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Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Bloody Bek wrote: No worries VoV. Sounds like we'll be kicking back in right around Gen Con. Take care till we're back at it! Speaking of Gencon, are any of you guys going? My friends and I are playing in the four horsemen qualifier (pathfinder tourney) on Thursday at noon. It was the most fun I had at Gencon last year. It's a great mix of RP and combat and the GMs pull no punches. Top three teams qualify for the finals on Friday. My team won last year and had lots of fun and got great swag as prizes. We need one more player (it's five man teams) and some (very reasonably priced $12) tickets are still available. Let me know if you're interested and I can give you more info. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() DM - Voice of the Voiceless wrote:
Yep Rackham nods knowingly to Hinsin before returning to the coffin. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() DM - Voice of the Voiceless wrote:
Aye, I know. This one's pretty, but I have a blade already, James says, sheathing the sword. Bluff: 1d20 + 2 ⇒ (10) + 2 = 12 Sense Motive DC 12:
James is disturbed about something, but he is trying not to divulge that publicly. The sailor approaches the captain and offers the weapon to her before moving in closer and speaking softly: The sword is a beauty, sure, but she sent me some dark visions. I've no skill in magic, but even I can see you should watch your back with this, Captain. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() The blade looks exceptional... Rackham says, reaching into the casket to grab the hilt and draw the weapon. What the hell, let's get this party started! ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Iscarel wrote:
A look of concern crosses Rackham's face at the elf's assertion, but he has the grace to not question him about it. He takes a deep pull of the rum, wincing, then watches the others as they try to pry open the coffin. I'd just get in the way--too many cooks spoil the broth and all that... ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James wakes in a cold sweat, steadying himself before strapping on his weapons and joining the others. He stands within viewing distance of the coffin, eager to see what lies inside. While waiting, he taps Iscarel on the shoulder. Friend, got anything strong to drink? Rough night... ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Rackham frowns at the sight of the coffin, but keeps his thoughts on the subject to himself. When the others start speculating, he chips in: Someone goes to the trouble of a buriel at sea in that, maybe throw some riches in with the dead? WS, Charmed Life: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10 +3 additional if it's a charm, +5 additional if it's a compulsion ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() DM - Voice of the Voiceless wrote:
Yep, sounds good. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James surfaces by the Freeport vessel, scrambling up the chain to slash at one of the monstrous boarders. Face me, fiend! Lots of rolls: Climb: 1d20 + 4 ⇒ (18) + 4 = 22 Slash: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d6 + 7 ⇒ (6) + 7 = 13 Swift action: Demoralize: 1d20 + 9 ⇒ (11) + 9 = 20 Parry vs first attack targeting me: 1d20 + 9 ⇒ (8) + 9 = 17 Riposte if applicable: 1d20 + 9 ⇒ (13) + 9 = 22 Riposte damage: 1d6 + 7 ⇒ (1) + 7 = 8
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Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James watches the others' gliding through the water with ease and tries to keep up. Do I roll each round for swimming? I didn't post another action because I don't have a swim speed, so I'm presumably just swimming to get closer this round. First chance I get I'll hop up onto the Lobstermen's ship near the chain to fight the enemies there. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Bloody Bek wrote: "Captain, I'm a pretty good swimmer. Want me to dive in after Quillin's lobster and see what's going on?" Ninjaed--c'mon in, the water's fine! ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Captain, should we launch the jolly and move in to drive some of those things away? Ah, hells, that'll take too long! The sailor steps up and dives into the water expertly, swimming toward the rope. Swim, plus a bonus for burning a point of panace (derring do): 1d20 + 6 + 1d6 ⇒ (14) + 6 + (6) = 26 exploding die: 1d6 ⇒ 2 So a 28 swim check. Not bad. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James leans against the rail, hailing one of the opposing crew who seems less distant (though perhaps not less bearded) than the rest. Hey, friend--you heard anything about this wreck we're headed to? What's she carrying? Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20 +2 if the guy happens to be a slaver Note--everybody gets +1 morale bonus to Profession (Sailor) from James' "swagger" ability, if that ever comes up. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Quillin wrote:
A fair sight prettier than that jungle bear, I'd wager, James muses, squinting into the distance, smiling at the prospect of the rendezvous. I'm all good to go--got a pretty significant power boost, too, and I even took a few ranks in Perception! ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Once they get under way James will talk to anyone who will listen about the encounter with the scarred jungle bear and how Tipene withstood the fierce creature's claws and teeth. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Why? James asks bluntly. Can't fence 'em before somebody discovers them, but if we bring them to the crew we can get on everyone's good side. Much easier to earn a bigger share of prizes later on, that way. Let's work for gold down the road instead of copper now. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Yeah, let's stick around awhile and see if we can find some more of these gems. Nothing like s~!%-covered stones to endear ourselves to the crew, right? Rackham smiles in the dim light of the cave, but his suggestion is sincere. