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Isaku Beru's page
237 posts. Organized Play character for UncleFroggy.
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku steps northwest, taking advantage of the flank set up by Marigold. He calculates the angle on Red.
Devise: 1d20 ⇒ 13
Hits AC 25, but Red is FF
Isaku pulls out a hatchet from his bandolier and slashes Red with it.
+1 Striking Hatchet, Precision: 4d6 + 2 ⇒ (5, 3, 1, 4) + 2 = 15
Isaku has a thrower's bandolier with a Striking Rune on it. He has 14 hatchets stored in it
"Fin-thir! Get this one! I've weakened him!"
Red is FF to Fin-thir until the end of my next turn (so technically, Red would also be FF to Okh
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku attempts to calculate an angle on Red (the closest). He also tries to figure out what they are (Undead Lore(U) +4)
Devise: 1d20 ⇒ 17
hits AC 29
If these creatures are related to either Shattermask or the Vampire, the Devise is free
Isaku shoots at Red, sure that his calculations work.
Concussive, Precision: 4d6 ⇒ (6, 2, 4, 1) = 13
"Okh! Get Red! I've weakened it for you!
(Red is FF to Okh)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku also waits to see how the situation develops. "We have no quarrel with you. Why don't you tell us your story?"
Diplomacy, Make an Impression: 1d20 + 8 ⇒ (11) + 8 = 19
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
"Well met, friend. Do you need help?"
If any of his comrades moves closer, Isaku will take up a position to cover the wounded traveler.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
School item: 2 lesser healing potions

LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku meticulously jots down the case details in his notebook. He decides that his investigation will take two threads, Shattermask and the Vampire.
Active Investigations: Shattermask, Killer Vampire
Arriving at the entrance of the Exalted Wood, Isaku attempts to pick his way through the wood.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Add 1 if the checks are connected to either investigation.
Not wanting to take any chances, Isaku pulls out his dueling pistol and loads it. If applicable, he lights his wayfinder
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
I'd like a door: 1d20 ⇒ 11
I guess I need to go get one the old fashioned way...
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Heads up -- My home internet is down ATM. There will be some delays in my posting but it shouldn't be too bad. Stuff that I post that's less descriptive usually means I'm using a tablet.
3 glyphs to share.
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
"Last I heard she was traveling. Before that, I heard she blew up an incarnation of the Shard of Aslynn in the Grand Lodge Vault."
Played 04-01. In the final encounter, Lokaloka summoned a flying head. The head flew to Aslynn and she cast Final Sacrifice, essentially turning the flying head into a bomb :)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
A tall man with the trappings of what appears to be a detective joins the group.
"Isaku Beru. I run a detective agency in Absalom. I was told of this "vampire" that threatens the Pathfinders. Since Venture-Captain Ambrus Valsin is one of my biggest clients, here I am."
"Marigold Longfoot, is it? I've heard of you. You and a goblin compatriot of mine met during one of her earlier missions. Lokaloka is her name. Delightful creature... not as crazy as her brother..."
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
PFS Lore: 1d20 + 11 ⇒ (18) + 11 = 29
So where you moving to? Same issue with the Chronicle - Event name.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Is Star communicating telepathically? So does Isaku need to touch the automaton to communicate with it?
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku heads over to the automaton and has a look at it, wondering what it could be doing here.
New Investigation - The Automaton

LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku heads over to Meadow. "Hold still, my friend. This might sting a bit." Sterilizing a throwing knife with some wine, Isaku makes a small incision in Meadow's injury site, cleans the wound and patches her up.
Healing, Risky Surgery: 4d8 - 1d8 ⇒ (6, 6, 3, 4) - (4) = 15
Seeing her wounds close on their own, he realizes that she has an aeon stone just like his and proceeds to heal her with less painful methods.
Healing: 2d8 ⇒ (7, 7) = 14
Isaku then patches himself up as well.
Healing: 2d8 ⇒ (7, 3) = 10
We all should be back at full hp
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Let's try that again
Fort, HP, Vestments: 1d20 + 12 ⇒ (4) + 12 = 16
Isaku reels from the din. The ringing in his ears blocks out all sound for a moment. He staggers east and attempts to locate Red.
Hidden Flat Check: 1d20 ⇒ 9
Unable to locate Red, he slaps a battle dressing on Tess.
Healing: 2d8 ⇒ (2, 3) = 5
Wow. The dice really don't like me today...
◆ Stride
◆ Devise
◆ Battle Medicine on Tess
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
OMG. Take care of yourself!
