2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku rushes to Jakoby and quickly performs surgery to help his wounds heal faster. Slash: 1d8 ⇒ 5
He then whips up an alchemical formula and has Jakoby drink it. Greater Soothing Tonic - Fast Healing 5 for 1 minute (50 hp total) He then heads over to help Itka fly the ship
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku sends Bakbat some much needed healing. Soothe, Lvl 2: 2d10 + 8 ⇒ (5, 6) + 8 = 19 Will(E): 1d20 + 16 ⇒ (5) + 16 = 21
Healing, Heroic Intervention: 3d6 ⇒ (2, 4, 2) = 8
Heroic Intervention:
Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 3d6 Hit Points (4d6 if your Radiant Oath reputation tier is Revered). This healing also affects dying allies,
even if they cannot see you due to being unconscious He then shoots Yellow. +2 Striking Frozen Dueling Pistol, 60' range, Reload 1: 1d20 + 20 ⇒ (9) + 20 = 29 for Concussive Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9 plus Cold: 1d6 ⇒ 2 ◈◈ Soothe @ Bakbat
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
ah. ok. thanks
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Itka did you crit fail the paranoia save? Just wondering how it is yours lasts so long! :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Does Bakbat count as 'willing' if he's unconscious??
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku heads to the lab at the Grand Lodge to mix up some Moderate Mistform Elixir (Concealed 1 minute). Initial Expense: 112 gp (56 each)
Crafting(M): 1d20 + 20 ⇒ (15) + 20 = 35 Crit Success for Lvl 7 Income (2.5 gp/day for 7 days) This adventure: 17.5 gp
Question -- what happens when I level up (does the income increase automatically to the Lvl 8)?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Argoni, I had a Life Shot in my pistol. You'd all hate me more if I HEALED the thing! :) Isaku will do some crafting on his downtime. Let me go find something to craft... :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Seeing that Jakoby is unwilling to take the healing spell, Isaku shoots him instead! "This will sting, Jakoby!" Isaku calls. Dueling Pistol vs Jakoby AC 28: 1d20 + 20 ⇒ (13) + 20 = 33
He reloads with a regular round. ◈ Shoots Jakoby with Life Shot
The GM just wanted to give me the chance to use Life Shot! :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Seeing Jakoby hurting, Isaku concentrates and sends him some much needed healing. Soothe at Jakoby, Lvl 2: 2d10 + 8 ⇒ (9, 5) + 8 = 22 He reloads with a life shot. ◈◈ Soothe, R2 @ Jakoby
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku concentrates and hurls a small red pea behind their foes. The pea explodes into a raging inferno, catching most of their adversaries in the blast. Fireball, Fire Damage, 20' burst; DC 26 Basic Reflex: 6d6 ⇒ (1, 6, 1, 3, 5, 5) = 21 He then shoots the Black X to try to include it in the damage. +2 Striking Frozen Dueling Pistol, 60' range, Reload 1: 1d20 + 20 ⇒ (2) + 20 = 22 for Concussive Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 plus Cold: 1d6 ⇒ 1 ◈◈ Fireball
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku tries to get an angle on Yellow (I'm assuming that's Bremix). Devise: 1d20 ⇒ 16 hits AC 36 Sure if his target, he shoots him. +2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8 plus Cold: 1d6 ⇒ 1 with Strategic Strike: 3d6 ⇒ (4, 1, 4) = 9 Crit?:
Concussive, Crit: 2d10 + 2 ⇒ (1, 4) + 2 = 7 Doubled to 34 total Fatal: 1d10 ⇒ 6 40 total damage DC 24 Fort Save or Slowed 1 until EoNT "Get 'em Itka!" Yellow is OG to Itka ◈ Devise
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Wait, did we really get 8 hours? I'm confused -- because otherwise Isaku would not get the 4 Elixirs (I think)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
We got 8 hours rest -- shouldn't that take away Fatigued?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku's elixirs from Daily Prep:
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku didn't use Battle Med on Itka. He cast Soothe Isaku pulls out a throwing knife, as well as his healer's kit. He takes a deep breath and slices open the worst of his burns, letting some of the pus drain out. Risky Surgery, Damage: 1d8 ⇒ 7 Grimacing against the pain, he applies some antiseptic and sews himself back up. Battle Medicine/Treat Wounds, DC 30: 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26 Unfortunately, the surgery did nothing for his pain. Grunting, he drinks a healing potion instead. Moderate Healing: 3d8 + 10 ⇒ (5, 6, 4) + 10 = 25 Healed 28 damage total (25 from the potion, 10 from his aeon stone, less 7 from Risky Surgery). He should now be 114/128 if my math is right.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku runs in to get into range. Focusing, he sends Itka some much needed healing. Soothe, Lvl 3: 3d10 + 12 ⇒ (4, 5, 3) + 12 = 24 ◈ Stride
