Jack_of_Spades's page

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It's my beleif that instead of gods being universal, they're local. Not sure how local but they say...have claimed an area. A solar system, perhaps two or three. All beings in the pantheon that is in charge of that area, follow that pantheon's afterlife expectations.


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Steven "Troll" O'Neal wrote:
Lycanthropes! In space, the moon is always full, and sometimes there are 37 of them.

Were-comets...sometimes they're normal moons. Sometimes they're careening killers!


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Christopher Anthony wrote:
Aroden never really died. He just went on vacation and everything fell apart while he wasn't watching.

So...when he comes back, is it like The Hangover on a massive scale?


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I love sci-fi style games, but there's always one thing that I run tino a problem with. Spaceships. In many movies and books, the ship is almost like a character in its own right. The Enterprise, The Serenity, The Millennium Falcon. And combat in those looks neat and fast paced and everyone has something to do.

In games however, it tends to feel slow and dull, especially if you aren't the pilot/navigator/helmsman. Not everyone has something to do that they're good at, and if you DO give everyone something to do, it takes forever to get anything resolved. And the ultimate result of moving a ship, feels like working 1 PC as a team...a very clunky team.

I want ship combat that feels fluid. That lets everyone contribute. And is something that doesn't get super slow.

I realize that you could just use the ship as a means to an end. Just gloss over the travel but that seems to detract from a sense of...I don't know. Some sort of adventure that makes those ships appealing in other mediums.

Anyone else have thoughts about using ships in games?