

HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Hi all!
So first, I’m really, really, really sorry for disappearing. Despite all the things going on, I should have reached out and communicated with you all. I know I probably led some to worry about what had become of me. That was selfish. I didn't reach out to you, and I'm sorry.
Every time I’ve sat down to write and explain where I've been, I just haven’t known what to say...
I'm doing fine. During quarantine, despite having more time at home, I became ill at ease and just couldn't find the fun in many things that I had before. Other things took their place and absorbed my time. As far as play-by-post, I had worked it into being part of my weekly schedule in such a way that the disruption in working from home just completely threw me for a loop. My interest waned. Any effort to return felt forced, and so I’ve stayed away. And the longer I waited, the more permanent my decision seemed. I wasn't ready to step away from my games. Now, I can recognize that my decision is made.
I want to thank you for having me with you on your adventures. It’s really meant so much. Play-by-post has been such a large part of my life, and I’ve had the chance to interact with such phenomenal people that I never would have connected with otherwise. To step away has felt like leaving home.
But I am still not ready to return. I might be ready again, maybe one day soon. If so, I look forward to seeing what you’re all up to. I really do wish you all the very best.
-Wicked
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Yea! That was so close to a TPK. We got very lucky with rolls.
Druid 5:
3rd level spell slot
Feat: Natural Spell (cast while wild-shaped)
Skills: Climb, Perception, Survival, Swim
Background Skills: Handle Animal, Linguistics (Aquan)
Totemic Summons (Su)
At 5th level, a shark shaman may use summon nature’s ally I to summon a stingray and summon nature’s ally II to summon a manta ray. She may cast summon nature’s ally as a standard action when summoning rays and sharks, and summoned rays and sharks gain a number of temporary hit points equal to her druid level. This ability otherwise functions as the dragon shaman’s totemic summons ability. This ability replaces a thousand faces.
Finn:
Skills: Perception
Feat (Light Armor Proficiency)
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn seize the shark as it turns.
Iraska bite: 1d20 + 11 ⇒ (15) + 11 = 26
dmg: 2d8 + 12 ⇒ (6, 1) + 12 = 19
Finn bite: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Blood clouds the water as the sharks frenzy!
Iraska bite: 1d20 + 11 ⇒ (20) + 11 = 31
dmg: 2d8 + 12 ⇒ (4, 7) + 12 = 23
confirm?: 1d20 + 11 ⇒ (16) + 11 = 27
dmg: 2d8 + 12 ⇒ (8, 8) + 12 = 28
Finn bite: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Based on its chat with Iraska it looks like fleeing is not an option for us. We are dragging Uzziah and I bet this thing can swim faster than any of us at our best.
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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn savage the sahuagin, ripping its head from its torso.
Iraska bite, flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
dmg: 2d8 + 12 ⇒ (5, 2) + 12 = 19
Finn bite, flank: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Iraska crit?: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
dmg: 2d8 + 12 ⇒ (4, 7) + 12 = 23
Finn crit?: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Iraska also speaks to the shark per wildshape.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
If Finn gets a flanking bonus, add +2 for a 17 to hit.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn swim around north, coming in from that direction to try and avoid the big shark's teeth. They attempt to savage the sahaugin.
Iraska bite, flank?: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
dmg: 2d8 + 12 ⇒ (8, 6) + 12 = 26
Finn bite, flank?: 1d20 + 8 ⇒ (7) + 8 = 15
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn swim south, preparing for the behemoth shark to attack.
Both move and adopt total defense. Iraska AC 20, Finn AC 22.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn swim after Heiek, maintaining the defensive and offensive advantages of a school of sharks.
Also double move. Finn can swim at twice my speed, but we'll be sticking together for now.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
A faint smile crosses Iraska's lips. "Anything is possible." He chants in druidic, then his form elongates. The dull gray of his shark hide blends with the water as he and Finn begin to swim circles in anticipation.
Modified stats from wildshape + bull's strength + ironskin:
swim 30ft, low-light vision
Str 27
AC 16 T 12 FF 14
CMB +11 CMD 21
bite +11 (2d8+12)
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Same, how cool!
Also, I understand about 20% of what you're talking about :).
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
My plan was to use the same tactic as before, casting ironskin and bull's strength, then wildshaping into a shark.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
What's the travel time between these locations, approximately? Would we have time to camp?
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"A mutated shark? How big?"
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
As they hike inland, Iraska seems sullen. He casts frequent glances back toward the ocean, clearly missing their time in the water.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska can't talk in animal form. He definitely wouldn't balk at a little more bloodshed.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska gasps, the drama of the reaction lost underwater. He swims a predatory circle, his mouth hanging open to show how false his teeth are, but returns to the others without taking any adverse action.
He wiggles his fin again to indicate that they should consider Skorika's position.
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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska and Finn wait a moment until everyone is together, then slowly swim east (toward F3).