If there's enough time, maybe Isaku will shoot her with one of his Life Shots :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
"Hang on Itka!" Isaku roars. Is the area smoke or darkness? or neither?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Will(E): 1d20 + 16 ⇒ (18) + 16 = 34 Isaku laughs at the image the dream projects at him. He reloads and attempts to get an angle on it. He also tries to get some information about it. Weaknesses Devise: 1d20 ⇒ 17
He shoots the Dream creature. "If you can see him, Itka, it's all yours!" OG to Itka until Isaku's next turn +2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 plus Cold: 1d6 ⇒ 3 with Strategic Strike: 3d6 ⇒ (2, 5, 2) = 9 If 37 is a crit:
Concussive, Crit: 2d10 + 2 ⇒ (7, 4) + 2 = 13 Doubled to 26 Fatal: 1d10 ⇒ 8 Plus 6 cold and 18 Precision. Total damage: 58 plus the Crit Spec below. DC 24 Fort Save or Slowed 1 until EoNT ◈ Reload
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Fortitude(E): 1d20 + 17 ⇒ (13) + 17 = 30
Isaku manages to hold his breath as the fumes cover him. However he cries out as the fire burns him. Isaku reloads his pistol and tries to concentrate on Deimostride. Devise: 1d20 ⇒ 11 Hits AC 31
He takes a chance and shoots Deimostride. +2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8 plus Cold: 1d6 ⇒ 5 with Strategic Strike: 3d6 ⇒ (6, 4, 5) = 15 "Get 'em Bakbat!" Assuming a 31 hits, Deimostride is OG to Bakbat until Isaku's next turn ◈ Reload
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
oops. standby
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
GAH! Sorry all. I got really lazy over the last 2 days. Happy New Year!
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Reflex: 1d20 + 18 ⇒ (2) + 18 = 20 Isaku yells in pain as he's burned. He attempts to get an angle on Deimostride. Concealed: 1d20 ⇒ 18
He also tries to figure out Deimostride's weaknesses Skills are in my botting spoiler He draws his pistol and fires. +2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6 plus Cold: 1d6 ⇒ 1 with Strategic Strike: 3d6 ⇒ (4, 6, 6) = 16 Critical Hit: See below Dueling Pistol Crit:
Concussive, Crit: 2d10 + 2 ⇒ (7, 9) + 2 = 18 Doubled to 36 Cold: 1d6 ⇒ 1 Doubled to 2 Strategic Strike: 3d6 ⇒ (6, 6, 4) = 16 Doubled to 32 Fatal: 1d10 ⇒ 6 Total Damage: 76 DC 24 Fort Save or Slowed 1 until EoNT "Doc! All yours!" If the strike hits, Deimostride is OG until Isaku's next turn ◈ Devise
I just realized -- Deimostride is OG to Isaku. That isn't included in his devise roll
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku agrees with Argoni. "I have heard of such. Getting one for the Society would be a great addition to our ways and means to combat evil..." he says with a perfectly straight face... Sorry, I was exhausted when I got home last night. All caught up
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Perception(M): 1d20 + 18 ⇒ (19) + 18 = 37 Isaku manages to spot the guards easily and guides the party around them.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
"Agreed. The scholars then." Isaku reloads his pistol but keeps it drawn.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku has an aeon stone so Doc's healing can go to anyone who needs it. Retcon healing Treat Wounds, Jakoby, DC 20, Assurance: 2d8 + 10 ⇒ (7, 6) + 10 = 23
Isaku has Continual Recovery as well
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Do we have time to treat wounds?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku moves up and attempts to patch up Jakoby. Battle Medicine, DC 30: 1d20 + 19 ⇒ (15) + 19 = 34
He then reloads his dueling pistol. ◈ Stride
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Fortitude(E): 1d20 + 17 ⇒ (20) + 17 = 37 Isaku laughs at the audacity of the undead to try using void damage on him... ;)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Doc, DC 30 treat wounds is +30, not +10
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku again attempts to get an angle on White. Devise, OG: 1d20 ⇒ 19 Hits AC 39 (or an OG 41) Sure of his target, he reloads and shoots White. +2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9 plus Cold: 1d6 ⇒ 1 with Strategic Strike: 3d6 ⇒ (3, 1, 5) = 9
-- Dueling Pistol, Crit --
Total Damage on Crit: 56 "Jakoby! White's weaker! Finish it!"
