Harrower

Jack O' the Shadows's page

250 posts. Alias of Daniel Stewart.


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Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Ok..moving this to closed games....


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

SO ummm...is this dead?? Ben quite a few weeks since we heard from DM


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Sneaking into the shadows, Jack attempts to locate the wizard and failing that, he gets himself into a position to surprise him should he appear.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Jack will hold his attack until he gets some idea where the sorcerer might be hiding.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Woops...thanks for the reminder!!

Extra to attack: 1d4 ⇒ 4 = 16 to hit


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Unable to see the drow mage, Jack takes aim at the animated rockpile and fires.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Sneak: 2d6 ⇒ (2, 1) = 3


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack unloads another bolt at the not-so-hidden mage.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d8 + 3 ⇒ (2) + 3 = 5

sneak: 2d6 ⇒ (3, 2) = 5


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Yeah, I will have to retcon as I did not realize he was up so high!

As Jack hears the mystical mumblings from the unknown assailant, he brings his crossbow up and fires just as Sorin releases her dart in the same direction.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Adv. Attack: 1d20 + 5 ⇒ (10) + 5 = 15

Damage (Crit): 2d8 + 3 ⇒ (1, 4) + 3 = 8
Sneak: 2d6 ⇒ (1, 2) = 3

The advantage attack and crit are special abilities from my class, just in case you were wondering :-)


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Hearing the murmuring, Jack swiftly moves towards the spot and swing out with his sword.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack takes a look behind that mural...just to make sure no one is hiding there!!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack scans the room for anything that might be considered a trap or out of place.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


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Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Leaning in through the hacked apart door - Herrrrrre's Jackie!

"Ummm, Nilelane could you please move your light into the room. I cannot see a thing!"

Jack slides into the dark room and moves off to one side to let the others entre.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"There is something wrong with this door. The pins to the lock will not move, but I can see no reason why! If we want in we might have to knock the door down, or use some sort of magic to open it."

Jack sits back on his haunches, frustration etched all over his face.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Just give me a moment..."Jack mutters as he examines the doors lock

Examine Lock (perception?): 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29

Did not know if I could utilize my thieves tools for this roll, so if not subtrack the 4 from the total


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Yikes...we all failed to notice something...this cannot be good! Now when you said the doorknob did not turn, is that because it is locked, or is it more just a pull-knob than an actual doorknob?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack attempts to crack the door open just enough so they can hear better what is being said on the other side.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Would Jack know that he had not done a great job in searching for traps and could try again?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack moves forward and, by the light of the magic spheres that float around the group, is able to examine the door for any traps.

Traps (Investigation)!: 1d20 + 4 ⇒ (4) + 4 = 8


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Yes, we can always stop back on our way out...and maybe by then this acid will have run its course! To the door!"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

I say we take a moment at least to check behind the curtain...who knows it could be a big pit or something.

Dex Save: 1d20 + 5 ⇒ (11) + 5 = 16


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Yup..the return of Canoe Jack!!

Jack shuffles back to the others and tells them what he has seen.

"Ok, so the door is open now. Let's go back quickly and get Sorin and then do a quick search of the other curtained area and once we are sure no one is gonna sneak up on us, we can examine the passage beyond the door. Sound good?"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack begins to tear the bedroom apart; removing all the covers from the bed and then dismantling the bed itself as well as the dresser. He quickly lays out the wood from the furniture then covers himself in a thick covering of clothes, furs and moves quickly down the wooden path to the exit door.

"Wait here!" he says before he heads out to the door.


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Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Or maybe the bedsheets?? Or break down the bed and make a walkway with the wood?? We could also drape the curtain over the canoe to add an extra layer of protection!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack has been watching how this trap works and, if possible, will attempt to deactivate it (or place it in the status it was in before being tripped).


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack rushes forward into the bed area with Nilelane so she is not alone in a place where the wizard might be hiding.

Dex: 1d20 + 5 ⇒ (12) + 5 = 17


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perhaps we should announce ourselves...and by that, I mean a flaming bolt into those curtains!!"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Sneaky bastard!", Jack mutters as he examines the corridor to the west.

"Those Drow we killed probably were hoping we would not discover this, but the corridor here is an illusion over a bottomless pit! The actual passage is through a hidden door over here!"

