Sky Master of Air

Jarix's page

425 posts. Alias of Dax Thura.


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Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix tries to fly in close to give the gunners a better shot before gunning the engines.

Flyby Piloting: 1d20 + 9 ⇒ (9) + 9 = 18


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix isn't very worried about the scanning. His concern is the weapons fire that will be sure to follow. While he keeps the Brilliance pointed at the enemy craft, he begins evasive maneuvers.

Evade Piloting: 1d20 + 9 ⇒ (9) + 9 = 18

The Brilliance:

CUSTOMISED KEVOLARI VENTURE TIER 3
Brilliance
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 15; TL 14
HP 55/55; DT —; CT 11
Shields basic 40/40 (forward 10/10, port 10, starboard 10, aft 10)
Attack (Forward) twin laser (5d8)
Attack (Turret) high explosive missile launcher (4d8)
Power Core Pulse Green (150 PCU)
Drift Engine Signal Basic
Systems mk 2 duonode (+2/+2), budget mid-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses
Expansion Bays cargo holds (2), escape pods, physical science lab, recreation module (gym)
Modifiers +0 Piloting
Complement *7


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix slows the ship down about fifteen percent. He wants to give the sensors time to scan at their limits better and have as much time as he can to react once the enemy ship is spotted.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix slides into the pilot's station. "They adjusted the height." He says with mild annoyance even as he hands work across the controls. "Looks like that pair has made some upgrades. I hope they hold up. Keep your bindings tight. Looks like we're going to stress test them starting... NOW!" Jarix punches the engines and, hopefully, they respond by launching the ship into the atmosphere and beyond.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Didn't we bring a vehicle to get here? Let's rush back to the ship.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

The question is if we feel that we have the time. Are there more Azlanti nearby? When will the reinforcements get here?

Jarix will aid JD with the computers.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix will Aid JD if he can.

Computer Aid: 1d20 + 8 ⇒ (15) + 8 = 23


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Assuming that counted as Treat Deadly Wounds

Jarix realizes that he is alive because being dead could not hurt this much. He keeps his eyes closed trying to sense what's going on around him. Once he determines it is safe, he still keeps his eyes closed as he takes stock of himself. Slowly Jarix rolls to the side and sits up. "One way or the other, I'm done here."


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Use my last resolve to stabilize.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

They're just floating along their last trajectory until they bump into a wall or something.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Right where I want you." He fires back at the cadet.

Trick Attack: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Damage: 1d4 ⇒ 4
Semi-Auto Pistol: 1d20 + 6 ⇒ (16) + 6 = 22 Pierce Damage: 1d6 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix will continue to target the cadet.

Trick Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Damage: 1d4 ⇒ 2
Semi-Auto Pistol: 1d20 + 6 ⇒ (14) + 6 = 20 Pierce Damage: 1d6 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Spoiler:

100d20 ⇒ (4, 6, 4, 19, 1, 19, 7, 3, 2, 17, 18, 9, 19, 17, 6, 4, 16, 17, 13, 12, 12, 12, 18, 13, 2, 7, 7, 3, 5, 5, 4, 10, 11, 15, 3, 7, 2, 16, 14, 18, 15, 8, 13, 8, 13, 18, 9, 13, 7, 8, 10, 10, 2, 3, 10, 19, 6, 16, 11, 19, 2, 8, 3, 3, 18, 17, 2, 19, 18, 5, 9, 13, 6, 20, 18, 10, 7, 12, 9, 9, 12, 17, 10, 16, 5, 19, 12, 19, 9, 7, 14, 9, 5, 2, 17, 17, 3, 5, 15, 5) = 1041

100d20 ⇒ (13, 6, 3, 6, 11, 20, 5, 5, 5, 2, 5, 10, 4, 19, 4, 3, 5, 2, 3, 20, 8, 17, 5, 5, 11, 6, 8, 2, 4, 2, 8, 14, 7, 11, 12, 7, 9, 17, 10, 3, 11, 6, 13, 16, 11, 2, 2, 6, 10, 3, 8, 2, 18, 5, 17, 7, 19, 18, 15, 9, 17, 1, 7, 17, 12, 17, 13, 12, 13, 18, 9, 5, 9, 7, 18, 6, 17, 3, 10, 19, 1, 17, 2, 13, 1, 20, 4, 18, 13, 1, 3, 18, 16, 9, 10, 20, 9, 6, 5, 11) = 942

