Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch makes his way around the room, speaking to various people. "You see how the music bobs around here? This is like the baubles that we got on our shopping trip as Absalom souvenirs." Culture: 1d20 + 9 ⇒ (6) + 9 = 15 "The soaring music reflects the feel of flying around the Station during our tour." Piloting: 1d20 + 8 ⇒ (13) + 8 = 21 "This part reflects the panic they experienced when having an allergic reaction." Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Culture: 1d20 + 9 ⇒ (1) + 9 = 10 lol, that's awesome Itch looks at Keyrock with an approving nod. "That's a great idea. I bet we could get Hamisfore to let them play."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Medicine: 1d20 + 6 ⇒ (19) + 6 = 25 Itch hops off his chair and looks at Nugblub. "Hey, you look green. Is that normal?"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Diplomacy, aid: 1d20 + 3 ⇒ (10) + 3 = 13 "Yeah, you lug. How are we supposed to conduct important business looking at these cheese-eaters? A little privacy would be nice."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch grins and follows the vesk to the table. "Hey, would you look at this joint? Some real class here!"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch wanders up to the Vesk, looking up at the imposing figure. "Heya, right guy. Listen here. We got some big money looking for a drink. Now you can be a choir boy and turn us away, or you be a smart cookie and get us a high class table. I'll make sure we drop some heavy sugar and your bosses will be tickled pink. Maybe we even include a finder's fee. What'dya say, boss?" Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"That was exciting. I could use something to chew after all that. How about you, Nugbulb? Anything fancy you?"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
I just remembered Itch has evasion, so he took no damage from the flames. Face-to-face with the gremlin, Itch draws his knife and stab the monster. KAC Attack: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14 +2 if it's a spell or spell-like ability Itch dashes forward and leaps off the wall, trying to get past the gremlin. Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 +5 if the gremlin is medium or larger Double move action to tumble past him going at half-speed. If Itch fails, he stops adjacent to the gremlin and provokes an AOO. I won't move my map token until we determine if he's made it.
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch races towards the engineering room to try and stop the gremlin from destroying the ship. Double Move
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch rushes to the door and hits the release. "Get rid of these things before they destroy the ship!" Move and activate door.
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"Whoa, I don't think you should be here, bub!" Itch draws his pistol and fires at the gremlin. KAC Attack vs Blue: 1d20 + 4 ⇒ (15) + 4 = 19
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch tries to peek under the plating with hopes of seeing the route the ship will take. He looks out at the Station's exterior. "Quite a sight, eh? A pretty thing to call home."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Culture: 1d20 + 9 ⇒ (1) + 9 = 10 "Not a bad business model. Use old junkers to generate some high profile dough." He nods. "Sure, I could use a fun little jaunt. They got drinks on this ride?"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch stares after the fleeing yoski. "Wait, was that Cousin Griff's half-brother? Or maybe Griff's half-sister's boyfriend?" He squints for a moment, then turns and shrugs. "Maybe. Fur's different, but the ears look familiar. Oh well, that branch is worthless anyway." Itch reloads his pistol and holsters it. "Well, that was fun. What's next?"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch steps away from the yoski in red. He points his arc pistol at him and fires. EAC Attack: 1d20 + 4 ⇒ (14) + 4 = 18
If Red is down, he'll stay put and shoot at blue.
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Are we all in the radius of the grenade? Reflex Save: 1d20 + 6 ⇒ (4) + 6 = 10 "Oi, watch yourselves! Oh, I see you want the holovids! Fat chance! How about--" Suddenly, Itch is rocked by the stun grenade. He barely manages to activate his fail-safe defense. Holoprojections of the yoski surround him, making it hard to judge which is the real detective. 1d4 ⇒ 2 holographic images surround Itch as by Mirror Image
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"You goons messed with the wrong mark! We're gonna plug you full of lead!" He steps back, drawing his pistol and fires it at the blue yoski. Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch rolls his eyes. "Come on you mugs, we all gotta take some of these or we'll be here all day. But the big brain is right. Let me check to see if we're being ranked. You watch the rube." He takes the holovids of The Necromancer and moves to the street corner. The detective glances up and down the street. Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch snickers at Keyrock and his sense of proper duty. If Itch had the same sense of propriety, maybe he wouldn't be a marked yoski, but then again much of his best work was quite improper. Sometimes you had to think like a criminal to catch one. He turns back to Nugblub. "Whatever you'd like, I can find you the right place for it. Whether it's the right price...that we can see."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch shuffles forward, taking off his hat. "Uh, hello Nugblub. My name is Itch. Pleasure to meet you. Sounds like we're going to show you around the Station. What type of things are you interested in seeing?" The yoski seems to speak slower than previously, and you realize he's trying not to slip into much slang. Diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
A grey and black furred yoski wanders in. He pushes back an old style hat with a brim. "Heya, Anybody around?" He pulls out an actual notepad and flips it open. "Yeah, supposed to be the right place..." Itch evokes a 50s noir detective vibe. And he seems decidedly low tech.
