James Walley's page

45 posts (97 including aliases). 2 reviews. No lists. No wishlists. 1 alias.




Greetings:
Can we by chance actually get this out of the warehouse before I make my annual end-of-year order?
It is now 36 days since placing the order and it really is a strain on credulity, despite the unfortunate timing of the first attempt (at 21 days) to fill the order meeting a low-spot in my bank account's daily balance sheet.
Items that were to be given as birthday presents today will now be given as Christmas presents later.
I would appreciate any expedition of the matter.

Thank you.

James Walley


The second sentence of the opening paragraph for Mythic Feats seems awkwardly worded to me.

"These feats can be selected only as part of the mythic character's advancement- not as part of the character's normal advancment or in place of a bonus feat."

The second part of the sentence seems quite fine.
The first part, I think would change for the better by making it read "character's mythic advancement" rather than "mythic character's advancment". I think this because every character becomes a mythic character as soon as they ascend. Any advancement from that point along any progression line is that "mythic character's advancment". A "character's mythic advancment" separates the progression modes automatically and is better supported by the remaining text of the sentence.


Archmage:
Mythic Spells: At 2nd tier, you can select one mythic spell (see Chapter 3) and can expend your mythic power to cast that spell with enhanced results. You must have the normal arcane version of the spell in your spellbook or on your list of spells known. At 4th tier and every 2 tiers thereafter, you can select another mythic spell.

Heirophant:
Mythic Spells: At 2nd tier, you can select one mythic spell (see Chapter 3) and can expend your mythic power to cast that spell with enhanced results. You must be able to cast the normal divine version of the spell or have it on your list of spells known. At 4th tier and every two tiers thereafter, you can select another mythic spell.

Both essentially grant only 5 potential Mythic spells as a base ability for their path.

Mythic Spells (Mythic)
You have learned how to unlock the power of your spells, combining them with your mythic power.
Prerequisite: Ability to cast spells, 1st mythic tier.
Benefit: Select a number of spells equal to your mythic tier. They must have mythic enhancements and be on your list of spells known or in your spellbook. You can now use your mythic power when casting these spells. Whenever you gain a mythic tier, select a new spell to add to this list.
Special: You can select this feat multiple times. Each time you select this feat, you must select different spells.

At just one selection, the feat potentially gives you 10 Mythic spells. You can take it at any Mythic Tier, if the prereq is the minimum as it is in most feats. it doesn't say 1st tier only, plainly alludes to using another number other than one as the number of spells you get to choose from the Mythic spell effects list.
If you take it again, at gaining any odd Mythic tier later, you have the potential of acquiring 10 more.

Even for the playtest adventure, taking Mythic Spells Feat at MT1 grants the first spell. Only one at this time, boohoo. The wizard goes Archmage. Then you gain MT2... Archmage path ability kicks in and you now get a second spell. But wait...! The feat gives you a third Mythic spell because it gives you one at each Mythic Tier gained. Looking hawt.
Here comes MT3: you get one from your first for a total of four Mythic spells, and then pick Mythic Spells again as your 3rd tier feat, giving you... get this... 3 more spells... for a total of 7 Mythic spells.

Awesome sauce on this awesome cake... nowhere yet does it say you absolutely have to have the spell selected as one of your daily allocation as a prepared caster or a spell slot available as a spontaneous caster. The Archmage ability Wild Arcana lets you burn a Mythic Power Point to cast any spell you know and apply any metamagic feat that you know to it. The unlocked Mythic version is a metamagic effect is it not? Metamagic feats are those designed to alter the function of spells in some way, in this case Mythically and without a level adjustement. So...

If the wizard, Elfrond, with his Int at 20 at 1st level puts his 4th level ability bonus into Int (like a good little wizard that he better be), and gets Int-21. That's a +5 Int Modifier, no real change.. Some short time later, he ascends and gets his first Mythic tier and takes Mythic Spells as his MT1 feat, Archmage as his path, Wild Arcana as his chosen schtick, and (of course) chooses Intelligence as his Mythic Power feed-stat. This makes his Mythic Power point total to 6. Life continues on with its trials and, Lo!, we get to MT2 just after making level 5 ( just for giggles). Now we get the Mythic path ability for Mythic spellls. The MT2 ability score increase boosts him to Int 23 and now his modifier is +6 and his power pool is now 8. Hitting level 8 will up his Int to 24 (Int mod-+7) and his pool to 9.

He prepares his spells as normal. Its a real hard day and he realizes that a couple of his spells just aren't going to be useful for taking out the overly muscled, smells like Mythic sweat brigand leader. He burns a Mythic point to access Magic Missile, a spell he has on his Mythic Spells list and applies the Mythic feats to it. Now we got ourselves something worthy of burning brigand backside. Scorching Ray is also on his list, so He spam casts them at the BBEG until he falls over, especially since he's got his Guardian and Champion friends doing that bang up job of keeping his squishiness form getting squished.

Elfrond, at level 5ish, with just 2 teirs into Archmage, can cast all of his spells and then get up to 8 more castings of kick-ass spells in a single day. Recuperation at MT3 just makes this even better when he gets to rest an hour and replenishes all is used Spells per day slots to be filled with more universe twisting goodness.

That, my friends, is a Mythic spellcaster in the making.

