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Janku Tolliver's page

415 posts. Alias of scranford.


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Janku might be interested. Played most of the way through the first book, before dropping out. He could be scaled back to level four pretty painlessly.


AC 24 (25) HP 30/30 AP 8/8

Just to make it clear, I'm not upset with anyone, and have had a great time playing this game with you guys, I'm just not into the strategic movement thing. Even in real life we've switched to more Castles & Crusades, and DCC to get away from the strategic movement part of the game.

I don't mind playing it on the tabletop, because not only is it 3D you have other players and the DM saying things like "You can't see them from there", or "That will invoke an AoO". In PbP to me this is just to difficult for me to grasp. And really slows down the combat, because people have to constantly adjust their actions.

I apologize if this leaves everyone in a bind...feel free to DMPC Janku as you wish and recruit a replacement...I just find myself "dreading" my turn in this, because I have to figure out where my character is and where he's going.


AC 24 (25) HP 30/30 AP 8/8

I know you keep asking for end squares, but I have a real difficult time with the two dimensional maps, as I'm often posting from my phone etc. It's becoming obvious that this game is too strategic combat placement for my enjoyment, so I'll respectfully withdraw. I will never take the time to place my character where he is supposed to be, and feel that this is better served for a table top game.

Nothing against your GM'ing...it's great, I'm just not interested enough in the strategy side of RP'ing to do so.

Good luck all you guys, and hope to game with you all in the future.

Steve


AC 24 (25) HP 30/30 AP 8/8

Janku moves towards his fallen comrade keeping an eye out for any enemies or traps he might encounter on the way.

"Hold on Kriger". "I'm on the way".


AC 24 (25) HP 30/30 AP 8/8

Janku tosses a Sound Burst into S-9.

1d8 ⇒ 4 Sonic damage to all in 10' burst

Fort Save DC16 or stunned.


AC 24 (25) HP 30/30 AP 8/8

Sorry...forgot... V28 should catch everyone.

"Milani guide our hands, and strengthen our resolve".


AC 24 (25) HP 30/30 AP 8/8

1d20 ⇒ 2 Initiative

Janku will move to the most ideal spot (Depending upon others initiativ) and actions and cast bless for the first round.


AC 24 (25) HP 30/30 AP 8/8

Janku steps to the wounded summoner, and using his armor, and his shield to try and give some cover from the arrows, calls forth the healing grace of Milani to close the grievous wounds.

1d8 + 5 ⇒ (3) + 5 = 8 CLW (Sanctuary)

"Take cover friend". "Their thorns are sharp".


AC 24 (25) HP 30/30 AP 8/8

Janku says a quick prayer to Melani, then waits for the more observant of his party to lead the way.


AC 24 (25) HP 30/30 AP 8/8

1d20 + 4 ⇒ (18) + 4 = 22 Perception

1d20 + 10 ⇒ (11) + 10 = 21 Knowledge Religion


AC 24 (25) HP 30/30 AP 8/8

Janku stays outside to keep watch, and prays silently, planting a few roses from his pouch around the area.


AC 24 (25) HP 30/30 AP 8/8

"I'll take the last watch". "I need to get up early to say my prayers anyway".


AC 24 (25) HP 30/30 AP 8/8

"Milani's blessings on you all soldier". "We'll have some answers for you soon enough".


AC 24 (25) HP 30/30 AP 8/8

OK. So did we end up buying the two wands of CLW? If so I'll add one to Janku's stash...who should keep the other one?


AC 24 (25) HP 30/30 AP 8/8

Janku will finish his prayers at his shrine, and if the others don't show up in a minute, will go and find them.


AC 24 (25) HP 30/30 AP 8/8

I also have a +1 heavy shield, and a +1 morningstar if we haven't turned it yet.


AC 24 (25) HP 30/30 AP 8/8

Janku bought a nice new headband, and an Dungeoneers kit. He has 210 GP left to contribute towards a healing wand. Anyone else who want's to kick in should feel more than welcome to.


AC 24 (25) HP 30/30 AP 8/8

That sounds good to me. Janku is not greedy, but needs to get his church going, so the money will help...perhaps some Charisma boosting gimmick... :-).


AC 24 (25) HP 30/30 AP 8/8

1d20 + 8 ⇒ (6) + 8 = 14 Knowledge History

1d20 + 8 ⇒ (1) + 8 = 9 Knowledge Nobles


AC 24 (25) HP 30/30 AP 8/8

+1 HD (5-hp)
Skills: Appraise, Diplomacy, Knowledge; Religion, Nobility, Sense Motive, Spellcraft.


