While pressing Jak's shoulder and forehead down, Jawn leans in and in hushed tones urges the lad. "Young Jak, remember our talks! Magic is a matter of focus, belief and will! You have will that far exceeds your youth. Now I need you to believe in me as much as I believe in you. The exercises! Envision a triangle within a circle..." Jawn urgently tries to lead Jak through mental exercises to help him focus his will to fight off the curse. Arcana check 1d20 + 6 ⇒ (10) + 6 = 16. Can I somehow give Jak advantage on his roll(s) to fight off the curse?
"I've never heard of shadows behaving in this way!" Jawn's excitement at the discovery seems to far out weigh his concern for his life, and maybe that of the others. Still, he fights on to the best of his ability. Casting magic missile, sending one arcane fragment at each at white, magenta and cyan. Damage is 1d4 + 1 ⇒ (1) + 1 = 2, 1d4 + 1 ⇒ (2) + 1 = 3,1d4 + 1 ⇒ (4) + 1 = 5 respectively. After casting his spell, he joins the others in the strategic withdrawal reflected on the map and hefts his staff for a swing should one of the shadows get close. He's used his last spell slot, so if a ray of frost won't work on them, he'll be resorting to melee.
Washington State, US. About ten miles from where the first case was in the US. I have been working from home for two weeks now. We are well stocked to stay home as much as possible, though I may go out for one more supply run to round things out. My wife and I are considered 'high risk' and have been staying in most of the time, though I've been getting out for walks to get fresh air and exercise. We have a great family support system close by, too.
Jawn slowly regards the wolves around him, thinking If this pack is concerned about the number of spiders... Then he looks at his allies. Brave. Competent. Determined. He nods. We can do this. Jawn takes the pelt of the worg, and holds it for the woman to see. "We slayed these wolves because this evil worg was leading them. They were aggressive beyond all norms. Are there landmarks you can share that lead to this den of spiders? We are new travelers to this land, and we could become lost for weeks trying to find it without guidance." I'm not expecting the GM to actually give landmarks. But if you could hand wave it so we don't have to search every square of wilderness on the map to find it if everyone agrees to do it.
Jawn stands and draws his dagger. With an arcane phrase, he causes it to burst with light. He steps closer to Nesserian, offering the hilt of thd dagger and quietly says "Should your vision be able to pierce the darkness and spy what Jak senses, you may hurl this dagger into the area to illuminate it for all."
When the dagger doesn't react to the light, Jawn grimaces. "I suppose it was too much to hope that it would be that simple. Perhaps there is a healer at Zelkor's Ferry that can help with this. We should shield him from the sun as best we can and proceed on. Along the river, I believe he said." Jawn will use a couple of sticks and a wolf skin to create a tent of sorts over Jak's face to shield it from the sun without being too confining. He'll make sure his hands are also protected by a draped skin.
Jawn furrows his brow in concentration when Jak describes the sensation. "It would be unusual for a poison to cause such a thing, but not inconceivable. Let me try this..." Jawn uses mage hand to draw Jak's dagger and push it over into a bright sunbeam. Does that cause any sort of discomfort to Jak? Or a visible effect on the dagger?
Jawn sits with Jak while he works on the chore of skinning. He occupies the young man's mind with talk of basic concepts of magic. He starts to demonstrate the use of one of the most basic spells, mage hand, talking him through the disciplines needed to cast, both the tangible gestures and words and the mental focus and will. As complicated as the simple spell casting seems, Jawn reassures him. "I believe you have the keen mind necessary to do this. Trust me; at some point it will fall into place for you and there won't be any stopping you then."
Jawn marvels at the prowess of his allies, and marshalls his arcane power to try and overwhelm the beasts. Casting magic missiles. He'll target the black one first. If it falls, remaining missiles to blue, then green.
Jawn will attack the yellow wolf if Herrick does not slay it. If he does, Jawn's attack will go to the orange wolf. Surrounded by slathering wolves, Jawn quickly assess the situation and fires a blast of cold air at one of them. Ray of Frost to hit 1d20 + 6 ⇒ (11) + 6 = 17
Earlier with Jak: "What one man knows can usually be taught to another." He narrows his eyes a little at the younger man in keen evaluation. "Magic of the type I practice does not come from the blood or the gods. It takes dedication, practice and a sharp mind." Those words seem a little haughty, but then his face softens. "But from what I've seen you've got the mettle. If you are indeed curious, I can certainly show you a few things."
"We cannot leave it here, that much is certain. Any troll, or any child, could find it and be affected by it. And it may end up being part of the cure for young Jak. Let me see what I can determine." Jawn will use mage hand to manipulate the dagger somewhere that he has good light to examine it. He'll cast detect magic and examine it closely. He'll look for any markings or details of its make to try and understand its workings. He'll try to identify its properties and a safe way to carry it. Arcana 1d20 + 6 ⇒ (16) + 6 = 22
When Jawn sees Jak lying on the ground, he glances over his shoulder. Seeing Gilhaut behind him, and knowing that he is better suited to tend to Jak, he rushes over to the mule. He grabs its reins and clucks soothingly at it, hoping to calm him down before he hurts Jak or himself. Animal Handling 1d20 + 2 ⇒ (2) + 2 = 4 Edit:
"Well done, all. It appears the animating force has left him; taking its head off was the key." He pauses, then adds "Of course you are welcome to salt it or burn it out of an abundance of caution. Bear in mind that burning it here may signal our presence. Of course, the sounds of our putting it down may have already done that."
With one hand, Jawn holds the dagger out by its tip, so that Jak (or anyone else) can readily take it from him by the hilt. With his other hand, he sends a white beam at the undead assailant, hoping it will have some effect. Ray of Frost. To hit 1d20 + 6 ⇒ (1) + 6 = 7, damage 1d8 + 0 ⇒ (8) + 0 = 8, plus slowed by 10' for one round.
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