I was asking because I only have 2 lvl 5 characters and I was planning on playing both at Paizocon :)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Farol, you running the next scenario in the arc?
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku closes in and tries to figure the best angle to shoot Red.
Devise, Range: 1d20 - 2 ⇒ (1) - 2 = -1
Discarding that solution, he instead tries to get closer.
◆ Stride
◆ Devise
◆ Stride
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku grunts from the hits and decides that discretion is the better part of valor. He retreats and attempts to place a battle dressing on himself, before drawing his weapon.
Healing: 2d8 ⇒ (4, 8) = 12
◆ Stride
◆ Battle Medicine (Assurance; DC 19)
◆ Interact to Draw
And I didn't get a notice that it was my turn
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Sedoriku's focused on work. He dropped out of our GM Rotation.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Either these enemies are immune to fire or the GM forgot to add damage to Green...
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Paging Rangi (aka GM Farol). Are you going to take any actions in our 02-06 game?
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
oops... you're right... I saw them all listed on the combat tracker and automatically assumed they're all hostile...
If sand is difficult terrain then I'm going to need to redo my turn. There's no way I can move to within 70' of the nearest enemy.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku moves up 25 feet. He removes the largest bead from the necklace of fireballs around his neck and hurls it at the guy with the Red shirt.
From my understanding, it's 1 action to remove a bead and another to throw it. If I'm wrong and I have another action, Isaku will draw his pistol
Fireball, DC 21 Basic Reflex Save: 6d6 ⇒ (2, 2, 6, 2, 1, 6) = 19
◆ Stride
◆ Interact to activate
◆ Interact to throw
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Ok. So instead of aiding, please allocate my roll to studying the device.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku helps Brekovi study the device as well.
Arcana, Aid: 1d20 + 11 ⇒ (14) + 11 = 25
Crafting is 2 more if we need to disable it. But Tess seems to have it well in hand
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku reloads and attempts to gain an angle on Black.
Devise: 1d20 ⇒ 20
Hits AC 34
Isaku shoots Black between the eyes.
Concussive, Strategic Strike, Crit: 2d10 + 2d6 ⇒ (10, 4) + (6, 4) = 24
Doubled to 48
Fatal: 1d10 ⇒ 5
Total 53 pts of damage
"Symeon! Finish him!"
In the off chance Black is still standing, it's FF to Symeon
◆ Reload
◆ Devise
◆ BANG!
High fives Tess! Back to back crits!!
If Brekovi's attack drops Black, then I'll redirect to Green
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku reloads his weapon and attempts to get an angle on Pink.
Devise: 1d20 ⇒ 3
Discarding that strategy, he shoots Blue instead.
Dueling Pistol, Bless: 1d20 + 14 ⇒ (17) + 14 = 31
Concussive: 2d6 ⇒ (1, 3) = 4
Crit?: 2d10 ⇒ (5, 9) = 14 Doubled to 28
Fatal?: 1d10 ⇒ 9
Normal Damage: 4
Crit: 37
◆ Reload
◆ Devise
◆ BANG!
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
btw, don't know if Henri mentioned it -- he's on vacation until Sunday. He made the announcement on the tables he's GM'ing.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
same here. It's a long weekend 6-11 April so expect me to slack off a bit as well :)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Ditto Blue, though I'm not sure if I even connected. And Produce Flame will certainly do more damage than a bayonet! :)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku dodges as a fist suddenly comes at his face. He takes a step back and concentrates. Pointing at Blue, he shoots a fireball in the thing's face.
Produce Flame, Bless: 1d20 + 12 ⇒ (8) + 12 = 20
Fire?: 3d4 + 4 ⇒ (2, 2, 4) + 4 = 12
◆ Step
◆◆ Produce Flame vs Blue
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
if a creature is 10' underground, does that make them immune to a fireball?
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku draws his pistol and calculates the angles on Red. He also tries to determine whether he's seen creatures like those before (RK on Red).
Devise, Bless: 1d20 + 1 ⇒ (16) + 1 = 17
hits AC 31
Sure of his target, Isaku fires.
Piercing: 2d6 ⇒ (6, 1) = 7
Precision: 2d6 ⇒ (2, 4) = 6
Crit?: 2d10 ⇒ (6, 1) = 7 Doubled to 14
Fatal: 1d10 ⇒ 3
Normal Damage: 13
Crit: 29
"Symeon, go for the red one!" Red is FF to Symeon
◆ Draw Pistol
◇ Known Weakness
◆ Devise
◆ Bang!