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Player Name/Alias: Enchanter Tim
Day Job Roll: Profession, Detective: 1d20 + 6 ⇒ (18) + 6 = 24
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch pokes at the terminal. "Ey, one of you techno people ought to look at this." He holsters his weapon and scratches his nose. ------------- The yoski smiles when Bargai walks in. "Good to see you again, doll. Sounds like you're going to have a good gig going. Help a lot of people. Good for you." He nods and winks at her.
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch cautiously approaches the body, wary of it coming to life if the slimes have taken it over. He peeks up to examine the state of the body. Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"No sigh of them yet, though I guess that smell means they were here." Itch darts by Eralyn to check out the room. Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch moves into position opposite the door, ready to shoot into the room if a smile is there. He scratches his nose then nods to Altovin. "Ready."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch reloads his pistol. "One or two more? Oh boy, this is going to be fun." His whiskers twitch as he considers the others doors. "Do you know where they are?"
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch tries to get a clear shot through the doorway and past his companions. Trick Attack (DC 20+CR): 1d20 + 13 ⇒ (3) + 13 = 16 Attack vs normal AC (cover, get 'em): 1d20 + 3 - 4 + 1 ⇒ (17) + 3 - 4 + 1 = 17
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch screams at the android. "Get out of the room! You're in danger!" Then he levels his pistol at the slime and tries to destroy it. Trick Attack (DC 20+CR): 1d20 + 13 ⇒ (14) + 13 = 27 Attack vs FF: 1d20 + 3 ⇒ (15) + 3 = 18
Trick Damage: 1d4 ⇒ 1
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27 Itch pauses for a moment, looking from Garven to the android. Then he raises his pistol again to fire. I'm assuming the android is lying as a last resort given the cues. But Itch is a living lie detector.
Detects lying: Trick Attack (DC 20+CR): 1d20 + 13 ⇒ (15) + 13 = 28 Attack vs FF: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 3 Trick Damage: 1d4 ⇒ 1
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"Farina, one side! I need a shooting lane!" Itch pauses to wait for her while he tries to get a bead on the android again. I know Redelia is out, but I'll wait until Farina's action is resolved to see if she moves. After Farina acts: Trick attack (DC 20+CR): 1d20 + 13 ⇒ (13) + 13 = 26 Attack vs FF: 1d20 + 3 ⇒ (11) + 3 = 14
trick attack damage: 1d4 ⇒ 1
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch watches the android's movements to gauge its intent. He shifts to the other side of the doorway for a cleaner shot. Trick Attack (DC20+CR): 1d20 + 13 ⇒ (13) + 13 = 26
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch tries to blast the android again, trying to time it to his reaction movements. Trick Attack (DC 20+CR): 1d20 + 13 ⇒ (10) + 13 = 23 Attack (vs FF if Trick attack succeeds): 1d20 + 3 ⇒ (4) + 3 = 7
Trick Attack Damage: 1d4 ⇒ 2
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Sorry, that was more of a Bully attempt to make them stand down, but I have moved Itch up toward the android. "Hey, come back here!" The detective races into the hallway, trying to judge the android's reactions. He fires on the android. Trick Attack vs DC20+CR: 1d20 + 13 ⇒ (19) + 13 = 32 Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Trick Attack Damage: 1d4 ⇒ 3
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch moves toward the android. "Who are you? That thing attacked us! I'm going to report you to the Station health department! What kind of business are you running here?!" Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch moves to circle the slime as he watches its movements. He tries to guess where it will react. Trick Attack (DC20+CR): 1d20 + 13 ⇒ (10) + 13 = 23 Attack vs KAC: 1d20 + 3 ⇒ (4) + 3 = 7
Trick Attack Damage: 1d4 ⇒ 1
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"Holy s@#!! What the hell is that?" Itch draws his pistol as the ooze surprises everyone. He moves to get a clear shot as he watches the ooze, trying to time his shot to the reaction of the creature. Trick attack (DC 20+CR): 1d20 + 13 ⇒ (15) + 13 = 28
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch shrugs as he sees Eralyn move through the force field. "The half-orc never came back and you didn't hear anything like argueing? Maybe he got treatment. Maybe we should all go back there."
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
Itch follows Jaqweh inside the building. He takes his arm to seem like he might be guiding the man. "See, those men said this place might finally help you. Everyone else is here to make sure you're ok. Whatever the cost, I'm sure we can come up with it together." The yoski looks around at the others in the room. "Hi, some men told us this was a clinic? My friend here needs help. Who can we speak to?" Bluff: 1d20 + 6 ⇒ (7) + 6 = 13
Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.
"Desperate people do desperate things, E." Itch surveys the place. "We ought to go in as some of those desperate people. Maybe one of you is looking for a memory mod?" |
