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I will start a new Pathfinder game soon and my DM agreed to let me play a Goblin,something I was very eager to do since I got my hands on the book Goblin of Galarion.However,I am unsure of how I should build it.I decide to be a Goblin Figther who would use many Improvise weapon. Problem is,I keenly know Improvise weapon really dont add well at hight level,since I probably will use magical weapon.I was thinking of using the Cab achetype,but, I am not sure the DM will let me do combat maneaver all the time. Basicly,I would like to keep the fighting style of Goblin in my character.Anybody have advice?


I want to ask if anybody is planning to do a PbP goblin campaign.I have buy the Goblin of Galarion book lately and I cant wait to play as my own personal goblin^^


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I have buy the new book Ultimate Combat the other day and while looking at the Archetype for the Alchemist,somethign attract my attention:The Ragechemist Rage Mutagen ability.What it do is ,whenever I do a mutagen that boost my STR, that mutagen grant a +6 bonus to STR and a +2 bonus to armor(Natural).My question is,do this is in adition to the normal bonus,or do it replace it,because,at the discovery section of this Archetype,it said that Grand and Greater mutagen compliment this Archetype,but,if it replace it,there no sense to get those Discovery.Can somebody help me?