Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Sneaking into the shadows, Jack attempts to locate the wizard and failing that, he gets himself into a position to surprise him should he appear. Stealth: 1d20 + 7 ⇒ (20) + 7 = 27 Jack will hold his attack until he gets some idea where the sorcerer might be hiding.
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Yeah, I will have to retcon as I did not realize he was up so high! As Jack hears the mystical mumblings from the unknown assailant, he brings his crossbow up and fires just as Sorin releases her dart in the same direction. Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (Crit): 2d8 + 3 ⇒ (1, 4) + 3 = 8
The advantage attack and crit are special abilities from my class, just in case you were wondering :-)
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Leaning in through the hacked apart door - Herrrrrre's Jackie! "Ummm, Nilelane could you please move your light into the room. I cannot see a thing!" Jack slides into the dark room and moves off to one side to let the others entre.
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
"There is something wrong with this door. The pins to the lock will not move, but I can see no reason why! If we want in we might have to knock the door down, or use some sort of magic to open it." Jack sits back on his haunches, frustration etched all over his face.
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
"Just give me a moment..."Jack mutters as he examines the doors lock Examine Lock (perception?): 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29 Did not know if I could utilize my thieves tools for this roll, so if not subtrack the 4 from the total
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Yikes...we all failed to notice something...this cannot be good! Now when you said the doorknob did not turn, is that because it is locked, or is it more just a pull-knob than an actual doorknob?
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Yup..the return of Canoe Jack!! Jack shuffles back to the others and tells them what he has seen. "Ok, so the door is open now. Let's go back quickly and get Sorin and then do a quick search of the other curtained area and once we are sure no one is gonna sneak up on us, we can examine the passage beyond the door. Sound good?"
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Jack begins to tear the bedroom apart; removing all the covers from the bed and then dismantling the bed itself as well as the dresser. He quickly lays out the wood from the furniture then covers himself in a thick covering of clothes, furs and moves quickly down the wooden path to the exit door. "Wait here!" he says before he heads out to the door.
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
"Sneaky bastard!", Jack mutters as he examines the corridor to the west. "Those Drow we killed probably were hoping we would not discover this, but the corridor here is an illusion over a bottomless pit! The actual passage is through a hidden door over here!" The rogue shows everyone the correct route to follow so none are in danger of falling into the deep crevasse. Jack will naturally pass up the chain shirt to Nilelane as he is not in as much need of it as she is (and it is perfect as it does not require any previous armour experience!!
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Jack looks over his equipment and makes sure everything is in good working order. Once that is complete he joins the others. "All ready to go. Let me check the entry before we attempt to move forward. Wizards like to place traps around their lair, or so I was told."
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
"With our new friends here, I think we could risk a "nights" rest. We will need to be at our best to go against a drow wizard." The rogue shares whatever food he still has with the starving dwarves. "Besides, there may be more supplies in the wizard's lair that we can use to help these dwarves!"
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
From his hidden place among some loose rocks, Jack takes careful aim and fires his crossbow at the Drow holding the young dwarf. Assassinate: You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit. Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Crit Damage: 2d8 + 3 ⇒ (5, 5) + 3 = 13
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Ok, my post seems to have disappeared...I was trying to hide and move to get a better shot at the Drow holding the knife...will reroll Insight: 1d20 + 3 ⇒ (7) + 3 = 10 Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Insight: 1d20 + 3 ⇒ (19) + 3 = 22 Jack look askew at the group of Drow as they talk. He turns to his group and whispers. "Ok, something is not right. If I did not know better I would say they were speaking in a thieves' cant...using certain words to mean something entirely different...a sort of code. My trust level just dropped with these guys!" He waits to see what the others have to say before he moves off to one side and stealthily readies his weapons for combat.
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Adding all the loot to their already sizeable stash, Jack holds up one of the healing potions. "Mind if I hold on to this one....just in case." He holds the second potion out to Nilelane to take. "For you or if you need to heal someone who had gone down." He also hands over the spider-headed staff to Nilelane. "Oh, and here. It might be magical, so if you can use it all the better!"
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Dex Save: 1d20 + 5 ⇒ (12) + 5 = 17 As the sticky web descends towards the group, Jack stealthily moves out of the way. Jack switches his aim from the shaggy beasts to the Drow priestess and fires a bolt her way. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Sneak: 2d6 ⇒ (1, 5) = 6 Will use bonus action to hide - 1d20 + 5 ⇒ (14) + 5 = 19
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
Ignoring the strange light that now illuminates him, Jack takes aim at the hairy beasts attacking Beerg and fires. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Sneak: 2d6 ⇒ (5, 4) = 9
Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2
I, unfortunately, used it during the vicious badger attack of 2018!! lol. I do not remember gaining any more... Jack slumps to the ground, the burning of the poison overtaking his bodies ability to fight.
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