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Just wanted to post some supercool sites I've found: HirstArts is excellent, especially for designing dungeons and building, using silicon molds to create specially designed building blocks. Scibor has some really neat models for fantasy and sci-fi. The Warstore sells ranges of minis and terrain, however Paizo has most of the minis. Hasslefree Minis is pretty cool for minis. If anyone has any others they'd like to share...
Apparently, a long time bard player was looking at the class, and this was his conclusion. He said that a) the bombs are not sneak attack. They don't have the damage behind them to be viable in combat. B)a lot of his abilities and his extracts and his mutagens just plain suck, he can't make effective use of them and he can't give the benefits to his party until too late in the class.
I'd first like to congratulate you on your lucky draw! Congratulations! A few things I will be discussing is the point buy, HP and gold allotted to each character. Point Buy-25 point array HP-Full HP first level, followed by 1/2 hp, 3/4, 1/2, 3/4, 1/2, 3/4.
Gold=wealth per character level, character level 6th. spend it how you want Words of advice: Plan a character that is effective in combat and in social settings. A fighter without SOME social skill, say, intimidate, is going to flounder. The game may run well past its slot, so if you are leaving that day, let me know. Any questions?
I ran a game yesterday, Mists of the Mwangi, for a party of six 5-6th level characters. Of course, I made some changes to account for power level and added some magic items. In my version of MotM, the curator left an interactable illusion outside the museum that enticed adventurers to save his museum, however the adventurers that went in usually got turned into monkeys or sacrificed to fuel a ritual. Basically, the Mists would turn most of the city into a jungle, transforming the inhabitants and buildings appropriately. I did the Jumanji-style degeneration of the museum, added in a "Mwangi Devourer" basically a cross between a Devourer and a T-Rex (underpowered for the game) that used the cables that originally held it up as negative energy whips, and used an advanced Barl-Urgra instead of a Dire Ape for the final encounter. And some maneating plants. Anyways, the party is mostly non-good, with a CG Fighter who is strongly leaning towards CN/CE. And, upon finding an unlocked storage room, promptly looted it. No Alarm spells went off, but I was planning on something bad to happen, since the trap was magical with a nondetection cast on it. The party ended up rolling a percentile dice, rolled the exact number they needed and ended up with a 136000 gold worth wayfinder and some other nice treasure. But I want them to pay some price for it. After all, it is a museum run by a former Pathfinder with old adventuring buddies, so I was wondering what kind of devious curse/trap/spell should be awaiting them the next time I GM?
I'm playing a CN summoner in my Pathfinder game, and I'm wondering what specific points in alignment are needed to cross from N to E? I'm playing him off the wall hilarious and insane, but who does do things that are good-he never does things that scream evil, just err-questionable? He takes the faces of the BBEGs the party fights and is in the process of making a trenchcoat out of them. He took the hand of a Babau and attached it on the end of his spear (middle finger leading to the point of the spear "The Finger!"). He doesn't trust anything that doesn't wear pants (what are they hiding under there?) He gives dead rats to important people as gifts (it's a delicacy in the abyssal plane of Tako-Bel!) But he's never actually killed or harmed (permanently) any innocents. He's seriously contemplated getting rid of the bard (we'll push her back into the pit trap and no one will have to be burdened by her again!) And the druid, who deserved to "Yiff in hell". But aside from all his quirks, is there anything that would make him go from CN to CE?
I was having a debate with a GM over what can and cannot be sneak attacked. I had thought you guys had clarified that if it doesn't say it can't be sneak attacked, you can sneak attack it. However, looking up sneak attack offered nothing for me. Did sneak attack stay the same? Because the GM ruled that I can't sneak attack the things that couldn't be sneak attacked in 3.5 i.e. undead and constructs.
