Beltias Kreun

Jar'Kel's page

19 posts. Alias of Marcus Basney.


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M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

couple questions: what time is it in game? how much light is coming in through the doors?


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

will save for bridge1d20 + 2 ⇒ (1) + 2 = 3
perception check 1d20 + 6 ⇒ (9) + 6 = 15 to see if we can make the bridge safe to cross

Seeing that the rest of the expedition is gathered and in relatively fine shape, Jar'Kel starts to traverse the swaying bridge. Half way over the span he is hit with a debilitating case of vertigo, causing his nerve to break. AWWW $#!@, IM GOIN OVER, IM GOIN OVER. Sinking to his hands and knees he slowly crawls back to the others.

Back on solid ground he takes a seat at the doorway to regain his composure. Studying the wreck of a bridge he try's to formulate an idea of how to make the trip across safer.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jar'Kel almost jumps out of his skin, startled by the unknown raspy voice. Heart pounding in his chest he notches another arrow and draws back his bow as he quickly spins around. Scanning the room for further threats his deep brown eyes meet and lock with those of Rumble. Tilting his head at an odd angle he study's the creature, easing the bowstring back to rest before speaking. "Well well, you and the young Mr. Aaron are just full o surprises now arn't ya, friend Rumble!"

Nodding to the creature, Jar'Kel turns his attention back to the doorway. The thought of how hard it will be to recover the kabold corpses from the bottom of the gully crosses his mind, as he watches the remaining kabold plummet from the bridge in apparent suicide. Filthy little coward. Wounder if four will be enough for a pair of boots?

He begins humming softly to himself as he waits for the rest of the party to gather

Let me tell you about the Strange things are happening to me
Strange things
Strange things are happening to me...
Ain't no doubt about it


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jarkel crosses the to stand by Jackson. Peering out the doorway he watches the last of the Kabolds fight a despite battle with an eagle. Turnig to the other man with a quisical look on his face he asks "what in the abyss is a bird like that doing in here."


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Attack(short bow):1d20 - 1 ⇒ (17) - 1 = 16 firing into melee on kabold northwest of Ax, Damage:1d6 + 2 ⇒ (5) + 2 = 7

Cursing as the first arrow misses. Jar'Kel draws another from his quiver and losses it towards the nearest kabold. Die you filthy vermin.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Will save1d20 + 2 ⇒ (9) + 2 = 11 for bridge.
move 1 square west and one square north.
Perception check1d20 + 2 ⇒ (1) + 2 = 3 for traps in room.
Attack(short bow):1d20 + 3 ⇒ (6) + 3 = 9 (-2 if shaken) on Kabold directly west, if Fox is not successful with negotiations. Dammage: 1d6 + 2 ⇒ (6) + 2 = 8

Jar'Kel lands heavily on the bridge, causing it to sway violently back and forth. A sense of panic sends him stumbling forward searching for more stable footing inside the dim room.

His eyes adjust slowly to the room, noticing only his companions and 2 hostile shapes along the back wall. Recognizing the enemy as he draws down on the shape directly across from him, grin turns to a wicked smile.
"Humanoid. Reptilian. Draconic. Going to get me some Kabold hide Boots.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Climb check:1d20 + 2 ⇒ (16) + 2 = 18 to descend after Fox moves.

Reaching the side of the tree with the rope just in time to hear Fox land on the bridge, and say something about speaking in dragon. A goofy grin crosses Jar'Kel's face, as he gets ready to descend when Fox moves out of the way.

Ha Ha, looks like someone was born under an unlucky star! Fox just might be able to talk a dragon to death.

THE FOX AND THE DRAGON


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jar’Kel shrugs at Ax’s plan, more then happy to spend the day above ground. Standing in the shadow of a wide elm tree at the edge of the clearing, he hums a song picked up from a buxom serving wench during his wandering.

“Be nice to bag some of the small game about.”
“Think I seen some onions over the other side to.’
“Set up camp to the north I think.”
“What was that wench’s name?”
“Sure could use a bit of Ale, an some of her company.”

Interrupted from his revery, by the sounds of a scuffle. he races across the clearing to the tree where Ax and Jackson had descended on a rope. “Well that didn’t take long”

double move from treeline to Tree on side of gully.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

seems the Gm_Jacob beat me to the punch, here is my attempt to map the gully. Gully map


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Stealth check:1d20 + 5 ⇒ (19) + 5 = 24to stay hidden in the tree line,
perception check:1d20 + 6 ⇒ (8) + 6 = 14 to study the tree line for others,
perception check:1d20 + 6 ⇒ (10) + 6 = 16 to watch for anyone returning to the area.

