Zadim

Jawhar's page

1,035 posts. Organized Play character for brunoreturns.


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Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

My character's limited skills are based around Diplomacy, not Bluff. I did what I could to encourage actual communication. Nobody else wants to play it the way I do, so I am backing off.

There has been no indication so far that these thieves are evil. Talondreal even scanned some and they did not detect as evil.

You guys have exposed yourselves now, so I guess we'll see whether discharging a firearm in the middle of their complex brings the whole facility down on you or not.

@GM I do not need any credit for this mission.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I am tired of this argument. If you guys insist on being murder hobos, that is fine. Just go ahead and start killing them all.

Jawhar is going back to the entrance and leaving the spire for good. Barm and Regnum have their wands back.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

You said that they weren't dead. I also healed both of them. Still unconscious though, so that is merely semantics.

Jawhar follows along with the others. When he sees the room, he is impressed by how much information these thieves share with each other. So organized. They must be quite efficient.

Under his breath, he says to the others. "Let's just continue to the opposite entrance. It will look more natural than backing out."

I hope we can talk our way out of this if something goes amiss.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar will sit down in the room and start reading one of the journals while the rest of the party determines whether they are evil or not.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Unless they find those unconscious guards, I am not sure they qualify as enemies yet.

Do as you will. Locking three doors into that mess hall without alerting someone may prove difficult."

@GM What time of day is it?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Why would we do that? They haven't done anything to us, yet.

Our mission is to explore, not to eradicate all life in the tower.

Speaking of which, those journals will undoubtedly contain valuable information if we can find time to read them."

Jawhar enters the room and slips the journals into his pack.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Heading to the hallway on the left, Jawhar notices that it is placed farther off to the side than other doors.

Wondering if this is an indicator of importance, he scans the door for obvious traps before opening the door.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Fine, let's go see what else we can find."

Jawhar heads back into the hallway and proceeds to the next door.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"We could sit and converse, possibly, but I reiterate my warning about eating anything. If you don't want to risk trying to learn more then we should just keep moving."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar will look around, wondering why such elaborate imagery would have been painted on the doors into a mess hall, but stay quiet waiting to follow Gudule's lead.

As he muses, he touches Gudule's shoulder and refreshes the goddess' blessing. Using Touch of Glory again

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Regnum Blastface wrote:
"This isn't the smartest of ideas, but ok."

Did I misunderstand your previous post?

Hmmm... I suppose you were recommending just blazing away as soon as we open the door?

But, then, before you lamented that we weren't able to ask the guards any questions.

What is different here?

Regardless, we would be bad Pathfinders if we didn't at least make an attempt to learn more about why these cultists are here, don't you think?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"I know little beyond the symbology. As thieves and assassins, they are naturally secretive."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Ok, I agree with your caution.

I believe we should give Gudule a chance to learn something from these priests, if that is what lies behind this room. However, I will caution all of you to eat or drink nothing!

A god of poison could have any number of strange religious practices, but none of them are likely healthy."

Jawhar will continue with opening the door and hold it open for the others.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Know(Religion): 1d20 + 7 ⇒ (15) + 7 = 22

"These images represent Norgorber, the evil god of Thieves and Poison.

So, these are cultists of Norgorber. Perhaps you weren't wrong to try killing those two guards, Barm. Though we still should have found out more beforehand."

Jawhar pulls on his beard as he thinks for a moment. "From the decorations, I am guessing this will be the main temple for the cult. Entering now might trigger dire consequences, and might draw cultists from throughout the facility.

Perhaps we should look at the rest of the facility and come back here later."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"No people, and nothing to learn in this room. Let's keep moving"

Jawhar moves to the next door down the hallway and waits for the others to follow before opening the door.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Does anyone else find the presence of this cult to be highly unusual? How did they get supplies down here through an entrenched goblin band and a level full of spider webs?

None of those webs were disturbed, though. Maybe they only use the transport tokens to get in and out? Maybe we will finally learn how to use the spire transport soon."