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Rackham wipes the gore off his blade and onto the beast's corpse before sheathing his weapon. He puts an arm around Tipene, concerned look on his face. You alright, friend? Good thing someone got a few licks in on that behemoth before he found us or it could've been worse. DM VoV--cool idea to blind/damage it in that way to kind of lower the CR. Cool fight. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Rackham drives the point of his blade at the beast's scarred face, trying to put the pitiable creature down for good. Attack, flanking: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10 ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() I'm assuming I'm flanking with either the summoned rat or Tipene--let me know if I'm wrong James presses the attack, frustrated at his inept strikes and the creature's ferocity. Attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Slashing Damage: 1d6 + 4 ⇒ (3) + 4 = 7 ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James moves up to engage the beast, slashing at it's scarred face. Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10 If I am attacked, I will attempt to parry. Parry, size penalty (it is large-sized, right?): 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 Riposte: 1d20 + 8 ⇒ (6) + 8 = 14 Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Yay, consistency! :-) ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Rackham frowns, dissatisfied, but nods at Quillin's information. Useful pet you have there. Almost enough to justify tolerating its squawking. James chuckles, tiptoing through the bat waste to get back to the entrance. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() I've a mind to peer into that cave--bears don't set fires. I think there's more folk alive in there. The crew'll want to to hear a better tale than just one burned corpse, right? ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Quillin wrote:
Now THAT I can do! Rackham draws steel and shoulders past the gnome, ready for whatever is ahead. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Hey, I've never seen a bear before. You? And we're not putting the whole crew in jeopardy, just those of us who came ashore. I doubt it'll swim well enough to board the Bride. I got my money on a Chemosit, but of course Rackham doesn't know what that is. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James paces again like he did on deck, struggling to make sense of something that could point them in the right direction. Best take the stones--this poor bastard doesn't have use for 'em any more, and it might buy us some goodwill with the crew. Let's go check out the source of the smoke and see if any survivors are still around. C'mon, we haven't gotten in any trouble yet today, it just doesn't sit well with me. The young man smiles and looks at the others for their response. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Rackham draws his sword and keeps pace with the others. I'm of the opinion we should stay close, until we find out what caused this. But I've learned enough in our time together not to try to talk Iscarel out of anything. Good point, Bek. Let's keep alert for the elf's screams. James smiles, trying to lighten the mood, but there is an edge of nerves about his movements. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() James squints, unable to make out any details. I kind of like the idea that the brave, dashing swashbuckler is terribly near-sighted. ;-) If there's only one body, we should hurry--might be some people there who need our help! James places his hand on his sword hilt and paces the deck restlessly. So VoV, just to clarify--did we only heal from the daily rest during the travels, or are we hand-waving that we had access to some healing? ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Thanks! I thought I was culled yesterday, but woke up this morning to find that I'm still going. The item round ends tomorrow, so I'm sketching out my first draft of my map now on the off-chance that I make the top 32. I definitely should've worked on this last night when my whole family was asleep by 8:30 (that never happens)! Yeah, my son's birthday is today and I have some work to do for school. Definitely should not have wasted that time. But, I have 1.5-2 hours of commuting every day to work so I have plenty of design time, just need to put it on paper. Map round, not my strongest. I wish the creature or encounter round was first, but oh well. I'll give it my best shot (and of course, I have to GET to the round of 32 first). ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Hi guys, I just wanted to say that my interest in the game hasn't waned. I'm still excited for it, I'm just trying my hand at RPG Superstar this year and I'm still alive so I've been spending a lot of my "Paizo time" with that. Yo ho, me hearties, yo ho! ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Bloody Bek wrote: "Probably not, but I'd never heard of them before now. If we go below, how are all of you in the water?" A fair sight better than I was in the Dash, I hope, James chuckles. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() She's beautiful, James says without pretense. How many souls are aboard? Sorry, tomorrow is the first day of school for me (I'm a teacher), so posting may be tough for a few days. ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() DM - Voice of the Voiceless wrote:
Of course, assuming your terms are acceptable. I just ask for a fair share of spoils and a chance to earn a place of renown among the crew. So, what are your terms? Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4 ![]() Quillin wrote:
Just a jest? Rackham laughs, rolling his eyes at the gnome. Whatever happened wasn't funny to Ginger and his mates. Me'n the elf hadn't stepped in, you'd have been stamped out. I don't expect a 'thank you' since I joined in of my own accord, but hold your tongue if all it's good for is insults. I'm damn sure not gonna be goaded into a fight for your amusement. Fighting in this condition is more like to get me to lose favor in the captain's eyes.
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