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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso sits, his mighty chest heaving and his axe still covered in blood. "Iso wonders what that ?" he gasps out, pointing to the flesh that had been attached to the golem master. oopse, sorry, always a bit sad when the climactic bad guy is one shotted. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Good point, I was thinking it was only mental spells for some reason. Iso doesn't mind a bit of pain, lets try a reroll on the attack. attack: 1d20 + 12 + 2 - 2 + 1 + 1 + 4 ⇒ (20) + 12 + 2 - 2 + 1 + 1 + 4 = 38 Nice time for a 20
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() reflex: 1d20 + 5 ⇒ (5) + 5 = 10
"Ughhhhhhh" he moans before closing the distance and striking at her with his axe. attack,rage,powerattack,haste: 1d20 + 12 + 2 - 2 + 1 ⇒ (2) + 12 + 2 - 2 + 1 = 15
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() "Arrghhhh" shouts the raging Iso. You may have picked up that when raging, Iso doesn't like or accept magic. Thus the delay for the haste :-) So while fly would be helpful, he would try to save against it. Maybe best to use on someone else. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Player Name: B Viggers
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() If Hakkon does a haste while we were clustered, that would make a lot of sense, Iso pauses for a moment (delays until after Hakkon) then rushes forward, growing at the witchery as he does so. lots of different things might affect how far he can go. I've taken a double move with haste. however... If haste is not available then, he must move back 60'. If the terrain allows him to run, then you could move him forward into contact (if hasted), or forward 20 into contact (if run is allowed but haste is not, his run speed for the round would be 40x4 or 160') ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() "Iso likes strong drink" says the barbarian, happy to snag a couple of the better healing potions. Two CSW if nobody minds. Iso is a big bag of HP and they sometimes go down fast. "You are kind, Scuttlebutt! I name you Friend of Iso Soturi!" He advances on the bard, enfolding him in a massive bear-hug. Those clothes will never be the same again. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso eyes the door with a worreid expresion on his face.
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso feels the copious quantity of hair on his back stand up. "Iso does not like this place. Not at all." He fingers his axe nervously. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso collapses into a chair for a rest, his mighty chest heaving after the battle. "Today is good. It has been too long since Iso swung axe!" he pants. After a minute or two, as he fatigue leaves him and the chair becomes uncomfortable, he eventually stands and starts to poke around the shop. perception #1: 1d20 + 9 ⇒ (3) + 9 = 12
Going through the pantry, the mighty barbarian considers the virtue of the meat in the panty, before opting for the ale barrel. Moving it around he sees an odd tile... "Argh! Iso is disgusted. Iso thinks the toy maker is playing with more than just wood." ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Ios steps up to the blue thug and hits him a couple of times with his big axe. "Arrghhhhh" he froths. attack,PA,rage,inspire: 1d20 + 12 - 2 + 2 + 1 ⇒ (10) + 12 - 2 + 2 + 1 = 23
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso roars, swinging his axe at the man is blue who opened himself up to attack. AOO: 1d20 + 12 ⇒ (17) + 12 = 29
Then, seeing the doorway blocked steps to the side and attacks the thug in red. I'm assuming if Iso gets an AOO on blue that means the walls are not "hard corners" and thus he can 5' step to the side of red He then roars in anger and slashes a couple of times at the thug in red. attack,rage,PA: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24
damage1,rage,PA: 1d12 + 8 + 3 + 6 ⇒ (4) + 8 + 3 + 6 = 21
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso stands, draws his axe and steps up to the door. "Put away silly little weapons. Iso commands it" Not sure if I can stand in the door, as it looks like red may already be in that square. If he can, he will, otherwise in the square to the side of the door. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso shrugs "Iso is master of stealth and subtlety." he says modestly, if perhaps not especially truthfully. He moves up to the front door, and the floor of the porch groans under his weight. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso continues his rest, sitting happily in his chair while the others search. It takes a minute or two for his breathing to return to normal. Whether the chair will ever return to normal after taking his bulk (and an expeditionary party of lice) remains to be seen. "Iso go to toy shop?" No way that can go bad with someone who makes golems... ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso sits down on an unbroken chair. His mighty chest heaves as his arms and legs shake from exhaustion. "Iso... needs... a.. rest" he pants. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() The hastened Iso hurries over and clocks the chair with his friend.
"Bad Chair!" ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso rushes forward swinging his new friend with reckless abandon.