I think any Archmage or Heirophant would be a fool not to take the feat at MT1. If he loves the choices of spells (which are decidedly few right now), he might take it again at MT3, because we do have few really good Mythic feats to choose from.

The only possible downside is running out of spells that currently have Mythic enhancements that you can cast as a normal spell due to spells known or learned deficiencies. As with a huge percentage of the Mythic rules, that all depends on the Path Master being fair minded and having the doors open for advancement.

I can see a rewording in the future to make it so that only the spells on you prepared for the day list or to be used in the available spell slot can be used as Mythic Spells, and so that Wild Arcana could not trigger the Mythic spells without at least costing 2 points first ( one for the Wild Arcana activation and then another for the Mythic Spell enhancement), but right now, they don't have any such wording.


I was recently thumbing through the rules for a bit of research and ran across this paragraph in regards to magic weapons:

“Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.”

(Bold emphasis is mine.)

Does this statement mean that a level 17 fighter with four levels of Weapon Training in heavy Blades (+4 to attack and damage rolls), Weapon Focus (longsword) (+1 to attack), Greater Weapon Focus (longword) (additional +1 to attack), Weapon Specialization (longsword) (+2 to damage) and Greater Weapon Specialization (longsword) (additional +2 to damage) for a total of +6 to attack and +8 to damage , not counting at the moment his +17 BAB, get yanked right out of using a +3 Holy Vorpal Longsword (a +10 total bonus weapon)?

I understand immediately what spells wouldn’t affect the above mentioned weapon, but do the fighter’s class abilities, and for that matter, the Magus class abilities, fall into the emboldened character abilities and spells category? If not, what character abilities do come under this rule? I am certain there are at least three or four people who want to know.

Even discounting BAB in the calculation, would that mean there would be diminishing returns on using the more powerful weapons once a fighter reaches about 9th level?

Certainly seems harsh and thoroughly vexing considering this would presumably carry over into those as-yet-unwritten "mythic" rules I would enjoy playing with.


It got here yesterday and I am still eyeballing all the art in the books. I am quite impressed with what I see graphically as well as what I read while perusing the adventures. I hope I can convince my accountant ( my soon to be new wife) to let me have more money to buy more stuff.


I was attempting to give an in-depth analysis of my reading of the Wizards Presents: Races and Classes book when it got dropped off the face of the planet when I tried to preview it before posting it. There was over 300 words to that particular report. I am too tired now to re-write it and I just want to know why the dern thing dropped it. This has happened several time before with other posts I was making.


I just had a whimsical thought to ask who the next company will be to authorize a "blowout" sale. I want to start a list early...


Order nujmber- 473143, placed on Nov 15, 2007 seems to be severaly delayed in an effort to fill it entirely. Umm, how to put it delicately... stop that!! Please send what is accounted for to me so that I might divy it up for Yuletide presents as I intended. The two products still delaying the other 49 are by no means that important. I do still want them, but I'd rather have the majority of the order rather than a large number of friends looking at me crossly because I told them a bird whispered a hint of what they shouldn't by at the FLGS last weekend. If neccessary, strike the remaining two items and send the rest. I'll put an order infor them later.

Thank you,

James Walley

Loja Windcutter
~Don't ask... there is more than one reason.~


On order number 683617, made Saturday, I fouond a great deal of trouble downloading "A Touch of Evil Volume 2: Hobgoblins (d20) PDF". I saved a copy of the .zip file to my machine only to find that Windows refuses to open it. It is "Blocked". I followed the instructions given in the Help database and found them ineffective. I then tried to open the file for direct viewing and found that the file created 0 objects to view. What's the deal there? I was under the impression that an 8.7 mb download would have a bit more than the .zip file icon to it.

Help the computer idiot in me figure this out please.

Thank you.

James Walley


I recently chose my back issues for the transition. I personalized them, downloaded them to a separate temporary file on my desktop to peruse a later time. Then I started un-zipping the files and moving them to their lovely new home, only to find that I had already had a copy of Dragon 285 and 290 downloaded back in October 2006. Is there anyway for you to help me retrieve the credit for those two and maybe select two others that I left behind?

I'd appreciate it a heck of a lot.

Thanks,

Loja


For some odd reason I can't get my shopping cart to quit trying to make me buy the Eberron campaign setting...

HELP!!! It just won't die!!


I remember seeing a thread asking what the "selected back-issues" were going to be. Has there been an answer to this that I am just to tired to find right now?
Is the selection going to be from the "Paizo-era" only? If so, then the 4 I don't have will leave 14 I won't be getting....
Dilemma, dilemma....

I want to get certain back-issues, but don't want to lose remaining credit because they are not available.

I want to get a look at the new line, but before I own it so I know what I'm really investing in. After all, I read most of the PHB for 3.5 standing in a game shop just to see if they fixed the glaring screw-ups I saw in PHB 3.0.

I am, as a friend keeps saying to me... "I am so corn-fused".

I love the job you guys have done with the magazines, but I need to know ahead of time that the world you're inventing is really the world I want to play in. I am not a fan of any of the currently published worlds. My home-campaign world has been dubbed "Generica" by my longer term players.

Store credit to purchase the few back-issues and then pick up the first issue of Pathfinder might be the way to go for me.

Has WotC actually produced anything that gives hope for this "on-line initiative" thing at all? I can't find any substatial evidence it exists.