◈ Devise
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Doc, if Chadius is reporting this game for Gameday, then you are now the proud owner of a hero point (i.e. it would be counted as a Convention game and you can use your boon!) :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
BakBat wrote: [dice=Thievery income]1d20+17 Can you really use Thievery for Earn Income?? Breaking and Entering as a side hustle? :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
PFS Lore(T): 1d20 + 16 ⇒ (3) + 16 = 19 Failure for 4 gp. (DC 24)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
btw, Bakbat is immune to whose Battle Med?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Reflex(E): 1d20 + 18 ⇒ (20) + 18 = 38 Isaku easily slips out of the way. Isaku tries to get an angle on White. Devise, OG: 1d20 ⇒ 5 Growling in annoyance, Isaku concentrates and punches White instead with fireball clenched in his fist. GAH! Sorry, Argoni. I only saw your post after I posted mine! Ignition, Melee: 1d20 + 16 ⇒ (7) + 16 = 23 for Fire Damage: 6d6 ⇒ (6, 6, 4, 3, 5, 1) = 25 Double + 5d4 Persistent Fire ◈ Devise
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Green? I redirected to Red when I wasn't sure a 7 would hit
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku tries to get an angle on Green. Devise: 1d20 ⇒ 7 Unsure of whether his shot will connect he reloads and shoots Red instead. +2 Striking Frozen Dueling Pistol, 60' range, Reload 1, OG: 1d20 + 20 ⇒ (20) + 20 = 40 for Concussive Damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9 plus Cold: 1d6 ⇒ 6 Concussive, Crit: 2d10 + 2 ⇒ (6, 3) + 2 = 11 Doubled to 22
Net 42 damage assuming my math is right ◈ Devise
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Sorry all. Got sidetracked last week. The online chess bug bit me and I started playing again.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Ref: 1d20 + 18 ⇒ (12) + 18 = 30 Thanks for the bot. Got a bit sidetracked last few days
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
+18 Thievery, +17 Stealth, +14 Athletics, no Deception
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku pulls a baton out of his pouch and activates it. He then proceeds to patch BakBat up. Battle Medicine DC 30: 1d20 + 19 ⇒ (11) + 19 = 30
Bakbat is immune to Isaku's Battle Med for 1 hour instead of 1 day (Battle Medic's Baton) If there's time, Isaku will do a treat wounds on Doc.
Agreed. Let's get the prisoners
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku heads over to help Bakbat break free of the claw holding him. Crafting(M): 1d20 + 20 ⇒ (16) + 20 = 36
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
ok to friendly fire (splash or otherwise) as long as it doesn't drop him :)
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Net 0 damage to Jakoby after the Heroic Intervention
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
btw, when we go into combat, are people ok with being shot with Elixir of Life? Isaku creates two Life Shot, Moderate per day. Anyone consenting to being shot is OG to Isaku... Also is everyone ok with taking splash damage?
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
3 moderate healing potions for his provision.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
Isaku and the any allies who can see me get the healing below
Isaku manages to keep the monster migraine at bay and tries to disable a facet. Crafting(M): 1d20 + 20 ⇒ (15) + 20 = 35 I'll update my statblock/botting spoiler. Promise!!
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/0/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
btw, is everyone ok with being shot (with a life shot) during combat? Those willing to be hit are OG to Isaku. Effect is 5d4+7 healing and a +2 bonus to saves vs poisons/diseases for 1 minute. On a crit, I can roll the healing twice and take the higher one. TL;DR - it's a bullet with elixir of life basically! :)
|
