Aspis Agent

Jack Tar's page

43 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Jack watches the Priestess fall and rushes over to her to offer his arm. Once the fishermen return, he joins them in the game of hob lob!

CMB: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16

"How about that!"


"Here!" Jack tosses his dagger to Terry and begins to sing a song of battle and victory! Inspire courage! +1 to attacks and damage!


Jack snarls and draws a dagger, beginning to whistle a jaunty tune!


Taking 10 on the swim check to get there.

Jack looks intently around for the crabs, then begins to whistle a jaunty tune, while diving in to grab crabs!

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Swim: 1d20 ⇒ 11 Got it! 1 crab!

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Swim: 1d20 ⇒ 1 Missed it!

Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Got it! 2 crabs!
Swim: 1d20 ⇒ 12

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Swim: 1d20 ⇒ 19 Got it! 3 crabs!

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Swim: 1d20 ⇒ 8 Missed it!

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Swim: 1d20 ⇒ 8 Missed it!

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Swim: 1d20 ⇒ 9 Crabs? There are crabs here?

With three large crabs caught, Jack gives up the ghost! "I got three! Anyone catch up my slack?"


Day 9:
Day job 1d6 ⇒ 5 Runner!

Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20 and Con check: 1d20 + 4 ⇒ (11) + 4 = 15 Jack works diligently, taking messages back and forth and staying quiet.

Night: Jack pulls out his drums and begins a long slow beat, soothing his own nerves and hopefully others as well. Entertain: 1d20 + 9 ⇒ (19) + 9 = 28

Rum ration Fort Check: 1d20 ⇒ 20 adding 1d4 ⇒ 4 to his Charisma

DAY 10:
Day job 1d6 ⇒ 5 Runner again!

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14 and Con check: 1d20 ⇒ 1 Jack runs again, but he is fatigued by the end of the shift. Still he manages to hum a jaunty tune to himself Sea Shanty: 1d20 + 9 ⇒ (5) + 9 = 14 and revives immediately! In between his running, he visits Slippery Syl Lonegan, starting casual conversations with her and flattering her as much as he can! Bluff!: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

NIGHT: Jack spends the night singing call-and-response drinking songs with the lads! Sing: 1d20 + 9 ⇒ (5) + 9 = 14 It's not his best work, but it seems to get people singing. Then he drinks his rum! Fort: 1d20 ⇒ 19 adding 1d4 ⇒ 2 to his Charisma!


Perception: 1d20 + 6 ⇒ (5) + 6 = 11 Jack doesn't see anyone overboard, but hearing the commotion, races to grab a rope and help haul anyone aboard.


Con check: 1d20 ⇒ 6
Con Check: 1d20 ⇒ 14

Jack is taking it poorly as well, and is exhausted by the time the storm blows itself out.


Jack stays uncharacteristically quiet over the next couple nights. He decides to listen instead of speaking and it doesn't seem to be agreeing with him.


Level 2:
HP +6
BAB +1
Reflex +1, Will +1
Skills +7: Bluff, Intimidate, Perception, Perform Drums, Sing, Profession Sailor, Knowledge Religion
Class abilities: At 2nd level, a sea singer gains a +4 bonus on saving throws against air and water effects and effects that would cause the sea singer to slip, trip, or otherwise be knocked prone. He gains a +2 bonus to CMD against grapple, overrun, and trip; Familiar (parrot or monkey)
+1 1st level spell per day
2 more rounds of bardic performance
New cantrip known: message
New 1st level spell known: clarion call

Nightdeath:
As part of my class, I get either a monkey or parrot as a familiar. How would you like to handle that?


Why can't I ever roll that well?!? 1d20 ⇒ 9


"Perhaps it would be best for our friend the Owlbear to take a small nap?" Jack casts sleep on the Owlbear, Will Save DC 16.


Jack watches the scene of the chanting pirates, the obviously daft Owlbear, his fellow mates ready for a fight. It's obvious this is going to end in blood or worse, so he murmurs a quick tune and a large drum appears in his hands (summon instrument). He begins to play a pounding beat, stepping up the tempo as he does. As the beat builds, he laces in a bit o' the magic, adding inspire courage to the music. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Jack's eyes go wide as the blind man is drawn into the game, and he starts watching the huge Owlbear closely.

Sense Motive: 1d20 ⇒ 12
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Swab Task: 1d6 ⇒ 2 Rat Catcher... joy.

Dex check working diligently: 1d20 + 7 ⇒ (10) + 7 = 17 Success!

Jack spends the day chasing cockroaches, rats and beetles. By the end he's covered in filth and dirt and ready to do anything that doesn't involve rat-skewering.


