Ratfolk Elder

Itch's page

167 posts. Organized Play character for Enchanter Tim.




Secrets of the Unlit Star | Battle Map

Welcome everyone!

Please add your tokens to the slides and marching order here


Secrets of the Unlit Star | Battle Map

Please dot in and we'll begin shortly.


Secrets of the Unlit Star | Battle Map

Welcome everyone! Please check in with your characters and fill out the RPG Chronicles signup at the top of the page.


Secrets of the Unlit Star | Battle Map

Welcome! Please dot and delete to add yourself to this campaign. We will start on March 2.


Secrets of the Unlit Star | Battle Map

Please dot (add a post) in here and then delete your post to add yourself to this campaign.


Secrets of the Unlit Star | Battle Map

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

No Pathfinder Provisions for Quests.


With the new errata on Spellshot, does the dedication really grant Trained in Arcana as it states? The Spellshot Way already grants Arcana as its Way skill, right?

Am I reading this right? Every Spellshot would have Trained in Arcana at level 1 from the Way, so then the Dedication feat would always only give you an extra skill of your choice. Unless there's a method to get the Dedication feat without having the Spellshot Way that I don't see.

Spellshot Errata wrote:
The Spellshot Dedication now reads as follows: You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the benefits of Basic Wizard Spellcasting.


Secrets of the Unlit Star | Battle Map

Venture-Captain Ambrus Valsin sends for you to attend a meeting at Skyreach in Absolom. His message requesting assistance is cryptic, hinting at a dangerous mission into Geb, the domain of the dead.


Secrets of the Unlit Star | Battle Map

Please provide your chronicle info here: RPG Chronicles


Secrets of the Unlit Star | Battle Map

You all have traveled to Minkai to help Venture-Captain Amara Li to lay the groundwork for a new Lodge there. You have been working in Sakakabe, a wealthy city known for trade in pearls and silver.

Li summons you to meet with her in one of the gardens of the Kiniro Kyomai teahouse, a famous teahouse run by geisha.


Secrets of the Unlit Star | Battle Map

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With the new errata linking proficiency in simple weapons and unarmed attacks, do ruffian rogue gain the agility to make sneak attacks with any unarmed attacks or are they still limited to agile or finesse ones?

I'd like to make a ruffian rogue with martial artist to make a thug who just beats the crap out of enemies. Gorilla Stance/Pound would be perfect for him to pair with Dread Striker, but can he sneak attack with a Gorilla Slam?


Secrets of the Unlit Star | Battle Map

Welcome! Thanks for signing up and coming to play.

Please fill out the below information

Player name (or how you want it displayed):
Character name:
PFS number:
Leveling Speed:
Day Job:
Faction:
Any special notes about your character you want to share:


Secrets of the Unlit Star | Battle Map

From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.


Secrets of the Unlit Star | Battle Map

As you all arrive at the Iceferry Lodge, you are greeted by a gnome named Lirall, who prominently wears a wayfinder. ”Sit, sit! Venture‑Captain Torrsen will be with you shortly.” She directions you to some chairs and some refreshments.


Secrets of the Unlit Star | Battle Map

Welcome! Thanks for signing up and coming to play. As I mentioned, this is my first time GMing PFS2e, so please bear with me and I welcome any comments or rules clarifications.

The biggest thing I see are how to handle secret rolls. I've seen different GM's do them differently, and I may handle them differently during the game based on what I feel will work at the time. Because of that, please ensure you have your skill bonuses listed somewhere on your profile sheet. It doesn't have to be in the header (and probably shouldn't), but I should be able to find them if I want.

Other than that, pretty standard stuff if you've played PFS2e on the boards before. If you're newer and/or have questions, please let me know.

Player name (or how you want it displayed):
Character name:
PFS number:
Leveling Speed:
Day Job:
Faction:
Any notes about your character you want to share:


Secrets of the Unlit Star | Battle Map

You were all given orders to a small cottage near the Fenwell Mountains deep in Varisia. It took you the entire day to reach the location and when you finally enter, the sun has just gone down.

Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains. Turning from the sight, she runs her hand along the rustic cabin’s wall and stands beside an occupied wooden bed before addressing you.

"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes. Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal." As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters.

"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It’s time to show that’s not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he’s under tenaciously resists our efforts. All we can do is keep him safe." Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head.