I recently played in a campaign where I play a CN summoner named Geier, whose pet summon is named Chimichanga, a Critter-like dog who drools saliva who hails from the elemental plane of Tako-Bel. He's only allowed to say his name, for fear of the wrath of my masterwork teachin' stick, and thanks to the themed summoning feat, pops out of a red and white ball. After defeating a BBEG, he and the party returned to the town they just rescued, and were greeted by the grateful townsfolk. Cue DM: "The children gather around Chimichanga and laughing and petting him, with Chimichanga licking their faces happily." Me: "And then their laughs quickly devolve into shrieks of pain and agony as Chimichanga's acidic drool quickly dissolves the children's sweet, cherubic faces." DM: "..." Best. Character. Ever.
What exactly constitutes something offensive? If one person takes offense to something, will that thing be deleted, no matter the merits of the argument? Since this thread is entirely dedicated to this topic, some may find offense to the content, so I suggest they read some other thread, instead of flagging this thread and deleting a mature discussion. First off, why can't I say something is "gay" or "retarded"? The vast majority of people commonly use it now adays, I'll be using some of those terms at a certain event, I'm sure (so you may be offended by me in person, yay you!). If that means someone gets to use my name as a stand-in for dumb, idiotic, or retarded, then go ahead, I won't be offended as long as I get to use the words that I want to.
The greatest invention of all time, and the stats have been leaked, you can find them here It's safe.
I'd love an AP where you get to be the bad guys for once. Nope, no skirting the edges of depravity, no shades of grey. You are bad guys. Now, does that mean running around murdering innocents, making deals with the devil, that sort of stuff? Not necessarily, but that would be cool, too. I don't want an AP that assumes you to be inexplicably vile, either. Give me a motive and set me to doing it, is all I really ask. Maybe a module, it's all I ask. You say you're the best writers in the industry, remaking flumphs and all that, but can you make an evil adventure that isn't a) corny or b)cliche? Just wondering.
Finally, a great game that combines MMORPG elements and First Person shooter elements. I have played it, so I'll give it an A-. Pros: Excellent gameplay, great gunplay, love the graphics, Some rather funny qoutes from the game, Multiplayer Rocks! But... Cons: Glitches and bugs still exist, Single Player is a little dull, not boring, just dull, Wish I could change my outfit and not just the colors, Some of the challenges feel like they weren't scaled well for the level of the players (Mothrakk, I'm looking at you!). Anyone else get the chance to play it?
Alright, so I'm looking at my guide to Darkmoon Vale, and the first thing I thought after reaing it is "Wow, this would be a great place for an AP!" But I have a few issues with it...mainly, higher level adventures based in Darkmoon Vale. Now I can cobble together the pre existing modules set in DMV along with some extra adventures, but whenever I come up with an idea for a highlevel adventure, I always stop and go "Wait, if this person is this powerful, then why all the mystery? Or, why don't they just kill everyone if they have something like this?" So if you guys have any ideas to throw at me for higher level adventures set in the DMV, let me know.
I know alot of people have Charon as the skeletal ferryman who pilots the Styx, and he has other "proxies" that provide the same (or very similiar) service. My suggestion, in keeping with Pathfinder's love of the Mythos, is that Charon and his entitities are undead puppets of an enormous, planes-spanning creature named Charon, who lives under the waters of the river Styx. His tentacles control the corpses that pilot the boats, and whenever anyone screws him out of payment, he dumps them underwater into one of his many maws. "He" is somehow indebted to the gods, or otherwise under a geas to perform the task of ferrying the souls of the dead. Is that suitably Lovecraftian?