AC 24 (25) HP 30/30 AP 8/8

Janku spends most of the down time converting people to the worship of Milani, and doing good deeds such as healing, and consulting. He goes out of his way to recruit Grigori to the church, as his charisma would be of great value if turned towards the promotion of the young rulers. Perhaps a government position would be the thing.


AC 24 (25) HP 30/30 AP 8/8

After researching the helm for a while, Janku presents his findings to the remainder of the group, during Kalsgrim's meeting.

"Kal". "I believe this might be best suited for you". "Here is what I have figured out".

. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t
make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.

A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.


AC 24 (25) HP 30/30 AP 8/8

I thought I'd ckecked the Helm for some reason...but anyway I've probably leveled up since then so here goes.

1d20 + 9 ⇒ (8) + 9 = 17 Spellcraft.

Also, I've got a trade show all this week. Will probably be able to post most evenings after the show, but don't let me slow things down. Post for me when necessary or convenient.


AC 24 (25) HP 30/30 AP 8/8

Since nobody else seems too keen on it, Janku grabs the Cloak or Resistance +2, and the potion of Comprehend languages. He will also put his +1 Heavy shield, and his +1 morningstar in the group store.

Nix that Cloak of Resistance. It doesn't stack with his domain resistance bonus to Saves...someone else feel free to use it

Set...Though you seldom use a weapon much, nobody else will use the longspear, so it might be worth taking for those emergency times, especially since you don't have to get close to use it. I'm sure someone could come up with a cool spell to cast into it...maybe a utility spell that's not needed everyday, but is useful when needed. Clerics have a ton of these.


AC 24 (25) HP 30/30 AP 8/8

Retconning a bit. Sorry yesterday was my gf's Birthday, so I made the wise choice of not attending to the boards while she was around.

Janku raises his weary eyes from his healing duties, and grimaces in pain at his own severe injuries as he rises to his feet. "So here we are". . He then glances down at his fallen friends, and at the walking wounded with their makeshift bandages. Tomorrow I shall pray to Milani for her blessings so that I might get us all walking again". "But, perhaps I should ask her even more reverently to provide us with a greater gift". "The gift of wisdom". "As you all know we were not prepared at all, and foolishly thought that our skills, and abilities would be enough to take care of any threat to our fledgling kingdom". "We were wrong". "If we are going to rule this nation, we must show more wisdom, than we have shown to this point". "Still fortune smiles on us even in this trying time". "With the wealth here, and proof of our protection for the town, we should be able to help our land survive the coming winter, and perhaps prosper". "For now let us rest, and on the morrow we shall see if Milani still favors us".

Upon examining the statue, and sleeping on it's significance, Janku reveals what he remembered during the dreams of his nights rest. This evening I dreamed". "I dreamed of our many trials together, and the results both real and imagined". "One image kept returning to me however". "The effigy's in the Stag Lords Keep". "Were they not much like those of this statue"?

I'm assuming that Janku can heal everyone the next morning, and we'll start back towards the capital. If you need me to roll the healing just let me know and I will.

Sometime during their journey back to Providence, Janku will make it a point to take Kalsgrim aside.

Kalsgrim:

Spoiler:

"I understand how falling in battle, might make one question their faith". "I have been in your shoes...where my connection with my god, seemed to fail me, and not fill my soul with glory, and power as it once did". "I questioned the wisdom of my choice of divinity, and my role in the cosmos". Then in my darkest hour, when I was ready to simply return to the soil, and live my days turning it's dark texture to provide sustenance for this new land, Milani came to me". "While it seemed all the other gods were to preoccupied with their own schemes and plans Milani swept me into her embrace, and my soul found peace".

I tell you this not to try and sway you to the cause of the goddess". "Though her path much follows our own, it is for each man to decide what he believes". "I only offer you the option of embracing our Lady, whose cause so closely reflects our own". "When I say your attempt at Martyrdom I thought only what a fine champion of Milani you would truly be". "I will speak no more of this, but if you wish me to tell you more, you need only ask". And with a hand on the shoulder, and firm smile, and a determined stride, Janku returned to his relentless path towards civilization...and the challenge of establishing the churcn of this new land.


AC 24 (25) HP 30/30 AP 8/8

I would say let's split up the healing potions among those who don't have healing magic. Perhaps someone with either mage hand, or a familiar who can deliver things might take and keep the remainder of the potions, so that they can be delivered from a distance if needed. Same with the feather tokens...maybe keep them all in one place so we can retrieve these easily if the person who normally delivers goes down, or becomes incapacitated. Anybody could use the cloak of Resistance or the ring of swimming. Janku would also be interested in the Cloak or Resistance, but if not then the ring of swimming. I see the Folding boat as party treasure, we just need to determine who gets it.

