Kyra

JAFO's pregen alias deux's page

131 posts. Alias of JAF0.


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KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

thanks...


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Yogadragon - any chance of getting a jpg or a pdf? My computer can't seem to deal with a png ... thanks.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"WHy would Colson do such a thing? We've much more to learn. On a more personal note, I thank you all for your extreme efforts to get us this far. Perhaps we'll meet again for the conclusion of this investigation."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Name: JAF0
PFS#: 52335-3
Faction: GL
Day Job: if it applies when running a pregen, profession cartographer, take 10: 10 + 9 = 19 ... if not, no worries.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

something I can actually help with... Kyra moves to help with the pillows... Haven't done this since I was a child...it never did work very well then.. but parents have eagle eyes and a sixth sense. I suspect these guards are less vigilant.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra mutters softly... "I'm not really equipped for this sort of mission, either in gear or temperament... but I'll do the best I can not to give away your plans during their implementation."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra is not bound by a vow of truth, but doesn't have a quick wit or fanciful imagination... she pens in her name as Aryk of Earneras.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra hangs back, knowing she is far from stealthy and would ruin any attempts at being such... she lets the sneaky monk do her thing... for now.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"I am good to go, though reconnaissance is not exactly my forte."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Sounds like a good plan... If all are agreed, go for it."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"We can't afford to lose him though... Someone will have to stay with him."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Venza may have broken the law in Lofton's name, but Lofton shouldn't lose his chance to regain his own form again. Venza's redeemability needs be assessed at that time and we do need to know if these Grey Gardeners even have the legal right to sentence him to death here."

"We need to see about freeing him, yes?"


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"We've got to find Venza now..." Kyra sighs. "Let's hope he stayed put."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra moves up and tries to slash at the prone raging troll...

to hit: 1d20 + 8 ⇒ (7) + 8 = 15
dmg if hits: 1d6 + 3 ⇒ (4) + 3 = 7


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra lays a holy smite on the troll... doing damage and hoping to blind it.

holy smite damage: 4d8 ⇒ (4, 1, 4, 4) = 13 that was crap! i hate you, rng!

will save dc 19 for 1/2 damage and not blinded

Then she charges forward, drawing her scimitar... "IF it's blinded, it only lasts about 6 seconds... hit it with everything you've got as quickly as you can!"


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"I need to be closer as well... We could prepare ourselves and approach it's location pretending to be unaware of it, then start to barrage it with spells from 30 meters or so."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra uses the metamagic rod to silently cast fire shield (hot) on herself.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

perc: 1d20 + 4 ⇒ (8) + 4 = 12
perc: 1d20 + 4 ⇒ (11) + 4 = 15

What troll? where?


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Pleasure to meet you Fiffernetter... I am Kyra, a healer... I'm afraid I'm not a great storyteller but I will do the best I can, as I'm sure any of us would do. I will have to pass on the drink however. As for why we are here, we are seeking a man from our lands who came here and remained... His name is Lofton, though he bears the visage and might be using the name of Venza. Do you know of him? Perhaps you can arrange a meeting for us if you do?"

diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

will save dc 18: 1d20 + 8 ⇒ (15) + 8 = 23

Kyra throws off the magical compulsion to feel friendly toward the little fellow, but after his speech, she is inclined to look favorably on him anyway.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"There's no point lying to us... we've got your number. Now is the time to come clean. We both know you've got no vacation planned and that you have no intention of returning any time soon, if ever at all. I am not leaving here until you start speaking the truth." She crosses her arms impatiently, tapping her foot. "Sarenrae teaches us to be patient and kind, and that all sentient beings are capable of reform and salvation, but you have used up my patience, my calm and my kindness already. I suggest you don't push me further. I'm not easily pushed to violence, but I cannot say the same for all my companions and I'd hate to see you on the receiving end of their ire. Please talk to us."

further diplomacy, tinged with a little intimidation: 1d20 + 12 ⇒ (11) + 12 = 23


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

sense motive: 1d20 + 4 ⇒ (15) + 4 = 19

"Rabbiting isn't going to help you, Lofton... best talk to us now while we can help you... Once we leave here, you're on your own and you've made too many enemies, it seems. We could be your last hope here, but you've got to be forthcoming with us."

diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Might as well, while we're here."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Lacking any relevant skills that might aid abilities already put to good use, Kyra watches and nods as a name and possible connection are read. "Perhaps we should have a talk with this Sabrine Tularis."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra lowers her voice and speaks softly to Respani.