Top Ten Reasons: 1. ITS THE SAME. Bleach, Naruto, Pokemon, you name it, the concept is basically the same. Boy vs. Bad things. Sometimes they switch it up with...a Girl! And she has Magic Powers! Lame. 2. Reused scenes. I mean, they even reuse scenes in some movies! How lazy is that? 3. Long, drawn out action/fight scenes, also includes 1 and 2. They take the entire episode, and sometimes NOTHING HAPPENS. Here's how it goes: The protagonist and the enemy face off. Enemy says something, making protagonist angry, protagonist attacks. 1 of 2 things happen: a)protagonist woops some ass, catching enemy offguard, fight either ends or enemy shows secret move he has never used before but will now use. b)protagonist does no damage whatsoever to the seemingly invicible opponent. Whatever the outcome, the protagonist goes into a long winded account of what just happened. The oppponent also throws in a few comments, possibly stupidly revealing flaw in his fighting style. Fight begins again! repeat ad nauseum, if it is a "boss" fight, loook forward to at least 3 episodes dedicated solely to the battle, one of which will always be a flashback to the opponents life, explaining why the opponent MUST fight protagonist. 4. The protagonist can be hacked at by a thousand blades at once, but will heroically stand up and continue to fight. However, if the same move is used on anyone other than the main characters, it means instant death. 5. Crappy episodes that happen when the anime catches up to the manga. 6. The protagonist is the MOST POWERFUL person ever. EVER. No-one can stand in his/her way for long, no matter how powerful or seemingly unstoppable they are. They can die, but will, without fail, be brought back to life somehow. And become more powerful than ever. 7. The protagonist has a high self-esteem, possibly stemming from 4 and 6. However, they have a tragic past that never haunts them unless it is needed as a foil for the plot. 8. Misplaced characters. There's a Jar-Jar in every anime. 9. As with number 4, powers that SHOULD kill the opponent, conveniently don't work when they are needed. I see it coming every time, why doesn't the protagonist wise up too? 10. Finally, stupid, incredibly convoluted plots that have an outcome that doesn't make any sense whatsoever, and breaks every rule the anime originally established that made it interesting in the first place. And that is my list. What is yours?
It is the first day of Autumn, and the sun is shining over the town of Sandpoint. The leaves of the trees surrounding Sandpoint are showing their first change of colors, resulting in a spectacular variety of colors, and a nice cool breeze is blowing in from the sea. The first day in Autumn is marked by the Swallowtail Festival, a day filled with speeches, a feast, and the big finale: the release of more than a hundred thousand Swallowtail Butterflies, the symbol of Desna. The festival doesn't start for two hours, though, so the town is just starting to fill with people from the surrounding farms and neighboring towns. You have come here for the festival, or maybe you came to escape something, or maybe you live in Sandpoint. It doesn't matter, what does matter is that today marks not only the start of the festival, but the start of your destiny. Now's the time for your introductions. May the Rise of the Runelords begin!
All righty, beta rules, Racial HP variant with full HP each level. Start at level uno (that's one for the bilingually-impaired). Point buy system at 25. Looking for 8 slots, give me your character concept in a one-paragraph post, starts this saturday, BE READY IF YOU ARE PICKED. I expect you to post at least once a day on the weekdays, on the weekends post more...well, as much as you can. I'm not setting up a time schedule, but if it becomes an issue I will. Use invisible Castle for rolls, although if you want me to roll for you, I will do that. OK!
GO!
Thanks to a thread a ways back about Galt, I have decided to make a first level adventure in a very dark, scary asylum. I'll have the players make their level one characters, and throughout the course of the adventure, they'll discover their past via memory checks (int+wiz mods). Each time they make their check, they gain a level, and at the end (when they really need the rest of their levels) they'll stumble upon the whole conspiracy as to why they are there (to pull a political prisoner out of the asylum). They lost their memories because of the shock therapy and the brutality of the asylum (they charge money for peasants to poke at them with sticks to make them angry). Reading up on the asylums back then made me think of how cruel they really were (read: ice picks to the brain are supposed to help "defiant youths" become more civil). The imagery alone will make their stay during the time that they are level 1 (which will be the majority of the time) to give the feeling of powerlessness, which is the worst thing a level 1 can feel. The last part will be payback time against the tyrannical nurse and the orderlies. This will start them at the level I want them for their next adventure (around sixth level) in galt. And then, to top it all off, as they escape the burning asylum, they turn around, and its not there. It's just a ruin. And I'll offer no explanation as to how this came about or why the political prisoner was there. Just want to know what you guys think. About Archie AndrewsGee whiz, I hate my life! |