100d20 ⇒ (19, 12, 5, 3, 4, 9, 12, 20, 1, 2, 5, 12, 8, 10, 14, 6, 3, 2, 3, 3, 9, 15, 14, 6, 19, 19, 10, 13, 9, 3, 5, 18, 14, 2, 16, 4, 18, 12, 17, 18, 4, 14, 7, 10, 13, 13, 7, 20, 8, 2, 10, 2, 7, 20, 7, 8, 2, 14, 11, 13, 8, 16, 8, 20, 3, 13, 16, 17, 1, 4, 11, 4, 9, 19, 16, 1, 7, 6, 9, 15, 5, 13, 9, 19, 3, 20, 15, 20, 11, 8, 5, 15, 6, 6, 11, 13, 6, 1, 2, 18) = 995

100d20 ⇒ (8, 1, 14, 3, 5, 11, 16, 13, 18, 17, 9, 3, 18, 2, 8, 1, 10, 15, 17, 18, 4, 17, 20, 9, 11, 15, 5, 14, 6, 5, 15, 7, 3, 3, 9, 6, 4, 19, 15, 5, 18, 2, 2, 13, 3, 14, 6, 9, 18, 13, 6, 11, 1, 10, 12, 9, 11, 9, 6, 18, 16, 13, 13, 20, 14, 10, 20, 2, 2, 13, 17, 14, 16, 9, 8, 4, 7, 12, 17, 7, 1, 2, 5, 10, 15, 2, 20, 8, 19, 6, 11, 5, 7, 10, 9, 16, 6, 18, 20, 13) = 1027

100d20 ⇒ (18, 1, 9, 20, 2, 9, 8, 5, 19, 8, 19, 15, 14, 6, 6, 19, 10, 18, 10, 10, 1, 7, 11, 16, 1, 4, 19, 4, 13, 19, 20, 13, 8, 6, 17, 19, 6, 4, 1, 14, 11, 12, 18, 13, 9, 17, 6, 3, 6, 2, 5, 19, 11, 13, 14, 5, 11, 2, 7, 20, 5, 9, 12, 13, 10, 17, 11, 14, 3, 1, 4, 9, 6, 18, 4, 20, 15, 7, 4, 13, 6, 9, 16, 10, 16, 3, 5, 6, 20, 12, 13, 4, 5, 8, 5, 2, 6, 2, 17, 7) = 1000

100d20 ⇒ (5, 9, 20, 13, 1, 10, 18, 9, 6, 17, 17, 17, 15, 8, 12, 4, 16, 12, 8, 3, 14, 7, 16, 20, 9, 5, 11, 19, 16, 3, 9, 4, 12, 18, 6, 15, 15, 5, 13, 20, 4, 9, 8, 3, 5, 18, 2, 1, 7, 2, 17, 18, 18, 15, 6, 11, 17, 2, 4, 4, 6, 7, 8, 18, 8, 13, 1, 10, 17, 14, 11, 1, 3, 4, 6, 4, 7, 15, 4, 13, 18, 15, 19, 5, 7, 3, 13, 10, 17, 20, 18, 13, 6, 16, 2, 12, 2, 10, 9, 6) = 1019

100d20 ⇒ (11, 6, 16, 11, 1, 10, 9, 11, 10, 13, 11, 4, 19, 17, 15, 15, 3, 8, 3, 17, 6, 3, 17, 15, 9, 6, 3, 12, 5, 17, 3, 7, 4, 9, 6, 19, 17, 4, 16, 4, 13, 13, 3, 9, 12, 7, 19, 9, 19, 1, 10, 20, 6, 20, 8, 5, 2, 18, 3, 12, 12, 18, 2, 17, 14, 18, 16, 10, 8, 12, 12, 8, 13, 2, 8, 9, 4, 8, 15, 14, 14, 3, 15, 18, 15, 9, 15, 7, 10, 4, 18, 17, 9, 6, 19, 1, 10, 13, 10, 9) = 1043

100d20 ⇒ (20, 7, 3, 10, 18, 17, 13, 4, 19, 10, 5, 14, 18, 17, 18, 16, 4, 7, 15, 13, 5, 7, 20, 19, 20, 3, 9, 11, 19, 3, 11, 3, 19, 10, 1, 6, 16, 17, 12, 14, 5, 16, 4, 9, 20, 12, 7, 14, 13, 7, 11, 8, 18, 3, 13, 9, 19, 2, 8, 5, 15, 20, 13, 18, 15, 11, 17, 4, 10, 11, 8, 6, 7, 2, 17, 15, 3, 3, 10, 8, 19, 7, 8, 7, 2, 17, 20, 5, 11, 11, 5, 5, 19, 11, 14, 19, 18, 20, 3, 13) = 1123