Jawhar follows along with the others, trying to make himself useful. "Here, let's see what is behind this door."

Reaching out for the first doorway in the hall, Jawhar pulls it open.

"None of these cultists seem to be worried about traps on the doors. I imagine locks will be more of a problem if we find a room that contains something good."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
GM Zer0darkfire wrote:

Talondreal - ?
Regnum - ?
Saint Gudule - ?
Trutzburg - ?
Barm - ?
Jawhar - Wearing Robe/Mask

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"This worked? Worked for what? Should we just kill the bartender the next time we go into a feast hall? That certainly would make it easier to get our food and drink."

Jawhar shakes his head in disgust.

"I am sorry, but if we are of the mind to kill them all and let Pharasma sort them out, I am quite frankly done with the Society as a whole. Fortunate for me that I have already been disowned publicly. I can head back to Qadira without worrying about deserting."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar stands aghast, with his mouth open.

"What in all the bloody hells was that about. These were people, not goblins!

They showed no sign of evil intent or attacked us in any way. What you just did was murder! I can see now why you were dismissed from the Society."

Jawhar moves to the guards and will use Rebuke Death on each of them, if they can be saved.

Rebuke: 1d4 + 1 ⇒ (2) + 1 = 3
Rebuke: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar gives Gudule a Touch of Glory. +3 to a single Charisma check. Lasts for 1 hour.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar looks the robes up and down with distaste. "Do you really think this will be needed. Any group that needs to wear masks to their own ceremonies can't be a very reputable group."

He takes a robe and mask. "I'm all for completing the mission as bloodlessly as possible, but don't look to me for any bluffing"

Which people are good at Bluffing? I can give people a bonus on Charisma checks.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Attempting to finalize a report again
Wisdom DC 15: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Barm, if you are resupplying my antitoxin, don't forget to mark it on your tracking sheet as a purchase.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'm not going anywhere

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar's mouth hangs open in shock as the closet crumbles, failing to understand what is happening.

The zombie is nearly upon him before he is able to react, but he still manages to fumble his scimitar out and swipe at the zombie before taking a step back.

Scimitar: 1d20 + 5 ⇒ (2) + 5 = 7

Half caught in the scabbard, the scimitar knocks some pieces of wood out of the way, but does not get near the zombie.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar is too concerned to pay attention to what Talondreal is saying and has already thrown the door open.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Oh sweet Dawnflower! Someone us trapped in the closet!"

Jawhar rushes over to the closet, quickly checking it for traps, then throws open the door.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Bone Priest

I wonder what was up with that spider, following him around like a puppy.

Have any of the spiders on this level actually attacked us first? The swarm did, but I think we shot first at all of the other ones.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"This level of the spire has been very odd.

A laboratory, a throne room, a crypt, and a giant elaborate trap. Not to mention that shaft that we still haven't investigated.

It makes you wonder what else might be hidden around. Does anyone have a Detect Secret Doors spell?"

Jawhar walks around the room, blessing each casket and bidding the souls of the departed a peaceful rest.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I was able to find the reference in the spells section after you mentioned line of effect. I still greatly appreciate the reference, so that I get that right in future games that I play/GM.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Thank you for the explanation and favorable ruling. I tried to look ip whether it would work or not, bit didn't find the right reference.

In the end, I decided Jawhar just didn't know, so let's try...

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Undead? How unfortunate. Let us put those souls back to rest."

Jawhar moves to the center of the room and presents his holy symbol.

"Get your weapons ready. I imagine this will wake them up"

Chanting a prayer to Sarenrae, he channels to harm undead.

Channel: 2d6 ⇒ (6, 4) = 10 Will 15 for 1/2

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"HaHaHaHa!!! Oh, how poetic! Trapsmiths who are both artist and comic. Oh, and no reward to be found. This is just too much.

Why? Why was there a key? Why did the priest carry it? Oh, this is just too much."

Slapping his thighs, it takes Jawhar a minute to regain his composure.