"Bad metal man!" he fumes. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso quickly closes on the purple set of armor, swinging his Trusty Friend at it. attack, rage, haste,IC, PA: 1d20 + 12 + 1 + 1 - 2 ⇒ (12) + 12 + 1 + 1 - 2 = 24
"Stop hurting friends of Iso." he roars, outraged at the creations audacity. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso roars in outrage as the pathfinder team are assaulted.
attack,PA,rage,haste,IC: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (18) + 12 - 2 + 2 + 1 + 1 = 32
damage1,rage,PA,IC: 1d6 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13
possible crit on second attack,PA,rage,haste,IC: 1d20 + 12 - 5 - 2 + 2 + 1 + 1 ⇒ (8) + 12 - 5 - 2 + 2 + 1 + 1 = 17
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() SM*2: 2d20 ⇒ (15, 3) = 18 Iso looks at Malakite. "Tattoos's of Iso much better. Warrior tattoos." he remarks bluntly. And once upon a time they were even more special. Then the Tribal Scars feat got nurfed. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Booze? Iso will have helped with that "I am Iso Soturi!" smiles Iso, advancing on the golem maker with the offer of a huge hug and infestation of lice. "Iso is wanting to talk to you about metal men sent to nice lady Sheila." ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso nods. "Iso wonders why Reemis does not wait with Iso?" he asks. The barbarian stays standing, not wanting to sit and displaying a large amount of energy. SM DC 12: Or maybe he is just nervous around the magical workshop... ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso takes out the golem slip. "Iso wants to know why no makers mark on metal men. Iso also wishes to lodge complaint about poor quality of fighting ability of metal men." ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Realisig that perhaps it would pay to update the captain Isl advances on her with his arms open. "Lovely Shelia! Iso and friends did as asked. Metal men though did not do as asked. Iso was reluctantly forced to stop them before they hurt your assistants. " ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso, never overly worried about property rights, casually puts his new Best Friend in his belt. He sits down at the edge of building his mighty chest heaving with exertion as he pants for breath. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso steps forward and swings his Trusty Friend(tm) once again. "ARRGGHHH he froths. Which probably means something in Halit, if anyone else spoke the language.
"And stay dead!" ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso only took 7 damage, not ten, due to his DR Screaming in rage, the barbarian unleashes his full fury on the golem in front of him. A raging inspired power-attacking barbarian... with a crowbar. attack, rage, inspire, PA: 1d20 + 12 + 2 + 2 - 2 ⇒ (16) + 12 + 2 + 2 - 2 = 30
"ARRRGGGGHHHHHHHHHHHHH" If indeed any were so foolish as the claim that music sooths the savage beast, one just has to expose them to the well known theatre critic Iso Soturi to clear up their misconception. BTW Iso is now using his own rage rounds. He does that when hurt. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Sorry, I just realised Iso was not on the map. "Oh" says the barbarian, noting the damage being done by the flaming breath. He advances, pulling out the suggested crowbar and swinging it mightily in two hands at the golem in yellow.
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HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() "Crowbar?" says Iso. "Axe better for hitting things with. Trusty Friend for moving things!" he explains, talking slowly as if to someone simple. "But metal men here to be guards. Why Iso hit them?" He will accept the raging song, though in general his own rage is probably slightly better as he gets his other rage powers ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() Iso nods to Scuttlebutt. Being a little lax on property rights himself, he forgets to put back the adamantine crowbar and slips it into his blet. "Iso always have a friend!" ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() I'm the opposite of Scuttlebutt, just hit 4 stars, but really done almost all of it in PBP. So feel free to ask away about how it works. We all have been through the "how do we do this" stage. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() nature: 1d20 + 3 ⇒ (7) + 3 = 10
"Good heft. " He starts to use the "trusty friend" to help leverage the boxes of relics out of the glasshouse. He smiles and sweats freely as it does so. "Iso thinks southern lands all too hot!" he shares with any who risk getting within conversation, or smelling distance, of him. ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() A large Khellid arrives at the door. He rubs at his heard, removes a flea and quickly eats it. "Iso Soturi has arrived!" he announces. "Rest assured of the safety of your Lodge. Iso has defended lodges before, and never has one been lost with him on duty!" He scratches at his backside and looks around for any "Shelia!" he smiles and closes on the captain. The local infestation of wildlife recognise the move and gather ready to pounce on her as he goes for the clinch... ![]()
HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1
![]() If you can do PDFs, they are best for me too. I also wish to add my thanks for the game rescue, especially at a busy time of the year.
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