Jack_of_Spades's page

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With Starfinder, there's suddenly going to be a bunch more base races added. And, with that, I assume that means there will be base classes or core classes added. What are your thoughts about allowing standard pathfinder feats and classes into a starfinder game?

Personally, I'm against using both sources. With all the material that already exists, I think starting over and limiting the allowed material to "just Starfinder" would bring back that feeling of...Not quite simplicity but we won't need to use and srd that lists ALL the feats and then hit ctrl+f to find what we need. I think having it simplified and grow outward from that all over again is something to look forward to.


I have the big Inner Sea Region Poster map. The one that is 4 individual posters that combine together to form one really big map. My question is, is there a file or image or something that is big enough for me to take to a print shop of some sort and have it printed out as a single poster without the overlap? I don't like trying to line up the edges and it makes it hard to display and move without edges tearing.


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I love sci-fi style games, but there's always one thing that I run tino a problem with. Spaceships. In many movies and books, the ship is almost like a character in its own right. The Enterprise, The Serenity, The Millennium Falcon. And combat in those looks neat and fast paced and everyone has something to do.

In games however, it tends to feel slow and dull, especially if you aren't the pilot/navigator/helmsman. Not everyone has something to do that they're good at, and if you DO give everyone something to do, it takes forever to get anything resolved. And the ultimate result of moving a ship, feels like working 1 PC as a team...a very clunky team.

I want ship combat that feels fluid. That lets everyone contribute. And is something that doesn't get super slow.

I realize that you could just use the ship as a means to an end. Just gloss over the travel but that seems to detract from a sense of...I don't know. Some sort of adventure that makes those ships appealing in other mediums.

Anyone else have thoughts about using ships in games?