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James T Crusher 2's page
91 posts. Organized Play character for DoubleGold.
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M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James is powerless to stop the bleeding, sorry.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Three strikes at the blue shark hit: 1d20 + 8 ⇒ (7) + 8 = 15 dmg: 1d8 + 8 ⇒ (1) + 8 = 9 last 4 is fire
hit: 1d20 + 3 ⇒ (17) + 3 = 20 dmg: 1d8 + 8 ⇒ (3) + 8 = 11 last 4 is fire
hit: 1d20 - 2 ⇒ (18) - 2 = 16 dmg: 1d8 + 8 ⇒ (6) + 8 = 14
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Oh, right I got to take my actions, attack the thing in front of me hit: 1d20 + 10 ⇒ (3) + 10 = 13 dmg: 1d8 + 8 ⇒ (3) + 8 = 11
hit: 1d20 + 5 ⇒ (4) + 5 = 9 dmg: 1d8 + 8 ⇒ (4) + 8 = 12
hit: 1d20 ⇒ 3 dmg: 1d8 + 8 ⇒ (1) + 8 = 9
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Okay, this is odd, I definitely posted after the GM called for will saves, but it is now showing I posted before he calls for will saves. I wonder if editing messes with posting order if the posts are within a minute or two of each other.
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M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
will save: 1d20 + 8 ⇒ (9) + 8 = 17 I could be frightened, waiting to see results before I take my action.
edit, okay, got it, frightened 2.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
athletics swim: 1d20 + 10 ⇒ (7) + 10 = 17 as James triple swim moves forward.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Given my lance has reach, I'm in melee, so I attack the shark with my lance
hit: 1d20 + 10 ⇒ (11) + 10 = 21 dmg: 1d8 + 8 ⇒ (3) + 8 = 11 piercing last 4 is fire
hit: 1d20 + 5 ⇒ (9) + 5 = 14 dmg: 1d8 + 8 ⇒ (4) + 8 = 12
hit: 1d20 ⇒ 17 dmg: 1d8 + 8 ⇒ (3) + 8 = 11
if any of my attacks crit, here is a deadly die deadly: 1d8 ⇒ 2
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
He's probably dead, but jab with lance hit: 1d20 + 10 ⇒ (19) + 10 = 29 dmg: 1d8 + 8 ⇒ (2) + 8 = 10 last 4 is fire
hit: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d8 + 8 ⇒ (2) + 8 = 10
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Yes, Sorry, I misunderstood who the non-combatants where.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Rage, my movement now increase by 10 because of fast movement
Move to the blue guys
Strike hit: 1d20 + 10 ⇒ (7) + 10 = 17 dmg: 1d8 + 8 ⇒ (5) + 8 = 13 lance, last 4 is fire.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James triple moves to get over there.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James will repair the wards arcana: 1d20 + 7 ⇒ (6) + 7 = 13
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Fire three more arrows at it hit: 1d20 + 8 ⇒ (3) + 8 = 11 dmg: 1d6 ⇒ 6
hit: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d6 ⇒ 4
hit: 1d20 - 2 ⇒ (8) - 2 = 6 dmg: 1d6 ⇒ 6
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James, still blessed fires three more shots at the thing hit: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 dmg: 1d6 + 1 ⇒ (3) + 1 = 4
hit: 1d20 + 8 + 1 - 5 ⇒ (15) + 8 + 1 - 5 = 19 dmg: 1d6 + 1 ⇒ (6) + 1 = 7
hit: 1d20 + 8 + 1 - 10 ⇒ (5) + 8 + 1 - 10 = 4 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Nevermind that then, Johnny after being hit by a breath moves right 5 ft and fires two shot hit: 1d20 + 8 ⇒ (15) + 8 = 23 dmg: 1d6 ⇒ 5 hit: 1d20 + 3 ⇒ (11) + 3 = 14 dmg: 1d6 ⇒ 2
also I just realized I rolled a reflex save against fire damage. Isn't that suppose to be halved before the save? Or does the dragon have a special ability?
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
reflex: 1d20 + 8 ⇒ (12) + 8 = 20 James swims up to the surface for air. How are we breathing underwater, did I miss that part? Or are we really losing air?
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Switch to shortbow, move closer and fire a shot at range 2 hit: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 dmg: 1d6 ⇒ 2
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
survivor rescue: 1d20 + 10 ⇒ (12) + 10 = 22 athletics
create salvage: 1d20 + 10 ⇒ (8) + 10 = 18 athletics.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James looks at Kerlok Ah, got it, that is much easier to do.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Defend against unbreaking waves, that can't be done. Because the waves don't break, so no amount of force can stop them.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
If we ain't in no hurry James suggests healing the group to full, he ain't gonna to let nobody die today.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Fire three more shots at sea creature with trident hit: 1d20 + 8 ⇒ (17) + 8 = 25 dmg: 1d6 ⇒ 1 hit: 1d20 + 3 ⇒ (9) + 3 = 12 dmg: 1d6 ⇒ 6
hit: 1d20 - 2 ⇒ (8) - 2 = 6 dmg: 1d6 ⇒ 2
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Fire three shots at the sea creature with trident hit: 1d20 + 8 ⇒ (5) + 8 = 13 dmg: 1d6 ⇒ 4
hit: 1d20 + 3 ⇒ (19) + 3 = 22 dmg: 1d6 ⇒ 2 hit: 1d20 - 2 ⇒ (7) - 2 = 5 and I'm sure that arrow misses.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
It was a rhetorical question. I know many people think, why isn't that barbarian in melee? Fighters can be ranged or melee, but barbarians are rarely ranged.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Barbarians are suppose to be in melee right? James doesn't feel like crossing over that board to the other side, so he continues to fire at blue.