The rogue shows everyone the correct route to follow so none are in danger of falling into the deep crevasse.

Jack will naturally pass up the chain shirt to Nilelane as he is not in as much need of it as she is (and it is perfect as it does not require any previous armour experience!!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack joins the half-elf in searching, then proceeds to the next entry and checks it as well.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

TRAPS!!!: 1d20 + 4 ⇒ (20) + 4 = 24


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Check for traps on entrance

Traps!!: 1d20 + 4 ⇒ (9) + 4 = 13

Do thieves tools help in this check or is it a straight Investigation roll?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack looks over his equipment and makes sure everything is in good working order. Once that is complete he joins the others.

"All ready to go. Let me check the entry before we attempt to move forward. Wizards like to place traps around their lair, or so I was told."


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"With our new friends here, I think we could risk a "nights" rest. We will need to be at our best to go against a drow wizard."

The rogue shares whatever food he still has with the starving dwarves.

"Besides, there may be more supplies in the wizard's lair that we can use to help these dwarves!"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Ooooo...I forgot that!! Thanks for the reminder!

Sneak: 2d6 ⇒ (5, 6) = 11


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

From his hidden place among some loose rocks, Jack takes careful aim and fires his crossbow at the Drow holding the young dwarf.

Assassinate: You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Crit Damage: 2d8 + 3 ⇒ (5, 5) + 3 = 13
Sneak Damage: 2d6 ⇒ (6, 5) = 11


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Ok, my post seems to have disappeared...I was trying to hide and move to get a better shot at the Drow holding the knife...will reroll

Insight: 1d20 + 3 ⇒ (7) + 3 = 10

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Insight: 1d20 + 3 ⇒ (19) + 3 = 22

Jack look askew at the group of Drow as they talk. He turns to his group and whispers.

"Ok, something is not right. If I did not know better I would say they were speaking in a thieves' cant...using certain words to mean something entirely different...a sort of code. My trust level just dropped with these guys!"

He waits to see what the others have to say before he moves off to one side and stealthily readies his weapons for combat.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Let's go!! Off to see the Drow's friends, then battle the evil wizard!!!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Adding all the loot to their already sizeable stash, Jack holds up one of the healing potions.

"Mind if I hold on to this one....just in case."

He holds the second potion out to Nilelane to take.

"For you or if you need to heal someone who had gone down."

He also hands over the spider-headed staff to Nilelane.

"Oh, and here. It might be magical, so if you can use it all the better!"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

jack could use a heal if no one else needs it?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack looks the Drow up and down before speaking.

"Just know, if this turns sideways, you'll be the first to die. Understand?"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"If it saves us from more fighting, then I am for it!"

Jack continues to rummage through the dead elves positions.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack goes and searches the dead drow


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack sends another bolt flying towards the Drow Priestess.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Sneak: 2d6 ⇒ (3, 5) = 8


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Dex Save: 1d20 + 5 ⇒ (12) + 5 = 17

As the sticky web descends towards the group, Jack stealthily moves out of the way.

Jack switches his aim from the shaggy beasts to the Drow priestess and fires a bolt her way.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Sneak: 2d6 ⇒ (1, 5) = 6

Will use bonus action to hide - 1d20 + 5 ⇒ (14) + 5 = 19


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

I will go for the one that has not been hit yet.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Ignoring the strange light that now illuminates him, Jack takes aim at the hairy beasts attacking Beerg and fires.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Sneak: 2d6 ⇒ (5, 4) = 9


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack moves around the corner and takes aim at the hairy spiders attacking his friend.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack wobbles to his feet and staggers over to Sorin. He gains his balance as he reaches the half-elf.

"Ok, what did I miss? Where are we going?"


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

That's ok...probably needed a turn to get my wits about me!!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Does Jack need more than just a shake to wake up??


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

I, unfortunately, used it during the vicious badger attack of 2018!! lol. I do not remember gaining any more...

Jack slumps to the ground, the burning of the poison overtaking his bodies ability to fight.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Lost in the dark, Jack places his hand on Kraz's shoulder and whispers in his ear.

"go slow, my friend...it is darker than the blackest night in here."

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