"Kalkamedes’s friends are at their wits’ end, so we are going to attempt the only thing that we have not tried: we’re going to let him go tonight. That’s where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undo it." Heidmarch pulls out a serrated knife. "Now before I cut him free, does anyone have any questions or last minute preparations?"


I need two more to join a PFS group for Night March of Kalkamedes. I'd prefer if we stay in the lower tier (1-2). Currently the group has no dedicated casters, so that would help, but I'm willing to take whomever applies.


Secrets of the Unlit Star | Battle Map

Check in here with your characters for this one. Remember, I wont be able to start until about Aug 4 at the earliest.


Secrets of the Unlit Star | Battle Map

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human
sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.”

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.


Secrets of the Unlit Star | Battle Map

Thanks all for joining me for this. To let you know this is my first time running a game by PbP.

I'm hoping everyone can do at least 1 post a day, but if you all can post more, I'll post more. This being my first shot at running a PFS PbP, I ask that you please be patient with me.

I'd like everyone to please put a post with the following info:

Player name/handle:
Character Name:
PFS #:
Faction:
Day Job Roll:

It will also help if you give me any default action that your character would do if you can't get around to post for a bit.

I'm excited to run this. Let's have a great game.

Race

| Bastardhall: Tactical Map, Strategic map, People,

Classes/Levels

Research, Tracking

Gender

SoT: Maps & Slides, Handouts, Macros

About GM Doug H

My goal is for you to have fun while playing a balanced game.

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EXPECTATIONS

Post at least once a day and once on weekends (if players want to keep things moving over the weekend, I'm game). I am more active than many other PbP GMs and am willing to post multiple times per day keep things at a good clip.

Maturity and communicativeness go a long way: 2E has components that do not always translate smoothly into the PbP medium; let's be kind to one another and willing to embrace learning opportunities.

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GUIDES & RESOURCES

Guides I've authored

⠀➤ Benchmarks by Level for your Characters
⠀➤ Intro to Play by Post
⠀➤ Paizo avatar gallery
⠀➤ Ten Habits of Good Online Players
⠀➤ Unofficial OPF Guides (boons, FaQs, errata, guides, and more)

Other Resources

Some of these are geared towards 1E, but the fundamentals of PbP are still relevant whatever system you're using:

⠀➤ The Flaxseed Pathfinder Lodge
⠀➤ Painlord's Advanced PbP Play
⠀➤ Doomed Hero's Guide to PbP Gaming
⠀➤ Pregens in BBCode

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TAGLINES & PROFILES

There are many ways to structure your character's taglines. It doesn't matter so long as everything is clear for your GM. Here are the templates I use, which go in the the race and Gender fields:)

Race Field wrote:
GENDER CLASS LEVEL | Perc +X (SENSES) | Speed: X' | HP: X/Y | AC: X (NOTES) | Fort: +X Ref: +X Will: +X (NOTES)
Gender wrote:
|Spells: Foc:X/Y; 1: X/Y | Exploration: ACTIVITY | Status: CURRENT_STATUS | Hero Points: X

In your character profile, please include the complete stat block.

TOKENS & MAPS
As a colorblind person I cannot always distinguish color-coded borders, especially ones like red and green; I use shapes to differentiate enemies and players. At my table all PCs have round tokens, and all enemies have square tokens. Enemies of the same type have numbered tokens. If you have any impairments that prevent you from being able to distinguish tokens, please let me know and I will do what I can to accommodate.

How do I make round tokens?

I can help you wit this, but you can do it yourself too!

Making Round tokens in Slides:
Slides has an Image Mask option in the top menu.

1. Select the image
2. Select the Image Mask option and select the circle shape option
3. Add a border to the now-masked image
4. Select your preferred weight and color

Gif Video Example

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BOTTING

Include botting instructions in your profile. If you have a preference for who runs your character, write that down too. If you or your preferred botter have not posted in more than 24 hours, I may bot your character to keep the game moving. Generally, I will bot conservatively, maximizing safety and resources.

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INITIATIVE BLOCKS

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will bold the names of characters whose turn it is to act.