hit: 1d20 + 8 ⇒ (19) + 8 = 27 vs blue dmg: 1d6 ⇒ 6 which might be a crit deadly d8: 1d8 ⇒ 4
hit: 1d20 + 3 ⇒ (19) + 3 = 22 vs blue dmg: 1d6 ⇒ 4
hit: 1d20 - 2 ⇒ (2) - 2 = 0 vs blue dmg: 1d6 ⇒ 2
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Fire three more shots at blue hit: 1d20 + 8 ⇒ (4) + 8 = 12 dmg: 1d6 ⇒ 3
hit: 1d20 + 3 ⇒ (15) + 3 = 18 dmg: 1d6 ⇒ 6
hit: 1d20 - 2 ⇒ (11) - 2 = 9
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
First action, pull out shortbow, second and third action, fire two shots at blue hit: 1d20 + 8 ⇒ (18) + 8 = 26 dmg: 1d6 ⇒ 5 piercing
hit: 1d20 + 3 ⇒ (1) + 3 = 4 dmg: 1d6 ⇒ 6
the 26 might be a crit deadly d8: 1d8 ⇒ 1
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
A blue skinned human barbarian joins you. He decides to sing sailor songs while on the ship Howdy.
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M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Is there still room, looks like you only have 5? If so, brining in this Barbarian.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James still can't move well, so he will continue to fire his cold iron arrows at the fey. Or rather he probably still thinks the vines are there even though they are gone.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James will fire at blue with cold iron arrows hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d6 ⇒ 5 hit: 1d20 + 2 ⇒ (11) + 2 = 13 dmg: 1d6 ⇒ 4 hit: 1d20 - 3 ⇒ (7) - 3 = 4 dmg: 1d6 ⇒ 6
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
They take half damage Energy Emantion and Thellira said it was acid, so weak/resistance applies accordingly.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Thought I posted, but I didn't.
James realizes the area is too thick to move effectively and that he is too slow, so he will drop his weapon, pull out his shortbow and fire twice at red hit: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
hit: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 dmg: 1d6 + 1 ⇒ (2) + 1 = 3 remembered the timely inspiration
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James see it coming but can he get out of the way in time reflex: 1d20 + 7 ⇒ (6) + 7 = 13
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
perception init: 1d20 + 7 ⇒ (4) + 7 = 11
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
first action, seek perception: 1d20 + 7 ⇒ (9) + 7 = 16 if I find him, I point out as second action, otherwise second action is another seek and third action is point out perception: 1d20 + 7 ⇒ (12) + 7 = 19
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James gets up, shakes his head about to clear his vision. Ah, thanks for waking me. So what did I miss?
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Yeah, been gone all day, but I spent all my hero points, all 2 of them, unless I had a 3rd one, so crit failure stands.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
will save: 1d20 + 7 ⇒ (2) + 7 = 9 oouch.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Drop Greatclube, pull out shortbow and shoot twice at the first enemy hit: 1d20 + 7 ⇒ (3) + 7 = 10 hit: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d6 ⇒ 6 dmg: 1d6 ⇒ 5
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
Didn't realize I didn't have him on the appropriate slide, fixed.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
I vote for attunement, I for one am tired of massive fights and I figure attunement won't have fights or will have lesser fights. I'll let the brainiacs have a chance rather than the bronze.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
perception: 1d20 + 7 ⇒ (17) + 7 = 24 init
We are doing okay men, we don't need the help for now Not even sure we will need the boons.
Holding GreatClube
Wait a second, we might be having our final fight soon. So Courses Charted. Anyone agree?
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
reflex: 1d20 + 7 ⇒ (9) + 7 = 16 spending last hero point of mine.
reflex: 1d20 + 7 ⇒ (5) + 7 = 12 so what happens, did I fall prone?
If so I stand back up and attack hit: 1d20 + 9 ⇒ (2) + 9 = 11 with greatclube dmg: 1d10 + 8 ⇒ (9) + 8 = 17 if that missed, I get backswing so add +1 to the next attack.
second attack: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
James can't help disable and he can't ready cause that costs two actions, so James does nothing, his last action is useless this round.
M Dustwalker Dwarf Fighter 4: Spd:15, AC:22, HP:62/62, Fort:10, Ref:10, Will:9, Perc:9, Darkvision
There is a fey in front of me, rage and attack fey, or ready for the next fey to come through if that one is dead. hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d10 + 8 ⇒ (9) + 8 = 17 greatclub damage, last 4 is fire.
Second attack hit: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 dmg: 1d10 + 8 ⇒ (2) + 8 = 10
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