100d20 ⇒ (4, 6, 4, 17, 3, 20, 10, 1, 12, 15, 11, 5, 4, 13, 13, 2, 12, 13, 6, 1, 17, 3, 7, 10, 2, 1, 4, 14, 3, 15, 8, 20, 4, 16, 14, 3, 3, 17, 15, 10, 15, 12, 14, 19, 10, 19, 18, 6, 14, 2, 20, 18, 20, 12, 11, 20, 9, 13, 5, 11, 6, 10, 3, 5, 8, 9, 20, 20, 2, 11, 10, 7, 19, 12, 3, 4, 3, 11, 16, 6, 10, 17, 4, 7, 4, 12, 16, 16, 8, 19, 14, 18, 16, 7, 20, 12, 17, 6, 3, 4) = 1041

100d20 ⇒ (16, 5, 10, 7, 1, 14, 17, 9, 9, 3, 2, 18, 12, 17, 3, 14, 13, 13, 6, 8, 10, 13, 15, 18, 15, 8, 8, 10, 6, 11, 11, 10, 1, 7, 20, 6, 5, 4, 18, 6, 19, 5, 5, 10, 9, 19, 13, 13, 15, 13, 6, 19, 20, 16, 4, 20, 9, 7, 15, 10, 20, 3, 16, 19, 5, 13, 6, 16, 10, 15, 12, 18, 6, 4, 8, 15, 5, 18, 14, 1, 14, 2, 15, 14, 2, 7, 17, 16, 17, 10, 15, 1, 3, 6, 10, 7, 13, 19, 16, 13) = 1087

100d20 ⇒ (17, 10, 20, 2, 16, 3, 3, 8, 20, 15, 10, 14, 7, 14, 10, 19, 19, 20, 9, 1, 15, 16, 14, 5, 10, 5, 5, 6, 15, 13, 17, 10, 10, 9, 2, 2, 15, 16, 11, 9, 9, 10, 1, 12, 16, 3, 14, 1, 12, 19, 14, 1, 11, 9, 4, 4, 2, 12, 9, 7, 17, 20, 13, 2, 20, 5, 18, 6, 5, 18, 11, 19, 17, 1, 19, 18, 19, 15, 12, 12, 5, 5, 19, 18, 17, 16, 12, 5, 15, 14, 9, 12, 2, 6, 17, 18, 4, 14, 12, 2) = 1101


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Still using the chair for cover.

Trick Attack: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Damage: 1d4 ⇒ 3
Semi-Auto Pistol: 1d20 + 6 ⇒ (7) + 6 = 13 Pierce Damage: 1d6 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix jolts awake. He uses the chair for cover while drawing his gun and firing at orange without getting up.

Semi-Auto Pistol: 1d20 + 6 ⇒ (2) + 6 = 8 Pierce Damage: 1d6 ⇒ 6


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Using it to stabilize.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

This is just the circumstance I saved Resolve for.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix holds his wound as he continues to strike at the robot.

Trick Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Damage: 1d4 ⇒ 4
Survival Knife: 1d20 + 6 ⇒ (3) + 6 = 9 Slash Damage: 1d4 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix bobs and weaves as he enters the room to try and keep from being shot. He goes up to the robot and stabs with his combat knife.

Trick Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Damage: 1d4 ⇒ 4
Survival Knife: 1d20 + 6 ⇒ (2) + 6 = 8 Slash Damage: 1d4 ⇒ 2


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Ready


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

I think Jarix is correct.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Of course.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix wouldn't mind a rest.

I just realized that I've been counting ammo usage incorrectly. The high capacity battery powering was depleted and a regular battery needed to be put in. The current notation for ammo is correct.

Jarix will collect the small arm rounds and start wielding his auto-pistol.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

JD is better at it. Jarix will aid him.