Maybe we just roll percentiles for the Cloak and ring of Swimming, and whoever is highest gets the Cloak, and whoever is second gets the ring. Same procedure for any other items in question...except if you win one you're out of the next rolling????

1d100 ⇒ 28 Item Choice roll

Other Mastermind wrote:

Based on your comments, I've tried a distribution scheme as a start. Please just copy and paste with your own modifications. Also, add the stuff you're putting back in the common loot.

I switched the bow to bracers as I agreed with the comments. Also, Perhaps Janku can cast in the longspear, but Servayn uses it?

Magic Items
Wand of Cure Light Wounds (50 charges) (Davor)
Scroll tube (exploding runes?)
Potion of Comprehend Languages
Potion of Hide from Animals
Potion of Cure Moderate Wounds
Potion of Lesser Restoration
2x cure serious wounds potion
2x potion of cure moderate wounds
Akiros’ +1 longsword
Stag Lord's helm
Feather Token, Tree
Feather Token, Boat
+1 Breastplate Armor from the mound (Kalsgrim)
+1 Keen Greatsword from the mound (Davor)
Ring of Sustenance from the mound (Kriger)
From the Trolls
+1 Spellstoring Longspear (Servayn? Janku could cast a spell in it...)
+1 Feybane Composite Longbow -> Switched to Lesser Bracers of Archery (Kalsgrim)
+1 Flaming Greataxe (Kriger)
+1 Grayflame Morningstar (Janku)
+2 Chainshirt (Kriger)
Mithril Breastplate +1 (Davor)
Heavy Steel Shield +2 (Janku)
Wand of Cure Light Wounds (26 charges) (Janku)
Wand of Burning Hands (CL 5; 10 charges) (Servayn)
Wand of Lighting Bolt (CL 5; 33 charges) (Servayn)
Ring of Protection +2 (Kriger)
Cloak of Resistance +2
Elemental Gem
Cloak of Elvenkind (Kriger)
Ring of Swimming
Amulet ofNatural Armor +2 (Davor)
Necklace of Fireball (3 x 2d6) (Servayn)
Folding Boat


AC 24 (25) HP 30/30 AP 8/8

Janku uses a +1 Large shield almost exclusively. He gave up using the Greatsword when he embraced Milani. I just got home, but I'll peruse the loot list tomorrow.


AC 24 (25) HP 30/30 AP 8/8

Sorry about slow posting guys. Busy weekend as usual. I'm just going to make my roll now, then tomorrow (Hopefully) I'll finish my level up, and heal everybody. RETURN OF THE DICE MONSTER

1d20 + 2 ⇒ (1) + 2 = 3 Appraise
1d20 + 10 ⇒ (6) + 10 = 16 Knowledge: Religion
1d20 + 6 ⇒ (9) + 6 = 15 Linguistics.


AC 24 (25) HP 30/30 AP 8/8

I like AP's because sometimes it sux to not be able to find something out or do something just because of unfortunate die rolls. The way we play them they are pretty powerful, but since you don't get that many every level, I think they should be fine.

I'm OK with the Average +1 HP. Janku will end up losing 4 hp's (That's been the only thing he was descent rolling), but if it makes the party stronger I'm OK with that.


AC 24 (25) HP 30/30 AP 8/8

Janku stares around the battlefield dismayed at what he sees. Servayn moves first, and permanently dispatches the vile chieftain.

Janku kneels beside his fallen comrades, and prays for divine inspiration...but no tell-tell smell of roses, or appearance of thorns knitting wounds appears. It seems that his divine well has run dry for the day. Crying in anguish at both his own fierce wounds and those of his comrades, he applies what he knows of the medicinal arts, and attempts to staunch their worst wounds until he is divinely inspired again.

1d20 + 9 ⇒ (5) + 9 = 14 Heal Check
1d20 + 9 ⇒ (15) + 9 = 24 Heal Check
1d20 + 9 ⇒ (16) + 9 = 25 Heal Check

"Davor, Servayn, Help me make them more comfortable". "Please use your torch to light us a fire, and bring some water to boil". "See if you can find anything simi-clean to use as bandages", the holy man bellows as he begins to tend their wounds, and set their bones.


AC 24 (25) HP 30/30 AP 8/8

1d8 ⇒ 7


AC 24 (25) HP 30/30 AP 8/8

Anger etches the stalwart holy man's face as he steps over the body of his staunch companions, and swings his Morningstar with all his might attempting to avenge his fallen friends.