When it is your turn to act, post. Do not wait for someone else to post just because they had a higher Initiative within your initiative block. If you know what you want to do but are waiting for someone else’s action first, just say that. For example,

Mete Sheeld wrote:

Mete Sheeld knows to stay out of Brock Enrol's way, so he'll attack after her. He then strides up to Dee Monic and strikes twice!

[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Club, Strike 2]1d20 + 2 - 5[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]
[dice=Bludgeoning, Strike 2]1d6 + 2 + 1[/dice]

To encourage timely posting I will retroactively include bonuses for allies who are in the same initiative block, even if one player posts before getting that bonus. For example, if the fighter posts right before the bard, and the bard then uses the Inspire Courage cantrip, I will retroactively include the bonus.

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REACTIONS

Reactions can be tricky in play-by-post. Preemptively roll reactions and designate their trigger on your turn. (It might help you to make a macro for this, or save text that you can copy/paste somewhere.) For example:

Mete Sheeld wrote:

If someone moves through a threatened square:

[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]

If you have multiple reactions, note your preference on which one you will take and what the triggers are. For example:

Brock Enroll wrote:

Brock has his shield raised and if Big Bad hits and does over 15 damage, he will block. However, if Mook walks through a threatened square after Big Bad goes, he'll take an AOO:

AOO:
[dice=Club, Strike 1]1d20 + 2[/dice]
[dice=Bludgeoning, Strike 1]1d6 + 2 + 1[/dice]

I will work with you to keep the game flowing smoothly.

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FORMATTING DICE ROLLS

Include the modifiers and damage types in your dice rolls. For example

Mete Sheeld wrote:

[dice=Shortsword, Strike 1, Inspire Courage, Frightened 2]1d20 + 6 + 1 - 2[/dice]

[dice=Piercing, Inspired][dice]1d6+4+1[/dice]

is better than

Mete Sheeld wrote:

[dice=Att]1d20+6[/dice]

[dice=Dam][dice]1d6+5[/dice]

Making Rolls More Friendly for the Colorblind

I am colorblind. Please place attack damage rolls on a new line; it is already difficult for me to parse the green dice text on white background, and putting each dice roll on a separate line helps me a lot.

This is a small courtesy to your GM (and fellow players who may also have vision impairments), and one I greatly appreciate. If you have any needs that should be accommodated, I will always do my best to help you have a comfortable game. Just let me know.

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CLARITY & STORYTELLING

Clarity is important, but so is flavor and narrative! You can use OOC text to highlight game mechanics while keeping things flavorful in "normal" text:

Brock Enrol wrote:
Brock Enrol sings an arcane word and then flicks a dollop of butter at the aberration. Grease (V, M); DC 16 Reflex save.

This is both flavorful from a story perspective, and clear from a mechanical perspective.

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ROLLING SAVES

When asked to roll a save, it must always be the first dice roll on your next post, or if necessary rolled in the narrative order of operations. If you do not follow this rule, I will roll the save for you.

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SECRET CHECKS
Please fill out the scenario's Google sheet with any skills you want to be rolled secretly. I will not make rolls for you if you do not fill out the skill on the sheet.

In combat, I will nest spoilers for knowledge checks where possible, as it's a necessity of keeping combat moving in PbP. It's human nature to metagame — but not to cheat. I expect all my players to act maturely and not cheat at Pathfinder. Do not read GM Screen spoilers (it's ok to read some spoilers labeled as "attacks" and such, or spoilers for checks after you roll and beat the DC), and lean into failure! In fact, embracing failure and having fun with it will probably earn you a hero point, helping you in the longer term from both an optimization and roleplay standpoint!

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HERO POINTS & CHECK RESULTS
IN PF2E you know when you fail a check and can then decide whether to use a hero point. This mechanic doesn't translate well to play-by-post, however, as we have to keep the game moving at a reasonable clip.

If you think you failed a save or skill check, preemptively roll your hero point to keep the game moving. If you end up not needing it, then you will not have spent the Hero Point.

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RULES QUESTIONS AND OOC INFORMATION

Please post rules questions in the discussion thread. Try not to interrupt the flow of gameplay. I am also happy to start a Google Hangouts or a channel in Slack / Discord for ooc conversation. In fact, I believe these channels can greatly enhance a PbP game — especially if it's a high-level endeavor, a module, or a complex scenario.

I am also willing to help you with any questions or concerns that you may have in private, and always open to constructive suggestions!