I have the big Inner Sea Region Poster map. The one that is 4 individual posters that combine together to form one really big map. My question is, is there a file or image or something that is big enough for me to take to a print shop of some sort and have it printed out as a single poster without the overlap? I don't like trying to line up the edges and it makes it hard to display and move without edges tearing.
Torbyne wrote:
If it has hands to grapple with, then it has hands to cast spells with!
Cthulhudrew wrote:
Man, ship levels would be cool. I could definitely see that as a good way to increase ship capabilities without it being tied into the party's GP. (or Monies.) The hard part with that, is it still means if you get into ship combat, that not all PCs are smoothly helping. I'm hoping for a way that a cleric, wizard, fighter, and rogue can all help. Spelljammer almost had stuff for that... Clerics would heal crew, wizards would buff the ship. fighters and rogues could gear weapons but, all their combined actions still seemed to add up to "the ship moves and shoots". Like moving one PC as some sort of...clumsy megazord.
I've actually made a large starmap when I did a mix of spelljammer and pathfinder. "sometime in the past" all the races went to war against the "ominous threat" that threatened the galaxy. After that, the Orcs were the first to recover and quickly expanded over previous territories that were controlled by races. It's not that there was an "orc world" or "gnome planet" but there were worlds where the governing body was primarily composed of a certain race. Anyway, if you're interested, you can open this campaign file in Maptool. the particular map to look for in that is Starmap. I named several solar systems, planets, how many moons they had... All so I could have an extensive map for adapting skull and shackles to space. It was fun but ended before the party really got to explore. https://www.dropbox.com/s/sve4dl703sjgk4k/spellfinder2.cmpgn?dl=0 If you have questions, let me know. Like many DMs, I love to ramble on about my brainmakings.
Oh, I didn't even think of flying saucers. I was thinking about AD&D's Spelljammer campaign setting. This was announced and I was like...Yay! You're useful again! Also, on an unrelated matter, I don't remember if I invented it or I heard about it somewhere, but we ended up using a new unit of measurement for describing how much a ship could carry. It was called a Metric Ton. A metric ton was a 10x10x10 cube. I hope to get to use that again lol.
I love sci-fi style games, but there's always one thing that I run tino a problem with. Spaceships. In many movies and books, the ship is almost like a character in its own right. The Enterprise, The Serenity, The Millennium Falcon. And combat in those looks neat and fast paced and everyone has something to do. In games however, it tends to feel slow and dull, especially if you aren't the pilot/navigator/helmsman. Not everyone has something to do that they're good at, and if you DO give everyone something to do, it takes forever to get anything resolved. And the ultimate result of moving a ship, feels like working 1 PC as a team...a very clunky team. I want ship combat that feels fluid. That lets everyone contribute. And is something that doesn't get super slow. I realize that you could just use the ship as a means to an end. Just gloss over the travel but that seems to detract from a sense of...I don't know. Some sort of adventure that makes those ships appealing in other mediums. Anyone else have thoughts about using ships in games? |