I'm back!


If no one objects, I'll take the handaxe. It's the one weapon I can finesse...


Jack decides to keep his head down today and see if he can contact Sandra when no one is watching.

Swab Day Job: 1d6 ⇒ 3: Swab the decks... Hoboy.
Con or Str: 1d20 + 4 ⇒ (10) + 4 = 14 Success!

Night time: Jack decides to stay quiet and simply listen to the conversations going on around him, hoping to hear anything of interest. He then drinks his rum and heads to bed. Fort Save vs Rum: 1d20 ⇒ 2 Oy. Jack's going to be a naughty boy tomorrow Con Damage: 1d3 ⇒ 3 OUCH. -1 on all Con-rolls...


Jack pauses. "Aye, the red head gave it to me. If I can catch a free moment with her, I'll see if she knows."


DAY 3:

Swab Task: 1d6 ⇒ 5 = Runner
Jack spends the day running messages and small items. He spends the day working diligently. Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11 and Con check: 1d20 ⇒ 14

NIGHTTIME:
Jack spends the night quietly drumming on his drums, not bothering to influence anyone. He goes to sleep early, after drinking his rum! Fort: 1d20 ⇒ 14 adding Cha Bonus: 1d4 ⇒ 2.


Jack will do the same, but he'll sleep as lightly as he can, expecting an attack.


Jack leans back and drums softly on his newly recovered drums. "Red-head's name is Sandra. Nice lass. She's been on not much longer than us, but she says she's wanted. Must mean one o' the officers. Best to watch out fer whoever's watchin' her."


Jack grins widely when Sandra hands over his bard kit. He pulls his shirt off slowly, wincing as he does. "How long have you been on this pleasure cruise?" he asks the woman.


Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Sense Motive: 1d20 ⇒ 8

Jack, spitting out blood from his split lip, stands and smiles at his attackers. "The Queen of Pirates sees all, lads. It's a bad idea to ruffle her priests." Straightening himself up, he holds his head proud as he walks out on deck, waiting until he's away to curse and swear at the bruises spreading across his back...


Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Sense Motive: 1d20 ⇒ 8

"Gentlemen! I say it is rare for a sailor of low rank on such an esteemed ship to be greeted by such fine looking men as yourselves this early in the morning! And I greet you, honored fellows, in the name of Besmara and her holy bosom! Indeed, I know our esteemed captain would approve so such camaraderie in the name of seamanship, but my compatriots and I have jobs to do, as do yourself, oh esteemed ones, so let us make our way skyward and give praise to the dawn for another day!" Jack begins to walk boldly forward!

Bluff: 1d20 + 8 ⇒ (20) + 8 = 28

Day 2 Jobs: 1d6 ⇒ 6 Repairs: Prof Sailor: 1d20 + 9 ⇒ (8) + 9 = 17 Jack will work diligently and keep his eyes open for potential allies.
Nighttime action: entertain. Jack will sing and lead the men in a rousing song! Perform: 1d20 + 8 ⇒ (5) + 8 = 13


Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Jack's mood is muted and quiet. After the others have cleared the deck, Jack sings a slow, sad song about the sailor's life in memory of the dead man, and consigns him to Besmara's breast.


Mahalo!


No worries. Take whatever time you need; we'll be here when you return.


Jack Day One Work Assignment: 4

Hauling Rope and Knot Work: Profession Sailor (working diligently): 1d20 + 9 ⇒ (9) + 9 = 18

Con Check: 1d20 ⇒ 14

Jack keeps his head down on the first day, hauling the heavy ropes and tying knots while keeping his eyes out for any members of the crew who might make good bedmates or allies onboard. As the end of the day comes and everyone is looking tired, Jack begins a old sailor's song, his clear voice ringing through the sounds of work and sea!

Perform (sing): 1d20 + 8 ⇒ (16) + 8 = 24 Anyone listening within 30' can use this in place of their Con check to avoid fatigue.

That evening, Jack seeks to lead the crew in a rousing and very dirty round about a mermaid and her sailor love. Entertain (perform: sing): 1d20 + 8 ⇒ (2) + 8 = 10 However, his voice hoarse from the rope dust, he doesn't sing nearly as well as he might. He shrugs this off and smiles at the crew companionably as he drinks his rum ration! Fort: 1d20 ⇒ 18 The drink warms his stomach, granting him a CHA bonus!: 1d4 ⇒ 1 and making the rest of the crew look much more like a family than a band of cut-throat murderers stranded together in a leaky tree-trunk. Happy and warm, he heads to bed.