I hate to break the mood of the fine artistic display we've just seen and heard... it was truly inspiring, but I do have a few questions regarding a sensitive matter ... You see, not long ago a couple of Andoran senators were abducted, and brought here on a ship called the Drifting Current... We would like to locate them and return them to their homes and families if we can. What can you tell us about this ship and it's passengers, cargo and crew? I understand the need for discretion here, but lives hang in the balance."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Alright but that puts us on a very tight schedule, so let's not tarry... " Kyra heads off to find Alton at his post.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

have fun!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"We're terribly sorry to have bothered you, thank you for your kind assistance... We'll just return our companion here to his keepers now." She tugs on fAde's sleeve insistently. "We've taken up enough of this lady's time now... come along."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

I kind of like the lack of regions, and the availability for everyone to play an any scenario or module... It sure makes a difference in quality of the scenarios... some of the greyhawk scenarios were pretty badly written... though they were far better than the Living City mods. I've never seen that kind of fluctuating quality in PFS... pfs modules are mostly well-written, well-edited and released with great production values.


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KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

I did a couple of cons in vegas, not sure I'd call them all that well-organized, but they were fun gathering with folks from other regions... and I went to new york for one game to gain access to the drunken master prc because you couldn't get it in california (I was there for my niece's graduation, i didn't fly to ny JUST for that... I'm insane, but not that insane, lol)... I did fly out with my husband to go to a couple of Winter Fantasy cons... those were pretty cool!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Oh my ... I played LG religiously at STrategicon... we may have played together in the past... you may know me... I played Nawhana, the rogue shadowdancer who blew up the dock in the special, sending it (along with some demons) to the astral plane using her handy haversack and a portable hole. Ah... good times!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Kyra flashes Xen a quick smile and puts a finger to her lips to indicate caution in speech, hoping she takes the hint... A pleasure Ma'am... but introductions will have to wait a few... if you don't mind." She turns back to Larissa , awaiting an answer.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

sounds fine to me... I'll be gone this coming weekend at Strategicon from FRiday to Monday myself, so I'll need to be botted as well.. though I will be able to make posts from my phone, they will be short and not very 'deep' or rp heavy.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"My name is Kyra, and I was hoping you could spare me a few minutes to discuss a matter of mutual concern... AFter all, societal affairs affect us all... Please... a moment of your time in private?"

diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"I suppose we could go to the docks first, though it was recommended we see Respani before the others. However time is of the essence, so let's go to the docks."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Perhaps joining Respani at the DRunken Morlock at lunchtime would be beneficial.. talk to her in a relaxed atmosphere."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"I can carry a tune... barely...handy for morning prayers and chants, but sadly, I know nothing of music really... "


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Well, investigation isn't exactly my forte, but I am good at talking to people, and keeping my team alive when the fit hits the shan. I'm ready when you all are."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"I am Kyra, servant of the Dawnflower.. and when I can see again, hopefully we will be able to meet properly, more than just a brief exchange of names. I'm sure whatever task lies before us will be best served by knowing more about each other."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"blindfold? Well, I will trust you, as my goddess led me here for a reason."


I will be traveling from Saturday morning until Weds. night (going up north to see the eclipse). I will try to check in at least once a day.

I will hopefully get on long enough to at least dot in gameplay when it opens. but, regardless, I should be home before we begin, so if for some reason, I don't get to dot in before then, I'm not ignoring the game... I will be here.


ok... ready to play Kyra


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra isn't overly strong but will carry some samples at least.. "Here, let me help with some of that." she tucks some samples in her pack.


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KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

"Oh my ... .I was so scared... what a horrid beast!" Estra says as she comes out of her corner and walks to the bridge where she reaches a hand down to help Honaire out of the crevasse... She hugs him close... "You're hurt, my love... Be cautious... take no more risks."


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Honaire attempts to complete his climb,

Honaire climb: 1d20 + 1 ⇒ (15) + 1 = 16


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra tries another shot with her sling...

to hit: 1d20 - 1 + 1 - 2 ⇒ (13) - 1 + 1 - 2 = 11
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Honaire climb: 1d20 + 1 ⇒ (16) + 1 = 17


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Honaire climbs again: 1d20 + 1 ⇒ (16) + 1 = 17

Estra blinks, checks her gear and recalls she does indeed have a sling, though she's never hit with it. She pulls it out and tries

to hit: 1d20 - 1 ⇒ (3) - 1 = 2
dmg if hits: 1d4 ⇒ 3

... and misses... the bullet hitting the ground about 10' to the fungus' left, bounces and disappears into the darkness.


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

Estra stays out of reach of the fungus while Honaire again tries to climb up.

climb HOnaire: 1d20 + 1 ⇒ (16) + 1 = 17

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