1d20 + 6 ⇒ (8) + 6 = 14 Morningstar Attack

1d6 ⇒ 3 AP to add 1d6: Bringing total to 17

1d8 + 3 ⇒ (6) + 3 = 9 MS Damage

Move to F-2.5 and attack


AC 24 (25) HP 30/30 AP 8/8

I'm sure some of the initial reaction was to the frustration of the moment, but the some of these things have been bothering me, and I guess that was the straw that broke the camel's back. If I had thought that this might cause DW to consider stopping the game I would have not spoken out. This was not an attack, but an attempt to make the game better.

I don't mind tough fights, and don't even mind losing tough fights. I've lost characters before, and while no fun, the challenge of making a new character is always there as well. My frustration was that since the Stag Lord fight we haven't "won" anything. At best we've been stalemated. I guess an obvious victory or success every now and then might help Janku's morale.

While I'll just agree to disagree, that picking between a couple of extra squares shouldn't be a big deal...I have agreed to be more exact in my descriptions, and mechanics. If it doesn't work then I'll move on, but I certainly don't want this game to end.

I will also in addition begin to pursue Janku's long term goals to success as the "power" behind the throne. Hopefully he'll start to get on everyone's nerves like he did early in the game". :-)...so DW please bring your ball and come back and play with us!!!!


AC 24 (25) HP 30/30 AP 8/8

I've got to get something off my chest. I think that not sitting at the table makes strategy planning more difficult. I think that as DM you need to sometimes give us a little break and not enforce every dang rule, because it's much more difficult to have to guess what and where everyone is going, and it's much more difficult to plan these strategies when we're not all face to face. By RAW all your actions are correct, but you play every encounter like the enemy has your intelligence not their native. Maybe I'm just being touchy, because nothing Janku does has any effect, but the beasts were fighting must have all attended military school. I feel that we're doing as well as we can and hate losing battles due to poor rolling...which is not your fault by the way. And I am not upset or mad with you. I think that were we all sitting around a table where things were more clear it would be a blast, but I feel we are at an extreme disadvantage here. And to be honest the game's not a whole lot of fun right now. We suck at running a kingdom, and now we suck at combat. I want to somehow be a hero, and don't feel much of a chance.

1d20 + 5 ⇒ (11) + 5 = 16 Caster Level Check

Just keep it like it is second heal on Kriger.

Not to mention the fact that we are woefully underequiped.


AC 24 (25) HP 30/30 AP 8/8

Janku moves to E.5/3 and brings forth the healing touch of Milani on Kalsgrim. "Go gettum chief"

2d8 + 4 ⇒ (6, 1) + 4 = 11CMW Sound burst

Spend 4 ap to get an extra standard action

Then with superhuman effort reaches out to Kriger and does the same

1d8 + 4 ⇒ (3) + 4 = 7 CLW Murderous command

/That's it for healing


AC 24 (25) HP 30/30 AP 8/8

Janku makes a double move to D.5-4


AC 24 (25) HP 30/30 AP 8/8

Dang it...finally get good initiative when I don't want to go first...

Surprised and blinded by the sudden flash, Janku takes a moment to gather his bearings. Then rushes forward to place the calming, soothing embrace of Milani's healing touch upon the only party member he can reach, Servayn.

1d8 + 4 ⇒ (5) + 4 = 9 CLW (Sanctuary)


AC 24 (25) HP 30/30 AP 8/8

1d20 + 7 ⇒ (8) + 7 = 15 Knowledge History

"Very well then". "I shall stay back here in the darkness, but keep you all within my sight". "I move so slowly that it really won't slow me down that much". "I still can't believe I wasn't fore sited enough to suggest basic adventuring supplies before we set forth". "That won't happen again if we live through this".


AC 24 (25) HP 30/30 AP 8/8

"I didn't pray for the blessing of light this morning Servayn". "Mind lighting up my shield, and I'll take my normal position in the back...slow portion of the party".

After seeing the Fireballs...and knowing he's not nimble enough to take cover behind something, Janku positions himself about 15' behind the rest of the party.


AC 24 (25) HP 30/30 AP 8/8

Sorry guys. Been driving all day...but this is priceless

Janku rises from his giving of thanks, and offers a suggestion. I have a potion that will allow flight for a short time". "Perhaps the strongest of us could piggy-back us up one at a time".


