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Thank you all for your advice^^However,du to some unforcseen event,I wont be able to participate in the game of Pathfinder I was tlaking about.However,I will use your advice on my next one^^


I dont think he let me use that feet.I might abuse it^^


that remind me when I was using a silver comb again a vampire!^^but,your right^^your Idea of focusing on improvising might be very fun to do,I ask my DM about it. Also,do you think the Cab be a good mix whit it?It actualy give bonus when using improvise weapon,event boost thier critical! (19-20 /x2)


I will throw my stat sunday,so,I start whit them, and see what I can do^^also,I know a Alchemist would be awesome,however,I allready play two in my other Pathfiner game,so,I wanted to try somethign else.


Hmm....meaby a sorcerer be better....I am unsure.I see what the other in myn groups are playing and take a class that will make the group more versatile.


I know about fire and stuff,I do read the books^^ However,I would like some game advice, feat and such.


I actualy plan to use the catch off-guard feat and two weapon fighting to use a dog slicer and a torch. Combine whit monkey grip so I cna use them once size larger.


I see.


I will start a new Pathfinder game soon and my DM agreed to let me play a Goblin,something I was very eager to do since I got my hands on the book Goblin of Galarion.However,I am unsure of how I should build it.I decide to be a Goblin Figther who would use many Improvise weapon. Problem is,I keenly know Improvise weapon really dont add well at hight level,since I probably will use magical weapon.I was thinking of using the Cab achetype,but, I am not sure the DM will let me do combat maneaver all the time. Basicly,I would like to keep the fighting style of Goblin in my character.Anybody have advice?


I want to ask if anybody is planning to do a PbP goblin campaign.I have buy the Goblin of Galarion book lately and I cant wait to play as my own personal goblin^^


I done a game at my school a long time ago.It was a massacre:Nobody was helping anybody,it turn into a free for all and the DM was.....not really helphul and alloy EVERYTHING!I mean it,he alloy the dwarf to becaume a giant throught magical mean!It make no sense!


Make sense,thank you^^


Can anybody help?


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I have buy the new book Ultimate Combat the other day and while looking at the Archetype for the Alchemist,somethign attract my attention:The Ragechemist Rage Mutagen ability.What it do is ,whenever I do a mutagen that boost my STR, that mutagen grant a +6 bonus to STR and a +2 bonus to armor(Natural).My question is,do this is in adition to the normal bonus,or do it replace it,because,at the discovery section of this Archetype,it said that Grand and Greater mutagen compliment this Archetype,but,if it replace it,there no sense to get those Discovery.Can somebody help me?