Jar'Kel leaves the mule tied to a tree several yards inside the treeline, discarding his hooded cloak with the animal. He takes several minuets to string his short bow, adjust his quiver and check that his Great Sword is securely strapped. Tying his long black hair up high on his head with a bit of green cloth, he follows the party towards the Gully.

Moving to a well Shaded position just inside the trees, Jar'Kel's Dark Brown eyes scan the perimeter of the clearing for any sine of danger. if there proves to be no present danger Jar'Kel will continue to watch for threats from the treeline.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Survival check to avoid hail 1d20 + 8 ⇒ (17) + 8 = 25,
Survival check 1d20 + 8 ⇒ (15) + 8 = 23to aid others avoid the hail

Noting the weather worsening Jar'Kel leads the mule behind a stand of pines out of the wind, thus avoiding the brunt of the storm. Turning his attention to the rest of the party he finds that Ax an Aaron have taken cover. "Not surprised that Ax managed ta find cover, seems well seasoned himself and a little more comfortable since we left the tavern. The yongin's abit of a surprise though. Handel's himself pretty well so far."

Harsh weather comin in Mr. Fox, Mr Amarandlon, best to get some thick vegatation between you and the wind. Jar'Kel points out suitable cover to each, as he calls out his warning.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Nodding as the others offer their opinions and suggestions, Jar'Kel waits for for Aaron to finish before saying "The Young man is correct in that we wont really know what we face until we git goin, I like the north approach better then my suggested route. What do you think Mr. Fox?"


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jar’Kel wakes slightly before the sun. Gathering his things he walks out behind the tavern to wash his face at the well. Sun rise over the town brings sounds of stirring from inside. He walks in through the back door after tending to the mule, just in time to hear Fox’s latest declaration. “Mournin Gent’s.” Joining the group studying the map, Jarkel points out places on the map as he speaks. “I propose we take a day and map out the grasslands, move to one of these two areas of hilled forest the following day.
It's my hope that we can find a significant landmark in these areas that will give us a reference point for the map and a rally point if we should become lost or separated. Then head strait to our destination, mapping as we travel.

The weather seems likely to hold at least a few days more, so we shouldn't be too concerned on that account. Any other ideas or concerns?”

sorry for the delay in posting had some internet troubles yesterday, map is a work in progress


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jar’Kel finishes his ale and excuses himself from the group. “Well then friends I have some preparations to attend to, Until daybreak .“ Going about his business with as much haste as possible he ends the afternoon wandering about the town, until sunset finds him on a slight hill at the edge of Fallsvale. Staring westward into the unknow of the Horizon's, he watches the sky and clouds rampant in their fading glory. Trying to divine what weather will come with the dawn.

would like to buy 15 days of trail rations(7.5gp), 1 mule(8gp), 1 packsaddle(5gp) 15 days feed(7.5sp).
Kn. Nature check to predict tomorrow's Weather 1d20 + 4 ⇒ (17) + 4 = 21

”I wandered lonely as a cloud
That floats on high o'er vales and hills,
When all at once I saw a crowd,
A host of golden daffodils;
Beside the lake, beneath the trees,
Fluttering and dancing in the breeze”

Poem:
"William Wordsworth (1770-1850): I Wandered Lonely as a Cloud"


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Was thinking more like Cloony or Pitt, but Connery will do.

still begs the question of why were followin the others to an already marked place on the map


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Downing his shot like water, Jar'Kel picks up his pint of Ale and heads over to the map that Fox had just finished referring to. After studying the map for awhile he retrieves a sheet of parchment along with a vial of ink and a pen from the map case strapped to his belt. After quickly copying the map and stowing his ink and pen he rejoins the group.

"Seems to me were lookin at little over a day and a half's journey. It'd be wise to bring food for a week and mayhap a mule.


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

If i may ask, what is the significance of heading in the same direction as the other teams?


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

"Well met Ax". Turning and offering his hand to the stranger, Jar'Kel takes a minuet to look the man over.
Seems a little caged up.
"Not from any place particular friend. As for tired, well that's nothin a cool drink and a few minuets out of the sun wont cure".


M Human Rng: 1; (Hp 12; [Ac14, (T 11,(Ff 13)

Jar'kel walks through the door of the Tavern, dressed in Studded leather that's been dyed in splotches of green and brown with a matching hooded leather cloak. Stepping to the side of the doorway he waits a few minutes for his eyes to adjust to the dim interior before walking up to the bar. He nods to each of the Gentlemen drinking across the room, before calling for the barman. A pint, and a shot of whatever you have that will pass for whisky, if you please bartender.