Jack turns on his heel and stands at attention in front of Scourge, awaiting his assignment.


Wait, Jack's not the rigger. Terry is. You can swap Jack and Terry. Mainly because Jack doesn't want to die...


"I second the angry man's case. The goblin does not get to cook." Jack says, staring disturbed at the goblin's feast.


Jack stands still, knowing he has about as much skill with food as he does with climbing...


Ah thank goodness! Didn't want to end up dead before the fun begins!

Jack shrugs and half climbs/half falls down from the ropes. "I'm a lover, not a climber. What can I say?"


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Ha!

I would recommend drinking heavily. It might get you through until Congress grows responsibility and/or competence.


Jack shrugs, realizing the drama and pageantry that is life onboard requires a certain panache and cruelty, and moves swiftly to begin climbing up to the crow's nest.

Climb: 1d20 ⇒ 7 no progress
Climb: 1d20 ⇒ 2 fall, but still on ground
Climb: 1d20 ⇒ 12 7.5 feet
Climb: 1d20 ⇒ 12 15 feet
Climb: 1d20 ⇒ 7 No progress
Climb: 1d20 ⇒ 2 Fall! Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16
Climb: 1d20 ⇒ 12 7.5 feet
Climb: 1d20 ⇒ 15 15 feet
Climb: 1d20 ⇒ 10 22.5 feet
Climb: 1d20 ⇒ 13 30 feet
Climb: 1d20 ⇒ 14 37.5 feet
Climb: 1d20 ⇒ 5 Fall! Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16 ignoring 10 feet and taking 3d6 ⇒ (4, 4, 5) = 13 damage!

HP -4/9

Jack's clearly not a ropes man, falling several times, but trying to make them seem more flamboyant than accidental. His last time, however, leaves him broken and bleeding unconscious on the deck, his leg at a bad angle.

Edited to reflect the Doc's tender ministrations!


As Jack heads out onto the deck, he feels a slight weight in the small of his back and smiles. 'Guess they didn't find that one, did they!'

He blinks against the sudden sunlight and his head aches for a moment. 'What did they give me anyway? Never had a hangover like this before!'

He stands straight as he can, peering around, looking for a captain.


"Ahhh. Shang-hai'd?!? Great Besmara's Salty Breasts, man! If you'd asked, I prob'ly woulda come along fer the pay!" Jack stands and his neck cracks loudly. He looks around at the others and smiles mournfully. "Well lads, we're innit now. Up for the presentin' of the arms!"

Jack would have kept a dagger if he could have.


I'm James. And Mike, I graduated from SPEA at IU Bloomington in 2004! Go Hoosiers! I now live in Davenport Iowa, am 35 and a single dad. I am Assistant City Administrator for a tiny city north of Davenport, where my job affords me much time to check the internet to avoid insanity. I post multiple times per day, and less so on weekends. I play in several PbP games, including one with Marik and I run a Curse of the Crimson Throne PbP on here. In RL I run a weekly Roll20 game with some chums from Southern Indiana and I do a lot of PFS games in the local area. Yo ho yo ho, a pirate's life for me!


A thin handsome sailor with an arrogant tilt to his head and mismatched clothes saunters into the bar. He grins wickedly as he looks around and takes a seat at the bar. "Bottle of whatever is clean."

He looks around the room, his blue eyes flashing and his grin wide. "I have a good feeling about tonight, lads! Drink up, for tomorrow we die!"

RPG Superstar 2010 Top 16, 2011 Top 32

Sweet! Thanks for the pick. Jack will be ready whenever you are.


The dwarf guffaws at the woman's jest. "I'll havta see if the Chelish needs a good fisherman, lad! Better make sure the fish arena biting ye, though!"


The dwarf guffaws slightly. "I don't fish, lad. But I may ha' made yer leg. I'm a carpenter by training and a leech by chance. Got a bunk as Ship's Surgeon on the Elina May outta Cheliax. Leaves a' first light in tha' mornin'! Fat paycheck and easy work, lad. Not like yer fishin'. Jes' gotta keep the lads aboard alive, and no worries!" He raises the clay mug slightly to the fisherman and drains the chewable rum in one draw, smacking his lips as he does.


The door to the tavern opens and in steps a dwarf. At least it looks like a dwarf, though without a beard and missing most of his eyebrows, he could just be a very squat human. At any rate he grumbles slightly at the singing and takes a seat at the bar, knocking his knuckles on the bar top. "Rum or something stronger, if ye got it, lad! And be quick! I've an appointment with a Chelish ship o' the line and a fat paycheck to collect!"