1 Engineering: 1d20 + 7 ⇒ (8) + 7 = 15
2 Engineering: 1d20 + 7 ⇒ (2) + 7 = 9
3 Engineering: 1d20 + 7 ⇒ (15) + 7 = 22
4 Engineering: 1d20 + 7 ⇒ (4) + 7 = 11
5 Engineering: 1d20 + 7 ⇒ (2) + 7 = 9
6 Engineering: 1d20 + 7 ⇒ (9) + 7 = 16
7 Engineering: 1d20 + 7 ⇒ (11) + 7 = 18
8 Engineering: 1d20 + 7 ⇒ (11) + 7 = 18
9 Engineering: 1d20 + 7 ⇒ (16) + 7 = 23
10 Engineering: 1d20 + 7 ⇒ (12) + 7 = 19
11 Engineering: 1d20 + 7 ⇒ (6) + 7 = 13
12 Engineering: 1d20 + 7 ⇒ (1) + 7 = 8

Also, if JD is worried about his ammo, Jarix can give him the sonic rifle and start using the small arm rounds and start using his auto-pistol.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Keep shooting.

Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 Sonic Damage: 1d10 ⇒ 9
Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 Sonic Damage: 1d10 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Blast! Blast!
Just realized I've been cheating myself on attack bonus.
Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 Sonic Damage: 1d10 ⇒ 9
Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 Sonic Damage: 1d10 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix maintains focus on the injured trooper (pink).

Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 Sonic Damage: 1d10 ⇒ 9
Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Sonic Damage: 1d10 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix continues to keep his finger on the trigger, firing at Pink.

Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Sonic Damage: 1d10 ⇒ 6
Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 Sonic Damage: 1d10 ⇒ 9


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix fires at red again and again, hoping to put an end to that one quickly.

Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 Sonic Damage: 1d10 ⇒ 6
Thunderstrike Sonic Rifle: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Sonic Damage: 2d10 ⇒ (6, 5) = 11


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

9 Rounds of ammo

Jarix moves in and fires at red.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (16) + 4 = 20 Sonic Damage: 1d10 ⇒ 10


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"I'm ready to go when you are." Jarix stands watch while the others catch their breaths.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix has, but doesn't use much, a hunting rifle and an auto-pistol, if you need more bullets.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Oh, that's pretty."


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Would you just fall already!"

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (19) + 4 = 23 Sonic Damage: 1d10 ⇒ 4


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Switch off already."

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (19) + 4 = 23 Sonic Damage: 1d10 ⇒ 8


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix fires twice at the robot.

Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 Sonic Damage: 1d10 ⇒ 1
Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 Sonic Damage: 1d10 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix takes another step back and fires.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (6) + 4 = 10 Sonic Damage: 1d10 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix steps back and fires.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (1) + 4 = 5 Sonic Damage: 1d10 ⇒ 8


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

I'm guessing you meant Culture rather than Society, so
Culture: 1d20 + 8 ⇒ (5) + 8 = 13

Identify Engineering: 1d20 + 7 ⇒ (16) + 7 = 23 weaknesses/ special defense/ special offense

He follows JD into the room, spreading out a little to minimize any area of effect attacks, and fires.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (5) + 4 = 9 Sonic Damage: 1d10 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"I've felt better. Could use a little help."
Jarix is at less than half hit points.

Spend a RP to recover Stamina.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix aims and fires again

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (12) + 4 = 16 Sonic Damage: 1d10 ⇒ 6


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix moves to take cover and fires again.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (6) + 4 = 10 Sonic Damage: 1d10 ⇒ 10


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix takes a shot at yellow. "We're with you, Captain."

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (12) + 4 = 16 Sonic Damage: 1d10 ⇒ 5


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix fires twice.
Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 Sonic Damage: 1d10 ⇒ 5

Thunderstrike Sonic Rifle: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 Sonic Damage: 1d10 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix runs to help his captain. He makes it to the door and fires.

Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (9) + 4 = 13 Sonic Damage: 1d10 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Go in room N4. Carefully.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Maybe it's just me, but that may not have been the smartest thing I've ever done." Jarix is slow to get up. He accepts the rifle back from JD. "Thanks. I obviously need to recalibrate this at the first opportunity."
He takes his position at the front and gets ready to move out.
Did we get to actually look into N4?


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Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Posting something snarky to let everyone know I'm still all in.


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Now that he's got a little space, Jarix slashes back at the zombies.
"Let's retreat out of the ship. Put some distance between us and them."

Trick Attack: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Damage: 1d4 ⇒ 4
Survival Knife: 1d20 + 4 ⇒ (6) + 4 = 10 Slash Damage: 1d4 ⇒ 1


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Realizing his dangerous position, Jarix cautiously steps closer to his allies.

Guarded Step twice.