges, shaking like a Labrador. "Too deep unless someone's got gills or magic enough to give 'em to me."
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb looks at the water and sighs deeply. Keeping his pistol above water, he starts to wade in. "Remember me as a bad-arse, eh?"
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb nods and follows the elf woman.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb nods at Aldebert. "Let's finish here and we can toast Taldor, the Society and everybody living later." Jeb reloads his pistol quickly.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb scoffs. "You got sh!tcanned by an undead monstrosity. Ain't nothing shameful about that. It kept one of us from being eaten by that thing. Get off your knees and let's soldier on."
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb nods, but stands by the paralyzed folk like a mother hen until they unfreeze. He helps them sit down, to recover from their ordeal.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb pauses, then moves over toward the paralyzed folks, checking them for bleeding injuries or obvious trauma. "Can anyone get these folks unfrozen? Will this wear off or is it forever?"
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb fires some more!
Pistolero!: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage! Jeb spends his 4th Grit point of the day to get UP CLOSE AND DEADLY! Additional damage: 2d6 ⇒ (4, 5) = 9
Pistolero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb keeps shooting!
Pistelero!: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage! Spending a grit point to UP CLOSE AND DEADLY!Additional damage: 2d6 ⇒ (1, 2) = 3
Pistelero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb lets out a manly yelp, as the skeletal tongue thing lurches forward and turns Chaul into a Chaul-sicle. He fires!
Pistolero!: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage! Plus spending a grit point for up close and deady damage! 2d6 ⇒ (1, 1) = 2
Pistolero!: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb follows Chaul, his gun out and loaded.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb lets out a whoop as the crossbowman nails the ghost. "Nice shooting, Addie! Imagine what damage you'd do with a real weapon!"
Jeb begins shooting at Blue, but switches if Blue drops!
Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage! Spending a grit point to make it Up Close and Deadly! 2d6 ⇒ (2, 6) = 8 extra damage!
Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!
Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb fires some more! He'll start aiming at the blue phantom, then the yellow if the blue disappears.
Pistolero! Ranged Touch Attacks, PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31 for 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 damage!
Pistolero! Ranged Touch Attacks, PBS, Hasted attack: 1d20 + 12 + 1 + 1 ⇒ (18) + 12 + 1 + 1 = 32 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
Pistolero! Ranged Touch Attacks, PBS, Haste: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Yes, ranged touch attacks with hot magical adamantine. I'll go for whichever foe I can hit from where I am.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
His hands a blur, Jeb fires repeatedly at the phantom!
Pistolero! PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
Pistolero! PBS, Hasted attack: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27 for 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14 damage!
Pistolero! PBS, Haste: 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12 for 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb sheathes his sword and draws his gun, loading it with alchemical cartridges and adamantine bullets.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb chuckles. "I'm not one to say no to healing."
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
EDIT: actually, I will have Jeb move back, since he was much more damaged than I thought he was. If you'll allow it, he'll withdraw out, using his mobility feat to bump his AC vs AoO to 27.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
DM Carbide wrote: Jeb, remember you took 31 HP last round and 11 HP on the first round. I also forgot that you have +1 AC from the haste spell, so take back 7 HP from this round's attacks. So that's a total of 42 plus 21? I'm down!
HP -4/59
Jeb drops to the ground, dying. Free stabilization roll: 1d20 + 1 ⇒ (12) + 1 = 13
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb snickers a little as the bolts go wide. "SOmetimes a good blade is better than a bullet, Aldebert. A smart gunslinger knows which tool to wield."
Jeb swings!
Greatsword: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 for 2d6 + 1 ⇒ (3, 3) + 1 = 7 damage!
Greatsword, Haste: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 for 2d6 + 1 ⇒ (2, 4) + 1 = 7 damage!
Greatsword: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for 2d6 + 1 ⇒ (4, 1) + 1 = 6 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Haste attack!: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 for 2d6 + 1 ⇒ (1, 3) + 1 = 5 damage!
Iterative attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 for 2d6 + 1 ⇒ (4, 5) + 1 = 10 damage!
Thanks for the reminder! It's been a while since I played Jeb!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb swings at the nearest phantasm! Greatsword: 1d20 + 9 ⇒ (20) + 9 = 29 for 2d6 + 1 ⇒ (4, 4) + 1 = 9 damage!
possible crit?: 1d20 + 9 ⇒ (11) + 9 = 20 for 2d6 + 1 ⇒ (2, 2) + 1 = 5 damage!
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb holsters his pistol and moves toward the figures, unslinging his greatsword as he goes. He nods at Celidrian and stalks forward.
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