"On to the next room, I guess."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

*whew*

"Hey! Look here! This little gizmo on the lid looks like it will move this whatsit.

I'm not sure, but it looks like the whole ceiling might come down on us.

Can you disable this, Regnum?"

Jawhar casts Guidance on Regnum, whether he decides to disable the trap or not.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"We are going to leave this chest unopened? Truly?

How fascinating!"

Jawhar will approach the chest and examine it for keyholes or possible traps.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

If there is a keyhole, he will try the key from the bone priest.

If not, and there are no traps... Nervous, but curious, Jawhar will stand to the side of the chest and attempt to lift the lid with his scimitar.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

"I'm glad my caution is starting to wear off on you, but it seems fine to me.

It does look like a contraption of some kind, but too complicated to be a trap. Perhaps a mechanism of some kind?

Let's try pulling that door handle and see what happens."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"I would prefer that the belt be used by one of you who spend their times in the front lines.

By the time I catch up to any of the battles, they are usually over. The magic would be wasted on me."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I will still use the scroll. I don't want someone walking around with ability damage when there are still several rooms left to clear.

"This loot is interesting. It seems like the type of gear an adventuring party might carry.

Do we know if another group came this way before us? Perhaps that is what those bodies were in the other room."

Picking up the transport token, he peers at it with a puzzled look on his face. "What is this thing? Anyone ever seen something like this?"

Let's try the key in that grate in the hallway. Then, proceed to the other set of doors in that hallway.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar rushes to Barm and retrieves a vial of antitoxin for the fighter.

I am assuming you'll need to make additional saves

If the spider doesn't have the ability to heal Barm, Jawhar will retrieve a scroll of Lesser Restoration and cast it to heal Barm's Strength damage.

Lesser Restoration: 1d4 ⇒ 4

I may use an additional scroll once we see how much total damage Barm takes

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Trying to ignore his fear, Jawhar approaches the skeletal form and attempts to touch it with healing magic.

Casting CMW. I am unclear if that will provoke due to the concealment.

Concentration, if he hits me:
Concentration,Shaken: 1d20 + 3 + 3 - 2 ⇒ (9) + 3 + 3 - 2 = 13

Touch Attack, Shaken: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
20% Miss: 1d100 ⇒ 34
Damage?: 2d8 + 3 ⇒ (6, 6) + 3 = 15 DC15 Will for 1/2

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

OK, I'll just assume that Jawhar is still shaken this round.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Just want to point out that averting your eyes only gives you a 50% chance of not having to make a save.

WRT the shaken effect: Do we make the save each round or is it ongoing after the first failed save?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Now I KNOW you are trolling us!

I've watched them all (until Discovery came out behind a pay wall). Voyager was a flaming turd pile saved only by the entrance of Seven of Nine.

Do yourself a favor and DO NOT watch the final episode. Just imagine your own ending...

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Talondreal wrote:
Star Trek Voyager. I think it is my favorite of the Trekkie series.

You have to be trolling us with flame bait like that...

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Saint Gudule wrote:
Gudule runs and seems quite good at it.

Do you have to keep running once the source of the fear is out of sight?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Will DC 15: 1d20 + 7 ⇒ (7) + 7 = 14

Unnerved by the gaze of the evil undead, Jawhar cautiously backs away, then calls upon the powers of Sarenrae.

"Holy Dawnflower! Bring your might down upon this evil monstrosity and send him back to his rest"

Channel to harm Undead
Channel: 2d6 ⇒ (2, 5) = 7 DC 15 Will for 1/2

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

If I get a look at it:
Know(Religion): 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar, desperate to see what is talking, charges the tapestry and slices at it to make an opening.

If you rule that I can't charge a tapestry, then I will just double move

Scimitar,Charge: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage?: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Can we see the caster through the tapestry? How about the spider?

I am imagining that he is able to target people with spells by looking through a hole in the tapestry or something, but can we target either of them with spells without moving around or slicing our way through?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Does the pony get actions this round before it disappears?

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