AC 24 (25) HP 30/30 AP 8/8

Janku also offers a CMW to whoever is most damaged Bulls Strength

2d8 + 4 ⇒ (6, 8) + 4 = 18

That should be the next 5 rounds.


AC 24 (25) HP 30/30 AP 8/8

Janku raises to one elbow, then one knee. Pain still wracks his battered body, but it seems this world is not through with him yet. "I give my thanks to you and to Erestil" he states rising to his feet. "Somebody needs to set fire to those obnoxious beasts, while I try and call upon the grace of Milani to heal our wounds...then I'm going to go kill that creature up there".

2d6 ⇒ (2, 1) = 3 CPE
2d6 ⇒ (3, 2) = 5 CPE
2d6 ⇒ (5, 3) = 8 CPE
2d6 ⇒ (4, 2) = 6 CPE

I would assume Janku's Shield of Faith expired when he did


AC 24 (25) HP 30/30 AP 8/8

Uh oh. First sign of a TPK The cleric's down and I can't find the hero point rules. If it's standard from RAW, then too bad for Janku

The stalwart holy man spirals to the ground in a spray of blood that seemingly morphs into rose petals, as his eyes begin to cloud over. Still it is a hero's death...dying so that those who come after him might live on.


AC 24 (25) HP 30/30 AP 8/8

Janku takes a 5'step back to C7 and channels again.

2d6 ⇒ (3, 3) = 6 CPE


AC 24 (25) HP 30/30 AP 8/8

Janku moves to C6.5 and finishes off another troll.

1d20 + 6 ⇒ (20) + 6 = 26
1d6 + 3 ⇒ (3) + 3 = 6 + 1d4 ⇒ 2 Magical and fire damage

Confirm
1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 3 ⇒ (1) + 3 = 4 + 1d4 ⇒ 3

Great roll a 20 when I don't need it. If possible I'll spend an AP to get an extra attack and move a little further on my move and hit the other downed one...so I'll roll just in case. If I have to move where N get's an AOO oh well. Desperate times call for desperate measures.

1d20 + 6 ⇒ (9) + 6 = 15
1d6 + 3 ⇒ (3) + 3 = 6 + 1d4 ⇒ 1


AC 24 (25) HP 30/30 AP 8/8
Other Mastermind wrote:
Janku, there are four trolls in your area of effect (troll H is too far high) and you can exclude three. Also, changing the target of your Spiritual Hammer is a move action.

But aren't two of them dead? Move action to refocus the hammer, and channel energy as a standard action...Is that not right?


AC 24 (25) HP 30/30 AP 8/8

Too many things standing around, or laying around to know what is what. Janku focuses his Spiritual Hammer (Round 3)on the original troll that is still standing...Then channels leaving out the injured trolls with selective channeling since he's almost dead after rolling two ones and a two,

1d20 + 2 ⇒ (1) + 2 = 3 Reflex Save

1d20 + 7 ⇒ (1) + 7 = 8 SW attack
1d8 + 1 ⇒ (2) + 1 = 3 SW Damage

2d6 ⇒ (2, 6) = 8 CPE


AC 24 (25) HP 30/30 AP 8/8

1d8 + 3 ⇒ (4) + 3 = 7 1d4 ⇒ 2 = 9
1d8 + 3 ⇒ (6) + 3 = 9 1d4 ⇒ 3 = 12

Just re-rolling the damage, as I might have had bad context. Rolling four 1's for damage just doesn't seem right, but either will work.


AC 24 (25) HP 30/30 AP 8/8

Janku takes a 5'step to C.5/7, and uses his two hasted attacks to hit the two downed trolls (1+2) with his now flaming weapon.

1d20 + 8 ⇒ (14) + 8 = 22 Morningstar Attack
1d20 + 8 ⇒ (13) + 8 = 21 Morningstar Attack

1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 MS Damage + Fire Damage
1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 MS Damage + Fire Damage

I'm not using this as a coup-de-grace, since I don't think this applies as a hasted action. Just normal attacks, hopefully to a lowered AC :-). Sorry about last round. Forgot it took a move action to refocus the Spiritual Weapon. The Liberation is a Swift Action, and I was using it more for Role Playing effect, as the heavily armored Cleric seemed to pass through the two downed Trolls like butter


AC 24 (25) HP 30/30 AP 8/8

Janku moves to B7 (Using freedom of movement from Liberation if required), then casts Sun Metal on his morningstar.

He then directs his spiritual weapon to B6 and has it attack Troll 5.

1d20 + 8 ⇒ (2) + 8 = 10 SW
1d8 + 1 ⇒ (2) + 1 = 3 SW-Damage

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