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
With a flick of his caudal fin, Iraska swims east.
Finn, currently well fed, snaps lazily at the orange Sahaugin.
Finn bite: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska swims south and rounds on the yellow sahuagin alongside Finn.
Iraska bite: 1d20 + 11 ⇒ (6) + 11 = 17
dmg: 2d8 + 12 ⇒ (7, 8) + 12 = 27
Finn bite: 1d20 + 8 ⇒ (11) + 8 = 19
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Finn then bolts east to join Uzziah, coming around north to approach a black sahuagin from behind. Finn has 60ft swim so can get around without provoking from black, but if yellow didn't drop he'll provoke as he moves east.
stats:
swim 30ft, low-light vision
Str 27
AC 14 T 12 FF 12
CMB +11 CMD 21
bite +11 (2d8+12)
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska's fish-brain takes over, and he takes a moment to enjoy the taste of sahaugin blood. He and Finn both swish their fins happily as they're surrounded by a red cloud.
Alarmed at the speed of the sahaugin in the water, as well as their increasing numbers, Iraska communicates with Finn to coordinate an attack. Both swim south thirty feet and prepare more chomps. Move and ready actions.
Iraska readied bite: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
dmg: 2d8 + 12 + 3 ⇒ (3, 8) + 12 + 3 = 26
Finn readied bite: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d6 + 6 ⇒ (3) + 6 = 9
stats:
swim 30ft, low-light vision
Str 27
AC 14 T 12 FF 12
CMB +11 CMD 21
bite +11 (2d8+12)
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska slips beneath the water. As he does, his form shifts and elongates, and a dorsal fin emerges from the water where he swims. He moves closer to the sahaugin, preparing to chomp. Move 30ft and ready an attack.
If Finn is able to attack:
Finn bite: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Modified stats from wildshape + bull's strength:
swim 30ft, low-light vision
Str 27
AC 14 T 12 FF 12
CMB +11 CMD 21
bite +11 (2d8+12)
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
As we enter the water, Iraska will cast bull's strength (4min) and then wild shape into a bull shark (4hr). I'm guessing Finn can also be around?
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Yup heiek take that ring. I can also get a swim speed with totem transformation and wild shape.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"I have one already." Iraska wiggles his toes inside his boot.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Awwwww thanks! Loot updated. What's an underwater greataxe?
Iraska drops another greataxe onto the pile of equipment. "Another magical ring for swimming..."
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
spear: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d8 + 7 ⇒ (4) + 7 = 11
crit?: 1d20 + 8 ⇒ (11) + 8 = 19
crit dmg: 2d8 + 14 ⇒ (2, 7) + 14 = 23
Iraska circles around behind Uzziah, spinning his spear as he moves. With a powerful thrust, he slams the spearhead into the draugr's skull.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska gasps for air, but the ancient magic wielded by his order has developed instincts of its own. A pair of gills open behind his ears, allowing him to breathe. He moves forward, spear ready.
Standard to activate totem, then move
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Fort DC 11: 1d20 + 6 ⇒ (1) + 6 = 7 Auto failure. Can I use totem transformation to breathe water and avoid the affect?
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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Guidance on Valto!
"Are you sure?" Iraska pats Valto on the shoulder reassuringly. "Think hard."
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Knowledge (geography), guidance: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
"Can anyone understand these runes?" Iraska examines the overhanging cliffs. "Basalt rock, often used in construction. I wonder if they were building?"
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska narrows his eyes, sniffing the air.
Perception, guidance: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
He produces a pinch of soot from his spell component pouch, touching his fingers to his lips. His skin grows hard and cold, like ocean glass. ironskin.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska slams his spear handle into the sand, vexed. Holding.
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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Wishing the best for your fam :).
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2 people marked this as a favorite.
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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Ummm WHAT is that 50 ft fish the water????
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Iraska jogs down the beach, spear in hand. Double move
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"Winged? Do they fly? What was the nature of the attack? There is likely a nest of some sort."
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
I will also buy one of each!
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
GM: can we say that someone is translating for Iraska? I wouldn't mind putting a point in linguistics, as Aquan seems pretty useful in this campaign, but the stretch may not be needed in this case.
Well, you know Iraska is eager to see that observatory!
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"When was the last time you visited these lands and waters?" Iraska finds it odd that they have had no interaction with the colonists.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"That's yet to be determined." Iraska mutters under his breath.
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Yes! I've read it and DM'd about half of it as a PbP. I thought the setting was imaginative and exciting, but the module itself is a disorganized hullabaloo that required a lot of narrative re-working. But then, that game never reached the ending. What did you think of it?
HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
"That is wise. Although I am also highly curious about the astronomical observatory. Hyrantam, my home, was once famed for its Soac Brethren, astrologers and diviners of the sky. That was before the Age of Lost Omens. I am eager to see what can be gleaned from a site far older."
I vote that the observatory be our third stop.
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