AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
As the crowd become denser a small figure, all in black stands out. It's a petite woman in simple black dress, who highlights her silhouette, a black and red belt with a devil's head that seems to looks at you girdling her dress... She had pale complexion but her charming smile and her simple green make-up make her immediately friendly despite. At her side, a short sword and several wands.
Too much happiness and joy... this is an omen for a disaster to come As she strides through the crowd, indifferent to the happiness around her, she seems to recognize Khellec. Khellek! Hi! How good to see you again. It's been a long time since our last mission together. This time, we meet in a less scary and depressive place! she says recognizing the old professor before adding in a dark and somber tone Even if it's only the prelude of a future disaster.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Thanks for running a great game GM! you give the place all the creepiness it deserved!
Jair grumbles something about doom and failure, but smiles anyway. They have survived! She's not- yet- doomed to hell even if this place was dangerously as close as Hell... Good job all. Time to go back home for another doomed mission.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Agreed, if they have been trained to take over each previous "Telendrak", we could learn something from them! says Jaïr hungry for knowledge. She adds with a somber tone We have survived our doom once again, but we've learned than there is always something worse than death...
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
My understanding of the Obelisk is that as long as it stays here, we can attune to it to take control of this demi-plane.
Better to close this place forever. So lets finish to explore all of this damned place from floor to ceiling and get it out for good before our own doom. Says Jair
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair says I've seen lord Maralak using some sort of pyramidal object. I believe it's the one we're looking for. After a few seconds she adds There is some prisoners here, better to get them out from this place of dread. Whatever their crimes, I don't think they belong here. I went to Hell and came back, I wish nothing for the sort to people, except my worst enemies and they aren't.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Taking my Delay Seeing Grog being flayed to death, Jair come at the rescue, crossing the brigde and its chains. Reflex DC15: 1d20 + 4 ⇒ (5) + 4 = 9
Ouch! May the secret of Life get you back on your feat Grog! Breath of Life: 5d8 + 9 ⇒ (8, 7, 5, 4, 5) + 9 = 38
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair easily resists to the creatures' aura and looks at her comrade getting into the danger zone for nothing... Will (YRB) fail on a 1: 3d20 ⇒ (4, 17, 10) = 31 She then draws her wand of bless and uses it. May the Secret of Confusion bless you! Bless: +1 moral bonus to attack and to will save against fear.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair don't seem to be affected by Khellec's inspiring words. Why attacking the kytons Khellec? They are clearly under my confusion spell and will tear at each other without our intervention. You made yourself a target. she says with a neutral tone. He doomed us all...
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Know. Planes: 1d20 + 12 ⇒ (20) + 12 = 32 what I want to know first is their immunities then, weakest save. Jair recognizes the trio of creatures and drops her disguise as it seems that it doesn't work. If they are not immune to enchantments spells or effects
SR vs Yellow: 1d20 + 13 ⇒ (13) + 13 = 26
If they are immune to enchantments spells or effects
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
It's the end... but I will follow you nevertheless. We need to find the secrets of this place, at all cost. says Jair. She adds For less than one minute, I could make us all look like the creatures you fought earlier. It could give us the element of surprise if needed.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
After some time, Jair is able to fly to the platform. Thanks, it was needed. she says to Kavor Doan. It will not stop us for being horribly killed in some way... She looks around, trying to find any clue or helping Kaya about the magic item she gathered.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Climb DC10: 1d20 - 1 ⇒ (1) - 1 = 0 As Jair tries to climb the chains, she immediately falls on her bottom. May be that's not a good idea for me to try to climb... She looks at the chains, stands up, her pride being the only thing really hurt from the fall, and decides to stay on the ground, encouraging her comrades from there. Go Tiger!
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
@GM no worrie, for one time my spell selection could have been smart :D Jair uses her wand to bless her comrades. May the secret of life and death guide your weapon and protect you from from fear. Bless: +1 moral bonus to attack and to will save against fear.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Hearing arrows from above, Jair casts Wind Wall to protect her comrades from it, as far as possible. May the secret of winds protect my comrades! before they all die in agony... Move to get better placed
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