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
GM Farol wrote: Isaku Beru wrote: The GM said that we took time to heal and get back up. Did I misunderstand (is Isaku still on the ground being covered with puppy kisses? :) ) You had time to heal, if you want to RP the healing I am fine with that, but it gives you an option to skip it and move with your PC's life That's what I thought. I thought I missed something when Tess came down and healed us (Isaku has a Pearly White Spindle Aeon Stone so no healing necessary, given that he'd heal on the climb back up) :)
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
The GM said that we took time to heal and get back up. Did I misunderstand (is Isaku still on the ground being covered with puppy kisses? :) )
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku attempts to disable the device.
Crafting: 1d20 + 13 ⇒ (11) + 13 = 24
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
I'll ping Henri. He's also in my special.

LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Fortitude: 1d20 + 11 ⇒ (3) + 11 = 14
Fortitude, HP, Vestments: 1d20 + 11 ⇒ (6) + 11 = 17
Isaku also gets blown out of the chamber. Desperately he tries to grab the edge of a cable.
Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Isaku's fingers miss the platform edge and he falls. Fortunately, his training kicks in and he manages to tuck into several rolls to dissipate the energy. It hurts, but not as much as it would have had he not rolled.
Cat Fall. Falls are 25' less. 15 pts of damage (since you take damage for anything past 5', if I understand the rule correctly?)
Isaku groans from the pain but he feels his injuries healing from the Aeon stone in his Wayfinder.
If we have time, Isaku can either Battle Med Meadow or do a proper Treat Wounds
EDIT: Struck out the references to grabbing an edge. I misread the failure condition
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
GM, stole THIS from you. It worked! :)
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Posting ahead so I don't slow us down when my turn rolls around
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
well, Isaku would literally only fail on a nat 1 since his Athletics is +9...
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku glances at the cables and begins to climb.
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LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
GM, Apologies. Isaku's AC is 22. I changed his armor to studded leather but forgot to update the statblock. Not that it matters since the last attack would have hit me anyway.
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku reloads his pistol again (Probably Provoking Red) then again calculates the best shot at Red.
Devise: 1d20 ⇒ 8
Abandoning that strategy, he turns to Blue and shoots it.
Dueling Pistol vs Blue, Bless: 1d20 + 14 ⇒ (20) + 14 = 34
Concussive, Crit: 2d10 ⇒ (7, 7) = 14 Doubled to 28
Fatal: 1d10 ⇒ 6
34 damage total
◆ Reload
◆ Devise vs Red
◆ Shoot Blue
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Isaku reloads his weapon and attempts to get an angle on Green.
Devise, Bless: 1d20 + 1 ⇒ (16) + 1 = 17
Hits AC 29
Isaku puts a bullet into Green.
Concussive + Precision: 4d6 ⇒ (4, 6, 3, 6) = 19
"Tess! There's a crack in its carapace! Hit him there!"
Green is FF to Tess
◆ Reload
◆ Devise
◆ Bang

LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Seeing the scorpions suddenly appear, Isaku draws his dueling pistol from his belt and begins calculating angles.
Devise: 1d20 ⇒ 18
Hits AC 28 (taking into account 2nd range increment)
He also tries to find out what the creatures are exactly (Nature +8)
Certain of his target, Isaku levels his pistol at Pink and fires.
Concussive: 2d6 ⇒ (4, 5) = 9
Crit?: 2d10 ⇒ (8, 10) = 18 Doubled to 36
Fatal: 1d10 ⇒ 3
Strategic Strike: 2d6 ⇒ (1, 2) = 3
45 damage total
"Tess, if you can hit it, I think I've weakened it for you"
Pink will be FF to Tess
◆ Interact to Draw
◆ Devise
◇ Known Weakness (RK)
◆ Bang!
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
Sorry for the silence, though from the skills needed it appears all Isaku could have done was cheer you on...
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
LG Male Human | Detective | Investigator Lvl 5 | Psychic Dedication |◆◇↺ | HP 63/63 | AC 22 | F/R/W: 11/12/10 | Perc +10 (+11 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Investigate | Hero Points: 1/3 | Society(E)/Crafting(E): +13, Acrobatics(E): +12, Arcana/Occultism/Lore (PFS, Underworld): +11, Medicine(E)/Stealth/Thievery: +10, Athletics: +9, Diplomacy/Survival/Nature: +8, Religion(U)/Intimidation(U)/Deception(U)/Performance(U): +1
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